Physical
Wallbreaker
505High
55Slow
CTier

Machamp is a Fighting-type from Gen 1. Only weak to Flying and Psychic. 130 base Attack is its best stat. Known as the Superpower Pokemon. It relies on priority moves or Scarf to keep up.

Nothing fancy in Machamp's spread. It leans physical with Attack out front. And you'll get 3 Attack EVs per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
505High
HP90
B
Attack130
A
Defense80
C
Sp. Atk65
C
Sp. Def85
C
Speed55
D
Total505
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Machamp yields +3 Atk
HPAtk+3DefSpASpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP1.6m / 5'03"130kg / 286.6 lbs227Base XP
Pokedex Entries

One arm alone can move mountains. Using all four arms, this POKéMON fires off awesome punches.

Yellow

Machamp Weakness

Avg

Machamp is weak to Flying and Psychic-type moves. Not many exploitable gaps in the Fighting typing defensive chart. With 90 HP and balanced defenses, Machamp can afford to eat a neutral hit or two.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
STAB (3)i
2Weak
2Resist
0Immune
Scorei-2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
GutsIncreases Attack to 1.5× with a major status ailment.
No GuardEnsures all moves used by and against the Pokémon hit.
SteadfastHARaises Speed one stage upon flinching.

Machamp evolved from Machop by trading, landing at 505 stats as a Fighting type. Breeding isn't in the picture. The evolution from Machop pushed Machamp to 505 total stats. Attack saw the largest single gain at +50.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Machop
Fighting
Machoke
Fighting
Machamp
Fighting
HP
70
80+10
90+10
ATK
80
100+20
130+30
DEF
50
70+20
80+10
SP.ATK
35
50+15
65+15
SP.DEF
35
60+25
85+25
SPE
35
45+10
55+10
BST
305D-Tier
405D-Tier+100
505C-Tier+100
ROLE
Trick Room
Attacker
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding not available · Introduced in Gen 2

For an attacker, Machamp wants flexible EVs EVs and an item. The a nature nature tilts toward balanced duty, and an ability contributes without taking a move slot.

Best Build

Utility
Ability
Not in Gen 1
Item
Not in Gen 1
Nature
Not in Gen 1

Best Machamp Moveset

  • EarthquakeCoverage
  • Body Slam
  • SubmissionSTAB
  • Low KickSTAB

Most of Machamp's flexibility comes from TMs. Same-type output runs through Submission and Karate Chop, but Normal and Ground and the rest of the TM pool push it from predictable to genuinely threatening.

Level-Up Moves

Lv 1
Karate Chop
5010025Normal
Lv 1
Leer
10030Normal
Lv 1
Low Kick
9020Fighting
Lv 20
Low Kick
9020Fighting
Lv 25
Leer
10030Normal
Lv 36
Focus Energy
30Normal
Lv 44
Seismic Toss
10020Fighting
Lv 52
Submission
808025Fighting

TM Moves

Src
TM34
Bide+1
10Normal
TM08
Body Slam
8510015Normal
TM18
Counter-5
10020Fighting
TM28
Dig
10010010Ground
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
TM26
Earthquake
10010010Ground
TM38
Fire Blast
120855Fire
TM27
Fissure
305Ground
TM15
Hyper Beam
150905Normal
TM05
Mega Kick
120755Normal
TM01
Mega Punch
808520Normal
TM35
Metronome
10Normal
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM44
Rest
10Psychic
TM48
Rock Slide
759010Rock
TM19
Seismic Toss
10020Fighting
TM40
Skull Bash
10010010Normal
HM04
Strength
8010015Normal
TM17
Submission
808025Fighting
TM50
Substitute
10Normal
TM09
Take Down
908520Normal
TM06
Toxic
9010Poison

Egg Moves

Machamp doesn't have any Egg moves

Tutor Moves

Machamp can't learn any Tutor moves

The chain to Machamp requires a trade evolution through a trade. Catch Machop at solid rates and level through the stages, but line up the trade first. The rest of the chain runs on levels alone.

Trade Evolution Required — Requires trading with another player

How to Obtain Machamp in Yellow

To get Machamp, start by catching Machop through walking and trade encounters at Lv. 15-45. The chain covers 2 catchable stages before reaching the final form.

  1. Machop
    Step 1Catch Machop
    Rock Tunnel - B1F
    GrassLv.15-17CommonEarlyCave
    EFFORTLESS
    Rock Tunnel - 1F
    GrassLv.17-21UncommonMidCave
    EASY
    Route 10
    GrassLv.16-18RareMidRoute
    CHALLENGING
  2. Machoke
    Step 2Catch or Evolve Machoke
    Victory Road - 3F
    GrassLv.42-45UncommonLateCave
    EASY
    Victory Road - 2F
    GrassLv.39-42RareLateCave
    CHALLENGING
    Route 5
    In-game tradeLimitedRouteTrade for (give Cubone)
    LEGENDARY
    Underground Path 5-6
    In-game tradeLimitedRouteTrade for (give Cubone)
    LEGENDARY
    or evolve from Machop (Step 1)
  3. Machamp
    Step 3Machamp
  • Machamp works as a wallbreaker with 505 BST behind it. C-Tier on our list — a situational pick that fills a niche. That 130 base Attack does the heavy lifting.

  • Machamp's biggest threats include Dodrio (Flying) and Starmie (Psychic), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Machoke evolves into Machamp by trading. Machamp is the final evolution in a 3-stage line starting from Machop. At 505 BST, it's got solid stats to work with.

  • Machamp is a physical attacker with base 130 Attack. Enough bulk to take a hit or two, too. But the speed tells the real story — at base 55 Speed, it won't be moving first often. Fits the wallbreaker role.

  • Machamp appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Machamp appears in 21 games spanning 9 generations. Beyond its original form, it gained a Gigantamax form in Generation 8.