As a baby Pokemon, Mime Jr. Is mostly a stepping stone. The Mime Pokémon — cute, but not battle-ready. Known as the Mime Pokemon. The stat spread leans into special offense.
Sp. Def and Sp. Atk carry most of Mime Jr.'s stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Sp. Def EV. Follows a medium-fast 1M XP curve.
Mime Jr. Weakness
GoodMime Jr.'s Psychic/Fairy typing leaves it vulnerable to Poison, Ghost, and Steel moves. It shrugs off Dragon-type attacks completely. Filter reduces SE moves damage, further improving the defensive spread. Mime Jr.'s special bulk (base 90 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
This is the baby stage. Mime Jr. Grows into. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group.
How to Evolve
Baton Pass keeps your team's momentum going. Mime Jr. Doesn't need to stay in long, Focus Sash provides a guaranteed survive from full HP and max HP and Sp. Def EVs make every visit count. Psychup threatens on the way out. Filter adds passive value.
Best Build
Best Mime Jr. Moveset
- Psych Up
- Baton Pass
- Fake Out
- Thunder Wave
Recommended Teammates
The natural movepool does the job, but Charm and Confuse Ray from the egg pool give Mime Jr. Something extra.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
Mime Jr. Starts showing up in early-game routes at decent spawn rates across 2 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.
Best Locations
Mime Jr. hasn't fully evolved yet. At 310 BST, it's not ready for serious battles. Pre-evolution Pokemon rarely hold up against fully evolved threats.
Mime Jr. can evolve into Mr Mime, Mr Rime, and Galarian Mr Mime depending on the method. Mime Jr. is the base form in a 4-stage evolutionary line.
Technician is what you want on Mime Jr.. Every competitive set worth running is built with that ability in mind. The alternatives (Soundproof, Filter) work on paper but Technician is what makes Mime Jr. worth using.
At base 60 Speed, it won't be moving first often. On offense, Mime Jr. is a special attacker with base 70 Sp. Atk. Defensively? Fragile — can't afford to take many hits.
Mime Jr. appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.
Available in 13 titles since its debut in Diamond & Pearl, Mime Jr spans 6 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDPDebut

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
