Physical
Tank
485Average
45Very Slow
CTier

Electric moves don't affect Golem at all — that's the advantage of Rock/Ground typing. It works well under Trick Room. An original Gen 1 pick. Known as the Megaton Pokemon.

Defense leads and Speed gets almost nothing. That's Golem's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Tough to catch and yields 3 Defense EVs.

Base Stats
485Above
HP80
C
Attack110
B
Defense130
A
Sp. Atk55
D
Sp. Def65
C
Speed45
D
Total485
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Golem yields +3 Def
HPAtkDef+3SpASpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP1.4m / 4'07"300kg / 661.4 lbs223Base XP
Pokedex Entries

Even dynamite can’t harm its hard, boulderlike body. It sheds its hide just once a year.

Platinum

Golem Weakness

Fragile

Golem is weak to Water, Grass, Ice, Fighting, Ground, and Steel-type moves. Watch out for Water and Grass attacks, those deal 4x damage. On the flip side, it's immune to Electric-type moves entirely. 5 resistances help offset the weaknesses. Golem's physical bulk (base 130 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)
4xCriticali
¼xResisti
0xImmunei
6Weak
5Resist
1Immune
Scorei-7
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Water — Surf, Hydro Pump, Scald
4x Grass — Energy Ball, Giga Drain, Leaf Storm
Abilities
Rock HeadProtects against recoil damage.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Sand VeilHAIncreases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Getting Golem requires a trade, not just grinding levels. The chain starts at Geodude. Breed this form to get Geodude eggs (quick to hatch). HP grew the most through evolution (+40 over Geodude), and Golem peaks at 485 total stats.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Geodude
RockGround
Graveler
RockGround
Golem
RockGround
HP
40
55+15
80+25
ATK
80
95+15
120+25
DEF
100
115+15
130+15
SP.ATK
30
45+15
55+10
SP.DEF
30
45+15
65+20
SPE
20
35+15
45+10
BST
300C-Tier
390C-Tier+90
495C-Tier+105
ROLE
Trick Room
Trick Room
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding
Very Easy

Breed with Golem to get Geodude eggs easily using 29 partners from the Mineral egg group. Notable egg moves include Block, Flail, Hammer Arm and 2 more.

Egg Groups
Mineral
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
5moves
Breed With (best first)
glaliefroslasssnoruntporygon2claydolbronzongmagnezoneporygon-zprobopassgolemelectrodemagneton

Focus Sash guarantees Golem survives one hit from full HP. That's enough to deal early damage and fire off Earthquake before going down. Rockhead and max Attack and Speed EVs maximize first-turn impact.

Best Build

Physical Sweeper
Ability
Rockhead
Item
Focus SashSURVIVAL
Nature
Adamant+ATK
EVs

Best Golem Moveset

  • EarthquakeSTAB
  • ExplosionCoverage
  • Sucker Punch
  • Rock PolishSTAB

Egg moves make a real difference. Golem gets Block and Flail exclusively through breeding, filling gaps that TMs and level-up can't touch. Coverage across 7 types rounds out the picture alongside Earthquake and Stone Edge.

Level-Up Moves

Lv 1
Defense Curl
40Normal
Lv 1
Mud Sport
15Ground
Lv 1
Rock Polish
20Rock
Lv 1
Tackle
3510035Normal
Lv 4
Mud Sport
15Ground
Lv 8
Rock Polish
20Rock
Lv 11
Rock Throw
509015Rock
Lv 15
Magnitude
10030Ground
Lv 18
Self-Destruct
2001005Normal
Lv 22
Rollout
309020Rock
Lv 27
Rock Blast
259010Rock
Lv 33
Earthquake
10010010Ground
Lv 38
Explosion
2501005Normal
Lv 44
Double-Edge
12010015Normal
Lv 49
Stone Edge
100805Rock

TM Moves

Src
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM78
Captivate
10020Normal
TM28
Dig
8010010Ground
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM58
Endure+4
10Normal
TM64
Explosion
2501005Normal
TM42
Facade
7010020Normal
TM38
Fire Blast
120855Fire
TM35
Flamethrower
9510015Fire
TM56
Fling
10010Dark
TM52
Focus Blast
120705Fighting
TM01
Focus Punch-3
15010020Fighting
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM74
Gyro Ball
1005Steel
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM83
Natural Gift
10015Normal
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM05
Roar-6
20Normal
HM08
Rock Climb
908520Normal
TM69
Rock Polish
20Rock
TM80
Rock Slide
759010Rock
HM06
Rock Smash
4010015Fighting
TM39
Rock Tomb
609510Rock
TM37
Sandstorm
10Rock
TM43
Secret Power
7010020Normal
TM82
Sleep Talk
10Normal
TM76
Stealth Rock
20Rock
TM71
Stone Edge
100805Rock
HM04
Strength
8010015Normal
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Block
5Normal
Egg
Flail
10015Normal
Egg
Hammer Arm
1009010Fighting
Egg
Mega Punch
808520Normal
Egg
Rock Slide
759010Rock

