Physical
Wallbreaker
55Speed · Slow

Machamp Best Moveset

Every swing lands with 130 Attack behind it. Fighting TermStab hits as hard as anything in the format per individual move. 55 Speed keeps cooldowns on the slower side, so the damage comes in heavy bursts rather than rapid fire. The moveset trades speed for raw power per hit.

SABCDEFESASAABBRed, Blue & YellowIRB/YGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen I — Red, Blue & YellowE

Fighting-type was terrible in Gen I (Red & Blue). Psychic dominated everything, and Machamp's only STAB option was Submission with painful recoil.

Had a combined Special stat of 65
SRCMOVETYPECATPWRPOPROLE
TM26
Earthquake
Ground100COMMONCoverage
Tutor
Body Slam
Normal85COMMONCoverage
Lv 41
Submission
Fighting80COMMONSTAB
Lv 1
Low Kick
FightingCOMMONSTAB
TM15
Hyper Beam
Normal150RARECoverage
Egg
Rock Slide
Rock75RARECoverage
Egg
Counter
FightingRARESTAB
Experimental
Utility
Ability
Unknown
Item
None
Best Nature for Machamp
HardyNEUTRAL

Utility Moveset

  • EarthquakeCoverage
  • Body Slam
  • SubmissionSTAB
  • Low KickSTAB
Gen II — Gold, Silver & CrystalS

Cross Chop arrived and 130 Attack finally had a move to match it. Few things in Gen II (Gold & Silver) could safely switch into Machamp's raw power.

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 43
Cross Chop
Fighting100COMMONSTAB
Xfer
Rock Slide
Rock75COMMONCoverage
TM26
Earthquake
Ground100COMMONCoverage
TM3
Curse
GhostCOMMONSetup
TM38
Fire Blast
Fire110RARECoverage

Best Build

Experimental
Utility
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Machamp
HardyNEUTRAL

Utility Moveset

  • Cross ChopSTAB
  • Rock Slide
  • EarthquakeCoverage
  • CurseSetup
Gen III — Ruby, Sapphire & EmeraldA

Guts boosted Attack when statused, turning burn and poison into advantages. Bulk Up sets with Cross Chop were scary to face in Gen III (Ruby & Sapphire).

Received Guts
SRCMOVETYPECATPWRPOPROLE
Egg
Rock Slide
Rock75COMMONCoverage
Lv 46
Cross Chop
Fighting100COMMONSTAB
TM10
Hidden Power (Ghost)
Ghost60COMMONCoverage
TM8
Bulk Up
FightingCOMMONSTAB
TM10
Hidden Power (Bug)
Bug60RARECoverage
Experimental
Physical Attacker
Ability
Guts
Item
LeftoversSUSTAIN
Best Nature for Machamp
EVs

Physical Attacker Moveset

  • Rock Slide
  • Cross ChopSTAB
  • Hidden Power Ghost
  • Bulk UpSTAB
Gen IV — Diamond, Pearl & PlatinumS

No Guard made Dynamic Punch never miss. 100% confusion chance on a 100-power Fighting STAB was so strong it got Machamp banned in Gen IV (Diamond & Pearl).

Gained No Guard as second abilityPhysical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Lv 51
Dynamic Punch
Fighting100COMMONSTAB
TM66
Payback
Dark50COMMONCoverage
Egg
Bullet Punch
Steel40COMMONCoverage
Egg
Ice Punch
Ice75COMMONCoverage
TM71
Stone Edge
Rock100RARECoverage
Experimental
Physical Tank
Ability
No Guard
Item
Lum BerryRECOVERY
Best Nature for Machamp
EVs

Physical Tank Moveset

  • Dynamic PunchSTAB
  • PaybackCoverage
  • Bullet Punch
  • Ice Punch
Gen V — Black & White / B2W2A

No Guard Dynamic Punch was still great but the metagame was more prepared for it in Gen V (Black & White). Machamp's 55 Speed was really starting to hurt.

