
Is Mr. Mime Good in Diamond & Pearl Playthrough?
Pure Psychic in Diamond and Pearl. AbilityFilter is new in Gen 4 and reduces super-effective damage by 25%. Mr. Mime handles Maylene and contributes against Fantina. Alakazam outperforms it at everything.
Mime Jr. trades roughly evenly with Roark's team.
Mime Jr. trades roughly evenly with Gardenia's team.
Mr. Mime has the type edge here and should clean up Maylene's team.
Mr. Mime resists most of Crasher Wake's coverage and hits back hard.
Mr. Mime has the type edge here and should clean up Fantina's team.
Mr. Mime trades roughly evenly with Byron's team.
Mr. Mime has the type edge here and should clean up Candice's team.
Mr. Mime has the type edge here and should clean up Volkner's team.
Mr. Mime has the type edge here and should clean up Aaron's team.
Mr. Mime resists most of Bertha's coverage and hits back hard.
Mr. Mime trades roughly evenly with Flint's team.
Lucian's team hits Mr. Mime's weaknesses hard.
Mr. Mime has the type edge here and should clean up Mars's team.
Mr. Mime has the type edge here and should clean up Jupiter's team.
Mr. Mime has the type edge here and should clean up Saturn's team.
Mr. Mime has the type edge here and should clean up Cynthia's team.
Catch Mime Jr.
Catch Mime Jr on Route 209 (walking, Lv 16, common).
Recommended Moves
- After Gardenia
- TM22GrassSolar BeamPower 120Accuracy 100%PP 10Veilstone Department Store
- TM25ElectricThunderPower 120Accuracy 70%PP 10Lake Valor
- TM24ElectricThunderboltPower 95Accuracy 100%PP 15Veilstone Game Corner
- LV 25PsychicPsybeamPower 98Accuracy 100%PP 20
- After Crasher Wake
- TM30GhostShadow BallPower 80Accuracy 100%PP 15Route 210
- LV 39PsychicPsychicPower 135Accuracy 100%PP 10
- After Byron
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Oreburgh Gate
- After Candice
- TM85PsychicDream EaterPower 150Accuracy 100%PP 15Valor Lakefront
- Post-Game
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
Evolve Mime Jr. to Mr. Mime
Usually ready to evolve before you reach Maylene, at typical party pace.
Recommended Moves
- After Gardenia
- TM68NormalGiga ImpactPower 150Accuracy 90%PP 5Veilstone Game Corner
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Veilstone Department Store
- TM22GrassSolar BeamPower 120Accuracy 100%PP 10Veilstone Department Store
- TM24ElectricThunderboltPower 95Accuracy 100%PP 15Veilstone Game Corner
- LV 25PsychicPsybeamPower 98Accuracy 100%PP 20
- LV 39PsychicPsychicPower 135Accuracy 100%PP 10
- After Byron
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Oreburgh Gate
- After Candice
- TM85PsychicDream EaterPower 150Accuracy 100%PP 15Valor Lakefront
- Post-Game
- TM53GrassEnergy BallPower 80Accuracy 100%PP 10Route 226
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
How to Get Mr. Mime in Diamond & Pearl
Mr. Mime walks a couple of routes in the high 20s, but only on the Diamond side. Pearl has no wild one, so there you raise it up from a Mime Jr. rather than finding it in the grass.
Wild Mr. Mime may be holding when caught:
2 locations to catch Mr. Mime3 locations to catch Mime Jr.
Encountered via tall grass encounters
Encountered via tall grass encounters
Catch Mime Jr. at any of the 3 locations below, then after mimic learned, outside galar — it evolves into Mr. Mime.
Where To Catch Mr. Mime in DP
To get Mr. Mime, start by catching Mime Jr. Through walking encounters at Lv. 16-20. The chain covers 2 catchable stages before reaching the final form.
Step 2Mr. Mime ✓or evolve from Mime Jr. (Step 1)
Bring the right balls: check Mr. Mime catch odds in the Diamond & Pearl Catch Rate Calculator before you throw.
How to Get Shiny Mr. Mime in Diamond & Pearl
Mr. Mime patrols Route 218 and Route 222 in Diamond, where a PokeRadar chain in that grass brings its shiny in reach. Compare Shiny Mr. Mime odds across every game
Diamond & Pearl Shiny Mr. Mime Calculator
3 MethodsThe best route is PokeRadar Chain at full boosts, about 1 in 200 on each try. Tune it below.
PokeRadar Chain: Chain shaking-grass patches without breaking the combo. The rate peaks at a chain of 40.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 22-- | -- |
| 25%one in four | 58-- | -- |
| 50%coin flip | 139-- | -- |
| 90%very likely | 460-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Planning a longer hunt? Set up Mr. Mime in the Diamond & Pearl Shiny Odds Calculator to compare every method side by side.
