The Barrier Pokemon. Filter is new and reduces super-effective damage, but C-Tier stats leave it outclassed by Alakazam and Gardevoir.
Ability 1SoundproofAbility 1Protects against sound-based moves.Ability 2FilterAbility 2Decreases damage taken from super-effective moves by 1/4.
460HP40Attack45Defense65Speed90Sp.Def120Sp.Atk100
Mime Jr.
Mr. Mime
Weak to
Special
Attacker
90Speed · Above Avg

Is Mr. Mime Good in Diamond & Pearl Playthrough?

Pure Psychic in Diamond and Pearl. AbilityFilter is new in Gen 4 and reduces super-effective damage by 25%. Mr. Mime handles Maylene and contributes against Fantina. Alakazam outperforms it at everything.

StrongGoodEvenToughBadEEGSGEGGGSETGGGGRoarkGym 1GardeniaGym 2Mime JrCatchableMr. MimeEvolveMayleneGym 3Crasher WakeGym 4FantinaGym 5ByronGym 6CandiceGym 7VolknerGym 8AaronE4BerthaE4FlintE4LucianE4MarsBossJupiterBossSaturnBossCynthiaChamp*
Roark
Gym 1
Even

Mime Jr. trades roughly evenly with Roark's team.

Even
Geodude
Lv 12
RockGround
Rock Head
Stealth RockRock Throw
Even
Onix
Lv 12
RockGround
Rock Head
Stealth RockRock ThrowScreech
Risky
Cranidos
Lv 14
Rock
Mold Breaker
HeadbuttPursuitLeer
Gardenia
Gym 2
Even

Mime Jr. trades roughly evenly with Gardenia's team.

You Win
Cherubi
Lv 19
Grass
Chlorophyll
Grass KnotLeech SeedGrowthSafeguard
Even
Turtwig
Lv 19
Grass
Overgrow
Grass KnotRazor LeafWithdrawReflect
Risky
Roserade
Lv 22
GrassPoison
Natural Cure
Grass KnotMagical LeafPoison StingStun Spore
Maylene
Gym 3
Good

Mr. Mime has the type edge here and should clean up Maylene's team.

You Win
Meditite
Lv 27
FightingPsychic
Pure Power
Drain PunchConfusionMeditateDetect
Easy KO
Machoke
Lv 27
Fighting
Guts
Brick BreakRock TombLeerForesight
You Win
Lucario
Lv 30
FightingSteel
Steadfast
Drain PunchForce PalmMetal ClawBone Rush
Crasher Wake
Gym 4
Strong

Mr. Mime resists most of Crasher Wake's coverage and hits back hard.

You Win
Gyarados
Lv 27
WaterFlying
Intimidate
BrineDragon RageBiteSwagger
Easy KO
Quagsire
Lv 27
WaterGround
Damp
Mud BombSlamMud SportTail Whip
You Win
Floatzel
Lv 30
Water
Swift Swim
BrineIce FangPursuitSwift
Fantina
Gym 5
Good

Mr. Mime has the type edge here and should clean up Fantina's team.

You Win
Drifblim
Lv 32
GhostFlying
Aftermath
Ominous WindGustAstonishMinimize
You Win
Gengar
Lv 34
GhostPoison
Levitate
Shadow ClawPoison JabSpiteConfuse Ray
Even
Mismagius
Lv 36
Ghost
Levitate
Shadow BallPsybeamMagical LeafConfuse Ray
Byron
Gym 6
Even

Mr. Mime trades roughly evenly with Byron's team.

Risky
Bronzor
Lv 36
SteelPsychic
Levitate
Flash CannonExtrasensoryConfuse RayHypnosis
You Win
Steelix
Lv 36
SteelGround
Rock Head
Gyro BallIce FangDragon BreathSandstorm
You Win
Bastiodon
Lv 39
RockSteel
Sturdy
Flash CannonAncient PowerIron DefenseRest
Candice
Gym 7
Good

Mr. Mime has the type edge here and should clean up Candice's team.

