Few Pokemon outrun Electrode without a Choice Scarf. Electric typing gives it solid coverage options. Only weak to Ground. A longtime staple going back to Gen 1. Known as the Ball Pokemon.
The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.
It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”
It stores electric energy under very high pressure. It often explodes with little or no provocation.
Electrode Weakness
GoodGround-type moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs are average hatch time. The evolution from Voltorb pushed Electrode to 490 total stats. Speed saw the largest single gain at +50.
How to Evolve
Breed with Electrode to get Voltorb eggs (with patience) using 23 partners from the Mineral egg group.
This build takes hits and hits back. Leftovers provides passive recovery each turn, Static supports the gameplan, and max Sp. Atk and Speed EVs mean Electrode doesn't crumble to chip damage. Plus Normal coverage backing it up.
Best Build
Best Electrode Moveset
- Explosion
- Rain Dance
- Thunderbolt
- Thunder
Recommended Teammates
The level-up pool tells the story here. Electrode learns Self-Destruct and Explosion naturally, plus enough variety that TMs feel like bonuses. Normal and Rock coverage and more extends the reach beyond that.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Finding Electrode at moderate rates takes patience. 8 spots are available in endgame routes, but the rate difference between them matters. Lock in the top one from the sorted list below.
Where To Catch Electrode in FireRed & LeafGreen
Voltorb is your first catch on the way to Electrode. You'll find walking and trade encounters from Lv. 14-64 across 12 total spots in the chain.
Step 1Catch VoltorbEFFORTLESSRoute 10FireRedGrassLv.14-17CommonEarlyRouteEFFORTLESSRoute 10LeafGreenGrassLv.14-17CommonEarlyRouteEFFORTLESSPower PlantFireRedGrassLv.22-25CommonMidPower-plantEFFORTLESSPower PlantLeafGreenGrassLv.22-25CommonMidPower-plant
Step 2Electrode ✓CHALLENGINGCerulean Cave - 1FFireRedGrassLv.58RarePostCaveCHALLENGINGCerulean Cave - 1FLeafGreenGrassLv.58RarePostCaveCHALLENGINGCerulean Cave - 2FFireRedGrassLv.61RarePostCaveCHALLENGINGCerulean Cave - 2FLeafGreenGrassLv.61RarePostCaveCHALLENGINGCerulean Cave - B1FLeafGreenGrassLv.64RarePostCaveCHALLENGINGCerulean Cave - B1FFireRedGrassLv.64RarePostCaveLEGENDARYCinnabar IslandLeafGreenIn-game tradeLimitedWaterTrade for (give Raichu)LEGENDARYCinnabar IslandFireRedIn-game tradeLimitedWaterTrade for (give Raichu)or evolve from Voltorb (Step 1)
Electrode works as a pivot with 490 BST behind it. C-Tier on our list — a situational pick that fills a niche. That 150 base Speed does the heavy lifting.
Watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 150 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.
Soundproof protects against sound-based moves — that's the one you want on Electrode. Aftermath is the hidden ability. Niche, but it has its uses. Static works too if your team needs something different.
Electrode is a mixed attacker — base 50 Attack and 80 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 150 Speed lets it outrun most of the field. Fits the pivot role.
Electrode appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.
Available since Red & Blue, Electrode appears in 20 games spanning 9 generations. Beyond its original form, it gained a Hisuian form in Generation 8.
- Gen IY
Yellow - Gen IRBDebut

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLAHisuian
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A