Mixed
Pivot
460Average
90Moderate
CTier

Mr. Mime doesn't stand out in any single area, but it gets the job done for in-game teams. Only weak to Bug, Ghost, and Dark. Been around since Gen 1. It sits at a decent but contested Speed tier. Known as the Barrier Pokemon.

The stat bars tell the story: Sp. Def carries everything and HP's dead weight. But this Barrier Pokemon still yields 2 Sp. Def EVs per fight on a medium-fast 1M XP curve.

Base Stats
460Above
HP40
D
Attack45
D
Defense65
C
Sp. Atk100
B
Sp. Def120
A
Speed90
B
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mr. Mime yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch45ChallengingMedium Fast1M XP1.3m / 4'03"54.5kg / 120.2 lbs161Base XP

Mr. Mime Weakness

Vulnerable

Type-wise, Mr. Mime takes extra damage from Bug, Ghost, and Dark. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Gen II Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
  • Special stat split into Sp.Atk and Sp.Def
4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
3Weak
2Resist
0Immune
Scorei-4
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.
TechnicianHAStrengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x

One of 2 evolutions from Mime Jr's line. Mr. Mime got here , and the other paths lead to different results. Breed through Mime Jr. To get eggs. Mr Rime has 60 more total stats, but Mr. Mime makes up for it with a stronger Sp.Atk gain (+30 from Mime Jr).

How to Evolve

No Evolution
Mr. Mime
#122Mr. Mime
Does not evolve
Breeding
Easy

Breed with Mr. Mime to get Mime Jr eggs easily using 15 partners from the Humanshape egg group. Notable egg moves include Future Sight, Hypnosis, Mimic.

Egg Groups
Humanshape
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
3moves
Breed With (best first)
alakazammachamphypnokadabramachokedrowzeeabramachopelectabuzzmagmarmr-mimehitmonlee

Click Baton Pass, bring in a teammate, repeat. Mr. Mime's pivot game is backed by Miracleberry for extra utility and flexible EVs EVs. An ability works in the background while utility options covers bad matchups.

Best Build

Utility
Ability
Not in Gen 2
Item
MiracleberryRECOVERY
Nature
Not in Gen 2

Best Mr. Mime Moveset

  • Baton Pass
  • PsychicSTAB
  • EncoreUtility
  • BarrierUtility

The egg pool carries weight here. Future Sight and Hypnosis aren't available any other way for Mr. Mime, and they meaningfully change what it threatens. Stack those on top of Future Sight and Dream Eater for solid options.

Level-Up Moves

Lv 1
Barrier
30Psychic
Lv 6
Confusion
5010025Psychic
Lv 11
Substitute
10Normal
Lv 16
Meditate
40Psychic
Lv 21
Double Slap
158510Normal
Lv 26
Light Screen
30Psychic
Lv 26
Reflect
20Psychic
Lv 31
Encore
1005Normal
Lv 36
Psybeam
6510020Psychic
Lv 41
Baton Pass
40Normal
Lv 46
Safeguard
25Normal

TM Moves

Src
TM45
Attract
10015Normal
TM03
Curse
10Ghost
TM32
Double Team
15Normal
TM42
Dream Eater
10010015Psychic
TM01
Dynamic Punch
100505Fighting
TM20
Endure+4
10Normal
TM48
Fire Punch
7510015Fire
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM02
Headbutt
7010015Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM33
Ice Punch
7510015Ice
TM31
Mud-Slap
2010010Ground
TM50
Nightmare
10015Ghost
TM17
Protect+4
10Normal
TM09
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM30
Shadow Ball
8010015Ghost
TM35
Sleep Talk
10Normal
TM13
Snore
4010015Normal
TM22
Solar Beam
12010010Grass
TM11
Sunny Day
5Fire
TM34
Swagger
8515Normal
TM46
Thief
6010025Dark
TM25
Thunder
1207010Electric
TM41
Thunder Punch
7510015Electric
TM06
Toxic
8510Poison
TM07
Zap Cannon
100505Electric

Egg Moves

Src
Egg
Future Sight
12010010Psychic
Egg
Hypnosis
6020Psychic
Egg
Mimic
10010Normal

Tutor Moves

Mr. Mime can't learn any Tutor moves

6 encounter spots for Mr. Mime at decent spawn rates starting from early-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Best Locations

You can catch Mr. Mime through 6 walking and gift encounters from Lv. 15-30, but availability differs between Gold and Silver. Some spots are exclusive to one version.

Celadon City - Game Corner
GoldGift from NPCLv.15LimitedEarlyCityPurchase: 3,333 coins
MODERATE
Celadon City - Game Corner
SilverGift from NPCLv.15LimitedEarlyCityPurchase: 3,333 coins
MODERATE
Route 21
SilverGrassLv.28-30UncommonMidRouteMorning/day
EASY
Route 21
GoldGrassLv.28-30UncommonMidRouteMorning/day
EASY
Route 21
GoldGrassLv.28RareMidRouteMorning/night
CHALLENGING
Route 21
SilverGrassLv.28RareMidRouteMorning/night
CHALLENGING
  • Mr. Mime looks average on paper at 460 BST. But Technician is why it sees play — build around that and it pulls its weight. C-Tier pivot on our tier list.

  • Mr. Mime's biggest threats include Scyther (Bug), Misdreavus (Ghost), and Tyranitar (Dark), all carrying super-effective STAB moves.

  • Mime Jr evolves into Mr. Mime after learning Mimic. Mr. Mime is the final evolution in a 4-stage line starting from Mime Jr. It sits at 460 BST in its evolved form.

  • Mr. Mime is a mixed attacker — base 45 Attack and 100 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 90 Speed is workable — faster than some, slower than many. Fits the pivot role.

  • Mr. Mime appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Mr Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.