Special
Attacker
460Average
90Moderate
CTier

Without Technician, Mr. Mime wouldn't see any competitive play. With it? It boosts weaker moves to surprising damage levels, turning modest base stats into a real offensive threat. Psychic/Fairy is solid coverage on top of that. It sits at a decent but contested Speed tier.

The stat bars tell the story: Sp. Def carries everything and HP's dead weight. But this Barrier Pokemon still yields 2 Sp. Def EVs per fight on a medium-fast 1M XP curve.

Base Stats
460Above
HP40
D
Attack45
D
Defense65
C
Sp. Atk100
B
Sp. Def120
A
Speed90
B
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mr. Mime yields +2 SpD
HPAtkDefSpASpD+2Spe
Details
Catch45ChallengingMedium Fast1M XP1.3m / 4'03"54.5kg / 120.2 lbs161Base XP

Mr. Mime Weakness

Good

Type-wise, Mr. Mime takes extra damage from Poison, Ghost, and Steel. Dragon moves do nothing thanks to a full immunity. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
None
½xResisti
¼xResisti
0xImmunei
3Weak
2Resist
1Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.
TechnicianHAStrengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x

One of 2 evolutions from Mime Jr's line. Mr. Mime got here , and the other paths lead to different results. Breed through Mime Jr. To get eggs. Mr Rime has 60 more total stats, but Mr. Mime makes up for it with a stronger Sp.Atk gain (+30 from Mime Jr).

How to Evolve

2 Forms
Stat Comparison 2 Stages
Mime Jr.
PsychicFairy
Mr. Mime
PsychicFairy
HP
20
40+20
ATK
25
45+20
DEF
45
65+20
SP.ATK
70
100+30
SP.DEF
90
120+30
SPE
60
90+30
BST
310D-Tier
460C-Tier+150
ROLE
Balanced
Attacker
TYPE
Special
Special
Breeding
Easy

Breed with Mr. Mime to get Mime Jr eggs easily from the Humanshape egg group. Notable egg moves include Charm, Confuse Ray, Fake Out and 11 more.

Egg Groups
Humanshape
Gender
50.0%50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
14moves

Nothing fancy here. Mr. Mime builds around Life Orb for extra damage on every hit for a health trade, Modest nature for the right stat lean, and max Sp. Atk and Speed EVs. Technician does its job quietly.

Best Build

Special Sweeper
Ability
Technician
Item
Life OrbPOWER
Nature
Modest+SPA
EVs

Best Mr. Mime Moveset

  • Dazzling GleamSTAB
  • Hidden Power Ground
  • PsywaveSTAB
  • Focus Blast

Recommended Teammates

Hard to wall, honestly. Mr. Mime threatens 10 types beyond its own STAB, with Grass and Normal standing out. Pair that with Future Sight and Dream Eater and switchins need to think twice.

Level-Up Moves

Lv 1
Barrier
20Psychic
Lv 1
Confusion
5010025Psychic
Lv 1
Guard Swap
10Psychic
Lv 1
Magical Leaf
6020Grass
Lv 1
Misty Terrain
10Fairy
Lv 1
Power Swap
10Psychic
Lv 1
Quick Guard+3
15Fighting
Lv 1
Wide Guard+3
10Rock
Lv 4
Copycat
20Normal
Lv 8
Meditate
40Psychic
Lv 11
Double Slap
158510Normal
Lv 15
Mimic
10Normal
Lv 15
Psywave
10015Psychic
Lv 18
Encore
1005Normal
Lv 22
Light Screen
30Psychic
Lv 22
Reflect
20Psychic
Lv 25
Psybeam
6510020Psychic
Lv 29
Substitute
10Normal
Lv 32
Recycle
10Normal
Lv 36
Trick
10010Psychic
Lv 39
Psychic
9010010Psychic
Lv 43
Role Play
10Psychic
Lv 46
Baton Pass
40Normal
Lv 50
Safeguard
25Normal

TM Moves

Src
TM40
Aerial Ace
6020Flying
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM04
Calm Mind
20Psychic
TM57
Charge Beam
509010Electric
TM100
Confide
20Normal
TM99
Dazzling Gleam
8010010Fairy
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM53
Energy Ball
9010010Grass
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM56
Fling
10010Dark
TM52
Focus Blast
120705Fighting
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM86
Grass Knot
10020Grass
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM83
Infestation
2010020Bug
TM16
Light Screen
30Psychic
TM66
Payback
5010010Dark
TM98
Power-Up Punch
4010020Fighting
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM03
Psyshock
8010010Psychic
TM18
Rain Dance
5Water
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM20
Safeguard
25Normal
TM30
Shadow Ball
8010015Ghost
TM88
Sleep Talk
10Normal
TM22
Solar Beam
12010010Grass
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM25
Thunder
1107010Electric
TM73
Thunder Wave
10020Electric
TM24
Thunderbolt
9010015Electric
TM41
Torment
10015Dark
TM06
Toxic
9010Poison
TM92
Trick Room-7
5Psychic

