
Is Magneton Good in Diamond & Pearl Playthrough?
Level up Magneton inside Mt. Coronet to trigger the Magnezone evolution. AbilityMagnet Pull traps Steel-types and forces them to fight. The physical/special split helps: Electric and Steel special moves now match Magneton's stronger Special Attack properly.
Magnemite trades roughly evenly with Roark's team.
Magnemite trades roughly evenly with Gardenia's team.
Magnemite trades roughly evenly with Maylene's team.
Magnemite has the type edge here and should clean up Crasher Wake's team.
Magnemite has the type edge here and should clean up Fantina's team.
Magneton trades roughly evenly with Byron's team.
Magnezone has the type edge here and should clean up Candice's team.
Magnezone trades roughly evenly with Volkner's team.
Magnezone has the type edge here and should clean up Aaron's team.
Magnezone trades roughly evenly with Bertha's team.
Magnezone trades roughly evenly with Flint's team.
Magnezone trades roughly evenly with Lucian's team.
Magnezone has the type edge here and should clean up Mars's team.
Magnezone resists most of Jupiter's coverage and hits back hard.
Magnezone has the type edge here and should clean up Saturn's team.
Magnezone trades roughly evenly with Cynthia's team.
Catch Magnemite
Catch Magnemite in Fuego Ironworks (walking, Lv 28-29, common). Swarm.
Recommended Moves
- STARTING (Lv 28)
- LV 28ElectricSparkPower 98Accuracy 100%PP 20
- After Gardenia
- TM25ElectricThunderPower 180Accuracy 70%PP 10Lake Valor
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Veilstone Game Corner
- TM64NormalExplosionPower 250Accuracy 100%PP 5Given by the coin clerk at the Veilstone Game Corner once you string together ten bonus rounds in a row on the slot machines
- TM06PoisonToxicPower —Accuracy 85%PP 10Route 212
- LV 30SteelMagnet BombPower 90Accuracy 100%PP 20
- LV 38ElectricDischargePower 120Accuracy 100%PP 15
- After Byron
- TM91SteelFlash CannonPower 120Accuracy 100%PP 10Prize for defeating Byron
- Post-Game
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
Evolve Magnemite to Magneton
Magnemite evolves into Magneton at Level 30. Your Magnemite should hit Level 30 before you reach Byron, at typical leveling pace.
Recommended Moves
- STARTING (Lv 30)
- LV 30ElectricThunder WavePower —Accuracy 100%PP 20
- After Gardenia
- TM25ElectricThunderPower 180Accuracy 70%PP 10Lake Valor
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Veilstone Game Corner
- TM64NormalExplosionPower 250Accuracy 100%PP 5Given by the coin clerk at the Veilstone Game Corner once you string together ten bonus rounds in a row on the slot machines
- TM68NormalGiga ImpactPower 150Accuracy 90%PP 5Veilstone Game Corner
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Veilstone Department Store
- After Byron
- TM91SteelFlash CannonPower 120Accuracy 100%PP 10Prize for defeating Byron
- LV 40ElectricDischargePower 120Accuracy 100%PP 15
- Post-Game
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
Evolve Magneton to Magnezone
Usually ready to evolve before you reach Candice, at typical party pace.
Recommended Moves
- STARTING (Lv 39)
- LV 39ElectricThunder WavePower —Accuracy 100%PP 20
- After Gardenia
- TM25ElectricThunderPower 180Accuracy 70%PP 10Lake Valor
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Veilstone Game Corner
- TM64NormalExplosionPower 250Accuracy 100%PP 5Given by the coin clerk at the Veilstone Game Corner once you string together ten bonus rounds in a row on the slot machines
- TM68NormalGiga ImpactPower 150Accuracy 90%PP 5Veilstone Game Corner
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Veilstone Department Store
- After Byron
- TM91SteelFlash CannonPower 120Accuracy 100%PP 10Prize for defeating Byron
- LV 40ElectricDischargePower 120Accuracy 100%PP 15
- Post-Game
- TM42NormalFacadePower 70Accuracy 100%PP 20Survival Area
How to Get Magneton in Diamond & Pearl
Level a swarm Magnemite to 30 for Magneton, an easy evolution that beats waiting on a second swarm. The evolved form has no wild presence of its own here.
Wild Magneton may be holding when caught:
Catch Magnemite at any of these 1 spot to eventually evolve into Magneton.
Encountered via tall grass encounters
How to Obtain Magneton in DP
How to Get Shiny Magneton in Diamond & Pearl
Magneton evolves from Magnemite, so chain that shiny at the Fuego Ironworks at 1 in 200 and evolve it up. Compare Shiny Magneton odds across every game
Diamond & Pearl Shiny Magneton Calculator
2 MethodsThe best route is Masuda Method, about 1 in 1,639 on each try.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 173-- | -- |
| 25%one in four | 472-- | -- |
| 50%coin flip | 1,136-- | -- |
| 90%very likely | 3,773-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the Diamond & Pearl shiny odds calculator with Magneton already selected.
