
Is Mr. Mime Good in Platinum Playthrough?
Route 218 catch at level 29, a Platinum addition not available in Diamond and Pearl. Pure Psychic in Gen 4 with AbilityFilter reducing super-effective damage by 25%. Handles Maylene's Fighting gym at the fourth badge. Competes with Alakazam for the Psychic slot.
Roark's team hits Mime Jr.'s weaknesses hard.
Gardenia's typing presses Mime Jr.'s defenses.
Mime Jr. trades roughly evenly with Fantina's team.
Mime Jr. trades roughly evenly with Maylene's team.
Mime Jr. has the type edge here and should clean up Crasher Wake's team.
Mr. Mime trades roughly evenly with Byron's team.
Mr. Mime has the type edge here and should clean up Candice's team.
Mr. Mime trades roughly evenly with Volkner's team.
Mr. Mime trades roughly evenly with Aaron's team.
Mr. Mime resists most of Bertha's coverage and hits back hard.
Mr. Mime trades roughly evenly with Flint's team.
Mr. Mime trades roughly evenly with Lucian's team.
Mr. Mime has the type edge here and should clean up Jupiter's team.
Mr. Mime has the type edge here and should clean up Mars's team.
Mr. Mime has the type edge here and should clean up Saturn's team.
Mr. Mime trades roughly evenly with Cynthia's team.
Catch Mime Jr.
Catch Mime Jr in Trophy Garden (walking, Lv 22, rare). Post-National Dex.
Recommended Moves
- LV 25PsychicPsybeamPower 98Accuracy 100%PP 20
- After Fantina
- TM22GrassSolar BeamPower 120Accuracy 100%PP 10Veilstone Department Store
- TM25ElectricThunderPower 120Accuracy 70%PP 10Lake Valor
- TM24ElectricThunderboltPower 95Accuracy 100%PP 15Veilstone Game Corner
- After Crasher Wake
- TM30GhostShadow BallPower 80Accuracy 100%PP 15Route 210
- LV 39PsychicPsychicPower 135Accuracy 100%PP 10
- After Byron
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Oreburgh Gate
- After Candice
- TM85PsychicDream EaterPower 150Accuracy 100%PP 15Valor Lakefront
- Post-Game
- TUTORBugSignal BeamPower 75Accuracy 100%PP 15Survival Area
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
Evolve Mime Jr. to Mr. Mime
Usually ready to evolve before you reach Byron, at typical party pace.
Recommended Moves
- STARTING (Lv 37)
- LV 37PsychicPsybeamPower 98Accuracy 100%PP 20
- After Fantina
- TM68NormalGiga ImpactPower 150Accuracy 90%PP 5Veilstone Game Corner
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Veilstone Department Store
- TM22GrassSolar BeamPower 120Accuracy 100%PP 10Veilstone Department Store
- After Maylene
- TUTORPsychicZen HeadbuttPower 120Accuracy 90%PP 15Route 212
- LV 39PsychicPsychicPower 135Accuracy 100%PP 10
- After Byron
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Oreburgh Gate
- After Candice
- TM85PsychicDream EaterPower 150Accuracy 100%PP 15Valor Lakefront
- Post-Game
- TM53GrassEnergy BallPower 80Accuracy 100%PP 10Route 226
- TUTORBugSignal BeamPower 75Accuracy 100%PP 15Survival Area
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
How to Get Mr. Mime in Platinum
Mr. Mime is a straightforward wild catch, common at one mid-game spot at levels 29 to 31. It sticks to that single area, so there is exactly one reliable place to look for it.
Wild Mr. Mime may be holding when caught:
1 location to catch Mr. Mime1 location to catch Mime Jr.
Encountered via tall grass encounters
Encountered via tall grass encounters
Catch Mime Jr. at any of the 1 location below, then after mimic learned, outside galar — it evolves into Mr. Mime.
Where To Catch Mr. Mime in Pt
Bring the right balls: check Mr. Mime catch odds in the Platinum Catch Rate Calculator before you throw.
How to Get Shiny Mr. Mime in Platinum
Mr. Mime turns up in the grass on Route 218, common enough to chain to 40 for a shiny. Compare Shiny Mr. Mime odds across every game
Platinum Shiny Mr. Mime Calculator
3 MethodsThe best route is PokeRadar Chain at full boosts, about 1 in 200 on each try. Tune it below.
PokeRadar Chain: Chain shaking-grass patches without breaking the combo. The rate peaks at a chain of 40.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 22-- | -- |
| 25%one in four | 58-- | -- |
| 50%coin flip | 139-- | -- |
| 90%very likely | 460-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Planning a longer hunt? Set up Mr. Mime in the Platinum Shiny Odds Calculator to compare every method side by side.
