Special
Cannon
70Speed · Below Avg

Stats & Training

Sp. Atk and Defense carry most of Magneton's stat budget. HP's the obvious dump stat. Moderately hard to find and yields 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
Above
HP50
D
Attack60
C
Defense95
B
Sp. Atk120
A
Sp. Def70
C
Speed70
C
Total465
Details
Catch Rate
Challenging60 / 255
Growth Rate
Medium Fast1M XP
Height1.0 m
Weight60.0 kg
Base XP163
Abilities
Magnet PullTop Pick
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHA
Strengthens moves to 1.3× their power when moving last.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.

Magneton Weakness

Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 11 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

Magneton Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy
0.25x (Resist)Flying, Steel
0x (Immune)Poison
Type ChartExcellent
3Weak
11Resist
1Immune
Score+8
How to Beat Magneton in Let's Go Pikachu & Eevee (Best Counters)
Dugtrio
Dugtrio
Ground
C
Available Moves
Moves
  • EarthquakeLv. 35
  • DigLv. 18
Damage vs Magneton
Earthquake 4x
191-226%KO
Dig 4x
154-182%KO
View Dugtrio builds →

Let's Go Pikachu & Eevee Evolution

Sitting between Magnemite and Magnezone, Magneton is part of a chain that requires an evolution item. Not your typical level-up setup. HP has grown the most so far (+25), but there's still another 70 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
HP
25
50+25
ATK
35
60+25
DEF
70
95+25
SP.ATK
95
120+25
SP.DEF
55
70+15
SPE
45
70+25
BST
325C-Tier
465B-Tier+140
ROLE
Balanced
Cannon
TYPE
Special
Special
Breeding is not available in this game

Let's Go Pikachu & Eevee Magneton Best Moveset

Prediction matters here. Choice Specs means Magneton can't change moves after clicking, but the payoff is boosted special damage with move lock. Max Sp. Atk and Speed EVs with Magnetpull back that up. The remaining moves prevents free switches.

Best Build

Let's Go Pikachu & Eevee uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

Moves

Leveling does the heavy lifting. Magneton picks up Thunderbolt and Thunder along the way, building toward a complete offensive set. TMs add Normal coverage, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Supersonic
5520Normal
Lv 1
Tackle
4010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 1
Thunder Wave
C9020Electric
Lv 1
Tri Attack
C8010010Normal
Lv 5
Thunder Shock
4010030Electric
Lv 10
Thunder Wave
C9020Electric
Lv 15
Sonic Boom
D9020Normal
Lv 20
Light Screen
C30Psychic
Lv 26
Thunderbolt
S9010015Electric
Lv 36
Screech
8540Normal
Lv 46
Flash Cannon
S8010010Steel
Lv 56
Thunder
B1107010Electric

TM Moves

TM
TM12
Facade
D7010020Normal
TM54
Flash Cannon
S8010010Steel
TM01
Headbutt
D7010015Normal
TM48
Hyper Beam
B150905Normal
TM06
Light Screen
C30Psychic
TM07
Protect+4
S10Normal
TM09
Reflect
C20Psychic
TM05
Rest
C10Psychic
TM08
Substitute
C10Normal
TM04
Teleport-6
20Psychic
TM38
Thunder
B1107010Electric
TM16
Thunder Wave
C9020Electric
TM36
Thunderbolt
S9010015Electric
TM27
Toxic
B9010Poison
TM28
Tri Attack
C8010010Normal

Egg Moves

Magneton doesn't have any Egg moves

Tutor Moves

Magneton can't learn any Tutor moves

How to Get Magneton in Let's Go Pikachu & Eevee

Magneton tops out at moderate rates across 2 locations in late-game routes. The encounters below are sorted by rate so you can see exactly what you're working with.

Where To Catch Magneton in Let's Go Pikachu & Eevee

To get Magneton, start by catching Magnemite through walking encounters at Lv. 37-42. The chain covers 2 catchable stages before reaching the final form.

  1. Magnemite
    Step 1Catch Magnemite
    Power Plant
    Let's Go PikachuGrass Lv.37-42 Power-plant
    23%Late
    Power Plant
    Let's Go EeveeGrass Lv.37-42 Power-plant
    23%Late
  2. Magneton
    Step 2Magneton
    Power Plant
    Let's Go PikachuGrass Lv.37-42 Power-plant
    5%Late
    Power Plant
    Let's Go EeveeGrass Lv.37-42 Power-plant
    5%Late
    or evolve from Magnemite (Step 1)

Magneton Guide

  • Magneton is meant to evolve into Magnezone. At 465 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • In Let's Go Pikachu & Eevee, Magneton's biggest threats include Golem (Ground), Charizard (Fire), and Hitmonlee (Fighting), all carrying super-effective STAB moves. Golem is the most dangerous since Ground moves deal 4x damage.

  • In Let's Go Pikachu & Eevee, Magnemite evolves into Magneton at level 30. Magneton evolves into Magnezone using a Thunder Stone. Magneton is a middle-stage evolution in the Magnemite line.

  • Magnet Pull is the go-to ability for Magneton. It prevents steel opponents from fleeing or switching out. Its hidden ability Analytic can work in specific setups. Sturdy is the other option. Pick based on what your team needs.

  • Base 70 Speed is workable. Faster than some, slower than many. On offense, Magneton is a special attacker with base 120 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a cannon.

Game Availability

One of the original 151, Magneton has appeared in 21 games — nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.

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