Stats & Training
The stat bars tell the story: Defense carries everything and HP's dead weight. But this Compass Pokemon still yields 1 Defense EV per fight on a medium-fast 1M XP curve.
Once the people of Hisui discovered that its red nose always points north, they grew to rely on it greatly when traveling afar. The nose seems to work in a similar way to ancient compasses.
Nosepass Weakness
Nosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 2x (Weak) | Water, Grass, Fighting, Ground, Steel |
| 0.5x (Resist) | Normal, Fire, Poison, Flying |
Heatran FireSteel | S | |
Obtain MethodFirespit Island Interact Encounter | ||
Landorus Ground | B | |
Obtain MethodRamanas Island Interact Encounter | ||
Magnezone ElectricSteel | B | |
Available Move Moves
Damage vs Nosepass View Magnezone builds →Flash Cannon 2x121-143%KO | ||
Rhyperior GroundRock | B | |
Available Moves Moves
Damage vs Nosepass View Rhyperior builds →High Horsepower 2x109-129%KO Bulldoze 2x71-84% Rock Smash 2x31-37% | ||
Infernape FireFighting | C | |
In Legends: Arceus, Excadrill threatens a KO with Earthquake (119-140%). Rillaboom's Wood Hammer also KOs at 147-173%.
Heatran FireSteel | S | |
Recommended Build AbilityFlashfire ItemLeftovers NatureTimid Moves View Heatran builds →
| ||
Excadrill GroundSteel | A | |
Recommended Build AbilityMold Breaker ItemLeftovers NatureJolly Moves
Damage vs Nosepass View Excadrill builds →Earthquake 2x119-140%KO Rapid Spin10-12% | ||
Rillaboom Grass | A | |
Recommended Build AbilityGrassy Surge ItemAssault Vest NatureAdamant Moves
Damage vs Nosepass View Rillaboom builds →U Turn29-34% Wood Hammer 2x147-173%KO | ||
Conkeldurr Fighting | A | |
Recommended Build AbilityGuts ItemFlame Orb NatureAdamant Moves
Damage vs Nosepass View Conkeldurr builds →Mach Punch 2x54-64% Drain Punch 2x101-119%KO Knock Off29-34% Facade15-18% | ||
Slowking WaterPsychic | A | |
Recommended Build AbilityRegenerator ItemColbur Berry NatureRelaxed Moves
Damage vs Nosepass View Slowking builds →Scald 2x95-112%KO | ||
Legends: Arceus Evolution
To get Probopass from Nosepass, you need an evolution item. The evolution method matters here. The evolved forms gain up to 150 total stats over Nosepass. View every chain in the Evolution Chart.
How to Evolve
Legends: Arceus Nosepass Best Moveset
Stealth Rock is the priority every time Nosepass comes in. Bold nature and spread EVs keep it alive long enough to get layers down, while Berryjuice provides extra utility. Sturdy rounds it out.
Best Build
Legends: Arceus uses different battle mechanics.
Competitive build content is not applicable for this game. Select a main series game for builds.
Moves
The offense anchors on Stone Edge and Power Gem, with coverage across 7 types adding reach. It's a workable movepool for Nosepass that handles most situations. Earth Power and Stone Edge give it enough punch where it matters.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Legends: Arceus Nosepass Locations
A few locations for Nosepass with decent spawn rates across mid-game routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
Best Locations to Catch Nosepass in Legends: Arceus
Nosepass Guide
At 375 BST, Nosepass is firmly in pre-evolution territory. Evolve it into Probopass before bringing it to any serious fight.
In Legends: Arceus, watch for Milotic (Water), Venusaur (Grass), and Hitmonlee (Fighting) when using Nosepass. They all hit it super-effectively with STAB. Ground and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 30 Speed, Nosepass won't outrun any of these threats so switching to a resist is usually the safer play.
Sturdy prevents being KOed from full HP, leaving 1 HP instead. That's the one you want on Nosepass. Sand Force is the hidden ability. Niche, but it has its uses. Magnet Pull works too if your team needs something different.
Nosepass is leaning toward the physical side (base 45 Attack). Enough bulk to take a hit or two, too. Speed tells the real story. Base 30 Speed is low. Priority moves or Trick Room are the way to go.
In Legends: Arceus, For a casual playthrough, Nosepass works as a placeholder. Rock coverage is useful early. The real payoff is Probopass. That's where the stats start mattering.
Game Availability
Since Ruby & Sapphire, Nosepass has been in 15 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RSDebut

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
