Mixed
Sweeper
115Speed · Fast

Starmie Best Moveset

Mega Starmie reaches 140 Attack and 130 Sp. Atk at 120 Speed, an elite mixed attacker that fires Water and Psychic TermStab from both sides on short cooldowns. 105/105 defensive stats hold up between hits. The moveset picks physical or special per target.

SABCDEFSSSSSSACRed, Blue & YellowIRB/YPEAKGold, Silver & CrystalIIGS/CRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen I — Red, Blue & YellowS

115 Speed and 100 Special made Starmie one of the best Pokemon in Gen I (Red & Blue). Psychic STAB, Recover, Thunder Wave. Fast, powerful, and hard to bring down.

Had a combined Special stat of 100

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 1
Recover
NormalCOMMONRecovery
Tutor
Thunder Wave
ElectricCOMMONUtility
TM14
Blizzard
Ice110COMMONCoverage
TM29
Psychic
Psychic90COMMONSTAB
TM24
Thunderbolt
Electric90COMMONCoverage
HM3
Surf
Water90RARESTAB

Best Build

Experimental
Support
Ability
Unknown
Item
None
Best Nature for Starmie
HardyNEUTRAL

Support Moveset

  • RecoverRecovery
  • Thunder Wave
  • BlizzardCoverage
  • PsychicSTAB
Gen II — Gold, Silver & CrystalS

Rapid Spin gave Starmie a hazard removal role on top of its offensive power in Gen II (Gold & Silver). The fastest reliable spinner in the game.

SRCMOVETYPECATPWRPOPROLE
HM3
Surf
Water90COMMONSTAB
Lv 1
Recover
NormalCOMMONRecovery
Lv 1
Rapid Spin
Normal50COMMONCoverage
Xfer
Thunder Wave
ElectricCOMMONUtility
TM29
Psychic
Psychic90RARESTAB
Experimental
Support
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Starmie
HardyNEUTRAL

Support Moveset

  • SurfSTAB
  • RecoverRecovery
  • Rapid Spin
  • Thunder Wave
Gen III — Ruby, Sapphire & EmeraldS

Natural Cure healed status on switch-out in Gen III (Ruby & Sapphire). Combined with Recover and 115 Speed, Starmie was the most self-sufficient offensive pivot available.

Received Illuminate and Natural Cure
SRCMOVETYPECATPWRPOPROLE
Lv 1
Rapid Spin
Normal50COMMONCoverage
TM13
Ice Beam
Ice90COMMONCoverage
TM24
Thunderbolt
Electric90COMMONCoverage
HM3
Surf
Water90COMMONSTAB
Tutor
Hydro Pump
Water110COMMONSTAB
Lv 1
Recover
NormalCOMMONRecovery
TM29
Psychic
Psychic90RARESTAB
Tutor
Thunder Wave
ElectricRAREUtility
Experimental
Special Sweeper
Ability
Natural Cure
Item
LeftoversSUSTAIN
Best Nature for Starmie
Timid+SPE
EVs

Special Sweeper Moveset

  • Rapid Spin
  • Ice Beam
  • ThunderboltCoverage
  • SurfSTAB
Gen IV — Diamond, Pearl & PlatinumS

Four gens at the top and still going in Gen IV (Diamond & Pearl). Life Orb boosted its damage while Natural Cure and Recover kept it healthy.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Lv 1
Rapid Spin
Normal50COMMONCoverage
HM3
Surf
Water90COMMONSTAB
TM24
Thunderbolt
Electric90COMMONCoverage
TM13
Ice Beam
Ice90COMMONCoverage
Tutor
Hydro Pump
Water110COMMONSTAB
Lv 1
Recover
NormalCOMMONRecovery
TM29
Psychic
Psychic90RARESTAB
TM73
Thunder Wave
ElectricRAREUtility
Experimental
Special Sweeper
Ability
Natural Cure
Item
LeftoversSUSTAIN
Best Nature for Starmie
Timid+SPE
EVs

Special Sweeper Moveset

  • Rapid Spin
  • SurfSTAB
  • ThunderboltCoverage
  • Ice Beam
Gen V — Black & White / B2W2S

Five consecutive gens at the highest level. Rapid Spin was still essential in Gen V (Black & White), and Starmie's Speed let it outrun most hazard setters.