Gained Steadfast as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 55
Dynamic Punch
Fighting100COMMONSTAB
Egg
Ice Punch
Ice75COMMONCoverage
Egg
Bullet Punch
Steel40COMMONCoverage
TM71
Stone Edge
Rock100COMMONCoverage
Egg
Thunder Punch
Electric75RARECoverage
TM66
Payback
Dark50RARECoverage
Experimental
Physical Tank
Ability
No Guard
Item
LeftoversSUSTAIN
Best Nature for Machamp
EVs

Physical Tank Moveset

  • Dynamic PunchSTAB
  • Ice Punch
  • Bullet Punch
  • Stone Edge

Recommended Teammates

Gen VI — X & Y / ORASA

Assault Vest was a perfect fit in Gen VI (X & Y). Special bulk without sacrificing the ability to attack gave Machamp a defensive angle it never had.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 57
Dynamic Punch
Fighting100COMMONSTAB
Lv 21
Knock Off
Dark65COMMONCoverage
Egg
Bullet Punch
Steel40COMMONCoverage
TM71
Stone Edge
Rock100COMMONCoverage
Egg
Ice Punch
Ice75RARECoverage
Experimental
Physical Tank
Ability
No Guard
Item
Assault VestBULK
Best Nature for Machamp
EVs

Physical Tank Moveset

  • Dynamic PunchSTAB
  • Knock Off
  • Bullet Punch
  • Stone Edge
Gen VII — Sun & Moon / USUMB

Z-Moves gave everyone burst damage in Gen VII (Sun & Moon), reducing Machamp's advantage. 55 Speed meant it ate a hit before throwing anything.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 57
Dynamic Punch
Fighting100COMMONSTAB
TM71
Stone Edge
Rock100COMMONCoverage
Egg
Bullet Punch
Steel40COMMONCoverage
Lv 21
Knock Off
Dark65COMMONCoverage
Egg
Ice Punch
Ice75COMMONCoverage
TM26
Earthquake
Ground100RARECoverage
Experimental
Physical Tank
Ability
No Guard
Item
Assault VestBULK
Best Nature for Machamp
EVs

Physical Tank Moveset

  • Dynamic PunchSTAB
  • Stone Edge
  • Bullet Punch
  • Knock Off
Gen VIII — Sword & Shield / BDSPB

No Guard stayed useful but newer Fighting-types with better Speed profiles were pulling ahead. Machamp could hit hard but rarely hit first.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Egg
Bullet Punch
Steel40COMMONCoverage
Lv 54
Dynamic Punch
Fighting100COMMONSTAB
Lv 16
Knock Off
Dark65COMMONCoverage
TR53
Close Combat
Fighting120COMMONSTAB
TR75
Stone Edge
Rock100COMMONCoverage
TM4
Ice Punch
Ice75RARECoverage
TM39
Facade
Normal70RARECoverage
Experimental
Physical Tank
Ability
Guts
Item
Flame Orb
Best Nature for Machamp
EVs

Physical Tank Moveset

  • Bullet Punch
  • Dynamic PunchSTAB
  • Knock Off
  • Close CombatSTAB

Recommended Teammates

Machamp Weakness

Machamp is weak to Flying, Psychic, and Fairy. With 90 HP and balanced defenses, Machamp can afford to eat a neutral hit or two.

