
Is Mime Jr. Good in Diamond & Pearl Playthrough?
Pure Psychic baby in Gen 4, not Fairy. Route 209 encounter or breeding. AbilityFilter reduces super-effective damage by 25%. Evolves into Mr. Mime by learning MoveMimic. Alakazam and Espeon still outperform the whole line.
Mime Jr. trades roughly evenly with Roark's team.
Mime Jr. trades roughly evenly with Gardenia's team.
Mr. Mime has the type edge here and should clean up Maylene's team.
Mr. Mime resists most of Crasher Wake's coverage and hits back hard.
Mr. Mime has the type edge here and should clean up Fantina's team.
Mr. Mime trades roughly evenly with Byron's team.
Mr. Mime has the type edge here and should clean up Candice's team.
Mr. Mime has the type edge here and should clean up Volkner's team.
Mr. Mime has the type edge here and should clean up Aaron's team.
Mr. Mime resists most of Bertha's coverage and hits back hard.
Mr. Mime trades roughly evenly with Flint's team.
Lucian's team hits Mr. Mime's weaknesses hard.
Mr. Mime has the type edge here and should clean up Mars's team.
Mr. Mime has the type edge here and should clean up Jupiter's team.
Mr. Mime has the type edge here and should clean up Saturn's team.
Mr. Mime has the type edge here and should clean up Cynthia's team.
Catchable
Catch Mime Jr on Route 209 (walking, Lv 16, common).
Recommended Moves
- After Gardenia
- TM22GrassSolar BeamPower 120Accuracy 100%PP 10Veilstone Department Store
- TM25ElectricThunderPower 120Accuracy 70%PP 10Lake Valor
- TM24ElectricThunderboltPower 95Accuracy 100%PP 15Veilstone Game Corner
- LV 25PsychicPsybeamPower 98Accuracy 100%PP 20
- After Crasher Wake
- TM30GhostShadow BallPower 80Accuracy 100%PP 15Route 210
- LV 39PsychicPsychicPower 135Accuracy 100%PP 10
- After Byron
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Oreburgh Gate
- After Candice
- TM85PsychicDream EaterPower 150Accuracy 100%PP 15Valor Lakefront
- Post-Game
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
Evolve Mime Jr. to Mr. Mime
Usually ready to evolve before you reach Maylene, at typical party pace.
Recommended Moves
- After Gardenia
- TM68NormalGiga ImpactPower 150Accuracy 90%PP 5Veilstone Game Corner
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Veilstone Department Store
- TM22GrassSolar BeamPower 120Accuracy 100%PP 10Veilstone Department Store
- TM24ElectricThunderboltPower 95Accuracy 100%PP 15Veilstone Game Corner
- LV 25PsychicPsybeamPower 98Accuracy 100%PP 20
- LV 39PsychicPsychicPower 135Accuracy 100%PP 10
- After Byron
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Oreburgh Gate
- After Candice
- TM85PsychicDream EaterPower 150Accuracy 100%PP 15Valor Lakefront
- Post-Game
- TM53GrassEnergy BallPower 80Accuracy 100%PP 10Route 226
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
How to Get Mime Jr. in Diamond & Pearl
Mime Jr. mimes a few Trophy Garden spots, common to rare around level 16, opened up once the National Dex is active. Teaching it Mimic is what later turns the small clown into Mr. Mime.
Wild Mime Jr. may be holding when caught:
3 locations to catch Mime Jr.
Encountered via tall grass encounters
Where To Catch Mime Jr. in DP
Mime Jr. Is where the line starts, caught through walking encounters at Lv. 16-20. The chain covers 2 catchable stages before reaching the final form.
Step 2Catch or Evolve into Mr. Mimeor evolve from Mime Jr. (Step 1)
To plan your throws, open the Diamond & Pearl catch rate calculator with Mime Jr. preloaded.
How to Get Shiny Mime Jr. in Diamond & Pearl
Mime Jr. shows up in the Trophy Garden and on Route 209 and Route 210, so a PokeRadar chain in that grass lands its shiny at 1 in 200. Compare Shiny Mime Jr. odds across every game
Diamond & Pearl Shiny Mime Jr. Calculator
3 MethodsThe best route is PokeRadar Chain at full boosts, about 1 in 200 on each try. Tune it below.
PokeRadar Chain: Chain shaking-grass patches without breaking the combo. The rate peaks at a chain of 40.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 22-- | -- |
| 25%one in four | 58-- | -- |
| 50%coin flip | 139-- | -- |
| 90%very likely | 460-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the Diamond & Pearl shiny odds calculator with Mime Jr. already selected.
