As a baby Pokemon, Mime Jr. Is mostly a stepping stone. The Mime Pokémon — cute, but not battle-ready. Known as the Mime Pokemon. The stat spread leans into special offense.
Sp. Def and Sp. Atk carry most of Mime Jr.'s stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Sp. Def EV. Follows a medium-fast 1M XP curve.
Mime Jr. Weakness
GoodMime Jr.'s Psychic/Fairy typing leaves it vulnerable to Poison, Ghost, and Steel moves. It shrugs off Dragon-type attacks completely. Filter reduces SE moves damage, further improving the defensive spread. Mime Jr.'s special bulk (base 90 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
This is the baby stage. Mime Jr. Grows into. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group.
How to Evolve
Technician helps Mime Jr. Stick around while dealing real damage. Leftovers for passive recovery each turn, max Sp. Atk and Speed EVs for the right balance, and Protect as the main threat. Not the fastest, but it doesn't need to be.
Best Build
Best Mime Jr. Moveset
- Protect
- Encore
- Substitute
- Toxic
Recommended Teammates
The natural movepool does the job, but Confuse Ray and Fake Out from the egg pool give Mime Jr. Something extra.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Mime Jr. Appears at high spawn rates across 162 spots in endgame routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.
Best Locations
162 walking encounters at Lv. 60-65 for Mime Jr. Across Sword and Shield. A few locations are version-exclusive, so your copy of the game affects what's available.
Mime Jr. hasn't fully evolved yet. At 310 BST, it's not ready for serious battles. Pre-evolution Pokemon rarely hold up against fully evolved threats.
Mime Jr. can evolve into Mr Mime, Mr Rime, and Galarian Mr Mime depending on the method. Mime Jr. is the base form in a 4-stage evolutionary line.
Technician is what you want on Mime Jr.. Every competitive set worth running is built with that ability in mind. The alternatives (Soundproof, Filter) work on paper but Technician is what makes Mime Jr. worth using.
At base 60 Speed, it won't be moving first often. On offense, Mime Jr. is leaning toward the special side (base 70 Sp. Atk). Defensively? Fragile — can't afford to take many hits.
Mime Jr. appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.
Available in 13 titles since its debut in Diamond & Pearl, Mime Jr spans 6 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDPDebut

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
