Physical
Wallbreaker
495Average
45Very Slow
CTier

Electric moves don't affect Golem at all — that's the advantage of Rock/Ground typing. It works well under Trick Room. An original Gen 1 pick. Known as the Megaton Pokemon.

Defense leads and Speed gets almost nothing. That's Golem's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Tough to catch and yields 3 Defense EVs.

Base Stats
495Above
HP80
C
Attack120
A
Defense130
A
Sp. Atk55
D
Sp. Def65
C
Speed45
D
Total495
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Golem yields +3 Def
HPAtkDef+3SpASpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP1.4m / 4'07"300kg / 661.4 lbs223Base XP
Pokedex Entries

It is said to live in volcanic craters on mountain peaks. Once a year, it sheds its hide and grows larger. The shed hide crumbles and returns to the soil.

Emerald

Golem Weakness

Fragile

Golem is weak to Water, Grass, Ice, Fighting, Ground, and Steel-type moves. Watch out for Water and Grass attacks, those deal 4x damage. On the flip side, it's immune to Electric-type moves entirely. 5 resistances help offset the weaknesses. Golem's physical bulk (base 130 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
¼xResisti
0xImmunei
6Weak
5Resist
1Immune
Scorei-7
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Water — Surf, Hydro Pump, Scald
4x Grass — Energy Ball, Giga Drain, Leaf Storm
Abilities
Rock HeadProtects against recoil damage.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Sand VeilHAIncreases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Getting Golem requires a trade, not just grinding levels. The chain starts at Geodude. Breed this form to get Geodude eggs (quick to hatch). HP grew the most through evolution (+40 over Geodude), and Golem peaks at 495 total stats.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Geodude
RockGround
Graveler
RockGround
Golem
RockGround
HP
40
55+15
80+25
ATK
80
95+15
120+25
DEF
100
115+15
130+15
SP.ATK
30
45+15
55+10
SP.DEF
30
45+15
65+20
SPE
20
35+15
45+10
BST
300C-Tier
390C-Tier+90
495C-Tier+105
ROLE
Trick Room
Trick Room
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding
Very Easy

Breed with Golem to get Geodude eggs easily using 23 partners from the Mineral egg group. Notable egg moves include Block, Mega Punch, Rock Slide.

Egg Groups
Mineral
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
3moves
Breed With (best first)
glaliesnoruntporygon2claydolgolemelectrodemagnetonsudowoodogravelerporygonnosepassmagnemite

You commit to a move every time Golem comes in. Choice Band gives raw power at the cost of move flexibility, and Rockhead adds to that. Max HP and Attack EVs make sure the locked move actually hurts. Normal coverage covers the rest.

Best Build

Physical Wallbreaker
Ability
Rockhead
Item
Choice BandPOWER
Nature
Adamant+ATK
EVs

Best Golem Moveset

  • EarthquakeSTAB
  • Rock SlideSTAB
  • ExplosionCoverage
  • Double Edge

Egg moves make a real difference. Golem gets Block and Mega Punch exclusively through breeding, filling gaps that TMs and level-up can't touch. Normal and Fighting coverage and more rounds out the picture alongside Earthquake and Dig.

Level-Up Moves

Lv 1
Defense Curl
40Normal
Lv 1
Mud Sport
15Ground
Lv 1
Rock Throw
509015Rock
Lv 1
Tackle
3510035Normal
Lv 6
Mud Sport
15Ground
Lv 11
Rock Throw
509015Rock
Lv 16
Magnitude
10030Ground
Lv 21
Self-Destruct
2001005Normal
Lv 29
Rollout
309020Rock
Lv 37
Rock Blast
259010Rock
Lv 45
Earthquake
10010010Ground
Lv 53
Explosion
2501005Normal
Lv 62
Double-Edge
12010015Normal