Mr. Mime Weakness
Type-wise, Mr. Mime takes extra damage from Bug, Ghost, and Dark. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 2x (Weak) | Bug, Ghost, Dark |
| 0.5x (Resist) | Fighting, Psychic |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Mr. Mime Weak Against
VulnerableBest Pokemon Against Mr. Mime
Spiritomb GhostDark | C | |
Obtain MethodRoute 209 Interact Encounter Available Moves Moves
Damage vs Mr. Mime View Spiritomb builds →Sucker Punch 2x103-122%KO Shadow Ball 2x66-78% Silver Wind 2x33-40% | ||
Absol Dark | C | |
Available Moves Moves
Damage vs Mr. Mime View Absol builds →Bite 2x103-122%KO X-Scissor 2x92-108%KO Shadow Claw 2x81-96% | ||
Shiftry GrassDark | C | |
Available Moves Moves
Damage vs Mr. Mime View Shiftry builds →Feint Attack 2x84-100%KO X-Scissor 2x74-88% Shadow Ball 2x42-50% | ||
Drapion PoisonDark | C | |
Available Moves Moves
Damage vs Mr. Mime View Drapion builds →Bite 2x76-91% X-Scissor 2x67-79% Shadow Ball 2x31-38% | ||
Armaldo RockBug | C | |
Obtain MethodEvolve Anorith (Oreburgh City Gift) | ||
Houndoom DarkFire | C | |
Available Moves Moves
Damage vs Mr. Mime View Houndoom builds →Shadow Ball 2x49-58% Bite 2x76-91% | ||
Scyther Bug | C | |
Available Moves Moves
Damage vs Mr. Mime View Scyther builds →X-Scissor 2x119-141%KO Pursuit 2x41-48% | ||
Gengar GhostPoison | A | |
Available Moves Moves
Damage vs Mr. Mime View Gengar builds →Shadow Ball 2x84-100%KO Sucker Punch 2x53-63% | ||
Parasect BugGrass | C | |
Available Moves Moves
Damage vs Mr. Mime View Parasect builds →X-Scissor 2x106-125%KO Thief 2x36-44% | ||
Kricketune Bug | C | |
Beedrill BugPoison | C | |
Available Moves Moves
Damage vs Mr. Mime View Beedrill builds →X-Scissor 2x100-119%KO Assurance 2x44-52% | ||
Heracross BugFighting | B | |
Available Moves Moves
Damage vs Mr. Mime View Heracross builds →Night Slash 2x77-92% Shadow Claw 2x77-92% | ||
Beautifly Bug | C | |
Available Moves Moves
Damage vs Mr. Mime View Beautifly builds →Bug Buzz 2x76-91% Shadow Ball 2x46-54% Thief 2x29-35% | ||
Rotom ElectricGhost | C | |
Obtain MethodOld Chateau Interact Encounter Available Moves Moves
Damage vs Mr. Mime View Rotom builds →Shadow Ball 2x66-78% Thief 2x23-27% | ||
Mr. Mime Evolutions
Mr. Mime evolved from Mime Jr.'s chain by knowing a specific move. It's a non-standard trigger, so check the details below. Breed this form to get Mime Jr. eggs (average hatch time). The evolution from Mime Jr pushed Mr. Mime to 460 total stats. Sp.Atk saw the largest single gain at +30. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Mr. Mime to get Mime Jr eggs easily using 39 partners from the Human-Like egg group. Notable egg moves include Charm, Confuse Ray, Fake Out and 8 more.
Pt Mr. Mime Best Moveset
Screen support through MoveLight Screen and MoveReflect at 90 Speed lets the moveset set up defensive anchors before most opponents act. 120 Sp. Def absorbs special attacks, and AbilityFilter reduces super-effective damage by 25%. 100 Sp. Atk adds offensive Psychic pressure.
Best Build
Mr. Mime best EVs are HP and Attack
Physical Tank Moveset
- Psychic
- Psybeam
- Confusion
- Hyper Beam
Recommended Teammates
Moves List
Hard to wall, honestly. Mr. Mime threatens 11 types beyond its own STAB, with Grass and Normal standing out. Pair that with Future Sight and Dream Eater and switchins need to think twice.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
47 of 51 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Reminder Moves
Base Stats
It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.
Mr. Mime Platinum Guide
Yes. Wild Mr. Mime in Platinum can hold Leppa Berry (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Leppa Berry.
In Platinum, Mr. Mime plays as a attacker. Speed is middling, so pick your spots carefully. Psychic is the primary attack.
Yes. Galarian Mr. Mime is a regional variant with different typing and a reworked stat spread. Introduced in Gen 8. Plays completely differently from the original.
In Platinum, Hardy is the go-to nature for Mr. Mime. Pair it with 252 HP / 252 Atk / 4 Def EVs. Fits the attacker role.
Game Availability
Available since Red & Blue, Mr. Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwShGalarian

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Mr. Mime.