Magneton Weakness
Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 12 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 4x (Critical) | Ground |
| 2x (Weak) | Fire, Fighting |
| 0.5x (Resist) | Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark |
| 0.25x (Resist) | Flying, Steel |
| 0x (Immune) | Poison |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Magneton Weak Against
ExcellentBest Pokemon Against Magneton
Marowak Ground | C | |
Available Moves Moves
Damage vs Magneton View Marowak builds →Earthquake 4x158-186%KO Focus Punch 2x78-92% Fire Blast 2x57-68% | ||
Torterra GrassGround | C | |
Available Moves Moves
Damage vs Magneton View Torterra builds →Earthquake 4x204-240%KO Rock Smash 2x28-34% | ||
Gastrodon WaterGround | C | |
Available Moves Moves
Damage vs Magneton View Gastrodon builds →Earthquake 4x163-192%KO Rock Smash 2x23-28% | ||
Heracross BugFighting | B | |
Available Moves Moves
Damage vs Magneton View Heracross builds →Focus Punch 2x165-195%KO Earthquake 4x149-176%KO | ||
Gliscor Ground | B | |
Available Moves Moves
Damage vs Magneton View Gliscor builds →Earthquake 4x183-216%KO Brick Break 2x45-54% Fire Fang 2x40-48% | ||
Breloom GrassFighting | A | |
Sandslash Ground | B | |
Available Moves Moves
Damage vs Magneton View Sandslash builds →Earthquake 4x188-222%KO Focus Punch 2x93-110%KO | ||
Infernape FireFighting | A | |
Obtain MethodEvolve Chimchar (Lake Verity Gift) Available Moves Moves
Damage vs Magneton View Infernape builds →Focus Punch 2x142-168%KO Earthquake 4x129-152%KO Fire Blast 2x147-174%KO | ||
Hippowdon Ground | B | |
Available Moves Moves
Damage vs Magneton View Hippowdon builds →Earthquake 4x204-240%KO Fire Fang 2x45-54% Rock Smash 2x28-34% | ||
Quagsire WaterGround | C | |
Obtain MethodGreat Marsh Surfing Available Moves Moves
Damage vs Magneton View Quagsire builds →Earthquake 4x168-198%KO Focus Punch 2x81-96% | ||
Toxicroak PoisonFighting | C | |
Available Moves Moves
Damage vs Magneton View Toxicroak builds →Focus Punch 2x145-171%KO Earthquake 4x129-152%KO | ||
Donphan Ground | B | |
Available Moves Moves
Damage vs Magneton View Donphan builds →Earthquake 4x219-258%KO Fire Fang 2x47-56% Rock Smash 2x30-36% | ||
Steelix SteelGround | B | |
Available Moves Moves
Damage vs Magneton View Steelix builds →Earthquake 4x168-198%KO Fire Fang 2x37-44% Rock Smash 2x23-28% | ||
Gabite DragonGround | C | |
Available Moves Moves
Damage vs Magneton View Gabite builds →Earthquake 4x173-204%KO Fire Blast 2x57-68% Rock Smash 2x25-30% | ||
Magneton Evolutions
Sitting between Magnemite and Magnezone, Magneton is part of a chain that requires a specific location. Not your typical level-up setup. HP has grown the most so far (+25), but there's still another 70 stats to gain in the final evolution. View every chain in the Evolution Chart.
How to Evolve
Breeding
Magneton is genderless — breed with Ditto to produce Magnemite eggs. Part of the Mineral egg group.
DP Magneton Best Moveset
Locking Steel-types with AbilityMagnet Pull and eliminating them is a specific and powerful role no other Pokemon fills. 120 Sp. Atk hits hard with Electric and special coverage, and Electric/Steel typing resists 11 of 17 types. The moveset revolves around removing the one Steel-type tank that blocks a teammate.
Best Build
Magneton best EVs are Sp. Atk and Speed
Special Revenge Killer Moveset
- Thunderbolt
- Flash Cannon
- Thunder Wave
- Explosion
Recommended Teammates
Moves List
Leveling does the heavy lifting. Magneton picks up Zap Cannon and Explosion along the way, building toward a complete offensive set. TMs add Normal coverage, but the foundation's already strong by then.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
29 of 31 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Transfer Moves
Base Stats
It is actually three MAGNEMITE linked by magnetism. A group can set off a magnetic storm.
Magneton Diamond & Pearl Guide
For Diamond & Pearl, you can run Magneton through the first few routes without issues. 465 BST won't carry you far though. Get it to Magnezone as fast as you can.
In Diamond & Pearl, Magneton plays as a cannon. Speed is middling, so pick your spots carefully. Thunderbolt is the primary attack.
In Diamond & Pearl, Naive is the go-to nature for Magneton. That's +Speed / -Sp. Def. Pair it with 4 Atk / 252 SpA / 252 Spe EVs. Fits the cannon role.
Game Availability
One of the original 151, Magneton has appeared in 21 games: nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Magneton.
