Special
Balanced
45Speed · Slow

Magnemite Best Moveset

Electric/Steel at 95 Sp. Atk with 70 Defense behind a typing that resists 12 types. AbilityMagnet Pull traps opposing Steel-types and prevents them from switching. The moveset has real Sp. Atk for a pre-evolution but 25 HP collapses to any Ground attack. Evolve through to Magnezone for 130 Sp. Atk and serious power.

SABCDEFFCFEFFEFFRed, Blue & YellowIRB/YGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/ETHE FALLDiamond, Pearl & PlatinumIVDP/PtTHE RISEBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen I — Red, Blue & YellowF

Magnemite was a niche pick at best in Gen I (Red, Blue & Yellow), rarely seen in standard play. This marked Magnemite's competitive debut. A key development: had a combined Special stat of 95.

Had a combined Special stat of 95
SRCMOVETYPECATPWRPOPROLE
Lv 21
Thunder Wave
ElectricPOPULARSTAB
TM24
Thunderbolt
Electric90POPULARSTAB
TM44
Rest
PsychicPOPULARRecovery
Tutor
Double-Edge
Normal120POPULARCoverage
Experimental
Support
Ability
Unknown
Item
None
Best Nature for Magnemite
HardyNEUTRAL

Support Moveset

  • Thunder WaveSTAB
  • ThunderboltSTAB
  • RestRecovery
  • Double Edge
Gen II — Gold, Silver & CrystalC

Electric/Steel pre-evolution in Gen II (Gold & Silver). Magnet Pull trapped Steel-types. 95 Sp. Atk was strong for a first-stage Pokemon.

Gained Steel as second type

Best Moves

SRCMOVETYPECATPWRPOPROLE
Tutor
Thunderbolt
Electric90POPULARSTAB
Lv 21
Thunder Wave
ElectricPOPULARSTAB
Lv 45
Zap Cannon
Electric120POPULARSTAB
TM25
Thunder
Electric110POPULARSTAB

Best Build

Experimental
Utility
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Magnemite
HardyNEUTRAL

Utility Moveset

  • ThunderboltSTAB
  • Thunder WaveSTAB
  • Zap CannonUtility
  • ThunderSTAB
Gen III — Ruby, Sapphire & EmeraldF

Dropped in Gen III (Ruby & Sapphire). Magneton existed and trapped Steel-types from better stats. The pre-evolution lost the utility race to its evolution.

Received Magnet Pull and Sturdy
SRCMOVETYPECATPWRPOPROLE
TM6
Toxic
PoisonPOPULARUtility
TM10
Hidden Power (Fire)
Fire60POPULARCoverage
TM17
Protect
NormalPOPULARPriority
TM24
Thunderbolt
Electric90POPULARSTAB
Experimental
Special Sweeper
Ability
Magnet Pull
Item
Salac BerryRECOVERY
Best Nature for Magnemite
Timid+SPE
EVs

Special Sweeper Moveset

  • ToxicUtility
  • Hidden Power Fire
  • ProtectFAST +4
  • ThunderboltSTAB
Gen IV — Diamond, Pearl & PlatinumE

Magnemite saw minimal competitive use in Gen IV (Diamond, Pearl & Platinum). Magnemite climbed from F-Tier as the competitive landscape shifted. Its most popular set ran Magnetpull with Choice Specs, favoring a Timid nature.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
TM24
Thunderbolt
Electric90POPULARSTAB
TM6
Toxic
PoisonCOMMONUtility
Tutor
Signal Beam
Bug75COMMONCoverage
TM10
Hidden Power (Fighting)
Fighting60COMMONCoverage
Experimental
Special Sweeper
Ability
Magnet Pull
Item
Choice SpecsPOWER
Best Nature for Magnemite
Timid+SPE
EVs

Special Sweeper Moveset

  • ThunderboltSTAB
  • ToxicUtility
  • Signal Beam
  • Hidden Power Fighting
Gen V — Black & White / B2W2F

Magnemite was a niche pick at best in Gen V (Black & White / B2W2), rarely seen in standard play. This was a decline from E-Tier in the previous generation. Its most popular set ran Magnetpull with Eviolite, favoring a Modest nature.