Tutor Moves

Src
Tutor
Ancient Power
601005Rock
Tutor
Earth Power
9010010Ground
Tutor
Fire Punch
7510015Fire
Tutor
Fury Cutter
109520Bug
Tutor
Iron Head
8010015Steel
Tutor
Mud-Slap
2010010Ground
Tutor
Rollout
309020Rock
Tutor
Snore
4010015Normal
Tutor
Sucker Punch+1
801005Dark
Tutor
Superpower
1201005Fighting
Tutor
Thunder Punch
7510015Electric

Transfer Moves

Src
Gen 3
Body Slam
8510015Normal
Gen 3
Counter-5
10020Fighting
Gen 3
Dynamic Punch
100505Fighting
Gen 3
Mega Kick
120755Normal
Gen 3
Metronome
10Normal
Gen 3
Mimic
10Normal
Gen 3
Seismic Toss
10020Fighting

The chain to Golem requires a trade evolution through a trade. Catch Geodude at solid rates and level through the stages, but line up the trade first. The rest of the chain runs on levels alone.

Trade Evolution Required — Requires trading with another player

How to Obtain Golem in Platinum

To get Golem, start by catching Geodude through walking encounters at Lv. 5-54. The chain covers 2 catchable stages before reaching the final form.

  1. Geodude
    Step 1Catch Geodude
    Oreburgh Mine - 1F
    GrassLv.5-8CommonEarlyCave
    EFFORTLESS
    Route 207
    GrassLv.5-7CommonEarlyRoute
    EFFORTLESS
    Oreburgh Mine - B1F
    GrassLv.6-9CommonEarlyCave
    EFFORTLESS
    Mt. Coronet - Route 211 Entrance
    GrassLv.13-15CommonEarlyCaveDay
    EFFORTLESS
    Oreburgh Gate - 1F
    GrassLv.5-7UncommonEarly
    EASY
    Oreburgh Gate - B1F
    GrassLv.6-8UncommonEarly
    EASY
    Mt. Coronet - Route 211 Entrance
    GrassLv.15UncommonEarlyCaveMorning/night
    EASY
    Route 206
    GrassLv.16-18CommonMidRoute
    EFFORTLESS
    Mt. Coronet - Route 207 Entrance
    GrassLv.17-19CommonMidCaveDay
    EFFORTLESS
    Wayward Cave - 1F
    GrassLv.17-20CommonMidCave
    EFFORTLESS
    Wayward Cave - B1F
    GrassLv.18-20CommonMidCave
    EFFORTLESS
    Ruin Maniac Tunnel - 0-9 Unown caught
    GrassLv.21-23CommonMidCave
    EFFORTLESS
    Ruin Maniac Tunnel - 10-25 Unown caught
    GrassLv.23-25CommonMidCave
    EFFORTLESS
    Ruin Maniac Tunnel - 26 Unown caught
    GrassLv.23-25CommonMidCave
    EFFORTLESS
    Iron Island - 1F
    GrassLv.30-32CommonMidWater
    EFFORTLESS
    Route 210 - South
    GrassLv.18UncommonMidRoute
    EASY
    Mt. Coronet - Route 207 Entrance
    GrassLv.19UncommonMidCaveMorning/night
    EASY
    Route 214
    GrassLv.21UncommonMidRoute
    EASY
  2. Graveler
    Step 2Catch or Evolve Graveler
    Route 214
    GrassLv.22-24CommonMidRouteMorning/day
    EFFORTLESS
    Route 214
    GrassLv.23-24CommonMidRouteNight
    EFFORTLESS
    Iron Island - B1F Left Cave
    GrassLv.30-33CommonMidWater
    EFFORTLESS
    Iron Island - B1F Right Cave
    GrassLv.30-33CommonMidWater
    EFFORTLESS
    Route 211 - East
    GrassLv.28UncommonMidRoute
    EASY
    Iron Island - 1F
    GrassLv.31-33CommonLateWater
    EFFORTLESS
    Iron Island - B2F Left Cave
    GrassLv.31-34CommonLateWater
    EFFORTLESS
    Iron Island - B2F Right Cave
    GrassLv.31-34CommonLateWater
    EFFORTLESS
    Iron Island - B3F
    GrassLv.31-34CommonLateWater
    EFFORTLESS
    Mt. Coronet - B1F
    GrassLv.32-34CommonLateCaveDay
    EFFORTLESS
    Mt. Coronet - Route 216 Entrance
    GrassLv.32-34CommonLateCaveDay
    EFFORTLESS
    Mt. Coronet - 2F
    GrassLv.36-38CommonLateCaveDay
    EFFORTLESS
    Mt. Coronet - 3F
    GrassLv.36-38CommonLateCaveDay
    EFFORTLESS
    Mt. Coronet - 4F
    GrassLv.36-38CommonLateCaveDay
    EFFORTLESS
    Mt. Coronet - 5F
    GrassLv.36-38CommonLateCaveDay
    EFFORTLESS
    Mt. Coronet - 6F
    GrassLv.36-38CommonLateCaveDay
    EFFORTLESS
    Mt. Coronet - 7F
    GrassLv.36-38CommonLateCaveDay