Easy KO
Snover
Lv 38
GrassIce
Snow Warning
AvalancheRazor LeafIngrainLeer
Even
Sneasel
Lv 38
DarkIce
Inner Focus
AvalancheSlashFeint AttackTaunt
You Win
Medicham
Lv 40
FightingPsychic
Pure Power
Ice PunchForce PalmDetectBulk Up
Even
Abomasnow
Lv 42
GrassIce
Snow Warning
AvalancheWood HammerGrass WhistleSwagger
Volkner
Gym 8
Good

Mr. Mime has the type edge here and should clean up Volkner's team.

Even
Raichu
Lv 46
Electric
Static
Charge BeamBrick BreakThunder WaveLight Screen
You Win
Ambipom
Lv 47
Normal
Technician
Shock WaveAgilityNasty PlotBaton Pass
You Win
Octillery
Lv 47
Water
Suction Cups
Charge BeamOctazookaAurora BeamBullet Seed
Even
Luxray
Lv 49
Electric
Rivalry
Charge BeamThunder FangCrunchThunder Wave
Aaron
Elite Four
Good

Mr. Mime has the type edge here and should clean up Aaron's team.

Easy KO
Dustox
Lv 53
BugPoison
Shield Dust
ToxicBug BuzzDouble TeamLight Screen
You Win
Beautifly
Lv 53
BugFlying
Swarm
Energy BallBug BuzzPsychicShadow Ball
You Win
Vespiquen
Lv 54
BugFlying
Pressure
Attack OrderDefend OrderHeal OrderPower Gem
You Win
Heracross
Lv 54
BugFighting
Swarm
MegahornClose CombatNight SlashStone Edge
Risky
Drapion
Lv 57
PoisonDark
Battle Armor
X ScissorCross PoisonIce FangAerial Ace
Bertha
Elite Four
Strong

Mr. Mime resists most of Bertha's coverage and hits back hard.

Easy KO
Quagsire
Lv 55
WaterGround
Damp
DigDouble TeamProtectSandstorm
Even
Sudowoodo
Lv 56
Rock
Sturdy
EarthquakeSucker PunchHammer ArmSandstorm
Easy KO
Golem
Lv 56
RockGround
Rock Head
EarthquakeGyro BallBrick BreakSandstorm
Easy KO
Whiscash
Lv 55
WaterGround
Oblivious
FissureAqua TailZen HeadbuttRock Slide
You Win
Hippowdon
Lv 59
Ground
Sand Stream
EarthquakeStone EdgeCrunchCurse
Flint
Elite Four
Even

Mr. Mime trades roughly evenly with Flint's team.

Even
Rapidash
Lv 58
Fire
Run Away
Flare BlitzSolar BeamBounceSunny Day
Even
Steelix
Lv 57
SteelGround
Rock Head
Fire FangRock TombScreechSunny Day
You Win
Drifblim
Lv 58
GhostFlying
Aftermath
Will O WispOminous WindDouble TeamBaton Pass
You Win
Lopunny
Lv 57
Normal
Cute Charm
Fire PunchCharmMirror CoatSunny Day
You Win
Infernape
Lv 61
FireFighting
Blaze
Flare BlitzThunder PunchMach PunchEarthquake
Lucian
Elite Four
Tough

Lucian's team hits Mr. Mime's weaknesses hard.

Even
Mr Mime
Lv 59
Psychic
Soundproof
PsychicThunderboltReflectLight Screen
Risky
Girafarig
Lv 59
NormalPsychic
Inner Focus
PsychicShadow BallDouble HitCrunch
You Win
Medicham
Lv 60
FightingPsychic
Pure Power
Drain PunchFire PunchThunder PunchIce Punch
Risky
Alakazam
Lv 60
Psychic
Synchronize
PsychicEnergy BallFocus BlastRecover
Risky
Bronzong
Lv 63
SteelPsychic
Levitate
PsychicGyro BallEarthquakeCalm Mind
Mars
Commander
Good

Mr. Mime has the type edge here and should clean up Mars's team.