Gained Analytic as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
TM24
Thunderbolt
Electric90COMMONSTAB
TM10
Hidden Power (Fire)
Fire60COMMONCoverage
TM72
Volt Switch
Electric70COMMONSTAB
Lv 35
Flash Cannon
Steel80COMMONSTAB
Tutor
Magic Coat
PsychicRAREUtility
Experimental
Special Sweeper
Ability
Magnet Pull
Item
EvioliteBULK
Best Nature for Magnemite
Modest+SPA
EVs

Special Sweeper Moveset

  • ThunderboltSTAB
  • Hidden Power Fire
  • Volt SwitchSTAB
  • Flash CannonSTAB
Gen VI — X & Y / ORASF

Magnemite was a niche pick at best in Gen VI (X & Y / ORAS), rarely seen in standard play. Magnemite maintained its position from the previous generation. Its most popular set ran Sturdy with Berryjuice, favoring a Hardy nature.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Tutor
Recycle
NormalCOMMONUtility
TM17
Protect
NormalCOMMONPriority
Lv 13
Thunder Wave
ElectricCOMMONSTAB
TM6
Toxic
PoisonCOMMONUtility
TM72
Volt Switch
Electric70COMMONSTAB
Xfer
Endure
NormalRAREPriority
Experimental
Utility
Ability
Sturdy
Item
Berry JuiceRECOVERY
Best Nature for Magnemite
HardyNEUTRAL

Utility Moveset

  • RecycleUtility
  • ProtectFAST +4
  • Thunder WaveSTAB
  • ToxicUtility
Gen VII — Sun & Moon / USUME

Magnemite saw minimal competitive use in Gen VII (Sun & Moon / USUM). Magnemite climbed from F-Tier as the competitive landscape shifted. Its most popular set ran Sturdy with Berryjuice, favoring a Hardy nature.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Tutor
Recycle
NormalCOMMONUtility
Lv 7
Thunder Wave
ElectricCOMMONSTAB
TM6
Toxic
PoisonCOMMONUtility
Xfer
Endure
NormalCOMMONPriority
TM87
Swagger
NormalCOMMONUtility
TM17
Protect
NormalCOMMONPriority
TM72
Volt Switch
Electric70RARESTAB
Experimental
Utility
Ability
Sturdy
Item
Berry JuiceRECOVERY
Best Nature for Magnemite
HardyNEUTRAL

Utility Moveset

  • RecycleUtility
  • Thunder WaveSTAB
  • ToxicUtility
  • EndureFAST +4
Gen VIII — Sword & Shield / BDSPF

Magnemite was a niche pick at best in Gen VIII (Sword & Shield / BDSP), rarely seen in standard play. This was a decline from E-Tier in the previous generation. Its most popular set ran Sturdy with Berryjuice, favoring a Hardy nature.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Xfer
Recycle
NormalCOMMONUtility
Xfer
Toxic
PoisonCOMMONUtility
TM25
Protect
NormalCOMMONPriority
Xfer
Magic Coat
PsychicCOMMONUtility
Experimental
Utility
Ability
Sturdy
Item
Berry JuiceRECOVERY
Best Nature for Magnemite
HardyNEUTRAL

Utility Moveset

  • RecycleUtility
  • ToxicUtility
  • ProtectFAST +4
  • Magic Coat
Gen IX — Scarlet & Violet / Legends Z-AF

