
Is Magneton Good in Emerald Playthrough?
Electric/Steel with AbilityMagnet Pull or AbilitySturdy. Magneton handles Juan's Water gym and Wallace's Champion team through Electric power while the Steel typing shrugs off most attacks. One of the better answers for Emerald's Water-heavy endgame.
Magneton trades roughly evenly with Roxanne's team.
Magneton has the type edge here and should clean up Brawly's team.
Magneton trades roughly evenly with Wattson's team.
Magneton trades roughly evenly with Flannery's team.
Magneton has the type edge here and should clean up Norman's team.
Magneton resists most of Winona's coverage and hits back hard.
Magneton trades roughly evenly with Tate & Liza's team.
Magneton has the type edge here and should clean up Juan's team.
Magneton trades roughly evenly with Sidney's team.
Magneton has the type edge here and should clean up Phoebe's team.
Magneton has the type edge here and should clean up Glacia's team.
Drake's team hits Magneton's weaknesses hard.
Magneton has the type edge here and should clean up Wallace's team.
Catchable
Catch Magneton in New Mauville (walking, Lv 26, rare).
Recommended Moves
- STARTING (Lv 26)
- LV 26ElectricSparkPower 98Accuracy 100%PP 20
- LV 26ElectricThunder WavePower —Accuracy 100%PP 20
- After Brawly
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Gift from Wattson after clearing New Mauville
- After Wattson
- TM34ElectricShock WavePower 90Accuracy 100%PP 20Prize for defeating Wattson
- After Flannery
- TM06PoisonToxicPower —Accuracy 85%PP 10Fiery Path
- After Norman
- TM25ElectricThunderPower 180Accuracy 70%PP 10Lilycove Department Store
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Lilycove Department Store
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- Post-Game
- TUTORNormalSwiftPower 60Accuracy 100%PP 20Battle Frontier
Catch Magnemite
Catch Magnemite in New Mauville (walking, Lv 22-26, common).
Recommended Moves
- After Brawly
- TM24ElectricThunderboltPower 143Accuracy 100%PP 15Gift from Wattson after clearing New Mauville
- After Wattson
- TM34ElectricShock WavePower 90Accuracy 100%PP 20Prize for defeating Wattson
- TM43NormalSecret PowerPower 70Accuracy 100%PP 20Route 111
- LV 26ElectricSparkPower 98Accuracy 100%PP 20
- After Norman
- TM25ElectricThunderPower 180Accuracy 70%PP 10Lilycove Department Store
- TM42NormalFacadePower 70Accuracy 100%PP 20Prize for defeating Norman
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 50ElectricZap CannonPower 150Accuracy 50%PP 5
How to Get Magneton in Emerald
Magneton is a rare New Mauville find at level 26, sharing the power plant with its swarming Magnemite. You can catch one there directly or just evolve a Magnemite at level 30.
Wild Magneton may be holding when caught:
1 location to catch Magneton1 location to catch Magnemite
Encountered via tall grass encounters
Encountered via tall grass encounters
Catch Magnemite at any of the 1 location below, then level it up to 30 — it evolves into Magneton.
Where To Catch Magneton in E
To get Magneton, start by catching Magnemite through walking encounters at Lv. 22-26. The chain covers 2 catchable stages before reaching the final form.
To plan your throws, open the Emerald catch rate calculator with Magneton preloaded.
How to Get Shiny Magneton in Emerald
Magneton also patrols New Mauville, though it is a rarer sight among the machinery; comb those same corridors for the scarce spawn, or shine a Magnemite there and evolve it the moment it reaches level thirty. Compare Shiny Magneton odds across every game
Emerald Shiny Magneton Calculator
2 MethodsBoth methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 864-- | -- |
| 25%one in four | 2,357-- | -- |
| 50%coin flip | 5,678-- | -- |
| 90%very likely | 18,862-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
For time estimates and charm math, open the Emerald shiny odds calculator with Magneton already selected.
