The Barrier Pokemon. Mr. Mime supports teams at C-Tier in Platinum with Filter reducing super-effective damage. Healing Wish sacrifices itself to give a teammate a second chance.
Ability 1SoundproofAbility 1Protects against sound-based moves.Ability 2FilterAbility 2Decreases damage taken from super-effective moves by 1/4.
460HP40Attack45Defense65Speed90Sp.Def120Sp.Atk100
Mime Jr.
Mr. Mime
Weak to
Special
Attacker
90Speed · Above Avg

Is Mr. Mime Good in Platinum Playthrough?

Route 218 catch at level 29, a Platinum addition not available in Diamond and Pearl. Pure Psychic in Gen 4 with AbilityFilter reducing super-effective damage by 25%. Handles Maylene's Fighting gym at the fourth badge. Competes with Alakazam for the Psychic slot.

StrongGoodEvenToughBadTTEEGEGEESEEGGGERoarkGym 1GardeniaGym 2FantinaGym 3MayleneGym 4Crasher WakeGym 5Mime JrCatchableMr. MimeEvolveByronGym 6CandiceGym 7VolknerGym 8AaronE4BerthaE4FlintE4LucianE4JupiterBossMarsBossSaturnBossCynthiaChamp*
Roark
Gym 1
Tough

Roark's team hits Mime Jr.'s weaknesses hard.

Risky
Geodude
Lv 12
RockGround
Rock Head
Stealth RockRock Throw
Risky
Onix
Lv 12
RockGround
Rock Head
Stealth RockRock ThrowScreech
Risky
Cranidos
Lv 14
Rock
Mold Breaker
HeadbuttPursuitLeer
Gardenia
Gym 2
Tough

Gardenia's typing presses Mime Jr.'s defenses.

Even
Turtwig
Lv 20
Grass
Overgrow
Grass KnotRazor LeafSunny DayReflect
Risky
Cherrim
Lv 20
Grass
Flower Gift
Grass KnotLeech SeedMagical LeafSafeguard
Risky
Roserade
Lv 22
GrassPoison
Natural Cure
Grass KnotMagical LeafPoison StingStun Spore
Fantina
Gym 3
Even

Mime Jr. trades roughly evenly with Fantina's team.

Even
Duskull
Lv 24
Ghost
Levitate
Will O WispPursuitShadow SneakFuture Sight
Risky
Haunter
Lv 24
GhostPoison
Levitate
Shadow ClawSucker PunchHypnosisConfuse Ray
Risky
Mismagius
Lv 26
Ghost
Levitate
Shadow BallPsybeamMagical LeafConfuse Ray
Maylene
Gym 4
Even

Mime Jr. trades roughly evenly with Maylene's team.

Even
Meditite
Lv 28
FightingPsychic
Pure Power
Drain PunchConfusionRock TombFake Out
You Win
Machoke
Lv 29
Fighting
Guts
Karate ChopRock TombStrengthFocus Energy
Even
Lucario
Lv 32
FightingSteel
Steadfast
Drain PunchForce PalmMetal ClawBone Rush
Crasher Wake
Gym 5
Good

Mime Jr. has the type edge here and should clean up Crasher Wake's team.

You Win
Gyarados
Lv 33
WaterFlying
Intimidate
WaterfallBrineBiteTwister
Easy KO
Quagsire
Lv 34
WaterGround
Damp
Mud ShotRock TombWater PulseYawn
Even
Floatzel
Lv 37
Water
Swift Swim
BrineIce FangCrunchAqua Jet
Byron
Gym 6
Even

Mr. Mime trades roughly evenly with Byron's team.

Even
Magneton
Lv 37
ElectricSteel
Magnet Pull
Flash CannonThunderboltTri AttackMetal Sound
Even
Steelix
Lv 38
SteelGround
Rock Head
Flash CannonIce FangEarthquakeSandstorm
Even
Bastiodon
Lv 41
RockSteel
Sturdy
Metal BurstStone EdgeIron DefenseTaunt
Candice
Gym 7
Good

Mr. Mime has the type edge here and should clean up Candice's team.

Even
Sneasel
Lv 40
DarkIce
Inner Focus
SlashAerial AceFeint AttackIce Shard
You Win
Piloswine
Lv 40
IceGround
Oblivious
AvalancheStone EdgeEarthquakeHail
You Win
Abomasnow
Lv 42
GrassIce
Snow Warning
AvalancheWood HammerWater PulseFocus Blast
Even
Froslass
Lv 44
IceGhost
Snow Cloak
BlizzardDouble TeamShadow BallPsychic
Volkner
Gym 8
Even

Mr. Mime trades roughly evenly with Volkner's team.