Magnemite was a niche pick at best in Gen IX (Scarlet & Violet / Legends Z-A), rarely seen in standard play. Magnemite maintained its position from the previous generation. Its most popular set ran Analytic with Eviolite, favoring a Bold nature.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Lv 32
Flash Cannon
Steel80POPULARSTAB
TM7
Protect
NormalPOPULARPriority
TM126
Thunderbolt
Electric90POPULARSTAB
Lv 28
Magnet Rise
ElectricPOPULARSTAB
Experimental
Bulky Support
Ability
Analytic
Item
EvioliteBULK
Best Nature for Magnemite
Bold+DEF
EVs

Bulky Support Moveset

  • Flash CannonSTAB
  • ProtectFAST +4
  • ThunderboltSTAB
  • Magnet RiseSTAB

Magnemite Weakness

Ground, Fire, and Fighting moves hit Magnemite for super-effective damage. Ground hits land at 4x, so they're the biggest threat. The upside? Poison-type moves can't touch it at all. 11 resistances give it solid defensive coverage on top of that.

Magnemite Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy
0.25x (Resist)Flying, Steel
0x (Immune)Poison

What is Magnemite Weak Against

Excellent
3Weak
11Resist
1Immune
Score+8

What is Magnemite Strong Against

5Strong
1Resisted
0Immune
Score+4
½xResisted
0xImmune
None

Best Pokemon Against Magnemite

Garchomp can KO Magnemite with Earthquake (185-217%). Arcanine threatens a KO with Flare Blitz (98-115%). Lucario's Close Combat also KOs at 127-150%.

Evolution

Magnemite is the start of a three-stage chain. It evolves into Magneton first, then eventually reaches Magnezone. For breeding, average hatch time with no compatible partners via one egg group. The evolved forms gain up to 210 total stats over Magnemite. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325D-Tier
465C-Tier+140
535B-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special

Breeding

Challenging

Magnemite is genderless and can only breed with Ditto. Part of the Mineral egg group.

Egg Groups
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

How to Get Magnemite

All 21 games

Magnemite is available from mid-game routes onward at decent spawn rates. 12 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.

Where To Catch Magnemite in SV

To get Magnemite, start by catching Magnemite through walking encounters at Lv. 16-80. The chain covers 3 catchable stages before reaching the final form.

  1. Magnemite
    Step 1Magnemite
    East Province (Area Three) - Grass
    Lv.16-34Overworld
    Rate 25%
    East Province (Area Two) - Grass
    Lv.16-34Overworld
    Rate 25%
    East Province (Area Three) - Near Town
    Lv.16-34Overworld
    Rate 10%
    East Province (Area Two) - Near Town
    Lv.16-34Overworld
    Rate 10%
    Canyon Biome
    Lv.50-80Overworld
    Polar Biome
    Lv.50-80Overworld
  2. Magneton
    Step 2Catch or Evolve into Magneton
    Canyon Biome
    Lv.50-80Overworld
    Polar Biome
    Lv.50-80Overworld
    or evolve from Magnemite (Step 1)
  3. Magnezone
    Step 3Catch or Evolve into Magnezone
    Canyon Biome
    Lv.50-80Overworld
    Coastal Biome
    Lv.50-80Overworld
    or evolve from Magneton (Step 2)

Base Stats

Magnemite's spread isn't flashy. Sp. Atk leads, HP trails, 1 stats clear the bar. Common in the wild and worth 1 Sp. Atk EV, on a medium-fast 1M XP curve.

Base Stats
Avg
HP25
F
Attack35
F
Defense70
C
Sp. Atk95
B
Sp. Def55
D
Speed45
D
Total325
Details
Catch Rate
Easy190 / 255
Growth Rate
Medium Fast1M XP
Height0.3 m
Weight6.0 kg
Base XP65
Abilities
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHidden Ability
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

The electromagnetic waves emitted by the units at the sides of its head expel antigravity, which allows it to float.

Pokemon Legends: Z-A

Magnemite Guide

  • Magnemite does the job early-game if you need a Electric/Steel type on your team. Evolve it into Magneton before the later gyms and it holds up fine through the story.

Game Availability

Magnemite has been part of the series since Red & Blue, appearing in 21 titles across all 10 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.

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