Special
Cannon
465Average
70Moderate
ATier

Magneton is technically a pre-evolution of Magnezone, but it holds its own in formats where Eviolite is allowed. Poison moves can't touch it, and only 3 types hit it super-effectively. It needs some investment to avoid getting outsped. Known as the Magnet Pokemon.

Sp. Atk and Defense carry most of Magneton's stat budget. HP's the obvious dump stat. Moderately hard to find and yields 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
465Above
HP50
D
Attack60
C
Defense95
B
Sp. Atk120
A
Sp. Def70
C
Speed70
C
Total465
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Magneton yields +2 SpA
HPAtkDefSpA+2SpDSpe
Details
Catch60ChallengingMedium Fast1M XP1m / 3'03"60kg / 132.3 lbs163Base XP
Pokedex Entries

MAGNETON emits a powerful magnetic force that is fatal to mechanical devices. As a result, large cities sound sirens to warn citizens of large-scale outbreaks of this POKéMON.

Ruby

MAGNETON emits a powerful magnetic force that is fatal to electronics and precision instruments. Because of this, it is said that some towns warn people to keep this POKéMON inside a POKé BALL.

Sapphire

Magneton Weakness

Excellent

Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 12 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
3Weak
12Resist
1Immune
Scorei+9
SpikesGrounded — up to 25%
4x Ground — Earthquake, Earth Power, Scorching Sands
Abilities
Magnet PullPrevents steel opponents from fleeing or switching out.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHAStrengthens moves to 1.3× their power when moving last.

Sitting between Magnemite and Magnezone, Magneton is part of a chain that requires an evolution item. Not your typical level-up setup. HP has grown the most so far (+25), but there's still another 70 stats to gain in the final evolution.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
HP
25
50+25
ATK
35
60+25
DEF
70
95+25
SP.ATK
95
120+25
SP.DEF
55
70+15
SPE
45
70+25
BST
325C-Tier
465B-Tier+140
ROLE
Balanced
Cannon
TYPE
Special
Special
Breeding
Challenging

Breed with Magneton to get Magnemite eggs (with patience) using 23 partners from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
glaliesnoruntporygon2claydolgolemelectrodemagnetonsudowoodogravelerporygonnosepassmagnemite

Nothing fancy here. Magneton builds around Magnet for extra utility, Modest nature for the right stat lean, and max Sp. Atk and Speed EVs. Magnetpull does its job quietly.

Best Build

Special Attacker
Ability
Magnetpull
Item
Magnet
Nature
Modest+SPA
EVs

Best Magneton Moveset

  • ThunderboltSTAB
  • Hidden Power Fire
  • ToxicUtility
  • Thunder WaveSTAB

Leveling does the heavy lifting. Magneton picks up Zap Cannon and Hyper Beam along the way, building toward a complete offensive set. TMs add Normal coverage, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Metal Sound
8540Steel
Lv 1
Supersonic
5520Normal
Lv 1
Tackle
3510035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 6
Thunder Shock
4010030Electric
Lv 11
Supersonic
5520Normal
Lv 16
Sonic Boom
9020Normal
Lv 21
Thunder Wave
10020Electric
Lv 26
Spark
6510020Electric
Lv 35
Lock-On
1005Normal
Lv 44
Tri Attack
8010010Normal
Lv 53
Screech
8540Normal
Lv 62
Zap Cannon
100505Electric

TM Moves

Src
TM32
Double Team
15Normal
TM42
Facade
7010020Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM43
Secret Power
7010020Normal
TM34
Shock Wave
6020Electric
TM11
Sunny Day
5Fire
TM25
Thunder
1207010Electric
TM24
Thunderbolt
9510015Electric
TM06
Toxic
8510Poison

Egg Moves

Magneton doesn't have any Egg moves

Tutor Moves

Magneton can't learn any Tutor moves

Reminder Moves

Src
Rem
Swift
6020Normal

You'll want mid-game access before hunting Magneton. Moderate rates across 2 encounter spots means the location matters. Sort by Best below and target the top-rated area first.

Where To Catch Magneton in Ruby & Sapphire

The path to Magneton starts with Magnemite at Lv. 22-26 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Magnemite
    Step 1Catch Magnemite
    New Mauville - Entrance
    RubyGrassLv.22-26CommonMidPower-plant
    EFFORTLESS
    New Mauville - Entrance
    SapphireGrassLv.22-26CommonMidPower-plant
    EFFORTLESS
    New Mauville - Inside
    RubyGrassLv.22-26CommonMidPower-plant
    EFFORTLESS
    New Mauville - Inside
    SapphireGrassLv.22-26CommonMidPower-plant
    EFFORTLESS
  2. Magneton
    Step 2Magneton
    New Mauville - Inside
    SapphireGrassLv.26RareMidPower-plant
    CHALLENGING
    New Mauville - Inside
    RubyGrassLv.26RareMidPower-plant
    CHALLENGING
    or evolve from Magnemite (Step 1)
  • Magneton is meant to evolve into Magnezone. At 465 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Magneton's biggest threats include Golem (Ground), Charizard (Fire), and Hitmonlee (Fighting), all carrying super-effective STAB moves. Golem is the most dangerous since Ground moves deal 4x damage.

  • Magnemite evolves into Magneton at level 30. Magneton evolves into Magnezone using a Thunder Stone. Magneton is a middle-stage evolution in the Magnemite line.

  • Magnet Pull is the go-to ability for Magneton. It prevents steel opponents from fleeing or switching out. Its hidden ability Analytic can work in specific setups. Sturdy is the other option — pick based on what your team needs.

  • Base 70 Speed is workable — faster than some, slower than many. On offense, Magneton is a special attacker with base 120 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a cannon.

  • Magneton appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

One of the original 151, Magneton has appeared in 21 games — nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.