Even
Jolteon
Lv 46
Electric
Volt AbsorbImmune to Electric attacks
Thunder WaveCharge BeamIron TailQuick Attack
Even
Raichu
Lv 46
Electric
Static
Charge BeamFocus BlastSignal BeamQuick Attack
Even
Luxray
Lv 48
Electric
Rivalry
Ice FangThunder FangCrunchFire Fang
Risky
Electivire
Lv 50
Electric
Motor DriveImmune to Electric attacks
Thunder PunchFire PunchQuick AttackGiga Impact
Aaron
Elite Four
Even

Mr. Mime trades roughly evenly with Aaron's team.

You Win
Yanmega
Lv 49
BugFlying
Speed Boost
Air SlashBug BuzzU TurnDouble Team
Even
Scizor
Lv 49
BugSteel
Swarm
Iron HeadX ScissorNight SlashQuick Attack
You Win
Vespiquen
Lv 50
BugFlying
Pressure
Attack OrderDefend OrderHeal OrderPower Gem
You Win
Heracross
Lv 51
BugFighting
Swarm
MegahornClose CombatNight SlashStone Edge
Risky
Drapion
Lv 53
PoisonDark
Battle Armor
X ScissorCross PoisonIce FangAerial Ace
Bertha
Elite Four
Strong

Mr. Mime resists most of Bertha's coverage and hits back hard.

Easy KO
Whiscash
Lv 50
WaterGround
Oblivious
Earth PowerAqua TailZen HeadbuttSandstorm
You Win
Gliscor
Lv 53
GroundFlying
Hyper Cutter
EarthquakeIce FangFire FangThunder Fang
You Win
Hippowdon
Lv 52
Ground
Sand Stream
EarthquakeStone EdgeCrunchYawn
Easy KO
Golem
Lv 52
RockGround
Rock Head
EarthquakeFire PunchThunder PunchSandstorm
Easy KO
Rhyperior
Lv 55
GroundRock
Lightning Rod
EarthquakeRock WreckerMegahornAvalanche
Flint
Elite Four
Even

Mr. Mime trades roughly evenly with Flint's team.

Even
Houndoom
Lv 52
DarkFire
Early Bird
FlamethrowerSludge BombDark PulseSunny Day
Even
Flareon
Lv 55
Fire
Flash FireImmune to Fire attacks
OverheatGiga ImpactQuick AttackWill O Wisp
Even
Rapidash
Lv 53
Fire
Run Away
Flare BlitzSolar BeamBounceSunny Day
You Win
Infernape
Lv 55
FireFighting
Blaze
Flare BlitzThunder PunchMach PunchEarthquake
Even
Magmortar
Lv 57
Fire
Flame Body
FlamethrowerThunderboltSolar BeamHyper Beam
Lucian
Elite Four
Even

Mr. Mime trades roughly evenly with Lucian's team.

Even
Mr Mime
Lv 53
Psychic
Soundproof
PsychicThunderboltReflectLight Screen
Risky
Espeon
Lv 55
Psychic
Synchronize
PsychicShadow BallQuick AttackSignal Beam
Even
Bronzong
Lv 54
SteelPsychic
Levitate
PsychicGyro BallEarthquakeCalm Mind
Risky
Alakazam
Lv 56
Psychic
Synchronize
PsychicEnergy BallFocus BlastRecover
Even
Gallade
Lv 59
PsychicFighting
Steadfast
Drain PunchPsycho CutLeaf BladeStone Edge
Jupiter
Commander
Good

Mr. Mime has the type edge here and should clean up Jupiter's team.

Easy KO
Zubat
Lv 21
PoisonFlying
Inner Focus
Giga DrainWing AttackBite
Even
Skuntank
Lv 23
PoisonDark
Stench
Night SlashPoison GasScreechSmokescreen
Mars
Commander
Good

Mr. Mime has the type edge here and should clean up Mars's team.

Easy KO
Golbat
Lv 38
PoisonFlying
Inner Focus
Air CutterBiteToxicSupersonic
Even
Bronzor
Lv 38
SteelPsychic
Levitate
Gyro BallExtrasensoryIron DefenseConfuse Ray
You Win
Purugly
Lv 40
Normal
Thick Fat
SlashFeint AttackHypnosisFake Out
Saturn
Commander
Good

Mr. Mime has the type edge here and should clean up Saturn's team.

