Utility
Balanced
60Speed · Below Avg

Stats & Training

Sp. Def and Sp. Atk carry most of Mime Jr.'s stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Sp. Def EV. Follows a medium-fast 1M XP curve.

Base Stats
Avg
HP20
F
Attack25
F
Defense45
D
Sp. Atk70
C
Sp. Def90
B
Speed60
C
Total310
Details
Catch Rate
Moderate145 / 255
Growth Rate
Medium Fast1M XP
Height0.6 m
Weight13.0 kg
Base XP62
Abilities
Soundproof
Protects against sound-based moves.
Filter
Decreases damage taken from super-effective moves by 1/4.
TechnicianHATop Pick
Strengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x
EV Yield
HPAtkDefSpASpD+1Spe
Special Defense training source

Mime Jr. Weakness

Mime Jr.'s Psychic/Fairy typing leaves it vulnerable to Poison, Ghost, and Steel. It shrugs off Dragon-type attacks completely. Filter reduces SE moves damage, further improving the defensive spread. Mime Jr.'s special bulk (base 90 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mime Jr. Weakness and Resistance Chart
DamageTypes
2x (Weak)Poison, Ghost, Steel
0.5x (Resist)Psychic
0.25x (Resist)Fighting
0x (Immune)Dragon
Type ChartGood
3Weak
2Resist
1Immune
Score0
4xCritical
None
½xResist
¼xResist
0xImmune
How to Beat Mime Jr. in Brilliant Diamond & Shining Pearl (Best Counters)
Bronzong
Bronzong
SteelPsychic
C
Available Moves
Moves
  • Flash CannonTM91
  • Shadow BallTM30
Damage vs Mime Jr.
Flash Cannon 2x
92-108%KO
Shadow Ball 2x
61-72%
View Bronzong builds →

Brilliant Diamond & Shining Pearl Evolution

This is the baby stage. Mime Jr. Grows into. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Mime Jr.
PsychicFairy
Mr. Mime
PsychicFairy
HP
20
40+20
ATK
25
45+20
DEF
45
65+20
SP.ATK
70
100+30
SP.DEF
90
120+30
SPE
60
90+30
BST
310D-Tier
460C-Tier+150
ROLE
Balanced
Attacker
TYPE
Special
Special

Breeding

Unavailable
Undiscovered egg group

Brilliant Diamond & Shining Pearl Mime Jr. Best Moveset

Technician helps Mime Jr. Stick around while dealing real damage. Leftovers for passive recovery each turn, max Sp. Atk and Speed EVs for the right balance, and Protect as the main threat. Not the fastest, but it doesn't need to be.

Best Build

Experimental
Support
Ability
Technician
Item
LeftoversSUSTAIN
Best Nature for Mime Jr.
Modest+SPA

Mime Jr. best EVs are Sp. Atk and Speed

EVs

Support Moveset

  • ProtectFAST +4
  • EncoreUtility
  • SubstituteUtility
  • ToxicUtility

Recommended Teammates

Moves

The natural movepool does the job, but Charm and Confuse Ray from the egg pool give Mime Jr. Something extra.

Level-Up Moves

Lv 1
Copycat
C20Normal
Lv 1
Pound
4010035Normal
Lv 4
Baton Pass
C40Normal
Lv 8
Encore
S1005Normal
Lv 12
Confusion
5010025Psychic
Lv 16
Role Play
10Psychic
Lv 20
Protect+4
S10Normal
Lv 24
Recycle
D10Normal
Lv 28
Psybeam
C6510020Psychic
Lv 32
Mimic
D10Normal
Lv 36
Light Screen
C30Psychic
Lv 36
Reflect
C20Psychic
Lv 36
Safeguard
C25Normal
Lv 40
Sucker Punch+1
D701005Dark
Lv 44
Dazzling Gleam
C8010010Fairy
Lv 48
Psychic
C9010010Psychic
Lv 52
Teeter Dance
D10020Normal

