Diamond & Pearl Sunyshore City
Solar panels tile every walkway in Sunyshore, a seaside city running on sunlight and the last stop before the League. Volkner, restless without worthy challengers, holds the Electric-type gym.
Sunyshore City is in Sinnoh. In the story you arrive from Route 222 to the west and continue north to Route 223.
SUNYSHORE CITY MAP
Pokemon Encounters
Open water laps the solar city, Mantyke riding the swells while Octillery tops the Super Rod at level 50, with Remoraid and Staryu below.
Magikarp
Also found in 41 other locations
ITEMS & SHOP
Sunyshore is where HM07 Waterfall turns up, the field move that climbs cascades on the way to the League. A Thunder Stone for Jolteon and a Zap Plate are also in town.
HM07 Waterfall
Waterfall deals damage and has a 20% chance of causing the target to flinch (if the target has not yet moved).
HM07 Waterfall
Waterfall deals damage and has a 20% chance of causing the target to flinch (if the target has not yet moved).
Thunder Stone
Pearl
A somewhat-small pearl that sparkles in a pretty silver color. It can be sold cheaply to shops.
Zap Plate
An item to be held by a Pokemon. It is a stone tablet that boosts the power of Electric-type moves.
Luxury Ball
A comfortable Poke Ball that makes a caught wild Pokemon quickly grow friendly.
Steel Mail
Stationery featuring a print of cool mechanical designs. Let a Pokemon hold it for delivery.
Antidote
A spray-type medicine. It lifts the effect of poison from one Pokemon.
Awakening
A spray-type medicine. It awakens a Pokemon from the clutches of sleep.
Burn Heal
A spray-type medicine. It heals a single Pokemon that is suffering from a burn.
Escape Rope
A long, durable rope. Use it to escape instantly from a cave or a dungeon.
Full Heal
A spray-type medicine. It heals all the status problems of a single Pokemon.
Full Restore
A medicine that fully restores the HP and heals any status problems of a single Pokemon.
Great Ball
A good, high-performance Ball that provides a higher Pokemon catch rate than a standard Poke Ball.
Hyper Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by 200 points.
Ice Heal
A spray-type medicine. It defrosts a Pokemon that has been frozen solid.
Max Potion
A spray-type medicine for wounds. It completely restores the HP of a single Pokemon.
Max Repel
An item that prevents weak wild Pokemon from appearing for 250 steps after its use.
Paralyze Heal
A spray-type medicine. It eliminates paralysis from a single Pokemon.
Poke Ball
A device for catching wild Pokemon. It is thrown like a ball at the target. It is designed as a capsule system.
Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by just 20 points.
Repel
An item that prevents weak wild Pokemon from appearing for 100 steps after its use.
Revive
A medicine that revives a fainted Pokemon. It restores half the Pokemon's maximum HP.
Super Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by 50 points.
Super Repel
An item that prevents weak wild Pokemon from appearing for 200 steps after its use.
Ultra Ball
An ultra-performance Ball that provides a higher Pokemon catch rate than a Great Ball.
TRAINERS
Volkner closes the gym run in Sunyshore, his Electric team topping out at a level 49 Luxray, so a Ground move is the safe answer. The badge here finally opens Victory Road.



