Easy KO
Golbat
Lv 37
PoisonFlying
Inner Focus
Air CutterBiteToxicSupersonic
Even
Bronzor
Lv 37
SteelPsychic
Levitate
Gyro BallExtrasensoryIron DefenseConfuse Ray
You Win
Purugly
Lv 39
Normal
Thick Fat
SlashFeint AttackHypnosisFake Out
Jupiter
Commander
Good

Mr. Mime has the type edge here and should clean up Jupiter's team.

Easy KO
Zubat
Lv 18
PoisonFlying
Inner Focus
Giga DrainWing AttackBite
Even
Skuntank
Lv 20
PoisonDark
Stench
Night SlashPoison GasScreechSmokescreen
Saturn
Commander
Good

Mr. Mime has the type edge here and should clean up Saturn's team.

You Win
Kadabra
Lv 38
Psychic
Synchronize
PsychicShock WaveRecoverEmbargo
Even
Bronzor
Lv 38
SteelPsychic
Levitate
Gyro BallExtrasensoryShadow BallConfuse Ray
Easy KO
Toxicroak
Lv 40
PoisonFighting
Anticipation
Poison JabBrick BreakX ScissorSwagger
Cynthia
Champion
Good

Mr. Mime has the type edge here and should clean up Cynthia's team.

Risky
Spiritomb
Lv 61
GhostDark
Pressure
Dark PulsePsychicSilver WindEmbargo
You Win
Roserade
Lv 60
GrassPoison
Natural Cure
Energy BallSludge BombShadow BallExtrasensory
Easy KO
Gastrodon
Lv 60
WaterGround
Sticky Hold
Muddy WaterEarthquakeStone EdgeSludge Bomb
Even
Lucario
Lv 63
FightingSteel
Steadfast
Aura SphereDragon PulsePsychicEarthquake
You Win
Milotic
Lv 63
Water
Marvel Scale
SurfIce BeamMirror CoatAqua Ring
Risky
Garchomp
Lv 66
DragonGround
Sand Veil
Dragon RushEarthquakeBrick BreakGiga Impact

Catch Mime Jr.

Available after Badge 2
Type
Psychic
Tier
E

Catch Mime Jr on Route 209 (walking, Lv 16, common).

View Mime Jr locations

Evolve Mime Jr. to Mr. Mime

Level up: after Mimic learned, outside Galar
Type
Psychic
Tier
C

Usually ready to evolve before you reach Maylene, at typical party pace.

View Mr. Mime locations

Recommended Moves

  • After Gardenia
    • TM68NormalGiga ImpactPower 150Accuracy 90%PP 5Veilstone Game Corner
    • TM15NormalHyper BeamPower 150Accuracy 90%PP 5Veilstone Department Store
    • TM22GrassSolar BeamPower 120Accuracy 100%PP 10Veilstone Department Store
    • TM24ElectricThunderboltPower 95Accuracy 100%PP 15Veilstone Game Corner
    • LV 25PsychicPsybeamPower 98Accuracy 100%PP 20
    • LV 39PsychicPsychicPower 135Accuracy 100%PP 10
  • After Byron
  • After Candice
  • Post-Game
    • TM53GrassEnergy BallPower 80Accuracy 100%PP 10Route 226
    • TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area

How to Get Mr. Mime in Diamond & Pearl

Mr. Mime walks a couple of routes in the high 20s, but only on the Diamond side. Pearl has no wild one, so there you raise it up from a Mime Jr. rather than finding it in the grass.

Wild Mr. Mime may be holding when caught:

Leppa Berry (5% chance) Held: Consumed when a move runs out of PP to restore its PP by 10.

2 locations to catch Mr. Mime

Encountered via tall grass encounters

Badge 5
Badge 6
Badge 7

Where To Catch Mr. Mime in DP

To get Mr. Mime, start by catching Mime Jr. Through walking encounters at Lv. 16-20. The chain covers 2 catchable stages before reaching the final form.

