Special
Balanced
310Low
60Moderate
DTier

As a baby Pokemon, Mime Jr. Is mostly a stepping stone. The Mime Pokémon — cute, but not battle-ready. Known as the Mime Pokemon. The stat spread leans into special offense.

Sp. Def and Sp. Atk carry most of Mime Jr.'s stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Sp. Def EV. Follows a medium-fast 1M XP curve.

Base Stats
310Avg
HP20
F
Attack25
F
Defense45
D
Sp. Atk70
C
Sp. Def90
B
Speed60
C
Total310
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mime Jr. yields +1 SpD
HPAtkDefSpASpD+1Spe
Details
Catch145ModerateMedium Fast1M XP0.6m / 2'00"13kg / 28.7 lbs62Base XP

Mime Jr. Weakness

Good

Mime Jr.'s Psychic/Fairy typing leaves it vulnerable to Poison, Ghost, and Steel moves. It shrugs off Dragon-type attacks completely. Filter reduces SE moves damage, further improving the defensive spread. Mime Jr.'s special bulk (base 90 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
None
½xResisti
¼xResisti
0xImmunei
3Weak
2Resist
1Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.
TechnicianHAStrengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x

This is the baby stage. Mime Jr. Grows into. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group.

How to Evolve

3 Evolutions
Stat Comparison 4 Stages
Mime Jr.
PsychicFairy
Mr. Mime
PsychicFairy
Mr. Rime
IcePsychic
Galar Mr. Mime
PsychicFairy
HP
20
40+20
80+60
40+20
ATK
25
45+20
85+60
45+20
DEF
45
65+20
75+30
65+20
SP.ATK
70
100+30
110+40
100+30
SP.DEF
90
120+30
100+10
120+30
SPE
60
90+30
70+10
90+30
BST
310D-Tier
460C-Tier+150
520C-Tier+210
460C-Tier+150
ROLE
Balanced
Attacker
Attacker
Attacker
TYPE
Special
Special
Special
Special
Breeding
Unavailable
Undiscovered egg group

Eviolite makes Mime Jr. Bulkier than you'd expect from something that still evolves. Max HP and Sp. Def EVs with Careful nature handle the stat profile. Utility options keeps it from being passive.

Best Build

Bulky Support
Ability
Filter
Item
EvioliteBULK
Nature
Careful+SPD
EVs

Best Mime Jr. Moveset

  • Ally SwitchSTAB
  • Fake Out
  • EncoreUtility
  • Trick RoomSTAB

Leveling does the heavy lifting. Mime Jr. Picks up Dream Eater and Psychic along the way, building toward a complete offensive set. TMs add coverage across 7 types, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Confuse Ray
10010Ghost
Lv 1
Hypnosis
6020Psychic
Lv 1
Tackle
4010035Normal
Lv 8
Charm
10020Fairy
Lv 12
Confusion
5010025Psychic
Lv 15
Dream Eater
10010015Psychic
Lv 17
Infestation
2010020Bug
Lv 20
Protect+4
10Normal
Lv 24
Stealth Rock
20Rock
Lv 28
Psybeam
6510020Psychic
Lv 32
Mimic
10Normal
Lv 36
Light Screen
30Psychic
Lv 36
Reflect
20Psychic
Lv 36
Safeguard
25Normal
Lv 44
Dazzling Gleam
8010010Fairy
Lv 48
Psychic
9010010Psychic

TM Moves

Src
TM10
Brick Break
7510015Fighting
TM06
Calm Mind
20Psychic
TM92
Dazzling Gleam
8010010Fairy
TM131
Drain Punch
7510010Fighting
TM127
Dream Eater
10010015Psychic
TM35
Endure+4
10Normal
TM26
Energy Ball
9010010Grass
TM109
Facade
7010020Normal
TM141
Fake Out+3
4010010Normal
TM142
First Impression+2
9010010Bug
TM60
Future Sight
12010010Psychic
TM01
Headbutt
7010015Normal
TM97
Heal Block
10015Psychic
TM49
Icy Wind
559515Ice
TM16
Light Screen
30Psychic
TM125
Mimic
10Normal
TM83
Nasty Plot
20Dark
TM17
Protect+4
10Normal
TM63
Psychic
9010010Psychic
TM03
Psyshock
8010010Psychic
TM31
Reflect
20Psychic
TM51
Safeguard
25Normal
TM74
Shadow Ball
8010015Ghost
TM64
Solar Beam
12010010Grass
TM37
Stealth Rock
20Rock
TM85
Substitute
10Normal
TM95
Taunt
10020Dark
TM106
Thunder
1107010Electric
TM08
Thunder Wave
9020Electric
TM67
Thunderbolt
9010015Electric
TM59
Zen Headbutt
809015Psychic

Egg Moves

Mime Jr. doesn't have any Egg moves

Tutor Moves

Mime Jr. can't learn any Tutor moves

Mime Jr. Can't be caught in Legends: Z-A. Bring it over from Diamond, Platinum, or Sword instead. The encounter info below covers the source games.

Mime Jr. is not available as a wild encounter in this game.

Also found in:

  • Mime Jr. hasn't fully evolved yet. At 310 BST, it's not ready for serious battles. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Roserade (Poison), Dusknoir (Ghost), and Steelix (Steel) when using Mime Jr.. They all hit it super-effectively with STAB.

  • Mime Jr. can evolve into Mr Mime, Mr Rime, and Galarian Mr Mime depending on the method. Mime Jr. is the base form in a 4-stage evolutionary line.

  • Technician is what you want on Mime Jr.. Every competitive set worth running is built with that ability in mind. The alternatives (Soundproof, Filter) work on paper but Technician is what makes Mime Jr. worth using.

  • At base 60 Speed, it won't be moving first often. On offense, Mime Jr. is a special attacker with base 70 Sp. Atk. Defensively? Fragile — can't afford to take many hits.

  • Mime Jr. appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.

Available in 13 titles since its debut in Diamond & Pearl, Mime Jr spans 6 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.