Machamp Weakness and Resistance Chart
DamageTypes
2x (Weak)Flying, Psychic, Fairy
0.5x (Resist)Bug, Rock, Dark

What is Machamp Weak Against

Avg
3Weak
3Resist
0Immune
Score-3
4xCritical
None
½xResist
¼xResist
None
0xImmune
None

What is Machamp Strong Against

5Strong
5Resisted
1Immune
Score-1

Best Pokemon Against Machamp

Evolution

Machamp evolved from Machop's chain using a trade. It's a non-standard trigger, so check the details below. Breed this form to get Machop eggs (average hatch time). The evolution from Machop pushed Machamp to 505 total stats. Attack saw the largest single gain at +50. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Machop
Fighting
Machoke
Fighting
Machamp
Fighting
HP
70
80+10
90+10
ATK
80
100+20
130+30
DEF
50
70+20
80+10
SP.ATK
35
50+15
65+15
SP.DEF
35
60+25
85+25
SPE
35
45+10
55+10
BST
305D-Tier
405C-Tier+100
505B-Tier+100
ROLE
Trick Room
Attacker
Wallbreaker
TYPE
Physical
Physical
Physical

Breeding

Easy

Breed with Machamp to get Machop eggs easily using 70 partners from the Humanshape egg group.

Egg Groups
Gender
75.0%25.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

How to Get Machamp

All 21 games

Machamp's 3-stage chain starts with Machop, which appears at moderate rates in the locations below. Level through 3 stages while you find a trade partner. Everything except the trade step is solo.

Where To Catch Machamp in LZA

Machop is your first catch on the way to Machamp. You'll find walking encounters from Lv. 24-65 across 4 total spots in the chain.

  1. Machop
    Step 1Catch Machop
    Wild Zone 8
    Lv.24-26Overworld
    Legends: Z-A
    Wild Zone 12
    Lv.32-33Overworld
    Legends: Z-A
  2. Machoke
    Step 2Catch or Evolve Machoke
    Wild Zone 12
    Lv.34-35Overworld
    Legends: Z-A
    or evolve from Machop (Step 1)
  3. Machamp
    Step 3Machamp
    Wild Zone 20
    Lv.64-65Overworld
    Legends: Z-A
    or evolve from Machoke (Step 2)

Base Stats

Nothing fancy in Machamp's spread. It leans physical with Attack out front. And you'll get 3 Attack EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
High
HP90
B
Attack130
A
Defense80
C
Sp. Atk65
C
Sp. Def85
C
Speed55
D
Total505
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Slow1.06M XP
Height1.6 m
Weight130.0 kg
Base XP227
Abilities
Guts
Increases Attack to 1.5× with a major status ailment.
No Guard
Ensures all moves used by and against the Pokémon hit.
SteadfastHidden Ability
Raises Speed one stage upon flinching.
EV Yield
HPAtk+3DefSpASpDSpe
Strong Attack training target
Pokedex Entry

The Gigantamax energy coursing through its arms makes its punches hit as hard as bomb blasts.

Pokemon Legends: Z-A

Machamp Guide

  • Machamp works as a wallbreaker with 505 BST behind it. B-Tier on our list: a solid choice for the right team. That 130 base Attack does the heavy lifting.

  • Machamp's biggest threats include Dodrio (Flying), Starmie (Psychic), and Clefable (Fairy), all carrying super-effective STAB moves.

  • Machamp is obtained by trade-evolving Machoke. Catch or evolve a Machoke first, then trade. Trade needs a Game Boy Advance link cable and a second GBA running another Gen 3 game (FireRed, LeafGreen, Ruby, Sapphire, or Emerald). Trade Machoke to a friend, then have them trade it back. The 2026 Switch re-release supports the same trade through local wireless on the Pokemon Center 2F Wireless Club, with no cables required.

  • Guts is the go-to ability for Machamp. It increases Attack to 1.5× with a major status ailment. Its hidden ability Steadfast can work in specific setups. No Guard is the other option. Pick based on what your team needs.

  • Machamp is a physical attacker with base 130 Attack. Enough bulk to take a hit or two, too. Speed tells the real story. At base 55 Speed, it won't be moving first often. Fits the wallbreaker role.

Game Availability

Available since Red & Blue, Machamp appears in 21 games spanning 10 generations. Beyond its original form, it gained a Gigantamax form in Generation 8.

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