Special
Pivot
90Speed · Above Avg

Mr. Mime Best Moveset

Psychic/Fairy TermStab hits a wide offensive range at 100 Sp. Atk and 90 Speed cooldowns. 120 Sp. Def absorbs special attacks, but 40 HP and 65 Defense crumble on physical contact. The moveset is a special-side fighter without Mega access to push beyond base stats.

SABCDEFCABCEEEERed, Blue & YellowIRB/YGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2THE FALLX & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen I — Red, Blue & YellowC

Psychic-type with 100 Sp. Atk but terrible physical bulk at 65 HP and 65 Defense in Gen I (Red & Blue). Alakazam was faster and hit harder.

Had a combined Special stat of 100
SRCMOVETYPECATPWRPOPROLE
Lv 43
Psychic
Psychic90COMMONSTAB
Tutor
Thunder Wave
ElectricCOMMONUtility
TM24
Thunderbolt
Electric90COMMONCoverage
Lv 1
Barrier
PsychicRARESTAB
Tutor
Metronome
NormalRAREUtility
TM44
Rest
PsychicRARESTAB
Experimental
Utility
Ability
Unknown
Item
None
Best Nature for Mr. Mime
HardyNEUTRAL

Utility Moveset

  • PsychicSTAB
  • Thunder Wave
  • ThunderboltCoverage
  • BarrierUtility
Gen II — Gold, Silver & CrystalA

Baton Pass made Mr. Mime relevant in Gen II (Gold & Silver). Barrier plus Baton Pass let it send +2 Defense to a sweeper. A support niche nobody else could fill.

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 41
Baton Pass
NormalCOMMONUtility
TM29
Psychic
Psychic90COMMONSTAB
Lv 31
Encore
NormalCOMMONUtility
Lv 1
Barrier
PsychicCOMMONSTAB
TM46
Thief
Dark60RARECoverage
Lv 11
Substitute
NormalRAREUtility

Best Build

Experimental
Utility
Ability
Unknown
Item
MiracleberryRECOVERY
Best Nature for Mr. Mime
HardyNEUTRAL

Utility Moveset

  • Baton Pass
  • PsychicSTAB
  • EncoreUtility
  • BarrierUtility
Gen III — Ruby, Sapphire & EmeraldB

Soundproof blocked Roar and Perish Song in Gen III (Ruby & Sapphire), protecting Baton Pass chains. A niche role but one nobody else replicated as well.

Received Soundproof
SRCMOVETYPECATPWRPOPROLE
Lv 45
Psychic
Psychic90COMMONSTAB
TM4
Calm Mind
PsychicCOMMONSTAB
TM24
Thunderbolt
Electric90COMMONCoverage
Tutor
Fire Punch
Fire75COMMONCoverage
Lv 25
Encore
NormalRAREUtility
TM6
Toxic
PoisonRAREUtility
Lv 9
Substitute
NormalRAREUtility
Experimental
Special Setup Sweeper
Ability
Soundproof
Item
LeftoversSUSTAIN
Best Nature for Mr. Mime
Timid+SPE
EVs

Special Setup Sweeper Moveset

  • PsychicSTAB
  • Calm MindSTAB
  • ThunderboltCoverage
  • Fire Punch
Gen IV — Diamond, Pearl & PlatinumC

Filter reduced super-effective damage in Gen IV (Diamond & Pearl), but 65 HP and 65 Defense meant any physical hit could still end it instantly.

Gained Filter as second abilityPhysical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Lv 39
Psychic
Psychic90COMMONSTAB
Lv 25
Psybeam
Psychic65COMMONSTAB
Lv 1
Confusion
Psychic50COMMONSTAB
TM15
Hyper Beam
Normal150COMMONCoverage
Experimental
Physical Tank
Ability
Soundproof
Item
Sitrus BerryRECOVERY
Best Nature for Mr. Mime
HardyNEUTRAL
EVs

Physical Tank Moveset

  • PsychicSTAB
  • PsybeamSTAB
  • ConfusionSTAB
  • Hyper Beam
Gen V — Black & White / B2W2E

Power creep made Baton Pass chains harder to execute in Gen V (Black & White). Mr. Mime's frailty was a constant liability.

