Physical
Tank
485Average
45Very Slow
CTier

Electric moves don't affect Golem at all — that's the advantage of Rock/Ground typing. It moves last in most matchups but can take a hit. An original Gen 1 pick. It moves last in most matchups but can take a hit.

Defense leads and Speed gets almost nothing. That's Golem's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Tough to catch and yields 3 Defense EVs.

Base Stats
485Above
HP80
C
Attack110
B
Defense130
A
Sp. Atk55
D
Sp. Def65
C
Speed45
D
Total485
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Golem yields +3 Def
HPAtkDef+3SpASpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP1.4m / 4'07"300kg / 661.4 lbs223Base XP
Pokedex Entries

GOLEM live up on mountains. If there is a large earthquake, these POKéMON will come rolling down off the mountains en masse to the foothills below.

Ruby

GOLEM is known for rolling down from mountains. To prevent them from rolling into the homes of people downhill, grooves have been dug into the sides of mountains to serve as guideways for diverting this POKéMON’s course.

Sapphire

Golem Weakness

Fragile

Golem is weak to Water, Grass, Ice, Fighting, Ground, and Steel-type moves. Watch out for Water and Grass attacks, those deal 4x damage. On the flip side, it's immune to Electric-type moves entirely. 5 resistances help offset the weaknesses. Golem's physical bulk (base 130 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
4xCriticali
¼xResisti
0xImmunei
6Weak
5Resist
1Immune
Scorei-7
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Water — Surf, Hydro Pump, Scald
4x Grass — Energy Ball, Giga Drain, Leaf Storm
Abilities
Rock HeadProtects against recoil damage.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Sand VeilHAIncreases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.

Getting Golem requires a trade, not just grinding levels. The chain starts at Geodude. Breed this form to get Geodude eggs (quick to hatch). HP grew the most through evolution (+40 over Geodude), and Golem peaks at 485 total stats.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Geodude
RockGround
Graveler
RockGround
Golem
RockGround
HP
40
55+15
80+25
ATK
80
95+15
120+25
DEF
100
115+15
130+15
SP.ATK
30
45+15
55+10
SP.DEF
30
45+15
65+20
SPE
20
35+15
45+10
BST
300C-Tier
390C-Tier+90
495C-Tier+105
ROLE
Trick Room
Trick Room
Wallbreaker
TYPE
Physical
Physical
Physical
Breeding
Very Easy

Breed with Golem to get Geodude eggs easily using 23 partners from the Mineral egg group. Notable egg moves include Block, Mega Punch, Rock Slide.

Egg Groups
Mineral
Gender
50.0%50.0%
Hatch Time
15 cycles·3,855 steps
Quick~4 min with Flame Body
Egg Moves
3moves
Breed With (best first)
glaliesnoruntporygon2claydolgolemelectrodemagnetonsudowoodogravelerporygonnosepassmagnemite

You commit to a move every time Golem comes in. Choice Band gives raw power at the cost of move flexibility, and Rockhead adds to that. Max HP and Attack EVs make sure the locked move actually hurts. Normal coverage covers the rest.

Best Build

Physical Wallbreaker
Ability
Rockhead
Item
Choice BandPOWER
Nature
Adamant+ATK
EVs

Best Golem Moveset

  • EarthquakeSTAB
  • Rock SlideSTAB
  • ExplosionCoverage
  • Double Edge

Egg moves make a real difference. Golem gets Block and Mega Punch exclusively through breeding, filling gaps that TMs and level-up can't touch. Normal and Fighting coverage rounds out the picture alongside Earthquake and Dig.

