While most trainers evolve Nosepass into Probopass immediately, the unevolved form can still contribute in the right matchup. 5 type weaknesses to keep in mind. Known as the Compass Pokemon. Can go either physical or special depending on the set.
The stat bars tell the story: Defense carries everything and HP's dead weight. But this Compass Pokemon still yields 1 Defense EV per fight on a medium-fast 1M XP curve.
If two of these meet, they cannot get too close because their noses repel each other.
Nosepass Weakness
FragileNosepass's Rock typing leaves it vulnerable to Water, Grass, Fighting, Ground, and Steel moves. The Rock typing picks up 4 resistances to work with. Nosepass's physical bulk (base 135 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
To get Probopass from Nosepass, you need an evolution item. The evolution method matters here. The evolved forms gain up to 150 total stats over Nosepass.
How to Evolve
Breed Nosepass easily with 29 breeding partners from the Mineral egg group. Pass egg moves like Block, Double-Edge, Explosion and 3 more to offspring.
Best Build
No build content available for this Pokemon in Gen 4.
Try selecting a different game/generation filter, or check back later.
You'll want to breed for Block and Double-Edge on Nosepass. These egg moves aren't just nice to have. Combined with STAB from Head Smash and Stone Edge, they expand what Nosepass can actually threaten in practice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
No wild encounters for Nosepass in HeartGold & SoulSilver. It's available in Ruby, Emerald, or Legends: Arceus and can be transferred over. The details below show where to find it.
Nosepass is not available as a wild encounter in this game.
Catch in the wild in:
Then trade to HeartGold & SoulSilver.
Also found in:
At 375 BST, Nosepass is firmly in pre-evolution territory. Evolve it into Probopass before bringing it to any serious fight.
Watch for Milotic (Water), Venusaur (Grass), and Hitmonlee (Fighting) when using Nosepass. They all hit it super-effectively with STAB. Ground and Steel-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 30 Speed, Nosepass won't outrun any of these threats so switching to a resist is usually the safer play.
Nosepass evolves into Probopass using a Thunder Stone. Nosepass is the base form of this evolutionary line.
Sturdy prevents being KOed from full HP, leaving 1 HP instead — that's the one you want on Nosepass. Sand Force is the hidden ability. Niche, but it has its uses. Magnet Pull works too if your team needs something different.
Nosepass is leaning toward the physical side (base 45 Attack). Enough bulk to take a hit or two, too. But the speed tells the real story — base 30 Speed is low. Priority moves or Trick Room are the way to go.
Nosepass appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.
Since Ruby & Sapphire, Nosepass has been in 15 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRSDebut

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