TM Moves

Src
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM28
Dig
6010010Ground
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM42
Facade
7010020Normal
TM38
Fire Blast
120855Fire
TM35
Flamethrower
9510015Fire
TM01
Focus Punch-3
15010020Fighting
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM05
Roar-6
20Normal
HM06
Rock Smash
2010015Fighting
TM39
Rock Tomb
609510Rock
TM37
Sandstorm
10Rock
TM43
Secret Power
7010020Normal
HM04
Strength
8010015Normal
TM11
Sunny Day
5Fire
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Block
5Normal
Egg
Mega Punch
808520Normal
Egg
Rock Slide
759010Rock

Tutor Moves

Src
Tutor
Body Slam
8510015Normal
Tutor
Counter-5
10020Fighting
Tutor
Defense Curl
40Normal
Tutor
Double-Edge
12010015Normal
Tutor
Dynamic Punch
100505Fighting
Tutor
Endure+4
10Normal
Tutor
Explosion
2501005Normal
Tutor
Fire Punch
7510015Fire
Tutor
Fury Cutter
109520Bug
Tutor
Mega Kick
120755Normal
Tutor
Mega Punch
808520Normal
Tutor
Metronome
10Normal
Tutor
Mimic
10Normal
Tutor
Mud-Slap
2010010Ground
Tutor
Rock Slide
759010Rock
Tutor
Rollout
309020Rock
Tutor
Seismic Toss
10020Fighting
Tutor
Sleep Talk
10Normal
Tutor
Snore
4010015Normal
Tutor
Substitute
10Normal
Tutor
Swagger
9015Normal

A trade step sits in Golem's 3-stage chain from Geodude. The step cards below map each stage with catch locations and evolution methods. Geodude shows up at solid rates, so the starting catch is the easy part.

Trade Evolution Required — Requires trading with another player

How to Obtain Golem in Emerald

The path to Golem starts with Geodude at Lv. 5-40 via rock smash and walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Geodude
    Step 1Catch Geodude
    Granite Cave - B2F
    Smashing rocksLv.5-20CommonEarlyCave
    EASY
    Route 111 - South
    Smashing rocksLv.5-20CommonEarlyRoute
    EASY
    Route 114
    Smashing rocksLv.5-20CommonEarlyRoute
    EASY
    Safari Zone - Northeast
    Smashing rocksLv.5-30CommonEarlyFacility
    EASY
    Granite Cave - 1F
    GrassLv.6-9UncommonEarlyCave
    EASY
    Team Magma/Aqua Hideout
    GrassLv.27-30CommonMidVolcano
    EFFORTLESS
    Victory Road - B1F
    Smashing rocksLv.30-40CommonMidCave
    EASY
  2. Graveler
    Step 2Catch or Evolve Graveler
    Victory Road - B1F
    Smashing rocksLv.30-40CommonMidCave
    EASY
    Team Magma/Aqua Hideout
    GrassLv.30-33UncommonMidVolcano
    EASY
    or evolve from Geodude (Step 1)
  3. Golem
    Step 3Golem
  • We rate Golem C-Tier — a situational pick that fills a niche. At 495 BST, it fits the wallbreaker role. Base 130 Defense stands out.

  • Golem's biggest threats include Gyarados (Water), Venusaur (Grass), and Lapras (Ice), all carrying super-effective STAB moves. Gyarados is the most dangerous since Water moves deal 4x damage. Fighting, Ground, and Steel-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter.

  • Graveler evolves into Golem by trading. Golem is the final evolution in a 5-stage line starting from Geodude. At 495 BST, it's got solid stats to work with.

  • Rock Head is the go-to ability for Golem. It protects against recoil damage. Its hidden ability Sand Veil can work in specific setups. Sturdy is the other option — pick based on what your team needs.

  • Base 45 Speed is low. Priority moves or Trick Room are the way to go. On offense, Golem is a physical attacker with base 120 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.

  • Golem appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Since debuting in Red & Blue, Golem has appeared in 20 titles over 9 generations. Along the way, it received an Alolan form in Generation 7, keeping it relevant across different competitive metas.