Mime Jr. Weakness
Mime Jr.'s Psychic typing leaves it vulnerable to Bug, Ghost, and Dark. Filter reduces SE moves damage, further improving the defensive spread. Mime Jr.'s special bulk (base 90 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 2x (Weak) | Bug, Ghost, Dark |
| 0.5x (Resist) | Fighting, Psychic |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Mime Jr. Weak Against
VulnerableBest Pokemon Against Mime Jr.
Shiftry GrassDark | C | |
Available Moves Moves
Damage vs Mime Jr. View Shiftry builds →Feint Attack 2x133-157%KO Shadow Ball 2x66-79% | ||
Spiritomb GhostDark | C | |
Obtain MethodRoute 209 Interact Encounter Available Moves Moves
Damage vs Mime Jr. View Spiritomb builds →Shadow Ball 2x100-118%KO Feint Attack 2x125-148%KO | ||
Gengar GhostPoison | A | |
Available Moves Moves
Damage vs Mime Jr. View Gengar builds →Shadow Ball 2x133-157%KO Sucker Punch 2x84-98% | ||
Kricketune Bug | C | |
Heracross BugFighting | B | |
Available Move Moves
Damage vs Mime Jr. View Heracross builds →Night Slash 2x121-144%KO | ||
Rotom ElectricGhost | C | |
Obtain MethodOld Chateau Interact Encounter Available Moves Moves
Damage vs Mime Jr. View Rotom builds →Shadow Ball 2x103-123%KO Thief 2x38-46% | ||
Beedrill BugPoison | C | |
Available Moves Moves
Damage vs Mime Jr. View Beedrill builds →U-turn 2x141-167%KO Payback 2x69-82% | ||
Drifblim Ghost | C | |
Obtain MethodEvolve Drifloon (Valley Windworks Interact Encounter) Available Moves Moves
Damage vs Mime Jr. View Drifblim builds →Shadow Ball 2x100-118%KO Payback 2x64-75% | ||
Misdreavus Ghost | C | |
Available Moves Moves
Damage vs Mime Jr. View Misdreavus builds →Shadow Ball 2x95-113%KO Payback 2x52-62% | ||
Murkrow Dark | C | |
Available Moves Moves
Damage vs Mime Jr. View Murkrow builds →Shadow Ball 2x64-75% Assurance 2x100-118%KO | ||
Mothim Bug | C | |
Available Moves Moves
Damage vs Mime Jr. View Mothim builds →U-turn 2x146-172%KO Shadow Ball 2x69-82% Thief 2x57-69% | ||
Stunky PoisonDark | C | |
Available Moves Moves
Damage vs Mime Jr. View Stunky builds →Payback 2x79-93% Shadow Ball 2x38-46% | ||
Vespiquen Bug | C | |
Available Moves Moves
Damage vs Mime Jr. View Vespiquen builds →U-turn 2x130-152%KO Pursuit 2x49-59% | ||
Beautifly Bug | C | |
Available Moves Moves
Damage vs Mime Jr. View Beautifly builds →U-turn 2x116-138%KO Shadow Ball 2x72-85% Thief 2x46-56% | ||
Mime Jr. Evolutions
This is the baby stage. Mime Jr. grows into Mr. Mime after learning Mimic. Want more? Breed the adults. Baby Pokemon sit in the Undiscovered egg group. The evolved forms gain up to 150 total stats over Mime Jr. View every chain in the Evolution Chart.
How to Evolve
Breeding
DP Mime Jr. Best Moveset
Psychic typing this generation with AbilityFilter reducing super-effective damage by 25%. The moveset has special Psychic attacks at 70 Sp. Atk. Evolve to Mr. Mime.
Best Build
Mime Jr. best EVs are HP and Speed
Bulky Support Moveset
- Calm Mind
- Psychic
- Thunderbolt
- Thunder Wave
Recommended Teammates
Moves List
The natural movepool does the job, but Charm and Confuse Ray from the egg pool give Mime Jr. Something extra.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
42 of 45 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
It habitually mimics foes. Once mimicked, the foe cannot take its eyes off this Pokémon.
It likes places where people gather. It mimics foes to confuse them, then makes its getaway.
Mime Jr. Diamond & Pearl Guide
Yes. Wild Mime Jr. in Diamond & Pearl can hold Leppa Berry (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Leppa Berry.
In Diamond & Pearl, Mime Jr. has 310 BST, so weigh it against what your team already covers.
Game Availability
Available in 13 titles since its debut in Diamond & Pearl, Mime Jr. Spans 6 generations of Pokemon games. It's accessible through catching or hatching as a base form in a solid number of games.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DPDebut

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
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Where to go next after Mime Jr..
