Special
Cannon
465Average
70Moderate
BTier

Magneton is technically a pre-evolution of Magnezone, but it holds its own in formats where Eviolite is allowed. Poison moves can't touch it, and only 3 types hit it super-effectively. It needs some investment to avoid getting outsped. Known as the Magnet Pokemon.

Sp. Atk and Defense carry most of Magneton's stat budget. HP's the obvious dump stat. Moderately hard to find and yields 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
465Above
HP50
D
Attack60
C
Defense95
B
Sp. Atk120
A
Sp. Def70
C
Speed70
C
Total465
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Magneton yields +2 SpA
HPAtkDefSpA+2SpDSpe
Details
Catch60ChallengingMedium Fast1M XP1m / 3'03"60kg / 132.3 lbs163Base XP
Pokedex Entries

Generates strange radio signals. It raises the temperature by 3.6 degrees Fahrenheit within 3,300 feet.

Lets Go Pikachu / Lets Go Eevee

Magneton Weakness

Excellent

Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 11 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

3Weak
11Resist
1Immune
Scorei+8
SpikesGrounded — up to 25%
4x Ground — Earthquake, Earth Power, Scorching Sands
Abilities
Magnet PullPrevents steel opponents from fleeing or switching out.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHAStrengthens moves to 1.3× their power when moving last.

Sitting between Magnemite and Magnezone, Magneton is part of a chain that requires an evolution item. Not your typical level-up setup. HP has grown the most so far (+25), but there's still another 70 stats to gain in the final evolution.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
HP
25
50+25
ATK
35
60+25
DEF
70
95+25
SP.ATK
95
120+25
SP.DEF
55
70+15
SPE
45
70+25
BST
325C-Tier
465B-Tier+140
ROLE
Balanced
Cannon
TYPE
Special
Special
Breeding
Challenging

Breed with Magneton to get Magnemite eggs (with patience) from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Prediction matters here. Choice Specs means Magneton can't change moves after clicking, but the payoff is boosted special damage with move lock. Max Sp. Atk and Speed EVs with Magnetpull back that up. The remaining moves prevents free switches.

Best Build

Let's Go Pikachu & Eevee uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

Leveling does the heavy lifting. Magneton picks up Thunderbolt and Thunder along the way, building toward a complete offensive set. TMs add Normal coverage, but the foundation's already strong by then.

Level-Up Moves

Lv 1
Supersonic
5520Normal
Lv 1
Tackle
4010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 1
Thunder Wave
9020Electric
Lv 1
Tri Attack
8010010Normal
Lv 5
Thunder Shock
4010030Electric
Lv 10
Thunder Wave
9020Electric
Lv 15
Sonic Boom
9020Normal
Lv 20
Light Screen
30Psychic
Lv 26
Thunderbolt
9010015Electric
Lv 36
Screech
8540Normal
Lv 46
Flash Cannon
8010010Steel
Lv 56
Thunder
1107010Electric

TM Moves

Src
TM12
Facade
7010020Normal
TM54
Flash Cannon
8010010Steel
TM01
Headbutt
7010015Normal
TM48
Hyper Beam
150905Normal
TM06
Light Screen
30Psychic
TM07
Protect+4
10Normal
TM09
Reflect
20Psychic
TM05
Rest
10Psychic
TM08
Substitute
10Normal
TM04
Teleport-6
20Psychic
TM38
Thunder
1107010Electric
TM16
Thunder Wave
9020Electric
TM36
Thunderbolt
9010015Electric
TM27
Toxic
9010Poison
TM28
Tri Attack
8010010Normal

Egg Moves

Magneton doesn't have any Egg moves

Tutor Moves

Magneton can't learn any Tutor moves

Magneton tops out at moderate rates across 2 locations in late-game routes. The encounters below are sorted by rate so you can see exactly what you're working with.

Where To Catch Magneton in Let's Go Pikachu & Eevee

To get Magneton, start by catching Magnemite through walking encounters at Lv. 37-42. The chain covers 2 catchable stages before reaching the final form.

  1. Magnemite
    Step 1Catch Magnemite
    Power Plant
    Let's Go PikachuGrassLv.37-4223%LatePower-plant
    EASY
    Power Plant
    Let's Go EeveeGrassLv.37-4223%LatePower-plant
    EASY
  2. Magneton
    Step 2Magneton
    Power Plant
    Let's Go PikachuGrassLv.37-425%LatePower-plant
    CHALLENGING
    Power Plant
    Let's Go EeveeGrassLv.37-425%LatePower-plant
    CHALLENGING
    or evolve from Magnemite (Step 1)
  • Magneton is meant to evolve into Magnezone. At 465 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Magneton's biggest threats include Golem (Ground), Charizard (Fire), and Hitmonlee (Fighting), all carrying super-effective STAB moves. Golem is the most dangerous since Ground moves deal 4x damage.

  • Magnemite evolves into Magneton at level 30. Magneton evolves into Magnezone using a Thunder Stone. Magneton is a middle-stage evolution in the Magnemite line.

  • Magnet Pull is the go-to ability for Magneton. It prevents steel opponents from fleeing or switching out. Its hidden ability Analytic can work in specific setups. Sturdy is the other option — pick based on what your team needs.

  • Base 70 Speed is workable — faster than some, slower than many. On offense, Magneton is a special attacker with base 120 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a cannon.

  • Magneton appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

One of the original 151, Magneton has appeared in 21 games — nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.