Special
Balanced
310Low
60Moderate
DTier

As a baby Pokemon, Mime Jr. Is mostly a stepping stone. The Mime Pokémon — cute, but not battle-ready. Known as the Mime Pokemon. The stat spread leans into special offense.

Sp. Def and Sp. Atk carry most of Mime Jr.'s stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Sp. Def EV. Follows a medium-fast 1M XP curve.

Base Stats
310Avg
HP20
F
Attack25
F
Defense45
D
Sp. Atk70
C
Sp. Def90
B
Speed60
C
Total310
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mime Jr. yields +1 SpD
HPAtkDefSpASpD+1Spe
Details
Catch145ModerateMedium Fast1M XP0.6m / 2'00"13kg / 28.7 lbs62Base XP

Mime Jr. Weakness

Good

Mime Jr.'s Psychic/Fairy typing leaves it vulnerable to Poison, Ghost, and Steel moves. It shrugs off Dragon-type attacks completely. Filter reduces SE moves damage, further improving the defensive spread. Mime Jr.'s special bulk (base 90 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
None
½xResisti
¼xResisti
0xImmunei
3Weak
2Resist
1Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.
TechnicianHAStrengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x

This is the baby stage. Mime Jr. Grows into. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Mime Jr.
PsychicFairy
Mr. Mime
PsychicFairy
HP
20
40+20
ATK
25
45+20
DEF
45
65+20
SP.ATK
70
100+30
SP.DEF
90
120+30
SPE
60
90+30
BST
310D-Tier
460C-Tier+150
ROLE
Balanced
Attacker
TYPE
Special
Special
Breeding
Unavailable
Undiscovered egg group

Baton Pass keeps your team's momentum going. Mime Jr. Doesn't need to stay in long, Focus Sash provides a guaranteed survive from full HP and max HP and Sp. Def EVs make every visit count. Psychup threatens on the way out. Filter adds passive value.

Best Build

Wall
Ability
Filter
Item
Focus SashSURVIVAL
Nature
Careful+SPD
EVs

Best Mime Jr. Moveset

  • Psych Up
  • Baton Pass
  • Fake Out
  • Thunder Wave

The natural movepool does the job, but Charm and Confuse Ray from the egg pool give Mime Jr. Something extra.

Level-Up Moves

Lv 1
Barrier
20Psychic
Lv 1
Confusion
5010025Psychic
Lv 1
Pound
4010035Normal
Lv 1
Tickle
10020Normal
Lv 4
Copycat
20Normal
Lv 8
Meditate
40Psychic
Lv 11
Double Slap
158510Normal
Lv 15
Mimic
10Normal
Lv 18
Encore
1005Normal
Lv 22
Light Screen
30Psychic
Lv 22
Reflect
20Psychic
Lv 25
Psybeam
6510020Psychic
Lv 29
Substitute
10Normal
Lv 32
Recycle
10Normal
Lv 36
Trick
10010Psychic
Lv 39
Psychic
9010010Psychic
Lv 43
Role Play
10Psychic
Lv 46
Baton Pass
40Normal
Lv 50
Safeguard
25Normal

TM Moves

Src
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM04
Calm Mind
20Psychic
TM57
Charge Beam
509010Electric
TM100
Confide
20Normal
TM32
Double Team
15Normal
TM85
Dream Eater
10010015Psychic
TM42
Facade
7010020Normal
TM56
Fling
10010Dark
TM21
Frustration
10020Normal
TM86
Grass Knot
10020Grass
TM10
Hidden Power
6010015Normal
TM83
Infestation
2010020Bug
TM16
Light Screen
30Psychic
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM29
Psychic
9010010Psychic
TM03
Psyshock
8010010Psychic
TM18
Rain Dance
5Water
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM20
Safeguard
25Normal
TM30
Shadow Ball
8010015Ghost
TM88
Sleep Talk
10Normal
TM22
Solar Beam
20010010Grass
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
8515Normal
TM12
Taunt
10020Dark
TM46
Thief
6010025Dark
TM25
Thunder
1107010Electric
TM73
Thunder Wave
9020Electric
TM24
Thunderbolt
9010015Electric
TM41
Torment
10015Dark
TM06
Toxic
9010Poison
TM92
Trick Room-7
5Psychic

Egg Moves

Src
Egg
Charm
10020Fairy
Egg
Confuse Ray
10010Ghost
Egg
Fake Out+3
4010010Normal
Egg
Future Sight
12010010Psychic
Egg
Healing Wish
10Psychic
Egg
Hypnosis
6020Psychic
Egg
Icy Wind
559515Ice
Egg
Magic Room
10Psychic
Egg
Mimic
10Normal
Egg
Nasty Plot
20Dark
Egg
Power Split
10Psychic
Egg
Psychic Terrain
10Psychic
Egg
Teeter Dance
10020Normal
Egg
Trick
10010Psychic
Egg
Wake-Up Slap
7010010Fighting

Tutor Moves

Src
Tutor
Ally Switch+2
15Psychic
Tutor
Covet
6010025Normal
Tutor
Drain Punch
7510010Fighting
Tutor
Focus Punch-3
15010020Fighting
Tutor
Helping Hand+5
20Normal
Tutor
Icy Wind
559515Ice
Tutor
Magic Coat+4
15Psychic
Tutor
Magic Room
10Psychic
Tutor
Recycle
10Normal
Tutor
Role Play
10Psychic
Tutor
Shock Wave
6020Electric
Tutor
Signal Beam
7510015Bug
Tutor
Skill Swap
10Psychic
Tutor
Snatch+4
10Dark
Tutor
Snore
5010015Normal
Tutor
Telekinesis
15Psychic
Tutor
Trick
10010Psychic
Tutor
Uproar
9010010Normal
Tutor
Wonder Room
10Psychic

Transfer Moves

Src
Gen 4
Captivate
10020Normal
Gen 4
Endure+4
10Normal
Gen 6
Flash
10020Normal
Gen 4
Headbutt
7010015Normal
Gen 4
Mud-Slap
2010010Ground
Gen 4
Natural Gift
10015Normal
Gen 6
Secret Power
7010020Normal

Mime Jr. Starts showing up in early-game routes at decent spawn rates across 2 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.

Best Locations

Hau'oli City - Shopping District
Ultra SunGrassLv.6-920%EarlyCity
EASY
Hau'oli City - Shopping District
Ultra MoonGrassLv.6-920%EarlyCity
EASY
  • Mime Jr. hasn't fully evolved yet. At 310 BST, it's not ready for serious battles. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Roserade (Poison), Dusknoir (Ghost), and Steelix (Steel) when using Mime Jr.. They all hit it super-effectively with STAB.

  • Mime Jr. can evolve into Mr Mime, Mr Rime, and Galarian Mr Mime depending on the method. Mime Jr. is the base form in a 4-stage evolutionary line.

  • Technician is what you want on Mime Jr.. Every competitive set worth running is built with that ability in mind. The alternatives (Soundproof, Filter) work on paper but Technician is what makes Mime Jr. worth using.

  • At base 60 Speed, it won't be moving first often. On offense, Mime Jr. is a special attacker with base 70 Sp. Atk. Defensively? Fragile — can't afford to take many hits.

  • Mime Jr. appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.

Available in 13 titles since its debut in Diamond & Pearl, Mime Jr spans 6 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.