Mixed
Balanced
375Low
30Very Slow
DTier

While most trainers evolve Nosepass into Probopass immediately, the unevolved form has a niche with Eviolite boosting its defenses. 5 type weaknesses to keep in mind. Known as the Compass Pokemon. Can go either physical or special depending on the set.

The stat bars tell the story: Defense carries everything and HP's dead weight. But this Compass Pokemon still yields 1 Defense EV per fight on a medium-fast 1M XP curve.

Base Stats
375Avg
HP30
F
Attack45
D
Defense135
A
Sp. Atk45
D
Sp. Def90
B
Speed30
F
Total375
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Nosepass yields +1 Def
HPAtkDef+1SpASpDSpe
Details
Catch255GuaranteedMedium Fast1M XP1m / 3'03"97kg / 213.8 lbs75Base XP
Pokedex Entries

Its magnetic nose consistently faces north. Travelers check NOSEPASS to get their bearings.

Fire Red / Leaf Green

Nosepass Weakness

Fragile

Nosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel moves. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
None
¼xResisti
None
0xImmunei
None
5Weak
4Resist
0Immune
Scorei-6
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet PullPrevents steel opponents from fleeing or switching out.
Sand ForceHAStrengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

To get Probopass from Nosepass, you need an evolution item. The evolution method matters here. The evolved forms gain up to 150 total stats over Nosepass.

How to Evolve

No Evolution
Nosepass
#299Nosepass
Does not evolve
Breeding
Very Easy

Breed Nosepass easily with 23 breeding partners from the Mineral egg group. Pass egg moves like Explosion, Magnitude, Rollout to offspring.

Egg Groups
Mineral
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
glaliesnoruntporygon2claydolgolemelectrodemagnetonsudowoodogravelerporygonnosepassmagnemite

Lum Berry and Magnetpull form the backbone. Nosepass invests max HP and Sp. Atk EVs to play its special attacker role properly, and Modest nature pushes Sp. Atk higher. Taunt handles the heavy lifting on offense. Electric coverage rounds it out.

Best Build

Special Tank
Ability
Magnetpull
Item
Lum BerryRECOVERY
Nature
Modest+SPA
EVs

Best Nosepass Moveset

  • TauntUtility
  • Thunder Wave
  • ThunderboltCoverage
  • Fire Punch

You'll want to breed for Explosion and Magnitude on Nosepass. These egg moves aren't just nice to have. Combined with STAB from Rock Slide and Rock Tomb, they expand what Nosepass can actually threaten in practice.

Level-Up Moves

Lv 1
Tackle
3510035Normal
Lv 7
Harden
30Normal
Lv 13
Rock Throw
509015Rock
Lv 16
Block
5Normal
Lv 22
Thunder Wave
10020Electric
Lv 28
Rock Slide
759010Rock
Lv 31
Sandstorm
10Rock
Lv 37
Rest
10Psychic
Lv 43
Zap Cannon
100505Electric
Lv 46
Lock-On
1005Normal

TM Moves

Src
TM45
Attract
10015Normal
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM42
Facade
7010020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
HM06
Rock Smash
2010015Fighting
TM39
Rock Tomb
609510Rock
TM37
Sandstorm
10Rock
TM43
Secret Power
7010020Normal
TM34
Shock Wave
6020Electric
HM04
Strength
8010015Normal
TM11
Sunny Day
5Fire
TM12
Taunt
10020Dark
TM25
Thunder
1207010Electric
TM24
Thunderbolt
9510015Electric
TM41
Torment
10015Dark
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Explosion
2501005Normal
Egg
Magnitude
10030Ground
Egg
Rollout
309020Rock

Tutor Moves

Src
Tutor
Body Slam
8510015Normal
Tutor
Double-Edge
12010015Normal
Tutor
Explosion
2501005Normal
Tutor
Mimic
10Normal
Tutor
Rock Slide
759010Rock
Tutor
Substitute
10Normal
Tutor
Thunder Wave
10020Electric

Nosepass can't be caught in FireRed & LeafGreen. Bring it over from Ruby, Emerald, or Legends: Arceus instead. The encounter info below covers the source games.

Nosepass is not available as a wild encounter in this game.

Catch in the wild in:

Then trade to FireRed & LeafGreen.

Also found in:

  • At 375 BST, Nosepass is firmly in pre-evolution territory. Evolve it into Probopass before bringing it to any serious fight.

  • Watch for Milotic (Water), Venusaur (Grass), and Hitmonlee (Fighting) when using Nosepass. They all hit it super-effectively with STAB. Ground and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 30 Speed, Nosepass won't outrun any of these threats so switching to a resist is usually the safer play.

  • Nosepass evolves into Probopass using a Thunder Stone. Nosepass is the base form of this evolutionary line.

  • Sturdy prevents being KOed from full HP, leaving 1 HP instead — that's the one you want on Nosepass. Sand Force is the hidden ability. Niche, but it has its uses. Magnet Pull works too if your team needs something different.

  • Nosepass is a mixed attacker — base 45 Attack and 45 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 30 Speed is low. Priority moves or Trick Room are the way to go.

  • Nosepass appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Since Ruby & Sapphire, Nosepass has been in 15 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.