Mixed
Wallbreaker
60Speed · Below Avg

Magnezone Best Moveset

AbilityMagnet Pull traps Steel-types and prevents them from switching, eliminating defensive answers for teammates. 130 Sp. Atk behind Electric/Steel TermStab with Held ItemChoice Specs and NatureModest fires devastating special damage. The moveset removes opposing Steel-types from the game. 115 Defense absorbs physical hits. 60 Speed means going second, but the trapping utility defines the role.

SABCDEFSSSSSBDiamond, Pearl & PlatinumIVDP/PtPEAKBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen IV — Diamond, Pearl & PlatinumS

Magnet Pull trapped Steel-types and removed them for teammates in Gen IV (Diamond & Pearl). No other Electric-type could eliminate Skarmory and Forretress just by switching in.

Physical/Special split overhauled move damage

Best Moves

SRCMOVETYPECATPWRPOPROLE
TM24
Thunderbolt
Electric90COMMONSTAB
TM10
Hidden Power (Fire)
Fire60COMMONCoverage
Lv 17
Thunder Wave
ElectricCOMMONSTAB
TM64
Explosion
Normal250COMMONCoverage
Lv 50
Magnet Rise
ElectricRARESTAB
TM91
Flash Cannon
Steel80RARESTAB

Best Build

Experimental
Special Sweeper
Ability
Magnet Pull
Item
LeftoversSUSTAIN
Best Nature for Magnezone
Timid+SPE

Magnezone best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • ThunderboltSTAB
  • Hidden Power Fire
  • Thunder WaveSTAB
  • ExplosionCoverage
Gen V — Black & White / B2W2S

Volt Switch added pivoting to the Steel trap formula in Gen V (Black & White). Trap, KO, pivot out. Magnezone removed walls without losing momentum.

Gained Analytic as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
TM10
Hidden Power (Fire)
Fire60COMMONCoverage
TM24
Thunderbolt
Electric90COMMONSTAB
Lv 39
Flash Cannon
Steel80COMMONSTAB
TM72
Volt Switch
Electric70COMMONSTAB
TM11
Sunny Day
FireRAREUtility
Lv 62
Magnet Rise
ElectricRARESTAB
Experimental
Special Sweeper
Ability
Magnet Pull
Item
Air Balloon
Best Nature for Magnezone
Modest+SPA
EVs

Special Sweeper Moveset

  • Hidden Power Fire
  • ThunderboltSTAB
  • Flash CannonSTAB
  • Volt SwitchSTAB
Gen VI — X & Y / ORASS

Three gens at the top in Gen VI (X & Y). Fairy-types increased demand for Steel-type walls, and more Steel-types meant more targets for Magnet Pull to trap and remove.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 33
Flash Cannon
Steel80COMMONSTAB
TM72
Volt Switch
Electric70COMMONSTAB
TM24
Thunderbolt
Electric90COMMONSTAB
TM10
Hidden Power (Fire)
Fire60COMMONCoverage
Experimental
Special Revenge Killer
Ability
Magnet Pull
Item
Choice ScarfSPEED
Best Nature for Magnezone
Timid+SPE
EVs

Special Revenge Killer Moveset

  • Flash CannonSTAB
  • Volt SwitchSTAB
  • ThunderboltSTAB
  • Hidden Power Fire
Gen VII — Sun & Moon / USUMS

Four gens of the same formula in Gen VII (Sun & Moon). Teams built around removing a specific Steel-type wall, and Magnezone was the only reliable way to guarantee it.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Lv 33
Flash Cannon
Steel80COMMONSTAB
TM24
Thunderbolt
Electric90COMMONSTAB
TM10
Hidden Power (Fire)
Fire60COMMONCoverage
TM72
Volt Switch
Electric70COMMONSTAB
Experimental
Special Sweeper
Ability
Magnet Pull
Item
Choice SpecsPOWER
Best Nature for Magnezone
Timid+SPE
EVs

Special Sweeper Moveset

  • Flash CannonSTAB
  • ThunderboltSTAB
  • Hidden Power Fire
  • Volt SwitchSTAB
Gen VIII — Sword & Shield / BDSPS

Five consecutive gens at the top in Gen VIII (Sword & Shield). Analytic boosted damage on slower switches for a second ability option alongside the signature Magnet Pull trapping.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
TR99
Body Press
Fighting80COMMONCoverage
TR8
Thunderbolt
Electric90COMMONSTAB
TR46
Iron Defense
SteelCOMMONSTAB
Lv 34
Flash Cannon
Steel80RARESTAB
Xfer
Toxic
PoisonRAREUtility
TM80
Volt Switch
Electric70RARESTAB
TR20
Substitute
NormalRAREUtility
Experimental
Bulky Support
Ability
Magnet Pull
Item
LeftoversSUSTAIN
Best Nature for Magnezone
Timid+SPE
EVs

