Special
Cannon
465Average
70Moderate
CTier

Magneton is technically a pre-evolution of Magnezone, but it holds its own in formats where Eviolite is allowed. Poison moves can't touch it, and only 3 types hit it super-effectively. It needs some investment to avoid getting outsped. Known as the Magnet Pokemon.

Sp. Atk and Defense carry most of Magneton's stat budget. HP's the obvious dump stat. Moderately hard to find and yields 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
465Above
HP50
D
Attack60
C
Defense95
B
Sp. Atk120
A
Sp. Def70
C
Speed70
C
Total465
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Magneton yields +2 SpA
HPAtkDefSpA+2SpDSpe
Details
Catch60ChallengingMedium Fast1M XP1m / 3'03"60kg / 132.3 lbs163Base XP
Pokedex Entries

A linked cluster formed of several Magnemite. It discharges powerful magnetic waves at high voltage.

X

Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.

Y

Magneton Weakness

Excellent

Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 11 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

3Weak
11Resist
1Immune
Scorei+8
SpikesGrounded — up to 25%
4x Ground — Earthquake, Earth Power, Scorching Sands
Abilities
Magnet PullPrevents steel opponents from fleeing or switching out.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHAStrengthens moves to 1.3× their power when moving last.

Sitting between Magnemite and Magnezone, Magneton is part of a chain that requires an evolution item. Not your typical level-up setup. HP has grown the most so far (+25), but there's still another 70 stats to gain in the final evolution.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325C-Tier
465B-Tier+140
535B-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special
Breeding
Challenging

Breed with Magneton to get Magnemite eggs (with patience) from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Eviolite makes Magneton bulkier than you'd expect from something that still evolves. Max Sp. Atk and Speed EVs with Timid nature handle the stat profile. The remaining moves keeps it from being passive.

Best Build

Special Sweeper
Ability
Magnetpull
Item
EvioliteBULK
Nature
Timid+SPE
EVs

Best Magneton Moveset

  • Flash CannonSTAB
  • Volt SwitchSTAB
  • ThunderboltSTAB
  • Hidden Power Fire

Leveling does the heavy lifting. Magneton picks up Zap Cannon and Explosion along the way, building toward a complete offensive set. TMs add Normal and Rock coverage, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Sonic Boom
9020Normal
Lv 1
Supersonic
5520Normal
Lv 1
Tackle
5010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 1
Tri Attack
8010010Normal
Lv 1
Zap Cannon
120505Electric
Lv 4
Supersonic
5520Normal
Lv 7
Thunder Shock
4010030Electric
Lv 11
Electric Terrain
10Electric
Lv 15
Thunder Wave
10020Electric
Lv 18
Magnet Bomb
6020Steel
Lv 21
Spark
6510020Electric
Lv 25
Mirror Shot
658510Steel
Lv 29
Metal Sound
8540Steel
Lv 34
Electro Ball
10010Electric
Lv 39
Flash Cannon
8010010Steel
Lv 45
Screech
8540Normal
Lv 51
Discharge
8010015Electric
Lv 56
Lock-On
5Normal
Lv 62
Magnet Rise
10Electric
Lv 67
Gyro Ball
1005Steel
Lv 73
Zap Cannon
120505Electric

TM Moves

Src
TM57
Charge Beam
509010Electric
TM100
Confide
20Normal
TM32
Double Team
15Normal
TM64
Explosion
2501005Normal
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM91
Flash Cannon
8010010Steel
TM21
Frustration
10020Normal
TM68
Giga Impact
150905Normal
TM74
Gyro Ball
1005Steel
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM16
Light Screen
30Psychic
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM18
Rain Dance
5Water
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM88
Sleep Talk
10Normal
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM25
Thunder
1107010Electric
TM73
Thunder Wave
10020Electric
TM24
Thunderbolt
9010015Electric
TM06
Toxic
9010Poison
TM72
Volt Switch
7010020Electric
TM93
Wild Charge
9010015Electric

Egg Moves

Magneton doesn't have any Egg moves

Tutor Moves

Magneton can't learn any Tutor moves

Transfer Moves

Src
Gen 3
Double-Edge
12010015Normal
Gen 4
Endure+4
10Normal
Gen 3
Mimic
10Normal
Gen 4
Natural Gift
10015Normal
Gen 4
Rollout
309020Rock
Gen 4
Swift
6020Normal

2 encounter spots for Magneton at high spawn rates starting from late-game routes. Best and Earliest sort options below help narrow down your approach based on odds vs. Accessibility.

Where To Catch Magneton in X & Y

  1. Magnemite
    Step 1Obtain Magnemite
  2. Magneton
    Step 2Magneton
    Lost Hotel
    YGrassLv.37-38CommonLateBuilding
    EFFORTLESS
    Lost Hotel
    XGrassLv.37-38CommonLateBuilding
    EFFORTLESS
    or evolve from Magnemite (Step 1)
  • Magneton is meant to evolve into Magnezone. At 465 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Magneton's biggest threats include Golem (Ground), Charizard (Fire), and Hitmonlee (Fighting), all carrying super-effective STAB moves. Golem is the most dangerous since Ground moves deal 4x damage.

  • Magnemite evolves into Magneton at level 30. Magneton evolves into Magnezone using a Thunder Stone. Magneton is a middle-stage evolution in the Magnemite line.

  • Magnet Pull is the go-to ability for Magneton. It prevents steel opponents from fleeing or switching out. Its hidden ability Analytic can work in specific setups. Sturdy is the other option — pick based on what your team needs.

  • Base 70 Speed is workable — faster than some, slower than many. On offense, Magneton is a special attacker with base 120 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a cannon.

  • Magneton appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

One of the original 151, Magneton has appeared in 21 games — nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.