Bring the right balls: check Mr. Mime catch odds in the Diamond & Pearl Catch Rate Calculator before you throw.

How to Get Shiny Mr. Mime in Diamond & Pearl

Mr. Mime patrols Route 218 and Route 222 in Diamond, where a PokeRadar chain in that grass brings its shiny in reach. Compare Shiny Mr. Mime odds across every game

Normal vs Shiny
Normal Mr. Mime in Diamond & PearlNormal
Shiny Mr. Mime in Diamond & Pearl Shiny
Color ShiftPinktoGreen
Shiny TierB Tier Shiny

Shiny Mr. Mime Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Diamond & Pearl Shiny Mr. Mime Calculator

3 Methods
Fastest Path

The best route is PokeRadar Chain at full boosts, about 1 in 200 on each try. Tune it below.

Step 1 · Encounter Method3 in Diamond & Pearl

PokeRadar Chain: Chain shaking-grass patches without breaking the combo. The rate peaks at a chain of 40.

Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Step 2 · Boost Your Oddstap to add
00

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 200PokeRadar Chain
Chance By Now50.2%at 139 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few22----
25%one in four58----
50%coin flip139----
90%very likely460----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Planning a longer hunt? Set up Mr. Mime in the Diamond & Pearl Shiny Odds Calculator to compare every method side by side.

Mr. Mime Weakness

Type-wise, Mr. Mime takes extra damage from Bug, Ghost, and Dark. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.

Mr. Mime Weakness and Resistance Chart
DamageTypes
2x (Weak)Bug, Ghost, Dark
0.5x (Resist)Fighting, Psychic
Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)

What is Mr. Mime Weak Against

Vulnerable
3Weak
2Resist
0Immune
Score-4
4xCritical
None
¼xResist
None
0xImmune
None

What is Mr. Mime Strong Against

2Strong
2Resisted
1Immune
Score-1
½xResisted
0xImmune

Best Pokemon Against Mr. Mime

Weavile
Weavile
DarkIce
B
Spiritomb
Spiritomb
GhostDark
C
Absol
Absol
Dark
C
Shiftry
Shiftry
GrassDark
C
Armaldo
Armaldo
RockBug
C

Mr. Mime Evolutions

Mr. Mime evolved from Mime Jr.'s chain by knowing a specific move. It's a non-standard trigger, so check the details below. Breed this form to get Mime Jr. eggs (average hatch time). The evolution from Mime Jr pushed Mr. Mime to 460 total stats. Sp.Atk saw the largest single gain at +30. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Mime Jr.
Psychic
Mr. Mime
Psychic
HP
20
40+20
ATK
25
45+20
DEF
45
65+20
SP.ATK
70
100+30
SP.DEF
90
120+30
SPE
60
90+30
BST
310E-Tier
460C-Tier+150
ROLE
Balanced
Attacker
TYPE
Special
Special

Breeding

Easy

Breed with Mr. Mime to get Mime Jr eggs easily using 39 partners from the Human-Like egg group. Notable egg moves include Charm, Confuse Ray, Fake Out and 8 more.

Egg Groups
Human-Like
Gender
♂50.0%♀50.0%
Hatch Time
25 cycles·6,425 steps
Moderate~6 min with Flame Body
Egg Moves
11moves
Breed With (best first)
gardevoirinfernapegalladelopunnycacturnevolbeatillumisemonfernospindabunearycacneachimchar

DP Mr. Mime Best Moveset

100 Sp. Atk and 120 Sp. Def on a Psychic type with 90 Speed combines offense and special bulk in one. AbilityFilter reduces super-effective damage by 25%, softening the Dark and Bug hits that target Psychic types. The moveset runs special attacks with more special durability than most expect.