Bulky Support Moveset

  • Body Press
  • ThunderboltSTAB
  • Iron DefenseSTAB
  • Flash CannonSTAB

Recommended Teammates

Gen IX — Scarlet & Violet / Legends Z-AB

Terastallization let Steel-types change type and escape the trap in Gen IX (Scarlet & Violet). Five gens of Magnet Pull dominance ended when targets could simply Tera out.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Lv 34
Flash Cannon
Steel80COMMONSTAB
TM126
Thunderbolt
Electric90COMMONSTAB
TM48
Volt Switch
Electric70COMMONSTAB
TM171
Tera Blast
Normal80RARECoverage
TM89
Body Press
Fighting80RARECoverage
Experimental
Special Wallbreaker
Ability
Magnet Pull
Item
Choice SpecsPOWER
Best Nature for Magnezone
Modest+SPA
EVs

Special Wallbreaker Moveset

  • Flash CannonSTAB
  • ThunderboltSTAB
  • Volt SwitchSTAB
  • Tera Blast

Magnezone Weakness

Type-wise, Magnezone takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. 11 resistances give it solid defensive coverage on top of that. Magnezone's physical bulk (base 115 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magnezone Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy
0.25x (Resist)Flying, Steel
0x (Immune)Poison

What is Magnezone Weak Against

Excellent
3Weak
11Resist
1Immune
Score+8

What is Magnezone Strong Against

5Strong
1Resisted
0Immune
Score+4
½xResisted
0xImmune
None

Best Pokemon Against Magnezone

Evolution

Magnezone doesn't evolve through normal leveling. You'll need an evolution item to get here from Magnemite's line. Breed this form to get Magnemite eggs (average hatch time). Evolving from Magnemite gave Magnezone the biggest boost in HP (+45), bringing the total to 535 stats. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325D-Tier
465C-Tier+140
535B-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special

Breeding

Challenging

Magnezone is genderless — breed with Ditto to produce Magnemite eggs. Part of the Mineral egg group.

Egg Groups
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

How to Get Magnezone

All 13 games

moderate rates for Magnezone across 4 locations in endgame routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Where To Catch Magnezone in SV

The path to Magnezone starts with Magnemite at Lv. 16-80 via walking encounters. 3 catchable stages total, with locations listed for each one below.

  1. Magnemite
    Step 1Catch Magnemite
    East Province (Area Three) - Grass
    Lv.16-34Overworld
    Rate 25%
    East Province (Area Two) - Grass
    Lv.16-34Overworld
    Rate 25%
    East Province (Area Three) - Near Town
    Lv.16-34Overworld
    Rate 10%
    East Province (Area Two) - Near Town
    Lv.16-34Overworld
    Rate 10%
    Canyon Biome
    Lv.50-80Overworld
    Polar Biome
    Lv.50-80Overworld
  2. Magneton
    Step 2Catch or Evolve Magneton
    Canyon Biome
    Lv.50-80Overworld
    Polar Biome
    Lv.50-80Overworld
    or evolve from Magnemite (Step 1)
  3. Magnezone
    Step 3Magnezone
    Canyon Biome
    Lv.50-80Overworld
    Coastal Biome
    Lv.50-80Overworld
    or evolve from Magneton (Step 2)

Base Stats

Magnezone's spread isn't flashy. Sp. Atk leads, Speed trails, 3 stats clear the bar. Tough to catch and worth 3 Sp. Atk EVs, on a medium-fast 1M XP curve.

Base Stats
High
HP70
C
Attack70
C
Defense115
B
Sp. Atk130
A
Sp. Def90
B
Speed60
C
Total535
Details
Catch Rate
Difficult30 / 255
Growth Rate
Medium Fast1M XP
Height1.2 m
Weight180.0 kg
Base XP268
Abilities
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHidden Ability
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpA+3SpDSpe
Strong Special Attack training target
Pokedex Entry

Exposure to a special magnetic field changed Magneton’s molecular structure, turning it into Magnezone.

Pokemon Violet

Magnezone Guide

  • Magnezone has a 535 base stat total and ranks as B-Tier: a solid choice for the right team. It works best as a wallbreaker. Base 130 Sp. Atk is where it shines.

  • Magnezone's biggest threats include Swampert (Ground), Blaziken (Fire), and Lucario (Fighting), all carrying super-effective STAB moves. Swampert is the most dangerous since Ground moves deal 4x damage.

  • Magnet Pull is the go-to ability for Magnezone. It prevents steel opponents from fleeing or switching out. Its hidden ability Analytic can work in specific setups. Sturdy is the other option. Pick based on what your team needs.

  • Magnezone fills the wallbreaker role. It's a mixed attacker with base 70 Attack and 130 Sp. Atk. At base 60 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • The core moveset is Flash Cannon, Thunderbolt, Volt Switch, and Terablast. Flash Cannon leads at 0% usage. Thunderbolt provides reliable STAB damage.

Game Availability

Magnezone has been available in 13 games since Diamond & Pearl, though obtaining it requires an item-based evolution. This extra step makes it less common than Pokemon found through standard wild encounters.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback