Special
Cannon
465Average
70Moderate
BTier

Magneton is technically a pre-evolution of Magnezone, but it holds its own in formats where Eviolite is allowed. Poison moves can't touch it, and only 3 types hit it super-effectively. It needs some investment to avoid getting outsped. Known as the Magnet Pokemon.

Sp. Atk and Defense carry most of Magneton's stat budget. HP's the obvious dump stat. Moderately hard to find and yields 2 Sp. Atk EVs. Follows a medium-fast 1M XP curve.

Base Stats
465Above
HP50
D
Attack60
C
Defense95
B
Sp. Atk120
A
Sp. Def70
C
Speed70
C
Total465
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Magneton yields +2 SpA
HPAtkDefSpA+2SpDSpe
Details
Catch60ChallengingMedium Fast1M XP1m / 3'03"60kg / 132.3 lbs163Base XP
Pokedex Entries

Three Magnemite are linked by a strong magnetic force. Earaches will occur if you get too close.

Scarlet

They’re formed by several Magnemite linked together. They frequently appear when sunspots flare up.

Violet

Magneton Weakness

Excellent

Type-wise, Magneton takes extra damage from Ground, Fire, and Fighting. Watch out for Ground attacks, those deal 4x damage. Poison moves do nothing thanks to a full immunity. With 11 resistances, the defensive profile is strong. Magneton's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

3Weak
11Resist
1Immune
Scorei+8
SpikesGrounded — up to 25%
4x Ground — Earthquake, Earth Power, Scorching Sands
Abilities
Magnet PullPrevents steel opponents from fleeing or switching out.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHAStrengthens moves to 1.3× their power when moving last.

Sitting between Magnemite and Magnezone, Magneton is part of a chain that requires an evolution item. Not your typical level-up setup. HP has grown the most so far (+25), but there's still another 70 stats to gain in the final evolution.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325C-Tier
465B-Tier+140
535B-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special
Breeding
Challenging

Breed with Magneton to get Magnemite eggs (with patience) using 54 partners from the Mineral egg group. Notable egg moves include Electroweb, Explosion.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
2moves
Breed With (best first)
avaluggpolteageistglaliefroslassdachsbunsnoruntcarbinkbergmitesinisteacopperajahduraludonfidough

Eviolite makes Magneton bulkier than you'd expect from something that still evolves. Max Sp. Atk without Speed EVs with Modest nature handle the stat profile. The remaining moves keeps it from being passive.

Best Build

Special Attacker
Ability
Analytic
Item
EvioliteBULK
Nature
Modest+SPA
EVs

Best Magneton Moveset

  • Flash CannonSTAB
  • Volt SwitchSTAB
  • ThunderboltSTAB
  • Tera Blast

Recommended Teammates

TMs carry this one. Magneton learns Steel Beam and Zap Cannon naturally for STAB, but the offensive range comes almost entirely from technical machines. Normal and beyond give it real matchup play.

Level-Up Moves

Lv 1
Electric Terrain
10Electric
Lv 1
Supersonic
5520Normal
Lv 1
Tackle
4010035Normal
Lv 1
Thunder Shock
4010030Electric
Lv 1
Thunder Wave
9020Electric
Lv 12
Electro Ball
10010Electric
Lv 16
Gyro Ball
1005Steel
Lv 20
Spark
6510020Electric
Lv 24
Screech
8540Normal
Lv 28
Magnet Rise
10Electric
Lv 34
Flash Cannon
8010010Steel
Lv 40
Discharge
8010015Electric
Lv 46
Metal Sound
8540Steel
Lv 52
Light Screen
30Psychic
Lv 58
Lock-On
5Normal
Lv 64
Zap Cannon
120505Electric

TM Moves

Src
TM173
Charge
20Electric
TM23
Charge Beam
509010Electric
TM17
Confuse Ray
10010Ghost
TM96
Eerie Impulse
10015Electric
TM136
Electric Terrain
10Electric
TM72
Electro Ball
10010Electric
TM211
Electroweb
559515Electric
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM93
Flash Cannon
8010010Steel
TM178
Gravity
5Psychic
TM180
Gyro Ball
1005Steel
TM121
Heavy Slam
10010Steel
TM130
Helping Hand+5
20Normal
TM163
Hyper Beam
150905Normal
TM104
Iron Defense
15Steel
TM99
Iron Head
8010015Steel
TM75
Light Screen
30Psychic
TM223
Metal Sound
8540Steel
TM07
Protect+4
10Normal
TM50
Rain Dance
5Water
TM74
Reflect
20Psychic
TM85
Rest
5Psychic
TM51
Sandstorm
10Rock
TM70
Sleep Talk
10Normal
TM170
Steel Beam
140955Steel
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM32
Swift
6020Normal
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM166
Thunder
1107010Electric
TM82
Thunder Wave
9020Electric
TM126
Thunderbolt
9010015Electric
TM48
Volt Switch
7010020Electric
TM147
Wild Charge
9010015Electric

Egg Moves

Src
Egg
Electroweb
559515Electric
Egg
Explosion
2501005Normal

Tutor Moves

Magneton can't learn any Tutor moves

You're catching Magnemite first, not Magneton. Magnemite appears at decent rates in the encounters below. The step cards map the full 2-stage line with evolution methods between each stage.

How to Obtain Magneton in Scarlet & Violet

To get Magneton, start by catching Magnemite through walking encounters at Lv. 16-34. The chain covers 1 catchable stage before reaching the final form.

  1. Magnemite
    Step 1Catch Magnemite
    East Province (Area Three) - Grass
    ScarletOverworldLv.16-3425%MidRoute
    EASY
    East Province (Area Three) - Grass
    VioletOverworldLv.16-3425%MidRoute
    EASY
    East Province (Area Two) - Grass
    VioletOverworldLv.16-3425%MidRoute
    EASY
    East Province (Area Two) - Grass
    ScarletOverworldLv.16-3425%MidRoute
    EASY
    East Province (Area Three) - Near Town
    ScarletOverworldLv.16-3410%MidRoute
    MODERATE
    East Province (Area Three) - Near Town
    VioletOverworldLv.16-3410%MidRoute
    MODERATE
    East Province (Area Two) - Near Town
    VioletOverworldLv.16-3410%MidRoute
    MODERATE
    East Province (Area Two) - Near Town
    ScarletOverworldLv.16-3410%MidRoute
    MODERATE
  2. Magneton
    Step 2Magneton
  • Magneton is meant to evolve into Magnezone. At 465 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Magneton's biggest threats include Golem (Ground), Charizard (Fire), and Hitmonlee (Fighting), all carrying super-effective STAB moves. Golem is the most dangerous since Ground moves deal 4x damage.

  • Magnemite evolves into Magneton at level 30. Magneton evolves into Magnezone using a Thunder Stone. Magneton is a middle-stage evolution in the Magnemite line.

  • Magnet Pull is the go-to ability for Magneton. It prevents steel opponents from fleeing or switching out. Its hidden ability Analytic can work in specific setups. Sturdy is the other option — pick based on what your team needs.

  • Base 70 Speed is workable — faster than some, slower than many. On offense, Magneton is a special attacker with base 120 Sp. Atk. Defensively? Enough bulk to take a hit or two. Best used as a cannon.

  • Magneton appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

One of the original 151, Magneton has appeared in 21 games — nearly every mainline game. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.