Level-Up Moves

Lv 1
Defense Curl
40Normal
Lv 1
Mud Sport
15Ground
Lv 1
Rock Throw
509015Rock
Lv 1
Tackle
3510035Normal
Lv 6
Mud Sport
15Ground
Lv 11
Rock Throw
509015Rock
Lv 16
Magnitude
10030Ground
Lv 21
Self-Destruct
2001005Normal
Lv 29
Rollout
309020Rock
Lv 37
Rock Blast
259010Rock
Lv 45
Earthquake
10010010Ground
Lv 53
Explosion
2501005Normal
Lv 62
Double-Edge
12010015Normal

TM Moves

Src
TM45
Attract
10015Normal
TM31
Brick Break
7510015Fighting
TM28
Dig
6010010Ground
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM42
Facade
7010020Normal
TM38
Fire Blast
120855Fire
TM35
Flamethrower
9510015Fire
TM01
Focus Punch-3
15010020Fighting
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM05
Roar-6
20Normal
HM06
Rock Smash
2010015Fighting
TM39
Rock Tomb
609510Rock
TM37
Sandstorm
10Rock
TM43
Secret Power
7010020Normal
HM04
Strength
8010015Normal
TM11
Sunny Day
5Fire
TM06
Toxic
8510Poison

Egg Moves

Src
Egg
Block
5Normal
Egg
Mega Punch
808520Normal
Egg
Rock Slide
759010Rock

Tutor Moves

Golem can't learn any Tutor moves

Golem's 3-stage chain starts with Geodude, which appears at solid rates in the locations below. Level through 3 stages while you find a trade partner. Everything except the trade step is solo.

Trade Evolution Required — Requires trading with another player

How to Obtain Golem in Ruby & Sapphire

Geodude is your first catch on the way to Golem. You'll find rock smash and walking encounters from Lv. 5-40 across 14 total spots in the chain.

  1. Geodude
    Step 1Catch Geodude
    Granite Cave - B2F
    RubySmashing rocksLv.5-20CommonEarlyCave
    EASY
    Granite Cave - B2F
    SapphireSmashing rocksLv.5-20CommonEarlyCave
    EASY
    Route 111 - South
    SapphireSmashing rocksLv.5-20CommonEarlyRoute
    EASY
    Route 111 - South
    RubySmashing rocksLv.5-20CommonEarlyRoute
    EASY
    Route 114
    SapphireSmashing rocksLv.5-20CommonEarlyRoute
    EASY
    Route 114
    RubySmashing rocksLv.5-20CommonEarlyRoute
    EASY
    Safari Zone - Northeast
    SapphireSmashing rocksLv.5-30CommonEarlyFacility
    EASY
    Safari Zone - Northeast
    RubySmashing rocksLv.5-30CommonEarlyFacility
    EASY
    Granite Cave - 1F
    RubyGrassLv.6-9UncommonEarlyCave
    EASY
    Granite Cave - 1F
    SapphireGrassLv.6-9UncommonEarlyCave
    EASY
    Victory Road - B1F
    SapphireSmashing rocksLv.30-40CommonMidCave
    EASY
    Victory Road - B1F
    RubySmashing rocksLv.30-40CommonMidCave
    EASY
  2. Graveler
    Step 2Catch or Evolve Graveler
    Victory Road - B1F
    SapphireSmashing rocksLv.30-40CommonMidCave
    EASY
    Victory Road - B1F
    RubySmashing rocksLv.30-40CommonMidCave
    EASY
    or evolve from Geodude (Step 1)
  3. Golem
    Step 3Golem
  • We rate Golem C-Tier — a situational pick that fills a niche. At 485 BST, it fits the tank role. Base 130 Defense stands out.

  • Golem's biggest threats include Gyarados (Water), Venusaur (Grass), and Lapras (Ice), all carrying super-effective STAB moves. Gyarados is the most dangerous since Water moves deal 4x damage. Fighting, Ground, and Steel-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter.

  • Graveler evolves into Golem by trading. Golem is the final evolution in a 5-stage line starting from Geodude. At 485 BST, it's got solid stats to work with.

  • Rock Head is the go-to ability for Golem. It protects against recoil damage. Its hidden ability Sand Veil can work in specific setups. Sturdy is the other option — pick based on what your team needs.

  • Base 45 Speed is low. Priority moves or Trick Room are the way to go. On offense, Golem is a physical attacker with base 110 Attack. Defensively? Enough bulk to take a hit or two. Best used as a tank.

  • Golem appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.

Since debuting in Red & Blue, Golem has appeared in 20 titles over 9 generations. Along the way, it received an Alolan form in Generation 7, keeping it relevant across different competitive metas.