Easy KO
Golbat
Lv 42
PoisonFlying
Inner Focus
Air CutterBitePoison FangConfuse Ray
Even
Bronzor
Lv 42
SteelPsychic
Levitate
Gyro BallExtrasensoryShadow BallConfuse Ray
Easy KO
Toxicroak
Lv 44
PoisonFighting
Anticipation
Poison JabBrick BreakX ScissorFeint Attack
Cynthia
Champion
Even

Mr. Mime trades roughly evenly with Cynthia's team.

Risky
Spiritomb
Lv 58
GhostDark
Pressure
Dark PulsePsychicSilver WindShadow Ball
You Win
Roserade
Lv 58
GrassPoison
Natural Cure
Energy BallSludge BombToxicExtrasensory
You Win
Togekiss
Lv 60
NormalFlying
Hustle
Air SlashAura SphereWater PulseShock Wave
Even
Lucario
Lv 60
FightingSteel
Steadfast
Aura SphereExtreme SpeedShadow BallStone Edge
You Win
Milotic
Lv 58
Water
Marvel Scale
SurfIce BeamMirror CoatDragon Pulse
Even
Garchomp
Lv 62
DragonGround
Sand Veil
Dragon RushEarthquakeFlamethrowerGiga Impact

Catch Mime Jr.

Available after Badge 5
Type
Psychic
Tier
E

Catch Mime Jr in Trophy Garden (walking, Lv 22, rare). Post-National Dex.

View Mime Jr locations

Evolve Mime Jr. to Mr. Mime

Level up: after Mimic learned, outside Galar
Type
Psychic
Tier
C

Usually ready to evolve before you reach Byron, at typical party pace.

View Mr. Mime locations

Recommended Moves

  • STARTING (Lv 37)
    • LV 37PsychicPsybeamPower 98Accuracy 100%PP 20
  • After Fantina
  • After Maylene
    • TUTORPsychicZen HeadbuttPower 120Accuracy 90%PP 15Route 212
    • LV 39PsychicPsychicPower 135Accuracy 100%PP 10
  • After Byron
  • After Candice
  • Post-Game
    • TM53GrassEnergy BallPower 80Accuracy 100%PP 10Route 226
    • TUTORBugSignal BeamPower 75Accuracy 100%PP 15Survival Area
    • TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area

How to Get Mr. Mime in Platinum

Mr. Mime is a straightforward wild catch, common at one mid-game spot at levels 29 to 31. It sticks to that single area, so there is exactly one reliable place to look for it.

Wild Mr. Mime may be holding when caught:

Leppa Berry (5% chance) Held: Consumed when a move runs out of PP to restore its PP by 10.

1 location to catch Mr. Mime

Encountered via tall grass encounters

Badge 6

Where To Catch Mr. Mime in Pt

  1. Mr. Mime
    Step 2Mr. Mime ✓
    or evolve from Mime Jr. (Step 1)

Bring the right balls: check Mr. Mime catch odds in the Platinum Catch Rate Calculator before you throw.

How to Get Shiny Mr. Mime in Platinum

Mr. Mime turns up in the grass on Route 218, common enough to chain to 40 for a shiny. Compare Shiny Mr. Mime odds across every game

Normal vs Shiny
Normal Mr. Mime in PlatinumNormal
Shiny Mr. Mime in Platinum Shiny
Color ShiftPinktoGreen
Shiny TierB Tier Shiny

Shiny Mr. Mime Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Platinum Shiny Mr. Mime Calculator

3 Methods
Fastest Path

The best route is PokeRadar Chain at full boosts, about 1 in 200 on each try. Tune it below.

Step 1 · Encounter Method3 in Platinum

PokeRadar Chain: Chain shaking-grass patches without breaking the combo. The rate peaks at a chain of 40.

Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Step 2 · Boost Your Oddstap to add
00

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 200PokeRadar Chain
Chance By Now50.2%at 139 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few22----
25%one in four58----
50%coin flip139----
90%very likely460----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Planning a longer hunt? Set up Mr. Mime in the Platinum Shiny Odds Calculator to compare every method side by side.

