Special
Attacker
460Average
90Moderate
CTier

Without Technician, Mr. Mime wouldn't see any competitive play. With it? It boosts weaker moves to surprising damage levels, turning modest base stats into a real offensive threat. Psychic/Fairy is solid coverage on top of that. It sits at a decent but contested Speed tier.

The stat bars tell the story: Sp. Def carries everything and HP's dead weight. But this Barrier Pokemon still yields 2 Sp. Def EVs per fight on a medium-fast 1M XP curve.

Base Stats
460Above
HP40
D
Attack45
D
Defense65
C
Sp. Atk100
B
Sp. Def120
A
Speed90
B
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mr. Mime yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch45ChallengingMedium Fast1M XP1.3m / 4'03"54.5kg / 120.2 lbs161Base XP

Mr. Mime Weakness

Good

Type-wise, Mr. Mime takes extra damage from Poison, Ghost, and Steel. Dragon moves do nothing thanks to a full immunity. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
None
½xResisti
¼xResisti
0xImmunei
3Weak
2Resist
1Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.
TechnicianHAStrengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x

One of 2 evolutions from Mime Jr's line. Mr. Mime got here , and the other paths lead to different results. Breed through Mime Jr. To get eggs. Mr Rime has 60 more total stats, but Mr. Mime makes up for it with a stronger Sp.Atk gain (+30 from Mime Jr).

How to Evolve

2 Forms
Stat Comparison 2 Stages
Mime Jr.
PsychicFairy
Mr. Mime
PsychicFairy
HP
20
40+20
ATK
25
45+20
DEF
45
65+20
SP.ATK
70
100+30
SP.DEF
90
120+30
SPE
60
90+30
BST
310D-Tier
460C-Tier+150
ROLE
Balanced
Attacker
TYPE
Special
Special
Breeding
Easy

Breed with Mr. Mime to get Mime Jr eggs easily using 23 partners from the Humanshape egg group.

Egg Groups
Humanshape
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Breed With (best first)
gardevoirinfernapegalladelopunnymonfernobunearychimcharlucariokirliaraltsalakazammachamp

Nothing fancy here. Mr. Mime builds around Assault Vest for a special bulk boost with no status moves allowed, Calm nature for the right stat lean, and flexible EVs EVs. Technician does its job quietly.

Best Build

Legends: Arceus uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

The offense anchors on Psychic and Zen Headbutt, with coverage across 8 types adding reach. It's a workable movepool for Mr. Mime that handles most situations. Psychic and Energy Ball give it enough punch where it matters.

Level-Up Moves

Lv 1
Confusion
5010025Psychic
Lv 6
Hypnosis
6020Psychic
Lv 11
Iron Defense
15Steel
Lv 18
Zen Headbutt
809015Psychic
Lv 25
Mimic
10Normal
Lv 34
Psychic
9010010Psychic
Lv 43
Calm Mind
20Psychic
Lv 46
Dazzling Gleam
8010010Fairy

TM Moves

Mr. Mime can't learn any TM moves

Egg Moves

Mr. Mime doesn't have any Egg moves

Tutor Moves

Src
Tutor
Aerial Ace
6020Flying
Tutor
Calm Mind
20Psychic
Tutor
Charge Beam
509010Electric
Tutor
Dazzling Gleam
8010010Fairy
Tutor
Drain Punch
7510010Fighting
Tutor
Energy Ball
9010010Grass
Tutor
Fire Punch
7510015Fire
Tutor
Giga Impact
150905Normal
Tutor
Hyper Beam
150905Normal
Tutor
Ice Punch
7510015Ice
Tutor
Icy Wind
559515Ice
Tutor
Magical Leaf
6020Grass
Tutor
Mystical Fire
7510010Fire
Tutor
Power Shift
10Normal
Tutor
Psychic
9010010Psychic
Tutor
Rest
10Psychic
Tutor
Shadow Ball
8010015Ghost
Tutor
Thunder Punch
7510015Electric
Tutor
Thunderbolt
9010015Electric
Tutor
Zen Headbutt
809015Psychic

Mr. Mime starts showing up in mid-game routes at decent spawn rates across 1 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.

Where To Catch Mr. Mime in Legends: Arceus

Mime Jr. Is your first catch on the way to Mr. Mime. You'll find walking encounters from walking across 3 total spots in the chain.

  1. Mime Jr.
    Step 1Catch Mime Jr.
    Horseshoe Plains
    GrassUncommon
    EASY
    Sandgem Flats
    GrassUncommonDesert
    EASY
  2. Mr. Mime
    Step 2Mr. Mime
    Sandgem Flats
    GrassUncommonDesert
    EASY
    or evolve from Mime Jr. (Step 1)
  • Mr. Mime looks average on paper at 460 BST. But Technician is why it sees play — build around that and it pulls its weight. C-Tier attacker on our tier list.

  • Mr. Mime's biggest threats include Gengar (Poison), Misdreavus (Ghost), and Scizor (Steel), all carrying super-effective STAB moves.

  • Mime Jr evolves into Mr. Mime after learning Mimic. Mr. Mime is the final evolution in a 4-stage line starting from Mime Jr. It sits at 460 BST in its evolved form.

  • Mr. Mime gets Technician, Soundproof, and Filter. But Technician is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Mr. Mime is a special attacker with base 100 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 90 Speed is workable — faster than some, slower than many. Fits the attacker role.

  • Mr. Mime appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Mr Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.