Mixed
Support
40Speed · Very Slow

Probopass Best Moveset

Rock/Steel at 145 Defense and 150 Sp. Def with AbilityMagnet Pull trapping Steel-types. AbilitySturdy guarantees surviving one hit. The moveset walls hits from both sides and traps opposing Steel-types for teammates. 55 offenses and 40 Speed mean zero offensive pressure. Tera Steel improves the defensive profile. The trapping utility is the entire value.

SABCDEFCCEEDDiamond, Pearl & PlatinumIVDP/PtPEAKBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASTHE FALLSun & Moon / USUMVIISM/USUMScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen IV — Diamond, Pearl & PlatinumC

145 Defense and 150 Sp. Def with Magnet Pull in Gen IV (Diamond & Pearl). Trapped Steel-types and walled them. 55 Attack and 40 Speed contributed nothing offensively.

Physical/Special split overhauled move damage

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 79
Earth Power
Ground90COMMONCoverage
TM12
Taunt
DarkCOMMONUtility
TM24
Thunderbolt
Electric90COMMONCoverage
Lv 49
Power Gem
Rock80RARESTAB
TM76
Stealth Rock
RockRARESTAB
Lv 25
Thunder Wave
ElectricRAREUtility
Lv 1
Magnet Rise
ElectricRAREUtility

Best Build

Experimental
Special Tank
Ability
Magnet Pull
Item
LeftoversSUSTAIN
Best Nature for Probopass
SeriousNEUTRAL

Probopass best EVs are Defense and Sp. Atk

EVs

Special Tank Moveset

  • Earth Power
  • TauntUtility
  • ThunderboltCoverage
  • Power GemSTAB
Gen V — Black & White / B2W2C

Stealth Rock setter from impenetrable bulk in Gen V (Black & White). Power Gem and Flash Cannon from 75 Sp. Atk were weak but present. 4x Fighting and Ground remained the trap.

Gained Sand Force as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Tutor
Pain Split
NormalCOMMONUtility
TM17
Protect
NormalCOMMONPriority
TM24
Thunderbolt
Electric90COMMONCoverage
Lv 4
Iron Defense
SteelCOMMONSTAB
Experimental
Bulky Support
Ability
Sturdy
Item
Red Card
Best Nature for Probopass
Calm+SPD
EVs

Bulky Support Moveset

  • Pain Split
  • ProtectFAST +4
  • ThunderboltCoverage
  • Iron DefenseSTAB
Gen VI — X & Y / ORASE

Dropped in Gen VI (X & Y). Magnet Pull trapping was useful, but Rock/Steel with two 4x weaknesses in a metagame full of Fighting and Ground coverage couldn't stay.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 37
Earth Power
Ground90COMMONCoverage
Lv 25
Power Gem
Rock80COMMONSTAB
TM24
Thunderbolt
Electric90COMMONCoverage
TM10
Hidden Power (Fire)
Fire60COMMONCoverage
TM91
Flash Cannon
Steel80COMMONSTAB
Tutor
Pain Split
NormalRAREUtility
Experimental
Special Wallbreaker
Ability
Magnet Pull
Item
Choice SpecsPOWER
Best Nature for Probopass
Modest+SPA
EVs

Special Wallbreaker Moveset

  • Earth Power
  • Power GemSTAB
  • ThunderboltCoverage
  • Hidden Power Fire
Gen VII — Sun & Moon / USUME

Fell in Gen VII (Sun & Moon). Same defenses, same typing problem. Probopass survived what it needed to and crumbled to everything else.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 37
Earth Power
Ground90COMMONCoverage
Egg
Stealth Rock
RockCOMMONSTAB
TM72
Volt Switch
Electric70COMMONCoverage
TM10
Hidden Power (Fire)
Fire60RARECoverage
TM91
Flash Cannon
Steel80RARESTAB
TM23
Smack Down
Rock50RARESTAB
TM24
Thunderbolt
Electric90RARECoverage
Lv 25
Power Gem
Rock80RARESTAB
Experimental
Special Tank
Ability
Sturdy
Item
LeftoversSUSTAIN
Best Nature for Probopass
Quiet+SPA
EVs

Special Tank Moveset

  • Earth Power
  • Stealth RockSTAB
  • Volt Switch
  • Hidden Power Fire
Gen IX — Scarlet & Violet / Legends Z-AD

Five gens of Bastiodon's problem on a slightly different frame in Gen IX (Scarlet & Violet). Elite defenses, fatal type weaknesses, zero speed.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
TM89
Body Press
Fighting80COMMONCoverage
TM116
Stealth Rock
RockCOMMONSTAB
TM93
Flash Cannon
Steel80COMMONSTAB
Lv 13
Thunder Wave
ElectricCOMMONUtility
Lv 37
Earth Power
Ground90RARECoverage
Lv 1
Iron Defense
SteelRARESTAB
Experimental
Wall
Ability
Magnet Pull
Item
Rocky HelmetPUNISH
Best Nature for Probopass
Bold+DEF
EVs

Wall Moveset

  • Body Press
  • Stealth RockSTAB
  • Flash CannonSTAB
  • Thunder Wave

Recommended Teammates

Probopass Weakness

Probopass is weak to Fighting, Ground, and Water. Watch out for Fighting and Ground attacks, those deal 4x damage. On the flip side, it's immune to Poison-type moves entirely. It resists 8 types, so it can switch into a lot of moves safely. Probopass's overall bulk (60/145/150) lets it take a hit or two from most weaknesses before going down.