Gained Analytic as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 1
Rapid Spin
Normal50COMMONCoverage
TM13
Ice Beam
Ice90COMMONCoverage
Tutor
Hydro Pump
Water110COMMONSTAB
TM24
Thunderbolt
Electric90COMMONCoverage
TM25
Thunder
Electric110RARECoverage
Experimental
Special Sweeper
Ability
Analytic
Item
Air Balloon
Best Nature for Starmie
Timid+SPE
EVs

Special Sweeper Moveset

  • Rapid Spin
  • Ice Beam
  • Hydro PumpSTAB
  • ThunderboltCoverage
Gen VI — X & Y / ORASS

Six straight gens. Analytic boosted damage when opponents switched out in Gen VI (X & Y), and Starmie forced switches constantly. Still one of the best offensive spinners.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 1
Rapid Spin
Normal50COMMONCoverage
TM55
Scald
Water80COMMONSTAB
TM13
Ice Beam
Ice90COMMONCoverage
Lv 1
Recover
NormalCOMMONRecovery
TM3
Psyshock
Psychic80RARESTAB
Lv 1
Hydro Pump
Water110RARESTAB
TM24
Thunderbolt
Electric90RARECoverage
TM29
Psychic
Psychic90RARESTAB
Experimental
Special Sweeper
Ability
Natural Cure
Item
LeftoversSUSTAIN
Best Nature for Starmie
Timid+SPE
EVs

Special Sweeper Moveset

  • Rapid Spin
  • ScaldSTAB
  • Ice Beam
  • RecoverRecovery

Recommended Teammates

Gen VII — Sun & Moon / USUMA

Finally dropped in Gen VII (Sun & Moon). Defog replaced Rapid Spin on most teams, and newer Water-types with better coverage moved in.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 1
Rapid Spin
Normal50COMMONCoverage
TM13
Ice Beam
Ice90COMMONCoverage
TM55
Scald
Water80COMMONSTAB
TM3
Psyshock
Psychic80COMMONSTAB
Lv 1
Hydro Pump
Water110RARESTAB
TM29
Psychic
Psychic90RARESTAB
Lv 1
Recover
NormalRARERecovery
Experimental
Special Sweeper
Ability
Analytic
Item
Assault VestBULK
Best Nature for Starmie
Timid+SPE
EVs

Special Sweeper Moveset

  • Rapid Spin
  • Ice Beam
  • ScaldSTAB
  • PsyshockSTAB
Gen VIII — Sword & Shield / BDSPC

100 Sp. Atk wasn't impressive anymore in Gen VIII (Sword & Shield), and Starmie couldn't compete with modern attackers. Six gens of dominance, then two of decline.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR84
Scald
Water80COMMONSTAB
TR5
Ice Beam
Ice90COMMONCoverage
TR25
Psyshock
Psychic80COMMONSTAB
Tutor
Meteor Beam
Rock120COMMONCoverage
Lv 1
Rapid Spin
Normal50RARECoverage
Lv 1
Recover
NormalRARERecovery
Experimental
Special Sweeper
Ability
Analytic
Item
Power Herb
Best Nature for Starmie
Timid+SPE
EVs

Special Sweeper Moveset

  • ScaldSTAB
  • Ice Beam
  • PsyshockSTAB
  • Meteor Beam

Starmie Weakness

Electric, Grass, Bug, Ghost, and Dark moves hit Starmie for super-effective damage. With 6 resistances, the defensive profile is strong. 5 weaknesses means you'll want teammates that can handle the coverage gaps.

