Special
Pivot
140Speed · Extreme

Stats & Training

The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.

Base Stats
Above
HP60
C
Attack50
D
Defense70
C
Sp. Atk80
C
Sp. Def80
C
Speed140
A
Total480
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.2 m
Weight66.6 kg
Base XP172
Abilities
Soundproof
Protects against sound-based moves.
StaticTop Pick
Has a 30% chance of paralyzing attacking Pokémon on contact.
AftermathHANot in game
Damages the attacker for 1/4 its max HP when knocked out by a contact move.
EV Yield
HPAtkDefSpASpDSpe+2
Speed training target
Pokedex Entries

It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”

Electrode Weakness

Ground moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.

Electrode Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel
Type ChartGood
1Weak
3Resist
0Immune
Score+1
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCritical
None
2xWeak
¼xResist
None
0xImmune
None
STAB (2)
How to Beat Electrode in FireRed & LeafGreen (Best Counters)
Dugtrio
Dugtrio
Ground
A
Available Moves
Moves
  • EarthquakeTM26
  • DigTM28
  • Sand TombLv. 26
  • Mud-SlapLv. 25
Damage vs Electrode
Earthquake 2x
113-133%KO
Dig 2x
90-107%KO
Sand Tomb 2x
41-49%
Mud-Slap 2x
24-29%
View Dugtrio builds →

FireRed & LeafGreen Evolution

Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Voltorb pushed Electrode to 480 total stats. Speed saw the largest single gain at +40. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Voltorb
Electric
Electrode
Electric
HP
40
60+20
ATK
30
50+20
DEF
50
70+20
SP.ATK
55
80+25
SP.DEF
55
80+25
SPE
100
150+50
BST
330C-Tier
490C-Tier+160
ROLE
Pivot
Pivot
TYPE
Special
Special

Breeding

Challenging

Electrode is genderless — breed with Ditto to produce Voltorb eggs. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

FireRed & LeafGreen Electrode Best Moveset

This build takes hits and hits back. Leftovers provides passive recovery each turn, Static supports the gameplan, and max Sp. Atk and Speed EVs mean Electrode doesn't crumble to chip damage. Plus Normal coverage backing it up.

Best Build

Solid pick
Special Sweeper
Ability
Static
Item
LeftoversSUSTAIN
Best Nature for Electrode
Timid+SPE

Electrode best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • ExplosionCoverage
  • Rain Dance
  • ThunderboltSTAB
  • ThunderSTAB

Moves

The level-up pool tells the story here. Electrode learns Self-Destruct and Explosion naturally, plus enough variety that TMs feel like bonuses. Normal and Rock coverage and more extends the reach beyond that.

Level-Up Moves

Lv 1
Charge
20Electric
Lv 1
Screech
D8540Normal
Lv 1
Sonic Boom
9020Normal
Lv 1
Tackle
3510035Normal
Lv 8
Screech
D8540Normal
Lv 15
Sonic Boom
9020Normal
Lv 21
Spark
D6510020Electric
Lv 27
Self-Destruct
C2001005Normal
Lv 34
Rollout
309020Rock
Lv 41
Light Screen
C30Psychic
Lv 48
Swift
6020Normal
Lv 54
Explosion
S2501005Normal
Lv 59
Mirror Coat-5
10020Psychic

TM Moves

TM
TM32
Double Team
15Normal
TM42
Facade
D7010020Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
C150905Normal
TM16
Light Screen
C30Psychic
TM17
Protect+4
C10Normal
TM18
Rain Dance
A5Water
TM44
Rest
C10Psychic
TM27
Return
D10020Normal
TM43
Secret Power
7010020Normal
TM34
Shock Wave
6020Electric
TM12
Taunt
A10020Dark
TM46
Thief
D6010025Dark
TM25
Thunder
A1207010Electric
TM24
Thunderbolt
A9510015Electric
TM41
Torment
D10015Dark
TM06
Toxic
C8510Poison

Egg Moves

Electrode doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Explosion
S2501005Normal
Tutor
Mimic
10Normal
Tutor
Substitute
C10Normal
Tutor
Thunder Wave
A10020Electric

How to Get Electrode in FireRed & LeafGreen

Finding Electrode at moderate rates takes patience. 8 spots are available in endgame routes, but the rate difference between them matters. Lock in the top one from the sorted list below.

Where To Catch Electrode in FireRed & LeafGreen

Voltorb is your first catch on the way to Electrode. You'll find walking and trade encounters from Lv. 14-64 across 12 total spots in the chain.

  1. Voltorb
    Step 1Catch Voltorb
    Route 10
    FireRedGrass Lv.14-17 Route
    CommonEarly
    Route 10
    LeafGreenGrass Lv.14-17 Route
    CommonEarly
    Power Plant
    FireRedGrass Lv.22-25 Power-plant
    CommonMid
    Power Plant
    LeafGreenGrass Lv.22-25 Power-plant
    CommonMid
  2. Electrode
    Step 2Electrode
    Cerulean Cave - 1F
    FireRedGrass Lv.58 Cave
    RarePost
    Cerulean Cave - 1F
    LeafGreenGrass Lv.58 Cave
    RarePost
    Cerulean Cave - 2F
    FireRedGrass Lv.61 Cave
    RarePost
    Cerulean Cave - 2F
    LeafGreenGrass Lv.61 Cave
    RarePost
    Cerulean Cave - B1F
    LeafGreenGrass Lv.64 Cave
    RarePost
    Cerulean Cave - B1F
    FireRedGrass Lv.64 Cave
    RarePost
    Cinnabar Island
    LeafGreenIn-game trade Water
    Limited
    Trade for (give Raichu)
    Cinnabar Island
    FireRedIn-game trade Water
    Limited
    Trade for (give Raichu)
    or evolve from Voltorb (Step 1)

Electrode Guide

  • In FireRed & LeafGreen, Electrode works as a pivot with 480 BST behind it. C-Tier on our list: a niche pick in FireRed & LeafGreen's meta. Explosion with Leftovers is the standard set.

  • In FireRed & LeafGreen, watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 140 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Soundproof protects against sound-based moves. That's the one you want on Electrode. Aftermath is the hidden ability. Niche, but it has its uses. Static works too if your team needs something different.

  • Electrode is a special attacker with base 80 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. Base 140 Speed lets it outrun most of the field. Fits the pivot role.

  • In FireRed & LeafGreen, run Explosion, Raindance, Thunderbolt, and Thunder on Electrode. Explosion is the most common pick at 21% usage. Thunderbolt provides reliable STAB damage.

Game Availability

Available since Red & Blue, Electrode appears in 20 games spanning 10 generations. Beyond its original form, it gained a Hisuian form in Generation 8.

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