Special
Balanced
325Low
45Very Slow
DTier

Mid-stage Pokemon like Magnemite rarely see competitive play outside of special formats. It's a waypoint on the road to Magnezone, which is where the real potential kicks in. Been around since Gen 1. Poison moves can't touch it, and only 3 types hit it super-effectively.

Magnemite's spread isn't flashy. Sp. Atk leads, HP trails, 1 stats clear the bar. Common in the wild and worth 1 Sp. Atk EV, on a medium-fast 1M XP curve.

Base Stats
325Avg
HP25
F
Attack35
F
Defense70
C
Sp. Atk95
B
Sp. Def55
D
Speed45
D
Total325
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Magnemite yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch190EasyMedium Fast1M XP0.3m / 1'00"6kg / 13.2 lbs65Base XP
Pokedex Entries

The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.

Emerald

Magnemite Weakness

Excellent

Ground, Fire, and Fighting-type moves hit Magnemite for super-effective damage. Ground hits land at 4x, so they're the biggest threat. The upside? Poison-type moves can't touch it at all. 12 resistances give it solid defensive coverage on top of that.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
3Weak
12Resist
1Immune
Scorei+9
SpikesGrounded — up to 25%
4x Ground — Earthquake, Earth Power, Scorching Sands
Abilities
Magnet PullPrevents steel opponents from fleeing or switching out.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHAStrengthens moves to 1.3× their power when moving last.

Magnemite is the start of a three-stage chain. It evolves into Magneton first, then eventually reaches Magnezone. For breeding, average hatch time with a decent partner pool via one egg group. The evolved forms gain up to 210 total stats over Magnemite.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
HP
25
50+25
ATK
35
60+25
DEF
70
95+25
SP.ATK
95
120+25
SP.DEF
55
70+15
SPE
45
70+25
BST
325C-Tier
465B-Tier+140
ROLE
Balanced
Cannon
TYPE
Special
Special
Breeding
Challenging

Breed Magnemite (with patience) with 23 breeding partners from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
glaliesnoruntporygon2claydolgolemelectrodemagnetonsudowoodogravelerporygonnosepassmagnemite

Best Build

No build content available for this Pokemon in Gen 3.

Try selecting a different game/generation filter, or check back later.

Without TMs, Magnemite's movepool is bare bones. With them, you get Normal and Rock coverage on top of Zap Cannon and Thunder for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Metal Sound
8540Steel
Lv 1
Tackle
3510035Normal
Lv 6
Thunder Shock
4010030Electric
Lv 11
Supersonic
5520Normal
Lv 16
Sonic Boom
9020Normal
Lv 21
Thunder Wave
10020Electric
Lv 26
Spark
6510020Electric
Lv 32
Lock-On
1005Normal
Lv 38
Swift
6020Normal
Lv 44
Screech
8540Normal
Lv 50
Zap Cannon
100505Electric

TM Moves

Src
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM43
Secret Power
7010020Normal
TM34
Shock Wave
6020Electric
TM11
Sunny Day
5Fire
TM25
Thunder
1207010Electric
TM24
Thunderbolt
9510015Electric
TM06
Toxic
8510Poison

Egg Moves

Magnemite doesn't have any Egg moves

Tutor Moves

Src
Tutor
Double-Edge
12010015Normal
Tutor
Endure+4
10Normal
Tutor
Mimic
10Normal
Tutor
Rollout
309020Rock
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal
Tutor
Substitute
10Normal
Tutor
Swagger
9015Normal
Tutor
Swift
6020Normal
Tutor
Thunder Wave
10020Electric

high spawn rates across 2 locations for Magnemite in mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Best Locations

New Mauville - Entrance
GrassLv.22-26CommonMidPower-plant
EFFORTLESS
New Mauville - Inside
GrassLv.22-26CommonMidPower-plant
EFFORTLESS
  • Magnemite isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Magneton to unlock its full potential. At 325 BST, it's a stepping stone rather than a team anchor.

  • Watch for Rhydon (Ground), Arcanine (Fire), and Machamp (Fighting) when using Magnemite. They all hit it super-effectively with STAB. Rhydon is the most dangerous since Ground moves deal 4x damage.

  • Magnemite evolves into Magneton at level 30. Magnemite is the base form in a 3-stage evolutionary line.

  • Magnet Pull prevents steel opponents from fleeing or switching out — that's the one you want on Magnemite. Analytic is the hidden ability. Niche, but it has its uses. Sturdy works too if your team needs something different.

  • Magnemite fills the balanced role. It's a special attacker with base 95 Sp. Atk. Base 45 Speed is low. Priority moves or Trick Room are the way to go. And it's fragile — can't afford to take many hits.

  • Magnemite appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Magnemite has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.