Best Build

Experimental
Physical Tank
Ability
Soundproof
Item
Sitrus BerryRECOVERY
Best Nature for Mr. Mime
HardyNEUTRAL

Mr. Mime best EVs are HP and Attack

EVs

Physical Tank Moveset

  • PsychicSTAB
  • PsybeamSTAB
  • ConfusionSTAB
  • Hyper Beam

Moves List

The egg pool carries weight here. Charm and Confuse Ray aren't available any other way for Mr. Mime, and they meaningfully change what it threatens. Stack those on top of Future Sight and Dream Eater for solid options.

Level-Up Moves

Lv 1
Barrier
———30Psychic
Lv 1
Confusion
B7510025Psychic
Lv 1
Guard Swap
———10Psychic
Lv 1
Magical Leaf
—60—20Grass
Lv 1
Power Swap
———10Psychic
Lv 4
Copycat
———20Normal
Lv 8
Meditate
———40Psychic
Lv 11
Encore
C—1005Normal
Lv 15
Double Slap
—158510Normal
Lv 18
Mimic
———10Normal
Lv 22
Light Screen
C——30Psychic
Lv 22
Reflect
C——20Psychic
Lv 25
Psybeam
B9710020Psychic
Lv 29
Substitute
C——10Normal
Lv 32
Recycle
D——10Normal
Lv 36
Trick
C—10010Psychic
Lv 39
Psychic
B13510010Psychic
Lv 43
Role Play
———10Psychic
Lv 46
Baton Pass
C——40Normal
Lv 50
Safeguard
D——25Normal

TM Moves

47 of 51 TMs are obtainable before the Elite Four

TM
TM40
Aerial AceRoute 213badge 2
D60—20Flying
TM45
AttractAmity Squarebadge 2
——10015Normal
TM31
Brick BreakOreburgh Gate (basement)badge 2
D7510015Fighting
TM04
Calm MindExchange Service Corner building in the Battle Park, entered through the Fight Area gatehouse
C——20Psychic
TM78
CaptivateRoute 204badge 2
——10020Normal
TM57
Charge BeamPrize for defeating Volknernot until badge 8
D509010Electric
TM32
Double TeamWayward Cavebadge 2
———15Normal
TM60
Drain PunchPrize for defeating Maylenebadge 3
D751005Fighting
TM85
Dream EaterValor Lakefrontnot until badge 7
B15010015Psychic
TM58
Endure+4Veilstone Game Cornerbadge 2
C——10Normal
TM53
Energy BallRoute 226
C8010010Grass
TM42
FacadeSurvival Area
D7010020Normal
TM70
FlashVeilstone Department Storebadge 1
D—10020Normal
TM56
FlingRoute 222not until badge 7
D—10010Dark
TM52
Focus BlastVeilstone Department Storebadge 2
C120705Fighting
TM01
Focus Punch-3Oreburgh Gatebadge 6
C15010020Fighting
TM21
FrustrationVeilstone Game Cornerbadge 2
D—10020Normal
TM68
Giga ImpactVeilstone Game Cornerbadge 2
C150905Normal
TM86D—10020Grass
TM10
Hidden PowerVeilstone Game Corner
C6010015Normal
TM15
Hyper BeamVeilstone Department Storebadge 2
B150905Normal
TM16
Light ScreenVeilstone Department Storebadge 2
C——30Psychic
TM83
Natural GiftVeilstone Department Storebadge 2
D—10015Normal
TM66
PaybackRoute 215badge 2
D5010010Dark
TM17
Protect+4Veilstone Department Storebadge 2
C——10Normal
TM77
Psych UpRoute 211badge 4
———10Normal
TM29
PsychicVeilstone Game Cornerbadge 2
B13510010Psychic
TM67
RecycleEterna Citybadge 1
D——10Normal
TM33
ReflectVeilstone Department Storebadge 2
C——20Psychic
TM44
RestVeilstone Game Cornerbadge 2
C——10Psychic
TM27
ReturnVeilstone Game Cornerbadge 2
D—10020Normal
TM20
SafeguardVeilstone Department Storebadge 2
D——25Normal
TM43
Secret PowerAmity Squarebadge 2
—7010020Normal
TM30
Shadow BallRoute 210badge 4
C8010015Ghost
TM34
Shock WaveRoute 215badge 2
C60—20Electric
TM48
Skill SwapCanalave Citybadge 5
———10Psychic
TM82
Sleep TalkEterna Forestbadge 2
C——10Normal
TM49
Snatch+4Galactic HQ 1F in Veilstone Citynot until badge 7
———10Dark
TM22
Solar BeamVeilstone Department Storebadge 2
B12010010Grass
TM90
SubstituteVeilstone Game Cornerbadge 2
C——10Normal
TM87
SwaggerTM in Mr Backlot office in the Pokémon Mansion on Route 212badge 2
——9015Normal
TM12
TauntRoute 211badge 1
C—10020Dark
TM46
ThiefEterna Citybadge 2
D6010025Dark
TM25
ThunderLake Valorbadge 2
C1207010Electric
TM73
Thunder WaveExchange Service Corner building in the Battle Park, entered through the Fight Area gatehouse
C—10020Electric
TM24
ThunderboltVeilstone Game Cornerbadge 2
C9510015Electric
TM41
TormentVictory Roadnot until badge 8
D—10015Dark
TM06
ToxicRoute 212badge 2
C—8510Poison
TM92
Trick Room-7Route 213badge 2
C——5Psychic