Probopass Weakness and Resistance Chart
DamageTypes
4x (Critical)Fighting, Ground
2x (Weak)Water
0.5x (Resist)Ice, Psychic, Bug, Rock, Dragon, Fairy
0.25x (Resist)Normal, Flying
0x (Immune)Poison

What is Probopass Weak Against

Good
3Weak
8Resist
1Immune
Score+3

What is Probopass Strong Against

6Strong
1Resisted
0Immune
Score+5
½xResisted
0xImmune
None

Best Pokemon Against Probopass

Zamazenta's Close Combat also KOs at 86-101%.

Evolution

Probopass evolved from Nosepass's chain using an evolution item. It's a non-standard trigger, so check the details below. Breed this form to get Nosepass eggs (average hatch time). The evolution from Nosepass pushed Probopass to 525 total stats. Sp.Def saw the largest single gain at +60. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Probopass
RockSteel
HP
30
60+30
ATK
45
55+10
DEF
135
145+10
SP.ATK
45
75+30
SP.DEF
90
150+60
SPE
30
40+10
BST
375C-Tier
525C-Tier+150
ROLE
Balanced
Support
TYPE
Utility
Special

Breeding

Very Easy

Breed with Probopass to get Nosepass eggs easily using 84 partners from the Mineral egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
glaliefroslasscrustleferrothorndwebblesnoruntferroseedcofagrigusyamaskporygon2claydolbronzong

How to Get Probopass

All 12 games

Can't catch Probopass directly. Start with Nosepass at moderate rates from the locations below, then evolve through a special method. The 2-stage line from Nosepass to Probopass is where the leveling time goes.

How to Obtain Probopass in SV

Nosepass is your first catch on the way to Probopass. You'll find walking encounters from Lv. 7-60 across 10 total spots in the chain.

  1. Nosepass
    Step 1Catch Nosepass
    Kitakami Wilds
    Lv.7-60Overworld
    Oni Mountain
    Lv.7-60Overworld
    Onis Maw
    Lv.7-60Overworld
    Paradise Barrens
    Lv.7-60Overworld
    Wistful Fields
    Lv.7-60Overworld
  2. Probopass
    Step 2Probopass
    BREEDING
    Available
    Leave a compatible parent at the Pokemon Day Care to receive a Probopass egg.

Base Stats

The stat bars tell the story: Sp. Def carries everything and Speed's dead weight. But this Compass Pokemon still yields 3 Defense and Sp. Def EVs per fight on a medium-fast 1M XP curve.

Base Stats
High
HP60
C
Attack55
D
Defense145
A
Sp. Atk75
C
Sp. Def150
S
Speed40
D
Total525
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.4 m
Weight340.0 kg
Base XP184
Abilities
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sand ForceHidden Ability
Strengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.
EV Yield
HPAtkDef+1SpASpD+2Spe
Strong Special Defense training target
Pokedex Entry

It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.

Pokemon Legends: Arceus

Probopass Guide

  • Probopass works as a support with 525 BST behind it. C-Tier on our list: a situational pick that fills a niche. That 150 base Sp. Def does the heavy lifting.

  • Probopass's biggest threats include Machamp (Fighting), Golem (Ground), and Gyarados (Water), all carrying super-effective STAB moves. Machamp is the most dangerous since Fighting moves deal 4x damage. At base 40 Speed, Probopass won't outrun any of these threats so switching to a resist is usually the safer play.

  • Sturdy is the go-to ability for Probopass. It prevents being KOed from full HP, leaving 1 HP instead. Its hidden ability Sand Force can work in specific setups. Magnet Pull is the other option. Pick based on what your team needs.

  • Probopass is a mixed attacker with base 55 Attack and 75 Sp. Atk. Tanky enough to absorb a few hits, too. Speed tells the real story. Base 40 Speed is low. Priority moves or Trick Room are the way to go. Fits the support role.

  • The core moveset is Bodypress, Stealth Rock, Flash Cannon, and Thunder Wave. Bodypress leads at 0% usage. This set covers the support role with a mix of damage and utility.

Game Availability

Since Diamond & Pearl, Probopass has been in 12 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.

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