Mr. Mime Weakness
Type-wise, Mr. Mime takes extra damage from Bug, Ghost, and Dark. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 2x (Weak) | Bug, Ghost, Dark |
| 0.5x (Resist) | Fighting, Psychic |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Mr. Mime Weak Against
VulnerableBest Pokemon Against Mr. Mime
Weavile DarkIce | B | |
Available Moves Moves
Damage vs Mr. Mime View Weavile builds →Night Slash 2x111-132%KO X-Scissor 2x85-100%KO Shadow Claw 2x74-88% | ||
Spiritomb GhostDark | C | |
Obtain MethodRoute 209 Interact Encounter Available Moves Moves
Damage vs Mr. Mime View Spiritomb builds →Sucker Punch 2x104-122%KO Shadow Ball 2x64-77% Silver Wind 2x33-39% | ||
Absol Dark | C | |
Available Moves Moves
Damage vs Mr. Mime View Absol builds →Bite 2x104-122%KO X-Scissor 2x90-106%KO Shadow Claw 2x80-94% | ||
Shiftry GrassDark | C | |
Available Moves Moves
Damage vs Mr. Mime View Shiftry builds →Feint Attack 2x83-98% X-Scissor 2x72-86% Shadow Ball 2x41-49% | ||
Armaldo RockBug | C | |
Obtain MethodEvolve Anorith (Oreburgh City Gift) | ||
Drapion PoisonDark | C | |
Available Moves Moves
Damage vs Mr. Mime View Drapion builds →Bite 2x74-89% X-Scissor 2x67-80% Shadow Ball 2x31-37% | ||
Skuntank PoisonDark | C | |
Available Moves Moves
Damage vs Mr. Mime View Skuntank builds →Night Slash 2x91-107%KO Shadow Claw 2x60-71% | ||
Gengar GhostPoison | A | |
Available Moves Moves
Damage vs Mr. Mime View Gengar builds →Shadow Ball 2x83-98% Sucker Punch 2x52-61% | ||
Parasect BugGrass | C | |
Available Moves Moves
Damage vs Mr. Mime View Parasect builds →X-Scissor 2x104-122%KO Thief 2x36-43% | ||
Kricketune Bug | C | |
Sableye DarkGhost | C | |
Available Moves Moves
Damage vs Mr. Mime View Sableye builds →Shadow Claw 2x78-92% Feint Attack 2x67-80% | ||
Beedrill BugPoison | C | |
Available Moves Moves
Damage vs Mr. Mime View Beedrill builds →X-Scissor 2x101-119%KO Assurance 2x43-51% | ||
Heracross BugFighting | B | |
Available Moves Moves
Damage vs Mr. Mime View Heracross builds →Night Slash 2x78-92% Shadow Claw 2x78-92% | ||
Murkrow Dark | C | |
Available Moves Moves
Damage vs Mr. Mime View Murkrow builds →Feint Attack 2x72-86% Shadow Ball 2x40-47% | ||
Mr. Mime Evolutions
Mr. Mime evolved from Mime Jr.'s chain by knowing a specific move. It's a non-standard trigger, so check the details below. Breed this form to get Mime Jr. eggs (average hatch time). The evolution from Mime Jr pushed Mr. Mime to 460 total stats. Sp.Atk saw the largest single gain at +30. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Mr. Mime to get Mime Jr eggs easily using 39 partners from the Human-Like egg group. Notable egg moves include Charm, Confuse Ray, Fake Out and 8 more.
DP Mr. Mime Best Moveset
100 Sp. Atk and 120 Sp. Def on a Psychic type with 90 Speed combines offense and special bulk in one. AbilityFilter reduces super-effective damage by 25%, softening the Dark and Bug hits that target Psychic types. The moveset runs special attacks with more special durability than most expect.
Best Build
Mr. Mime best EVs are HP and Attack
Physical Tank Moveset
- Psychic
- Psybeam
- Confusion
- Hyper Beam
Recommended Teammates
Moves List
The egg pool carries weight here. Charm and Confuse Ray aren't available any other way for Mr. Mime, and they meaningfully change what it threatens. Stack those on top of Future Sight and Dream Eater for solid options.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
47 of 51 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Reminder Moves
Transfer Moves
Base Stats
It is a pantomime expert that can create invisible but solid walls using miming gestures.
Emanations from its fingertips solidify the air into invisible walls that repel even harsh attacks.
Mr. Mime Diamond & Pearl Guide
Yes. Wild Mr. Mime in Diamond & Pearl can hold Leppa Berry (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Leppa Berry.
In Diamond & Pearl, Mr. Mime plays as a attacker. Speed is middling, so pick your spots carefully. Psychic is the primary attack.
Yes. Galarian Mr. Mime is a regional variant with different typing and a reworked stat spread. Introduced in Gen 8. Plays completely differently from the original.
In Diamond & Pearl, Hardy is the go-to nature for Mr. Mime. Pair it with 252 HP / 252 Atk / 4 Def EVs. Fits the attacker role.
Game Availability
Available since Red & Blue, Mr. Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwShGalarian

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Mr. Mime.