    EFFORTLESS
    Mt. Coronet - Top Cave
    GrassLv.36-38CommonLateCaveDay
    EFFORTLESS
    Mt. Coronet - Top Cave
    GrassLv.37-38CommonLateCaveMorning/night
    EFFORTLESS
    Sendoff Spring
    GrassLv.37-38CommonLateNight
    EFFORTLESS
    Sendoff Spring
    GrassLv.37-39CommonLateMorning/day
    EFFORTLESS
    Victory Road - 1F
    GrassLv.40-42CommonLateCaveMorning/day
    EFFORTLESS
    Mt. Coronet - B1F
    GrassLv.34UncommonLateCaveMorning/night
    EASY
    Mt. Coronet - Route 216 Entrance
    GrassLv.34UncommonLateCaveMorning/night
    EASY
    Mt. Coronet - 2F
    GrassLv.38UncommonLateCaveMorning/night
    EASY
    Mt. Coronet - 3F
    GrassLv.38UncommonLateCaveMorning/night
    EASY
    Mt. Coronet - 4F
    GrassLv.38UncommonLateCave
    EASY
    Mt. Coronet - 5F
    GrassLv.38UncommonLateCave
    EASY
    Mt. Coronet - 6F
    GrassLv.38UncommonLateCaveMorning/night
    EASY
    Mt. Coronet - 7F
    GrassLv.38UncommonLateCaveMorning/night
    EASY
    Victory Road - 1F
    GrassLv.40UncommonLateCaveNight
    EASY
    Victory Road - 2F
    GrassLv.41-43UncommonLateCaveMorning/day
    EASY
    Victory Road - B1F
    GrassLv.41-43UncommonLateCaveMorning/day
    EASY
    Route 216
    GrassLv.35RareLateRoute
    CHALLENGING
    Victory Road - 2F
    GrassLv.43RareLateCaveNight
    CHALLENGING
    Victory Road - B1F
    GrassLv.43RareLateCaveNight
    CHALLENGING
    Victory Road - Nat Dex Area
    GrassLv.47-49CommonPostCaveMorning/day
    EFFORTLESS
    Victory Road - Nat Dex Exit Area
    GrassLv.47-49CommonPostCaveMorning/day
    EFFORTLESS
    Victory Road - Nat Dex Area
    GrassLv.47UncommonPostCaveNight
    EASY
    Victory Road - Nat Dex Area B1F
    GrassLv.47-49UncommonPostCaveMorning/day
    EASY
    Victory Road - Nat Dex Exit Area
    GrassLv.47UncommonPostCaveNight
    EASY
    Route 225
    GrassLv.49UncommonPostRoute
    EASY
    Route 226
    GrassLv.49UncommonPostRoute
    EASY
    Route 227
    GrassLv.51-53UncommonPostRoute
    EASY
    Stark Mountain - Entrance
    GrassLv.51-53UncommonPostVolcano
    EASY
    Stark Mountain - Outside
    GrassLv.51-53UncommonPostVolcano
    EASY
    Stark Mountain - Interior
    GrassLv.52-54UncommonPostVolcano
    EASY
    Victory Road - Nat Dex Area B1F
    GrassLv.49RarePostCaveNight
    CHALLENGING
    or evolve from Geodude (Step 1)
  3. Golem
    Step 3Golem
  • We rate Golem C-Tier — a situational pick that fills a niche. At 485 BST, it fits the tank role. Base 130 Defense stands out.

  • Golem's biggest threats include Gyarados (Water), Venusaur (Grass), and Lapras (Ice), all carrying super-effective STAB moves. Gyarados is the most dangerous since Water moves deal 4x damage. Fighting, Ground, and Steel-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter.

  • Graveler evolves into Golem by trading. Golem is the final evolution in a 5-stage line starting from Geodude. At 485 BST, it's got solid stats to work with.

  • Rock Head is the go-to ability for Golem. It protects against recoil damage. Its hidden ability Sand Veil can work in specific setups. Sturdy is the other option — pick based on what your team needs.

  • Base 45 Speed is low. Priority moves or Trick Room are the way to go. On offense, Golem is a physical attacker with base 110 Attack. Defensively? Enough bulk to take a hit or two. Best used as a tank.

  • Golem appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Since debuting in Red & Blue, Golem has appeared in 20 titles over 9 generations. Along the way, it received an Alolan form in Generation 7, keeping it relevant across different competitive metas.