TM Moves

TM
TM45
Attract
C10015Normal
TM31
Brick Break
D7510015Fighting
TM04
Calm Mind
C20Psychic
TM57
Charge Beam
D509010Electric
TM21
Dazzling Gleam
C8010010Fairy
TM32
Double Team
15Normal
TM60
Drain Punch
D7510010Fighting
TM85
Dream Eater
C10010015Psychic
TM58
Endure+4
C10Normal
TM42
Facade
D7010020Normal
TM70
Flash
10020Normal
TM56
Fling
10010Dark
TM01
Focus Punch-3
D15010020Fighting
TM86
Grass Knot
D10020Grass
TM16
Light Screen
C30Psychic
TM63
Nasty Plot
C20Dark
TM17
Protect+4
S10Normal
TM77
Psych Up
C10Normal
TM29
Psychic
C9010010Psychic
TM18
Rain Dance
C5Water
TM67
Recycle
D10Normal
TM33
Reflect
C20Psychic
TM44
Rest
C10Psychic
TM20
Safeguard
C25Normal
TM30
Shadow Ball
D8010015Ghost
TM34
Shock Wave
D6020Electric
TM48
Skill Swap
C10Psychic
TM82
Sleep Talk
C10Normal
TM22
Solar Beam
C12010010Grass
TM90
Substitute
S10Normal
TM11
Sunny Day
C5Fire
TM87
Swagger
D8515Normal
TM12
Taunt
C10020Dark
TM46
Thief
D6010025Dark
TM25
Thunder
D1107010Electric
TM73
Thunder Wave
C9020Electric
TM24
Thunderbolt
C9010015Electric
TM41
Torment
D10015Dark
TM92
Trick Room-7
C5Psychic

Egg Moves

Egg
Egg
Charm
C10020Fairy
Egg
Confuse Ray
D10010Ghost
Egg
Fake Out+3
D4010010Normal
Egg
Future Sight
B12010010Psychic
Egg
Healing Wish
C10Psychic
Egg
Hypnosis
C6020Psychic
Egg
Icy Wind
D559515Ice
Egg
Magic Room
D10Psychic
Egg
Mimic
D10Normal
Egg
Power Split
10Psychic
Egg
Teeter Dance
D10020Normal
Egg
Tickle
D10020Normal
Egg
Trick
C10010Psychic

Tutor Moves

Mime Jr. can't learn any Tutor moves

Brilliant Diamond & Shining Pearl Mime Jr. Locations

decent spawn rates in mid-game routes across 4 locations. Mime Jr.'s one of the easier catches on the list. Knock it out fast and save your time for harder targets.

Best Locations to Catch Mime Jr. in Brilliant Diamond & Shining Pearl

4 walking spots from Lv. 16-20 for Mime Jr. Sorted by game progression with rates on each row, so you can compare without scrolling through everything.

Route 209
Grass Lv.16 Route
25%Mid
Morning
Route 210 - South
Grass Lv.18-20 Route
25%Mid
Morning
Route 209
Grass Lv.16 Route
5%Mid
Route 210 - South
Grass Lv.20 Route
5%Mid

Mime Jr. Guide

  • Multiple options from Mime Jr.: Mr Mime after learning Mimic and Galarian Mr Mime after learning Mimic. Each branch takes the 310 BST base in a different direction.

  • You can find Mime Jr. in Brilliant Diamond & Shining Pearl. The Locations section has the full breakdown of routes and encounter details. It also appears in 12 other games across the series.

  • Yes, Mime Jr. is in Brilliant Diamond & Shining Pearl. It shows up in 13 games across the series.

  • In Brilliant Diamond & Shining Pearl, Mime Jr. at 310 BST is a stepping stone. Evolve it when you can for a real stat jump.

Game Availability

Available in 13 titles since its debut in Diamond & Pearl, Mime Jr spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.

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