Starmie Weakness and Resistance Chart
DamageTypes
2x (Weak)Electric, Grass, Bug, Ghost, Dark
0.5x (Resist)Fire, Water, Ice, Fighting, Psychic, Steel

What is Starmie Weak Against

Vulnerable
5Weak
6Resist
0Immune
Score-4
4xCritical
None
¼xResist
None
0xImmune
None

What is Starmie Strong Against

5Strong
0Resisted
0Immune
Score+5
½xResisted
None
0xImmune
None

Best Pokemon Against Starmie

Glimmora's Power Gem hits Starmie for 38-45%. Moltres's U-turn hits Starmie for 40-48%. Hippowdon deals 35-41% with Earthquake.

Evolution

Getting Starmie requires an evolution item, not just grinding levels. The chain starts at Staryu. Breed this form to get Staryu eggs (average hatch time). HP grew the most through evolution (+30 over Staryu), and Starmie peaks at 520 total stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Staryu
Water
Starmie
WaterPsychic
HP
30
60+30
ATK
45
75+30
DEF
55
85+30
SP.ATK
70
100+30
SP.DEF
55
85+30
SPE
85
115+30
BST
340D-Tier
520B-Tier+180
ROLE
Balanced
Sweeper
TYPE
Special
Special

Breeding

Challenging

Starmie is genderless — breed with Ditto to produce Staryu eggs. Part of the Water3 egg group.

Egg Groups
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

How to Get Starmie

All 20 games

Starmie appears at moderate rates across 2 spots in late-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Where To Catch Starmie in LZA

Staryu is your first catch on the way to Starmie. You'll find walking encounters from Lv. 5-64 across 5 total spots in the chain.

  1. Staryu
    Step 1Catch Staryu
    Wild Zone 2
    Lv.5-7Overworld
    Legends: Z-A
    Wild Zone 2
    Lv.30-32Overworld
    Legends: Z-A
    Wild Zone 10
    Lv.31-33Overworld
    Legends: Z-A
  2. Starmie
    Step 2Starmie
    Wild Zone 16
    Lv.41-43Overworld
    Legends: Z-A
    Wild Zone 20
    Lv.63-64Overworld
    Legends: Z-A
    or evolve from Staryu (Step 1)

Base Stats

The stat budget goes to damage. Speed and Sp. Atk carry the offense, HP doesn't even come close. A Mysterious Pokemon on a slow 1.25M XP grind, worth 2 Speed EVs per KO.

Base Stats
High
HP60
C
Attack75
C
Defense85
C
Sp. Atk100
B
Sp. Def85
C
Speed115
B
Total520
Details
Catch Rate
Challenging60 / 255
Growth Rate
Slow1.25M XP
Height1.1 m
Weight80.0 kg
Base XP182
Abilities
Illuminate
Doubles the wild encounter rate.
Natural Cure
Cures any major status ailment upon switching out.
AnalyticHidden Ability
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpASpDSpe+2
Speed training target
Pokedex Entry

This Pokémon has an organ known as its core. The organ glows in seven colors when Starmie is unleashing its potent psychic powers.

Pokemon Legends: Z-A

Starmie Guide

  • Natural Cure changes the entire equation for Starmie. The 520 BST doesn't tell the full story. Ranked B-Tier as a sweeper.

  • Watch for Raikou (Electric), Venusaur (Grass), and Pinsir (Bug) when using Starmie. They all hit it super-effectively with STAB. Ghost and Dark-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Natural Cure is what you want on Starmie. Every competitive set worth running is built with that ability in mind. The alternatives (Illuminate, Analytic) work on paper but Natural Cure is what makes Starmie worth using. With base 115 Speed, Natural Cure gives Starmie an edge before opponents can react.

  • Base 115 Speed lets it outrun most of the field. On offense, Starmie is a mixed attacker with base 75 Attack and 100 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a sweeper.

  • Run Ice Beam, Hydro Pump, Rapid Spin, and Psychic on Starmie. Ice Beam is the most common pick at 0% usage. Psychic provides reliable STAB damage.

Game Availability

One of the original 151, Starmie has appeared in 20 games — most mainline games. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.

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