Mr. Mime Weakness

Type-wise, Mr. Mime takes extra damage from Bug, Ghost, and Dark. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mr. Mime Weakness and Resistance Chart
DamageTypes
2x (Weak)Bug, Ghost, Dark
0.5x (Resist)Fighting, Psychic
Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)

What is Mr. Mime Weak Against

Vulnerable
3Weak
2Resist
0Immune
Score-4
4xCritical
None
¼xResist
None
0xImmune
None

What is Mr. Mime Strong Against

2Strong
2Resisted
1Immune
Score-1
½xResisted
0xImmune

Best Pokemon Against Mr. Mime

Spiritomb
Spiritomb
GhostDark
C
Absol
Absol
Dark
C
Shiftry
Shiftry
GrassDark
C
Drapion
Drapion
PoisonDark
C
Armaldo
Armaldo
RockBug
C

Mr. Mime Evolutions

Mr. Mime evolved from Mime Jr.'s chain by knowing a specific move. It's a non-standard trigger, so check the details below. Breed this form to get Mime Jr. eggs (average hatch time). The evolution from Mime Jr pushed Mr. Mime to 460 total stats. Sp.Atk saw the largest single gain at +30. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Mime Jr.
Psychic
Mr. Mime
Psychic
HP
20
40+20
ATK
25
45+20
DEF
45
65+20
SP.ATK
70
100+30
SP.DEF
90
120+30
SPE
60
90+30
BST
310E-Tier
460C-Tier+150
ROLE
Balanced
Attacker
TYPE
Special
Special

Breeding

Easy

Breed with Mr. Mime to get Mime Jr eggs easily using 39 partners from the Human-Like egg group. Notable egg moves include Charm, Confuse Ray, Fake Out and 8 more.

Egg Groups
Human-Like
Gender
♂50.0%♀50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
11moves
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

Pt Mr. Mime Best Moveset

Screen support through MoveLight Screen and MoveReflect at 90 Speed lets the moveset set up defensive anchors before most opponents act. 120 Sp. Def absorbs special attacks, and AbilityFilter reduces super-effective damage by 25%. 100 Sp. Atk adds offensive Psychic pressure.

Best Build

Experimental
Physical Tank
Ability
Soundproof
Item
Sitrus BerryRECOVERY
Best Nature for Mr. Mime
HardyNEUTRAL

Mr. Mime best EVs are HP and Attack

EVs

Physical Tank Moveset

  • PsychicSTAB
  • PsybeamSTAB
  • ConfusionSTAB
  • Hyper Beam

Moves List

Hard to wall, honestly. Mr. Mime threatens 11 types beyond its own STAB, with Grass and Normal standing out. Pair that with Future Sight and Dream Eater and switchins need to think twice.

Level-Up Moves

Lv 1
Barrier
———30Psychic
Lv 1
Confusion
B7510025Psychic
Lv 1
Guard Swap
———10Psychic
Lv 1
Magical Leaf
—60—20Grass
Lv 1
Power Swap
———10Psychic
Lv 4
Copycat
———20Normal
Lv 8
Meditate
———40Psychic
Lv 11
Encore
C—1005Normal
Lv 15
Double Slap
—158510Normal
Lv 18
Mimic
———10Normal
Lv 22
Light Screen
C——30Psychic
Lv 22
Reflect
C——20Psychic
Lv 25
Psybeam
B9710020Psychic
Lv 29
Substitute
C——10Normal
Lv 32
Recycle
D——10Normal
Lv 36
Trick
C—10010Psychic
Lv 39
Psychic
B13510010Psychic
Lv 43
Role Play
———10Psychic
Lv 46
Baton Pass
C——40Normal
Lv 50
Safeguard
D——25Normal