Egg Moves

Egg
Egg
Charm
——10020Normal
Egg
Confuse Ray
C—10010Ghost
Egg
Fake Out+3
D4010010Normal
Egg
Future Sight
B18010010Psychic
Egg
Healing Wish
D——10Psychic
Egg
Hypnosis
D—7020Psychic
Egg
Mimic
———10Normal
Egg
Psych Up
———10Normal
Egg
Teeter Dance
——10020Normal
Egg
Trick
C—10010Psychic
Egg
Wake-Up Slap
—6010010Fighting

Tutor Moves

Mr. Mime can't learn any Tutor moves

Reminder Moves

Rem
Rem
Tickle
——10020Normal

Transfer Moves

Gen
Gen 3
Body Slam
D8510015Normal
Gen 3
Counter-5
D—10020Fighting
Gen 3
Double-Edge
D12010015Normal
Gen 3
Mega Kick
D120755Normal
Gen 3
Mega Punch
—808520Normal
Gen 3
Metronome
D——10Normal
Gen 3
Seismic Toss
D—10020Fighting

Base Stats

Base Stats
Above
HP40
D
Attack45
D
Defense65
C
Sp. Atk100
B
Sp. Def120
A
Speed90
B
Total460
Details
Catch Rate
Challenging45 / 255
Growth Rate
Medium Fast1M XP
Height1.3 m
Weight54.5 kg
Base XP161
Abilities
Soundproof
Protects against sound-based moves.
Filter
Decreases damage taken from super-effective moves by 1/4.
Filter reduces Super effective to ¾x
EV Yield
HPAtkDefSpASpD+2Spe
Special Defense training target
Pokedex Entry

It is a pantomime expert that can create invisible but solid walls using miming gestures.

Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.

Mr. Mime Diamond & Pearl Guide

  • Yes. Wild Mr. Mime in Diamond & Pearl can hold Leppa Berry (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Leppa Berry.

  • In Diamond & Pearl, Mr. Mime plays as a attacker. Speed is middling, so pick your spots carefully. Psychic is the primary attack.

  • In Diamond & Pearl, Mr. Mime pairs best with Charizard, Golduck, and Pidgeot. Charizard has Decent synergy and covers what Mr. Mime can't handle on its own.

  • Yes. Galarian Mr. Mime is a regional variant with different typing and a reworked stat spread. Introduced in Gen 8. Plays completely differently from the original.

  • In Diamond & Pearl, Hardy is the go-to nature for Mr. Mime. Pair it with 252 HP / 252 Atk / 4 Def EVs. Fits the attacker role.

Game Availability

Available since Red & Blue, Mr. Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.

Explore

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