Physical
Support
525High
40Very Slow
CTier

Free switch-ins on Poison moves make Probopass useful in any team that needs that coverage. Only 3 weaknesses keeps it safe in most matchups. Part of the Gen 4 roster. It works well under Trick Room.

The stat bars tell the story: Sp. Def carries everything and Speed's dead weight. But this Compass Pokemon still yields 3 Defense and Sp. Def EVs per fight on a medium-fast 1M XP curve.

Base Stats
525High
HP60
C
Attack55
D
Defense145
A
Sp. Atk75
C
Sp. Def150
S
Speed40
D
Total525
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Probopass yields +1 Def, +2 SpD
HPAtkDef+1SpASpD+2Spe
Details
Catch60ChallengingMedium Fast1M XP1.4m / 4'07"340kg / 749.6 lbs184Base XP
Pokedex Entries

It is able to emit powerful magnetism, allowing it control over the iron sand that forms its luscious mustache. Using this iron sand, Probopass forms hard stones with which it smites its prey.

Legends Arceus

Probopass Weakness

Good

Probopass is weak to Fighting, Ground, and Water-type moves. Watch out for Fighting and Ground attacks, those deal 4x damage. On the flip side, it's immune to Poison-type moves entirely. It resists 8 types, so it can switch into a lot of moves safely. Probopass's overall bulk (60/145/150) lets it take a hit or two from most weaknesses before going down.

4xCriticali
2xWeaki
¼xResisti
0xImmunei
3Weak
8Resist
1Immune
Scorei+3
SpikesGrounded — up to 25%
4x Fighting — Close Combat, Drain Punch, Focus Blast
4x Ground — Earthquake, Earth Power, Scorching Sands
Abilities
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Magnet PullPrevents steel opponents from fleeing or switching out.
Sand ForceHAStrengthens rock, ground, and steel moves to 1.3× their power during a sandstorm. Protects against sandstorm damage.

Probopass evolved from Nosepass's chain using an evolution item. It's a non-standard trigger, so check the details below. Breed this form to get Nosepass eggs (average hatch time). The evolution from Nosepass pushed Probopass to 525 total stats. Sp.Def saw the largest single gain at +60.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Probopass
RockSteel
HP
30
60+30
ATK
45
55+10
DEF
135
145+10
SP.ATK
45
75+30
SP.DEF
90
150+60
SPE
30
40+10
BST
375C-Tier
525B-Tier+150
ROLE
Balanced
Support
TYPE
Utility
Special
Breeding
Very Easy

Breed with Probopass to get Nosepass eggs easily using 23 partners from the Mineral egg group.

Egg Groups
Mineral
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
avaluggglaliefroslasssnoruntbergmiteporygon2bronzongmagnezoneporygon-zprobopassgolemelectrode

Probopass's job is getting Stealth Rock up and staying on the field. Custapberry provides extra utility, Sturdy helps it stick around, and max HP and Sp. Def EVs prioritize longevity.

Best Build

Legends: Arceus uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

The offense anchors on Steel Beam and Stone Edge, with Normal and Electric coverage and more adding reach. It's a workable movepool for Probopass that handles most situations. Earth Power and Giga Impact give it enough punch where it matters.

Level-Up Moves

Lv 1
Tackle
4010035Normal
Lv 6
Thunder Wave
9020Electric
Lv 11
Spark
6510020Electric
Lv 18
Iron Defense
15Steel
Lv 25
Rock Slide
759010Rock
Lv 34
Power Gem
8010020Rock
Lv 34
Tri Attack
8010010Normal
Lv 38
Flash Cannon
8010010Steel
Lv 43
Earth Power
9010010Ground

TM Moves

Probopass can't learn any TM moves

Egg Moves

Probopass doesn't have any Egg moves

Tutor Moves

Src
Tutor
Bulldoze
6010020Ground
Tutor
Earth Power
9010010Ground
Tutor
Fire Punch
7510015Fire
Tutor
Flash Cannon
8010010Steel
Tutor
Giga Impact
150905Normal
Tutor
Hyper Beam
150905Normal
Tutor
Ice Punch
7510015Ice
Tutor
Iron Head
8010015Steel
Tutor
Power Shift
10Normal
Tutor
Rest
10Psychic
Tutor
Rock Slide
759010Rock
Tutor
Rock Smash
4010015Fighting
Tutor
Stealth Rock
20Rock
Tutor
Steel Beam
140955Steel
Tutor
Stone Edge
100805Rock
Tutor
Thunder Punch
7510015Electric
Tutor
Thunderbolt
9010015Electric
Tutor
Tri Attack
8010010Normal

decent spawn rates for Probopass across 1 locations in mid-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Probopass in Legends: Arceus

The path to Probopass starts with Nosepass at walking via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Nosepass
    Step 1Catch Nosepass
    Celestica Ruins
    GrassUncommonRuins
    EASY
    Primeval Grotto
    GrassUncommonCave
    EASY
  2. Probopass
    Step 2Probopass
    Primeval Grotto
    GrassUncommonCave
    EASY
    or evolve from Nosepass (Step 1)
  • Probopass works as a support with 525 BST behind it. C-Tier on our list — a situational pick that fills a niche. That 150 base Sp. Def does the heavy lifting.

  • Probopass's biggest threats include Machamp (Fighting), Golem (Ground), and Gyarados (Water), all carrying super-effective STAB moves. Machamp is the most dangerous since Fighting moves deal 4x damage. At base 40 Speed, Probopass won't outrun any of these threats so switching to a resist is usually the safer play.

  • Nosepass evolves into Probopass using a Thunder Stone. Probopass is the fully evolved form. At 525 BST, it's got solid stats to work with.

  • Sturdy is the go-to ability for Probopass. It prevents being KOed from full HP, leaving 1 HP instead. Its hidden ability Sand Force can work in specific setups. Magnet Pull is the other option — pick based on what your team needs.

  • Probopass is a physical attacker with base 55 Attack. Tanky enough to absorb a few hits, too. But the speed tells the real story — base 40 Speed is low. Priority moves or Trick Room are the way to go. Fits the support role.

  • Probopass appears in 12 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.

Since Diamond & Pearl, Probopass has been in 12 games. Requiring an item-based evolution to obtain means it's consistently available but requires more effort than simply catching it in the wild.