Utility
Balanced
310Low
60Moderate
DTier

As a baby Pokemon, Mime Jr. Is mostly a stepping stone. The Mime Pokémon — cute, but not battle-ready. Known as the Mime Pokemon. The stat spread leans into special offense.

Sp. Def and Sp. Atk carry most of Mime Jr.'s stat budget. HP's the obvious dump stat. Common in the wild and yields 1 Sp. Def EV. Follows a medium-fast 1M XP curve.

Base Stats
310Avg
HP20
F
Attack25
F
Defense45
D
Sp. Atk70
C
Sp. Def90
B
Speed60
C
Total310
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mime Jr. yields +1 SpD
HPAtkDefSpASpD+1Spe
Details
Catch145ModerateMedium Fast1M XP0.6m / 2'00"13kg / 28.7 lbs62Base XP

Mime Jr. Weakness

Good

Mime Jr.'s Psychic/Fairy typing leaves it vulnerable to Poison, Ghost, and Steel moves. It shrugs off Dragon-type attacks completely. Filter reduces SE moves damage, further improving the defensive spread. Mime Jr.'s special bulk (base 90 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

4xCriticali
None
½xResisti
¼xResisti
0xImmunei
3Weak
2Resist
1Immune
Scorei0
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
SoundproofProtects against sound-based moves.
FilterDecreases damage taken from super-effective moves by 1/4.
TechnicianHAStrengthens moves of 60 base power or less to 1.5× their power.
Filter reduces Super effective to ¾x

This is the baby stage. Mime Jr. Grows into. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Mime Jr.
PsychicFairy
Mr. Mime
PsychicFairy
HP
20
40+20
ATK
25
45+20
DEF
45
65+20
SP.ATK
70
100+30
SP.DEF
90
120+30
SPE
60
90+30
BST
310D-Tier
460C-Tier+150
ROLE
Balanced
Attacker
TYPE
Special
Special
Breeding
Unavailable
Undiscovered egg group

Technician helps Mime Jr. Stick around while dealing real damage. Leftovers for passive recovery each turn, max Sp. Atk and Speed EVs for the right balance, and Protect as the main threat. Not the fastest, but it doesn't need to be.

Best Build

Legends: Arceus uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

Not a lot to pick from. Mime Jr. Gets Psychic and Zen Headbutt for same-type damage, and Electric and Fighting coverage and more rounds things out. You're building around what's available rather than choosing from a deep bench.

Level-Up Moves

Lv 1
Confusion
5010025Psychic
Lv 6
Hypnosis
6020Psychic
Lv 11
Iron Defense
15Steel
Lv 18
Zen Headbutt
809015Psychic
Lv 25
Mimic
10Normal
Lv 34
Psychic
9010010Psychic
Lv 43
Calm Mind
20Psychic

TM Moves

Mime Jr. can't learn any TM moves

Egg Moves

Mime Jr. doesn't have any Egg moves

Tutor Moves

Src
Tutor
Calm Mind
20Psychic
Tutor
Charge Beam
509010Electric
Tutor
Dazzling Gleam
8010010Fairy
Tutor
Drain Punch
7510010Fighting
Tutor
Icy Wind
559515Ice
Tutor
Psychic
9010010Psychic
Tutor
Rest
10Psychic
Tutor
Shadow Ball
8010015Ghost
Tutor
Thunderbolt
9010015Electric
Tutor
Zen Headbutt
809015Psychic

decent spawn rates across 2 locations for Mime Jr. In mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Best Locations

Horseshoe Plains
GrassUncommon
EASY
Sandgem Flats
GrassUncommonDesert
EASY
  • Mime Jr. hasn't fully evolved yet. At 310 BST, it's not ready for serious battles. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Watch for Roserade (Poison), Dusknoir (Ghost), and Steelix (Steel) when using Mime Jr.. They all hit it super-effectively with STAB.

  • Mime Jr. can evolve into Mr Mime, Mr Rime, and Galarian Mr Mime depending on the method. Mime Jr. is the base form in a 4-stage evolutionary line.

  • Technician is what you want on Mime Jr.. Every competitive set worth running is built with that ability in mind. The alternatives (Soundproof, Filter) work on paper but Technician is what makes Mime Jr. worth using.

  • At base 60 Speed, it won't be moving first often. On offense, Mime Jr. is leaning toward the special side (base 70 Sp. Atk). Defensively? Fragile — can't afford to take many hits.

  • Mime Jr. appears in 13 games, including Platinum, HeartGold & SoulSilver, and Diamond & Pearl.

Available in 13 titles since its debut in Diamond & Pearl, Mime Jr spans 6 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.