Gained Technician as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 39
Psychic
Psychic90COMMONSTAB
Lv 25
Psybeam
Psychic65COMMONSTAB
Lv 1
Confusion
Psychic50COMMONSTAB
TM15
Hyper Beam
Normal150COMMONCoverage
Experimental
Physical Tank
Ability
Soundproof
Item
Sitrus BerryRECOVERY
Best Nature for Mr. Mime
HardyNEUTRAL
EVs

Physical Tank Moveset

  • PsychicSTAB
  • PsybeamSTAB
  • ConfusionSTAB
  • Hyper Beam
Gen VI — X & Y / ORASE

Fairy typing arrived in Gen VI (X & Y) but Mr. Mime's stats couldn't take advantage. Other Fairy-types had better bulk and move options.

Gained Fairy as second typeFairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
TM99
Dazzling Gleam
Fairy80COMMONSTAB
TM10
Hidden Power (Ground)
Ground60COMMONCoverage
Lv 15
Psywave
PsychicRARESTAB
TM52
Focus Blast
Fighting120RARECoverage
Lv 39
Psychic
Psychic90RARESTAB
Egg
Healing Wish
PsychicRARESTAB
Egg
Icy Wind
Ice55RARECoverage
Experimental
Special Sweeper
Ability
Technician
Item
Life OrbPOWER
Best Nature for Mr. Mime
Modest+SPA
EVs

Special Sweeper Moveset

  • Dazzling GleamSTAB
  • Hidden Power Ground
  • PsywaveSTAB
  • Focus Blast
Gen VII — Sun & Moon / USUME

Completely outclassed in Gen VII (Sun & Moon). No new tools, no new niche, and better Fairy-types everywhere.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 39
Psychic
Psychic90COMMONSTAB
TM24
Thunderbolt
Electric90RARECoverage
TM99
Dazzling Gleam
Fairy80RARESTAB
Lv 1
Barrier
PsychicRARESTAB
Lv 22
Light Screen
PsychicRARESTAB
Experimental
Special Sweeper
Ability
Technician
Item
Magnet
Best Nature for Mr. Mime
Timid+SPE
EVs

Special Sweeper Moveset

  • PsychicSTAB
  • ThunderboltCoverage
  • Dazzling GleamSTAB
  • BarrierUtility
Gen VIII — Sword & Shield / BDSPE

Mr. Rime arrived as a Galarian evolution in Gen VIII (Sword & Shield). Regular Mr. Mime was forgotten entirely.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TM10
Magical Leaf
Grass60COMMONCoverage
Xfer
Charge Beam
Electric50COMMONCoverage
TM27
Icy Wind
Ice55COMMONCoverage
TM92
Mystical Fire
Fire75COMMONCoverage
Experimental
Special Sweeper
Ability
Technician
Item
Assault VestBULK
Best Nature for Mr. Mime
Calm+SPD
EVs

Special Sweeper Moveset

  • Magical Leaf
  • Charge Beam
  • Icy Wind
  • Mystical Fire

Mr. Mime Weakness

Type-wise, Mr. Mime takes extra damage from Poison, Ghost, and Steel. Dragon moves do nothing thanks to a full immunity. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mr. Mime Weakness and Resistance Chart
DamageTypes
2x (Weak)Poison, Ghost, Steel
0.5x (Resist)Psychic
0.25x (Resist)Fighting
0x (Immune)Dragon

What is Mr. Mime Weak Against

Good
3Weak
2Resist
1Immune
Score0
4xCritical
None
½xResist
¼xResist
0xImmune

What is Mr. Mime Strong Against

4Strong
1Resisted
0Immune
Score+3
½xResisted
0xImmune
None

Best Pokemon Against Mr. Mime

Dragapult can KO Mr. Mime with Shadow Ball (127-149%). Salazzle's Flamethrower hits Mr. Mime for 51-60%.

