Without Technician, Mr. Mime wouldn't see any competitive play. With it? It boosts weaker moves to surprising damage levels, turning modest base stats into a real offensive threat. Psychic/Fairy is solid coverage on top of that. It sits at a decent but contested Speed tier.
The stat bars tell the story: Sp. Def carries everything and HP's dead weight. But this Barrier Pokemon still yields 2 Sp. Def EVs per fight on a medium-fast 1M XP curve.
Mr. Mime Weakness
GoodType-wise, Mr. Mime takes extra damage from Poison, Ghost, and Steel. Dragon moves do nothing thanks to a full immunity. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
One of 2 evolutions from Mime Jr's line. Mr. Mime got here , and the other paths lead to different results. Breed through Mime Jr. To get eggs. Mr Rime has 60 more total stats, but Mr. Mime makes up for it with a stronger Sp.Atk gain (+30 from Mime Jr).
How to Evolve
Nothing fancy here. Mr. Mime builds around Assault Vest for a special bulk boost with no status moves allowed, Calm nature for the right stat lean, and flexible EVs EVs. Technician does its job quietly.
Best Build
Legends: Arceus uses different battle mechanics.
Competitive build content is not applicable for this game. Select a main series game for builds.
The offense anchors on Psychic and Zen Headbutt, with coverage across 8 types adding reach. It's a workable movepool for Mr. Mime that handles most situations. Psychic and Energy Ball give it enough punch where it matters.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Mr. Mime starts showing up in mid-game routes at decent spawn rates across 1 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.
Where To Catch Mr. Mime in Legends: Arceus
Mime Jr. Is your first catch on the way to Mr. Mime. You'll find walking encounters from walking across 3 total spots in the chain.
Step 1Catch Mime Jr.EASYHorseshoe PlainsGrassUncommonEASYSandgem FlatsGrassUncommonDesert
Step 2Mr. Mime ✓EASYSandgem FlatsGrassUncommonDesertor evolve from Mime Jr. (Step 1)
Mr. Mime looks average on paper at 460 BST. But Technician is why it sees play — build around that and it pulls its weight. C-Tier attacker on our tier list.
Mr. Mime's biggest threats include Gengar (Poison), Misdreavus (Ghost), and Scizor (Steel), all carrying super-effective STAB moves.
Mr. Mime gets Technician, Soundproof, and Filter. But Technician is the one that matters — it's the centerpiece of every viable set. Build around that.
Mr. Mime is a special attacker with base 100 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 90 Speed is workable — faster than some, slower than many. Fits the attacker role.
Mr. Mime appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.
Available since Red & Blue, Mr Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.
- Gen IY
Yellow - Gen IRBDebut

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwShGalarian

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A