Mixed
Pivot
490Average
150Extreme
CTier

Few Pokemon outrun Electrode without a Choice Scarf. Electric typing gives it solid coverage options. Only weak to Ground. A longtime staple going back to Gen 1. Known as the Ball Pokemon.

The stat bars tell the story: Speed carries everything and Attack's dead weight. But this Ball Pokemon still yields 2 Speed EVs per fight on a medium-fast 1M XP curve.

Base Stats
490Above
HP60
C
Attack50
D
Defense70
C
Sp. Atk80
C
Sp. Def80
C
Speed150
S
Total490
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Electrode yields +2 Spe
HPAtkDefSpASpDSpe+2
Details
Catch60ChallengingMedium Fast1M XP1.2m / 3'11"66.6kg / 146.8 lbs172Base XP
Pokedex Entries

It explodes in response to even minor stimuli. It is feared, with the nickname of “The Bomb Ball.”

Fire Red

It stores electric energy under very high pressure. It often explodes with little or no provocation.

Leaf Green

Electrode Weakness

Good

Ground-type moves hit Electrode for super-effective damage. Not many exploitable gaps in the Electric typing defensive chart. Electrode's Electric typing only leaves 1 gap to cover.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
None
2xWeaki
¼xResisti
None
0xImmunei
None
STAB (2)i
1Weak
3Resist
0Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
AftermathHADamages the attacker for 1/4 its max HP when knocked out by a contact move.

Electrode is what Voltorb becomes. Breed it for Voltorb eggs (average hatch time). A decent partner pool for breeding via one egg group. Eggs are average hatch time. The evolution from Voltorb pushed Electrode to 490 total stats. Speed saw the largest single gain at +50.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Voltorb
Electric
Electrode
Electric
HP
40
60+20
ATK
30
50+20
DEF
50
70+20
SP.ATK
55
80+25
SP.DEF
55
80+25
SPE
100
150+50
BST
330C-Tier
490C-Tier+160
ROLE
Pivot
Pivot
TYPE
Special
Special
Breeding
Challenging

Breed with Electrode to get Voltorb eggs (with patience) using 23 partners from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
glaliesnoruntporygon2claydolgolemelectrodemagnetonsudowoodogravelerporygonnosepassmagnemite

This build takes hits and hits back. Leftovers provides passive recovery each turn, Static supports the gameplan, and max Sp. Atk and Speed EVs mean Electrode doesn't crumble to chip damage. Plus Normal coverage backing it up.

Best Build

Special Sweeper
Ability
Static
Item
LeftoversSUSTAIN
Nature
Timid+SPE
EVs

Best Electrode Moveset

  • ExplosionCoverage
  • Rain Dance
  • ThunderboltSTAB
  • ThunderSTAB

The level-up pool tells the story here. Electrode learns Self-Destruct and Explosion naturally, plus enough variety that TMs feel like bonuses. Normal and Rock coverage and more extends the reach beyond that.

Level-Up Moves

Lv 1
Charge
20Electric
Lv 1
Screech
8540Normal
Lv 1
Sonic Boom
9020Normal
Lv 1
Tackle
3510035Normal
Lv 8
Screech
8540Normal
Lv 15
Sonic Boom
9020Normal
Lv 21
Spark
6510020Electric
Lv 27
Self-Destruct
2001005Normal
Lv 34
Rollout
309020Rock
Lv 41
Light Screen
30Psychic
Lv 48
Swift
6020Normal
Lv 54
Explosion
2501005Normal
Lv 59
Mirror Coat-5
10020Psychic

TM Moves

Src
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM16
Light Screen
30Psychic
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM43
Secret Power
7010020Normal
TM34
Shock Wave
6020Electric
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM25
Thunder
1207010Electric
TM24
Thunderbolt
9510015Electric
TM41
Torment
10015Dark
TM06
Toxic
8510Poison

Egg Moves

Electrode doesn't have any Egg moves

Tutor Moves

Src
Tutor
Explosion
2501005Normal
Tutor
Mimic
10Normal
Tutor
Substitute
10Normal
Tutor
Thunder Wave
10020Electric

Finding Electrode at moderate rates takes patience. 8 spots are available in endgame routes, but the rate difference between them matters. Lock in the top one from the sorted list below.

Where To Catch Electrode in FireRed & LeafGreen

Voltorb is your first catch on the way to Electrode. You'll find walking and trade encounters from Lv. 14-64 across 12 total spots in the chain.

  1. Voltorb
    Step 1Catch Voltorb
    Route 10
    FireRedGrassLv.14-17CommonEarlyRoute
    EFFORTLESS
    Route 10
    LeafGreenGrassLv.14-17CommonEarlyRoute
    EFFORTLESS
    Power Plant
    FireRedGrassLv.22-25CommonMidPower-plant
    EFFORTLESS
    Power Plant
    LeafGreenGrassLv.22-25CommonMidPower-plant
    EFFORTLESS
  2. Electrode
    Step 2Electrode
    Cerulean Cave - 1F
    FireRedGrassLv.58RarePostCave
    CHALLENGING
    Cerulean Cave - 1F
    LeafGreenGrassLv.58RarePostCave
    CHALLENGING
    Cerulean Cave - 2F
    FireRedGrassLv.61RarePostCave
    CHALLENGING
    Cerulean Cave - 2F
    LeafGreenGrassLv.61RarePostCave
    CHALLENGING
    Cerulean Cave - B1F
    LeafGreenGrassLv.64RarePostCave
    CHALLENGING
    Cerulean Cave - B1F
    FireRedGrassLv.64RarePostCave
    CHALLENGING
    Cinnabar Island
    LeafGreenIn-game tradeLimitedWaterTrade for (give Raichu)
    LEGENDARY
    Cinnabar Island
    FireRedIn-game tradeLimitedWaterTrade for (give Raichu)
    LEGENDARY
    or evolve from Voltorb (Step 1)
  • Electrode works as a pivot with 490 BST behind it. C-Tier on our list — a situational pick that fills a niche. That 150 base Speed does the heavy lifting.

  • Watch for Rhydon (Ground) when using Electrode. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. Electrode's base 150 Speed lets it outpace many threats and strike first, which matters more than trying to tank hits.

  • Voltorb evolves into Electrode at level 30. Electrode is the final evolution in a 3-stage line starting from Voltorb. At 490 BST, it's got solid stats to work with.

  • Soundproof protects against sound-based moves — that's the one you want on Electrode. Aftermath is the hidden ability. Niche, but it has its uses. Static works too if your team needs something different.

  • Electrode is a mixed attacker — base 50 Attack and 80 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 150 Speed lets it outrun most of the field. Fits the pivot role.

  • Electrode appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Electrode appears in 20 games spanning 9 generations. Beyond its original form, it gained a Hisuian form in Generation 8.