Utility
Support
30Speed · Very Slow

Stats & Training

The stat bars tell the story: Defense carries everything and HP's dead weight. But this Compass Pokemon still yields 1 Defense EV per fight on a medium-fast 1M XP curve.

Base Stats
Avg
HP30
F
Attack45
D
Defense135
A
Sp. Atk45
D
Sp. Def90
B
Speed30
F
Total375
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight97.0 kg
Base XP75
Abilities
SturdyTop Pick
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sand ForceHA
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
EV Yield
HPAtkDef+1SpASpDSpe
Defense training source
Pokedex Entries

When endangered, it may protect itself by raising its magnetism and drawing iron objects to its body.

Nosepass Weakness

Nosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Nosepass Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Grass, Fighting, Ground, Steel
0.5x (Resist)Normal, Fire, Poison, Flying
Type ChartFragile
5Weak
4Resist
0Immune
Score-6
Gen V Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCritical
None
¼xResist
None
0xImmune
None
How to Beat Nosepass in Black & White (Best Counters)

In Black & White, Excadrill's Earthquake hits Nosepass for 75-89%. Politoed deals 67-79% with Scald.

Excadrill
Excadrill
GroundSteel
A
Recommended Build
AbilitySandforce
ItemChoice Scarf
NatureJolly
Moves
  • EarthquakeSTAB
  • Rapid Spin
  • Iron Head
  • Rock Slide
Damage vs Nosepass
Earthquake 2x
75-89%
Rapid Spin
6-8%
Rock Slide
19-22%
View Excadrill builds →

Black & White Evolution

To get Probopass from Nosepass, you need an evolution item. The evolution method matters here. The evolved forms gain up to 150 total stats over Nosepass. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Nosepass
Rock
Probopass
RockSteel
HP
30
60+30
ATK
45
55+10
DEF
135
145+10
SP.ATK
45
75+30
SP.DEF
90
150+60
SPE
30
40+10
BST
375C-Tier
525B-Tier+150
ROLE
Balanced
Support
TYPE
Utility
Special

Breeding

Very Easy

Breed Nosepass easily with 49 breeding partners from the Mineral egg group. Pass egg moves like Block, Double-Edge, Endure and 3 more to offspring.

Egg Groups
Mineral
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
glaliefroslasscrustleferrothorndwebblesnoruntferroseedcofagrigusyamaskporygon2claydolbronzong

Black & White Nosepass Best Moveset

Berryjuice and Sturdy form the backbone. Nosepass invests max HP and Defense EVs to play its defensive wall role properly, and Impish nature pushes Defense higher. Painsplit handles the heavy lifting on offense. Utility options rounds it out.

Best Build

Experimental
Wall
Ability
Sturdy
Item
Berry JuiceRECOVERY
Best Nature for Nosepass
Impish+DEF

Nosepass best EVs are Defense and HP

EVs

Wall Moveset

  • Pain Split
  • ToxicUtility
  • ProtectFAST +4
  • Rock BlastSTAB

Moves

You'll want to breed for Block and Double-Edge on Nosepass. These egg moves aren't just nice to have. Combined with STAB from Head Smash and Stone Edge, they expand what Nosepass can actually threaten in practice.

Level-Up Moves

Lv 1
Tackle
D5010035Normal
Lv 7
Harden
30Normal
Lv 13
Rock Throw
509015Rock
Lv 19
Block
5Normal
Lv 25
Thunder Wave
A10020Electric
Lv 31
Rock Slide
A759010Rock
Lv 37
Sandstorm
D10Rock
Lv 43
Rest
B10Psychic
Lv 49
Power Gem
D7010020Rock
Lv 55
Discharge
D8010015Electric
Lv 61
Stone Edge
D100805Rock
Lv 67
Zap Cannon
120505Electric
Lv 73
Lock-On
5Normal
Lv 79
Earth Power
D9010010Ground

TM Moves

TM
TM45
Attract
C10015Normal
TM78
Bulldoze
D6010020Ground
TM32
Double Team
15Normal
TM26
Earthquake
D10010010Ground
TM64
Explosion
C2501005Normal
TM42
Facade
D7010020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM17
Protect+4
A10Normal
TM44
Rest
B10Psychic
TM27
Return
D10020Normal
TM69
Rock Polish
D20Rock
TM80
Rock Slide
A759010Rock
TM94
Rock Smash
D4010015Fighting
TM39
Rock Tomb
609510Rock
TM48
Round
6010015Normal
TM37
Sandstorm
D10Rock
TM23
Smack Down
5010015Rock
TM71
Stone Edge
D100805Rock
HM04
Strength
D8010015Normal
TM90
Substitute
C10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
9015Normal
TM12
Taunt
C10020Dark
TM25
Thunder
D1207010Electric
TM73
Thunder Wave
A10020Electric
TM24
Thunderbolt
D9510015Electric
TM41
Torment
10015Dark
TM06
Toxic
A9010Poison
TM72
Volt Switch
D7010020Electric

Egg Moves

Egg
Egg
Block
5Normal
Egg
Double-Edge
D12010015Normal
Egg
Endure+4
D10Normal
Egg
Magnitude
10030Ground
Egg
Rollout
309020Rock
Egg
Stealth Rock
C20Rock

Tutor Moves

Nosepass can't learn any Tutor moves

Transfer Moves

Gen
Gen 4
Ancient Power
D601005Rock
Gen 3
Body Slam
D8510015Normal
Gen 4
Captivate
10020Normal
Gen 3
Defense Curl
40Normal
Gen 3
Dynamic Punch
D100505Fighting
Gen 4
Head Smash
C150805Rock
Gen 4
Headbutt
D7010015Normal
Gen 3
Mimic
10Normal
Gen 4
Mud-Slap
D2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 4
Secret Power
7010020Normal
Gen 4
Shock Wave
6020Electric

How to Get Nosepass in Black & White

Nosepass doesn't appear in Black & White. Transfer it from Ruby, Emerald, or Legends: Arceus to add it to your collection. Check the source games below for encounter details.

Nosepass is not available as a wild encounter in this game.

Catch in the wild in:

Then trade to Black & White.

Also found in:

Nosepass Guide

  • At 375 BST, Nosepass is firmly in pre-evolution territory. Evolve it into Probopass before bringing it to any serious fight.

  • In Black & White, watch for Milotic (Water), Venusaur (Grass), and Hitmonlee (Fighting) when using Nosepass. They all hit it super-effectively with STAB. Ground and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 30 Speed, Nosepass won't outrun any of these threats so switching to a resist is usually the safer play.

  • Sturdy prevents being KOed from full HP, leaving 1 HP instead. That's the one you want on Nosepass. Sand Force is the hidden ability. Niche, but it has its uses. Magnet Pull works too if your team needs something different.

  • Nosepass is leaning toward the physical side (base 45 Attack). Enough bulk to take a hit or two, too. Speed tells the real story. Base 30 Speed is low. Priority moves or Trick Room are the way to go. Fits the support role.

  • In Black & White, For a casual playthrough, Nosepass works as a placeholder. Rock coverage is useful early. The real payoff is Probopass. That's where the stats start mattering.

Game Availability

Since Ruby & Sapphire, Nosepass has been in 15 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.

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