Magneton Weakness
Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 12 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
| Damage | Types |
|---|---|
| 4x (Critical) | Ground |
| 2x (Weak) | Fire, Fighting |
| 0.5x (Resist) | Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark |
| 0.25x (Resist) | Flying, Steel |
| 0x (Immune) | Poison |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
What is Magneton Weak Against
ExcellentBest Pokemon Against Magneton
Breloom GrassFighting | B | |
Hariyama Fighting | B | |
Available Moves Moves
Damage vs Magneton View Hariyama builds →Focus Punch 2x167-196%KO Dig 4x91-109%KO | ||
Machoke Fighting | C | |
Available Moves Moves
Damage vs Magneton View Machoke builds →Focus Punch 2x141-167%KO Dig 4x79-94% Flamethrower 2x46-54% | ||
Sandslash Ground | A | |
Available Moves Moves
Damage vs Magneton View Sandslash builds →Dig 4x119-141%KO Focus Punch 2x94-111%KO | ||
Marshtomp WaterGround | C | |
Obtain MethodEvolve Mudkip (Route 101 Gift) Available Moves Moves
Damage vs Magneton View Marshtomp builds →Dig 4x106-126%KO Rock Smash 2x14-17% | ||
Combusken FireFighting | C | |
Obtain MethodEvolve Torchic (Route 101 Gift) Available Moves Moves
Damage vs Magneton View Combusken builds →Focus Punch 2x126-148%KO Overheat 2x147-174%KO Dig 4x70-84% | ||
Graveler RockGround | C | |
Available Moves Moves
Damage vs Magneton View Graveler builds →Dig 4x112-133%KO Focus Punch 2x91-109%KO Flamethrower 2x43-52% | ||
Numel FireGround | C | |
Available Moves Moves
Damage vs Magneton View Numel builds →Overheat 2x119-141%KO Dig 4x81-96% Rock Smash 2x10-12% | ||
Quilava Fire | C | |
Obtain MethodEvolve Cyndaquil (Littleroot Town Gift) Available Moves Moves
Damage vs Magneton View Quilava builds →Overheat 2x141-167%KO Focus Punch 2x69-81% Dig 4x58-69% | ||
Trapinch Ground | C | |
Available Moves Moves
Damage vs Magneton View Trapinch builds →Dig 4x119-141%KO Rock Smash 2x14-17% | ||
Torkoal Fire | C | |
Available Moves Moves
Damage vs Magneton View Torkoal builds →Overheat 2x147-174%KO Rock Smash 2x14-17% | ||
Nincada BugGround | C | |
Slugma Fire | C | |
Available Moves Moves
Damage vs Magneton View Slugma builds →Overheat 2x128-152%KO Rock Smash 2x7-10% | ||
Baltoy GroundPsychic | D | |
Magneton Evolutions
Evolved from Magnemite. Magneton is the final form in this two-stage line. No compatible partners for breeding via one egg group. Eggs take an average time to hatch. HP grew the most through evolution (+25 over Magnemite), and Magneton peaks at 465 total stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Magneton is genderless — breed with Ditto to produce Magnemite eggs. Part of the Mineral egg group.
E Magneton Best Moveset
Steel-types trapped by AbilityMagnet Pull have no escape from 120 Sp. Atk MoveThunderbolt and MoveHidden Power Fire. Magneton's moveset removes the format's most important defensive anchors by denying their ability to switch. Electric/Steel typing resists nearly half of all types, giving safe entry on predicted resisted moves.
Best Build
Magneton best EVs are Sp. Atk and Speed
Special Attacker Moveset
- Thunderbolt
- Hidden Power Fire
- Toxic
- Thunder Wave
Recommended Teammates
Moves List
Leveling does the heavy lifting. Magneton picks up Zap Cannon and Hyper Beam along the way, building toward a complete offensive set. TMs add Normal and Rock coverage, but the foundation's already strong by then.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 17 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Reminder Moves
Base Stats
It is actually three MAGNEMITE linked by magnetism. It generates powerful radio waves that raise temperatures by 3.6 degrees F within a 3,300-foot radius.
Magneton Emerald Guide
Yes. Wild Magneton in Emerald can hold Metal Coat (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Metal Coat.
In Emerald, Magneton has 465 BST, so weigh it against what your team already covers.
In Emerald, Magneton plays as a cannon. Speed is middling, so pick your spots carefully. Thunderbolt is the primary attack.
In Emerald, Modest is the go-to nature for Magneton. That's +Sp. Atk / -Attack. Pair it with 4 HP / 252 SpA / 252 Spe EVs. Fits the cannon role.
Game Availability
One of the original 151, Magneton has appeared in 21 games: nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Magneton.