TM Moves

47 of 51 TMs are obtainable before the Elite Four

TM
TM40
Aerial AceRoute 213badge 3
D60—20Flying
TM45
AttractAmity Squarebadge 2
——10015Normal
TM31
Brick BreakOreburgh Gate (basement)badge 2
D7510015Fighting
TM04
Calm MindExchange Service Corner counter at the Battle Frontier, which you enter from the Fight Area
C——20Psychic
TM78
CaptivateRoute 204badge 2
——10020Normal
TM57
Charge BeamPrize for defeating Volknernot until badge 8
D509010Electric
TM32
Double TeamWayward Cavebadge 2
———15Normal
TM60
Drain PunchPrize for defeating Maylenebadge 4
D751005Fighting
TM85
Dream EaterValor Lakefrontnot until badge 7
B15010015Psychic
TM58
Endure+4Veilstone Game Cornerbadge 3
C——10Normal
TM53
Energy BallRoute 226
C8010010Grass
TM42
FacadeSurvival Area
D7010020Normal
TM70D—10020Normal
TM56
FlingRoute 222not until badge 7
D—10010Dark
TM52
Focus BlastVeilstone Department Storebadge 3
C120705Fighting
TM01
Focus Punch-3Oreburgh Gatebadge 6
C15010020Fighting
TM21
FrustrationVeilstone Game Cornerbadge 3
D—10020Normal
TM68
Giga ImpactVeilstone Game Cornerbadge 3
C150905Normal
TM86D—10020Grass
TM10
Hidden PowerVeilstone Game Cornerbadge 3
C6010015Normal
TM15B150905Normal
TM16
Light ScreenVeilstone Department Storebadge 3
C——30Psychic
TM83
Natural GiftVeilstone Department Storebadge 3
D—10015Normal
TM66
PaybackRoute 215badge 3
D5010010Dark
TM17C——10Normal
TM77
Psych UpRoute 211badge 5
———10Normal
TM29
PsychicVeilstone Game Cornerbadge 3
B13510010Psychic
TM67
RecycleEterna Citybadge 1
D——10Normal
TM33C——20Psychic
TM44C——10Psychic
TM27D—10020Normal
TM20D——25Normal
TM43
Secret PowerAmity Squarebadge 2
—7010020Normal
TM30
Shadow BallRoute 210badge 5
C8010015Ghost
TM34
Shock WaveRoute 215badge 3
C60—20Electric
TM48
Skill SwapCanalave Citybadge 5
———10Psychic
TM82
Sleep TalkEterna Forestbadge 2
C——10Normal
TM49———10Dark
TM22B12010010Grass
TM90
SubstituteVeilstone Game Cornerbadge 2
C——10Normal
TM87
SwaggerPokémon Mansionbadge 4
——9015Normal
TM12
TauntRoute 211badge 1
C—10020Dark
TM46
ThiefEterna Citybadge 2
D6010025Dark
TM25
ThunderLake Valorbadge 3
C1207010Electric
TM73
Thunder WaveExchange Service Corner counter at the Battle Frontier, which you enter from the Fight Area
C—10020Electric
TM24
ThunderboltVeilstone Game Cornerbadge 3
C9510015Electric
TM41
TormentVictory Roadnot until badge 8
D—10015Dark
TM06
ToxicRoute 212badge 4
C—8510Poison
TM92
Trick Room-7Route 213badge 3
C——5Psychic

Egg Moves

Egg
Egg
Charm
——10020Normal
Egg
Confuse Ray
C—10010Ghost
Egg
Fake Out+3
D4010010Normal
Egg
Future Sight
B18010010Psychic
Egg
Healing Wish
D——10Psychic
Egg
Hypnosis
D—7020Psychic
Egg
Mimic
———10Normal
Egg
Psych Up
———10Normal
Egg
Teeter Dance
——10020Normal
Egg
Trick
C—10010Psychic
Egg
Wake-Up Slap
—6010010Fighting

Tutor Moves

Tut
Tutor
Fire Punch
D7510015Fire
Tutor
Helping Hand+5
———20Normal
Tutor
Ice Punch
D7510015Ice
Tutor
Iron Defense
C——15Steel
Tutor
Mud-Slap
D2010010Ground
Tutor
Signal Beam
C7510015Bug
Tutor
Snore
D4010015Normal
Tutor
Thunder Punch
D7510015Electric
Tutor
Trick
C—10010Psychic
Tutor
Zen Headbutt
D1209015Psychic

Reminder Moves

Rem
Rem
Tickle
——10020Normal
Rem
Uproar
—9010010Normal

Base Stats

Base Stats
Above
HP40
D
Attack45
D
Defense65
C
Sp. Atk100
B
Sp. Def120
A
Speed90
B
Total460
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.3 m
Weight54.5 kg
Base XP161
Abilities
Soundproof
Protects against sound-based moves.
Filter
Decreases damage taken from super-effective moves by 1/4.
Filter reduces Super effective to ¾x
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entry

It shapes an invisible wall in midair by minutely vibrating its fingertips to stop molecules in the air.

Pokemon Platinum

Mr. Mime Platinum Guide

  • Yes. Wild Mr. Mime in Platinum can hold Leppa Berry (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Leppa Berry.

  • In Platinum, Mr. Mime plays as a attacker. Speed is middling, so pick your spots carefully. Psychic is the primary attack.

  • In Platinum, Mr. Mime pairs best with Charizard, Golduck, and Pidgeot. Charizard has Decent synergy and covers what Mr. Mime can't handle on its own.

  • Yes. Galarian Mr. Mime is a regional variant with different typing and a reworked stat spread. Introduced in Gen 8. Plays completely differently from the original.

  • In Platinum, Hardy is the go-to nature for Mr. Mime. Pair it with 252 HP / 252 Atk / 4 Def EVs. Fits the attacker role.

Game Availability

Available since Red & Blue, Mr. Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.

Explore

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