Utility
Balanced
60Speed · Below Avg

Mime Jr. Best Moveset

Exceptional special bulk for a baby form at 90 Sp. Def. Psychic and Fairy TermStab at 70 Sp. Atk gives the moveset actual offensive presence on 60 Speed cooldowns. Mr. Mime's 100/120 special stats push the same identity much further.

SABCDEFEEEEEDiamond, Pearl & PlatinumIVDP/PtPEAKBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPCURRENT
Gen IV — Diamond, Pearl & PlatinumE

Mime Jr. saw minimal competitive use in Gen IV (Diamond, Pearl & Platinum). This was Mime Jr.'s competitive peak. Its most popular set ran Filter with Leftovers, favoring a Hardy nature.

Physical/Special split overhauled move damage

Best Moves

SRCMOVETYPECATPWRPOPROLE
TM4
Calm Mind
PsychicPOPULARSTAB
Lv 39
Psychic
Psychic90POPULARSTAB
TM24
Thunderbolt
Electric90POPULARCoverage
TM73
Thunder Wave
ElectricPOPULARUtility

Best Build

Experimental
Bulky Support
Ability
Filter
Item
LeftoversSUSTAIN
Best Nature for Mime Jr.
HardyNEUTRAL

Mime Jr. best EVs are HP and Speed

EVs

Bulky Support Moveset

  • Calm MindSTAB
  • PsychicSTAB
  • ThunderboltCoverage
  • Thunder Wave
Gen V — Black & White / B2W2E

Mime Jr. saw minimal competitive use in Gen V (Black & White / B2W2). Mime Jr. maintained its position from the previous generation. Its most popular set ran Technician with Life Orb, favoring a Mild nature.

Gained Technician as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Lv 39
Psychic
Psychic90POPULARSTAB
TM48
Round
Normal60COMMONCoverage
TM57
Charge Beam
Electric50COMMONCoverage
Egg
Icy Wind
Ice55COMMONCoverage
Egg
Fake Out
Normal40RARECoverage
TM4
Calm Mind
PsychicRARESTAB
TM30
Shadow Ball
Ghost80RARECoverage
Experimental
Utility
Ability
Technician
Item
Life OrbPOWER
Best Nature for Mime Jr.
Mild+SPA
EVs

Utility Moveset

  • PsychicSTAB
  • RoundCoverage
  • Charge Beam
  • Icy Wind
Gen VI — X & Y / ORASE

Mime Jr. saw minimal competitive use in Gen VI (X & Y / ORAS). Mime Jr. maintained its position from the previous generation. Its most popular set ran Technician with Eviolite, favoring a Bold nature.

Gained Fairy as second typeFairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
TM10
Hidden Power (Ground)
Ground60COMMONCoverage
Lv 1
Barrier
PsychicCOMMONSTAB
TM4
Calm Mind
PsychicCOMMONSTAB
Lv 39
Psychic
Psychic90COMMONSTAB
Egg
Nasty Plot
DarkCOMMONUtility
Lv 46
Baton Pass
NormalCOMMONUtility
TM73
Thunder Wave
ElectricCOMMONUtility
TM12
Taunt
DarkCOMMONUtility
Experimental
Bulky Support
Ability
Technician
Item
EvioliteBULK
Best Nature for Mime Jr.
Bold+DEF
EVs

Bulky Support Moveset

  • Hidden Power Ground
  • BarrierUtility
  • Calm MindSTAB
  • PsychicSTAB
Gen VII — Sun & Moon / USUME

Mime Jr. saw minimal competitive use in Gen VII (Sun & Moon / USUM). Mime Jr. maintained its position from the previous generation. Its most popular set ran Filter with Focus Sash, favoring a Careful nature.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
TM77
Psych Up
NormalPOPULARUtility
Lv 46
Baton Pass
NormalPOPULARUtility
Egg
Fake Out
Normal40POPULARCoverage
TM73
Thunder Wave
ElectricPOPULARUtility
Experimental
Wall
Ability
Filter
Item
Focus SashSURVIVAL
Best Nature for Mime Jr.
EVs

Wall Moveset

  • Psych Up
  • Baton Pass
  • Fake Out
  • Thunder Wave
Gen VIII — Sword & Shield / BDSPE

