While most trainers evolve Nosepass into Probopass immediately, the unevolved form has a niche with Eviolite boosting its defenses. 5 type weaknesses to keep in mind. Known as the Compass Pokemon. Can go either physical or special depending on the set.
The stat bars tell the story: Defense carries everything and HP's dead weight. But this Compass Pokemon still yields 1 Defense EV per fight on a medium-fast 1M XP curve.
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
Nosepass Weakness
FragileNosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel moves. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
To get Probopass from Nosepass, you need an evolution item. The evolution method matters here. The evolved forms gain up to 150 total stats over Nosepass.
How to Evolve
Stealth Rock is the priority every time Nosepass comes in. Bold nature and a spread EV build EVs keep it alive long enough to get layers down, while Berryjuice provides extra utility. Sturdy rounds it out.
Best Build
Legends: Arceus uses different battle mechanics.
Competitive build content is not applicable for this game. Select a main series game for builds.
The offense anchors on Stone Edge and Power Gem, with coverage across 7 types adding reach. It's a workable movepool for Nosepass that handles most situations. Earth Power and Stone Edge give it enough punch where it matters.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
A few locations for Nosepass with decent spawn rates across mid-game routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
Best Locations
At 375 BST, Nosepass is firmly in pre-evolution territory. Evolve it into Probopass before bringing it to any serious fight.
Watch for Milotic (Water), Venusaur (Grass), and Hitmonlee (Fighting) when using Nosepass. They all hit it super-effectively with STAB. Ground and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 30 Speed, Nosepass won't outrun any of these threats so switching to a resist is usually the safer play.
Nosepass evolves into Probopass using a Thunder Stone. Nosepass is the base form of this evolutionary line.
Sturdy prevents being KOed from full HP, leaving 1 HP instead — that's the one you want on Nosepass. Sand Force is the hidden ability. Niche, but it has its uses. Magnet Pull works too if your team needs something different.
Nosepass is leaning toward the physical side (base 45 Attack). Enough bulk to take a hit or two, too. But the speed tells the real story — base 30 Speed is low. Priority moves or Trick Room are the way to go.
Nosepass appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.
Since Ruby & Sapphire, Nosepass has been in 15 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRSDebut

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