Egg Moves

Src
Egg
Charm
10020Fairy
Egg
Confuse Ray
10010Ghost
Egg
Fake Out+3
4010010Normal
Egg
Future Sight
12010010Psychic
Egg
Healing Wish
10Psychic
Egg
Hypnosis
6020Psychic
Egg
Icy Wind
559515Ice
Egg
Magic Room
10Psychic
Egg
Mimic
10Normal
Egg
Nasty Plot
20Dark
Egg
Power Split
10Psychic
Egg
Teeter Dance
10020Normal
Egg
Trick
10010Psychic
Egg
Wake-Up Slap
7010010Fighting

Tutor Moves

Mr. Mime can't learn any Tutor moves

Reminder Moves

Src
Rem
Tickle
10020Normal

Transfer Moves

Src
Gen 3
Body Slam
8510015Normal
Gen 4
Captivate
10020Normal
Gen 3
Counter-5
10020Fighting
Gen 3
Double-Edge
12010015Normal
Gen 4
Endure+4
10Normal
Gen 4
Headbutt
7010015Normal
Gen 3
Mega Kick
120755Normal
Gen 3
Mega Punch
808520Normal
Gen 3
Metronome
10Normal
Gen 4
Mud-Slap
2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 3
Seismic Toss
10020Fighting
Gen 5
Telekinesis
15Psychic

high spawn rates for Mr. Mime across 8 locations in mid-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Mr. Mime in X & Y

The path to Mr. Mime starts with Mime Jr. At Lv. 11-23 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Mime Jr.
    Step 1Catch Mime Jr.
    Reflection Cave - 1F
    XGrassLv.11UncommonEarlyCaveHorde battle
    EASY
    Reflection Cave - 1F
    YGrassLv.11UncommonEarlyCaveHorde battle
    EASY
    Reflection Cave - B1F
    XGrassLv.11UncommonEarlyCaveHorde battle
    EASY
    Reflection Cave - B1F
    YGrassLv.11UncommonEarlyCaveHorde battle
    EASY
    Reflection Cave - B2F
    YGrassLv.11UncommonEarlyCaveHorde battle
    EASY
    Reflection Cave - B2F
    XGrassLv.11UncommonEarlyCaveHorde battle
    EASY
  2. Mr. Mime
    Step 2Mr. Mime
    Reflection Cave - 1F
    XGrassLv.22-23CommonMidCave
    EFFORTLESS
    Reflection Cave - 1F
    YGrassLv.22-23CommonMidCave
    EFFORTLESS
    Reflection Cave - B1F
    XGrassLv.22-23CommonMidCave
    EFFORTLESS
    Reflection Cave - B1F
    YGrassLv.22-23CommonMidCave
    EFFORTLESS
    Reflection Cave - B2F
    YGrassLv.22-23CommonMidCave
    EFFORTLESS
    Reflection Cave - B2F
    XGrassLv.22-23CommonMidCave
    EFFORTLESS
    Reflection Cave - B3F
    YGrassLv.22-23CommonMidCave
    EFFORTLESS
    Reflection Cave - B3F
    XGrassLv.22-23CommonMidCave
    EFFORTLESS
    or evolve from Mime Jr. (Step 1)
  • Mr. Mime looks average on paper at 460 BST. But Technician is why it sees play — build around that and it pulls its weight. C-Tier attacker on our tier list.

  • Mr. Mime's biggest threats include Gengar (Poison), Misdreavus (Ghost), and Scizor (Steel), all carrying super-effective STAB moves.

  • Mime Jr evolves into Mr. Mime after learning Mimic. Mr. Mime is the final evolution in a 4-stage line starting from Mime Jr. It sits at 460 BST in its evolved form.

  • Mr. Mime gets Technician, Soundproof, and Filter. But Technician is the one that matters — it's the centerpiece of every viable set. Build around that.

  • Mr. Mime is a special attacker with base 100 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 90 Speed is workable — faster than some, slower than many. Fits the attacker role.

  • Mr. Mime appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Available since Red & Blue, Mr Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.