Mime Jr. saw minimal competitive use in Gen VIII (Sword & Shield / BDSP). Mime Jr. maintained its position from the previous generation. Its most popular set ran Technician with Leftovers, favoring a Modest nature.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Lv 20
Protect
NormalPOPULARPriority
Lv 8
Encore
NormalPOPULARUtility
TR20
Substitute
NormalPOPULARUtility
Xfer
Toxic
PoisonPOPULARUtility
Experimental
Support
Ability
Technician
Item
LeftoversSUSTAIN
Best Nature for Mime Jr.
Modest+SPA
EVs

Support Moveset

  • ProtectFAST +4
  • EncoreUtility
  • SubstituteUtility
  • ToxicUtility

Mime Jr. Weakness

Mime Jr.'s Psychic/Fairy typing leaves it vulnerable to Poison, Ghost, and Steel. It shrugs off Dragon-type attacks completely. Filter reduces SE moves damage, further improving the defensive spread. Mime Jr.'s special bulk (base 90 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mime Jr. Weakness and Resistance Chart
DamageTypes
2x (Weak)Poison, Ghost, Steel
0.5x (Resist)Psychic
0.25x (Resist)Fighting
0x (Immune)Dragon

What is Mime Jr. Weak Against

Good
3Weak
2Resist
1Immune
Score0
4xCritical
None
½xResist
¼xResist
0xImmune

What is Mime Jr. Strong Against

4Strong
1Resisted
0Immune
Score+3
½xResisted
0xImmune
None

Best Pokemon Against Mime Jr.

Chandelure's Shadow Ball hits Mime Jr. for 60-71%. Metagross's Bullet Punch hits Mime Jr. for 76-90%.

Evolution

This is the baby stage. Mime Jr. Grows into. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group. View every chain in the Evolution Chart.

How to Evolve

4 Forms
Stat Comparison 4 Stages
Mime Jr.
PsychicFairy
Mr. Mime
PsychicFairy
Mr. Rime
IcePsychic
Galar Mr. Mime
PsychicFairy
HP
20
40+20
80+40
40+20
ATK
25
45+20
85+40
45+20
DEF
45
65+20
75+10
65+20
SP.ATK
70
100+30
110+10
100+30
SP.DEF
90
120+30
100-20
120+30
SPE
60
90+30
70-20
90+30
BST
310D-Tier
460C-Tier+150
520C-Tier+60
460C-Tier+150
ROLE
Balanced
Attacker
Attacker
Attacker
TYPE
Special
Special
Special
Special

Breeding

Unavailable
Undiscovered egg group

How to Get Mime Jr.

All 13 games

Mime Jr. Isn't available in the wild in Legends: Z-A. Start by transferring Mime Jr. From Diamond & Pearl, Platinum, or Sword & Shield. The evolution path from Mime Jr. To Mime Jr. Is covered in the steps below.

How to Obtain Mime Jr. in LZA

  1. Mime Jr.
    Step 1Mime Jr.
    LATER APPEARANCE
    Not Tradeable
    Appears in Diamond & Pearl via Walking · Route 210. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in Platinum via Walking · Trophy Garden. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    from X & Y
    Not Tradeable
    Appears in X & Y via Walking · Reflection Cave · Horde battle. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in Ultra Sun & Ultra Moon via Walking · Hau'oli City. Forward-only transfer — no path back to this game from a later one.
    LATER APPEARANCE
    Not Tradeable
    Appears in Sword & Shield via Walking · Giant's Foot · Sandstorm. Forward-only transfer — no path back to this game from a later one.
  2. Mr. Mime
    Step 2Evolve into Mr. Mime
  3. Mr. Rime
    Step 3Evolve into Mr. Rime

Base Stats

Sp. Def and Sp. Atk carry most of Mime Jr.'s stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Sp. Def EV. Follows a medium-fast 1M XP curve.

Base Stats
Avg
HP20
F
Attack25
F
Defense45
D
Sp. Atk70
C
Sp. Def90
B
Speed60
C
Total310
Details
Catch Rate
Moderate145 / 255
Growth Rate
Medium Fast1M XP
Height0.6 m
Weight13.0 kg
Base XP62
Abilities
Soundproof
Protects against sound-based moves.
Filter
Decreases damage taken from super-effective moves by 1/4.
TechnicianHidden Ability
Strengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x
EV Yield
HPAtkDefSpASpD+1Spe
Special Defense training source
Pokedex Entry

It mimics everyone it sees, but it puts extra effort into copying the graceful dance steps of Mr. Rime as practice.

Pokemon Legends: Z-A

Mime Jr. Guide

  • Mime Jr. at 310 BST is a stepping stone. Evolve it when you can for a real stat jump.

Game Availability

Available in 13 titles since its debut in Diamond & Pearl, Mime Jr spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.

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