Evolution

The three-stage chain from Mime Jr. Through Mr. Mime ends here at Mr. Mime. Want more? Breed for Mime Jr. Eggs. Plenty of partners available via one egg group. The evolution from Mime Jr pushed Mr. Mime to 460 total stats. Sp.Atk saw the largest single gain at +30. View every chain in the Evolution Chart.

How to Evolve

4 Forms
Stat Comparison 4 Stages
Mime Jr.
PsychicFairy
Mr. Mime
PsychicFairy
Mr. Rime
IcePsychic
Galar Mr. Mime
PsychicFairy
HP
20
40+20
80+40
40+20
ATK
25
45+20
85+40
45+20
DEF
45
65+20
75+10
65+20
SP.ATK
70
100+30
110+10
100+30
SP.DEF
90
120+30
100-20
120+30
SPE
60
90+30
70-20
90+30
BST
310D-Tier
460C-Tier+150
520C-Tier+60
460C-Tier+150
ROLE
Balanced
Attacker
Attacker
Attacker
TYPE
Special
Special
Special
Special

Breeding

Easy

Breed with Mr. Mime to get Mime Jr eggs easily using 70 partners from the Humanshape egg group.

Egg Groups
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

How to Get Mr. Mime

All 21 games

No wild encounters for Mr. Mime in Legends: Z-A. Bring Mime Jr. Over from Diamond & Pearl, Platinum, or Sword & Shield, then level through the stages. Each step in the chain is laid out below.

How to Obtain Mr. Mime in LZA

  1. Mime Jr.
    Step 1Breed Mime Jr. from Mr. Mime
    LATER APPEARANCE
    Not Tradeable
    Appears in Diamond & Pearl via Walking · Route 210. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in Platinum via Walking · Trophy Garden. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    from X & Y
    Not Tradeable
    Appears in X & Y via Walking · Reflection Cave · Horde battle. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in Ultra Sun & Ultra Moon via Walking · Hau'oli City. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in Sword & Shield via Walking · Giant's Foot · Sandstorm. Forward-only transfer — no path back to this game from a later one.
  2. Mr. Mime
    Step 2Mr. Mime
  3. Mr. Rime
    Step 3Evolve into Mr. Rime

Base Stats

The stat bars tell the story: Sp. Def carries everything and HP's dead weight. But this Barrier Pokemon still yields 2 Sp. Def EVs per fight on a medium-fast 1M XP curve.

Base Stats
Above
HP40
D
Attack45
D
Defense65
C
Sp. Atk100
B
Sp. Def120
A
Speed90
B
Total460
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.3 m
Weight54.5 kg
Base XP161
Abilities
Soundproof
Protects against sound-based moves.
Filter
Decreases damage taken from super-effective moves by 1/4.
TechnicianHidden Ability
Strengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entry

Its talent is tap-dancing. It can also manipulate temperatures to create a floor of ice, which this Pokémon can kick up to use as a barrier.

Pokemon Legends: Z-A

Mr. Mime Guide

  • At 460 BST, Mr. Mime is firmly in pre-evolution territory. Not competitive in its current form.

  • Mr. Mime's biggest threats include Gengar (Poison), Misdreavus (Ghost), and Scizor (Steel), all carrying super-effective STAB moves.

  • Mr. Mime gets Technician, Soundproof, and Filter. But Technician is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Technician is the hidden ability. It strengthens moves of 60 base power or less to 1.5× their power. Worth hunting for if you want Mr. Mime to compete at a higher level.

  • Mr. Mime is a special attacker with base 100 Sp. Atk. Enough bulk to take a hit or two, too. Speed tells the real story. Base 90 Speed is workable. Faster than some, slower than many. Fits the pivot role.

Game Availability

Available since Red & Blue, Mr Mime appears in 21 games spanning 10 generations. Beyond its original form, it gained a Galarian form in Generation 8.

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