Utility
Balanced
325Low
45Very Slow
DTier

Mid-stage Pokemon like Magnemite rarely see competitive play outside of special formats. It's a waypoint on the road to Magnezone, which is where the real potential kicks in. Been around since Gen 1. Poison moves can't touch it, and only 3 types hit it super-effectively.

Magnemite's spread isn't flashy. Sp. Atk leads, HP trails, 1 stats clear the bar. Common in the wild and worth 1 Sp. Atk EV, on a medium-fast 1M XP curve.

Base Stats
325Avg
HP25
F
Attack35
F
Defense70
C
Sp. Atk95
B
Sp. Def55
D
Speed45
D
Total325
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Magnemite yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch190EasyMedium Fast1M XP0.3m / 1'00"6kg / 13.2 lbs65Base XP
Pokedex Entries

The units at the sides of its body generate antigravity energy to keep it aloft in the air.

X

It moves while constantly hovering. It discharges Thunder Wave and so on from the units at its sides.

Y

Magnemite Weakness

Excellent

Ground, Fire, and Fighting-type moves hit Magnemite for super-effective damage. Ground hits land at 4x, so they're the biggest threat. The upside? Poison-type moves can't touch it at all. 11 resistances give it solid defensive coverage on top of that.

3Weak
11Resist
1Immune
Scorei+8
SpikesGrounded — up to 25%
4x Ground — Earthquake, Earth Power, Scorching Sands
Abilities
Magnet PullPrevents steel opponents from fleeing or switching out.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHAStrengthens moves to 1.3× their power when moving last.

Magnemite is the start of a three-stage chain. It evolves into Magneton first, then eventually reaches Magnezone. For breeding, average hatch time with no compatible partners via one egg group. The evolved forms gain up to 210 total stats over Magnemite.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325C-Tier
465B-Tier+140
535B-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special
Breeding
Challenging

Breed Magnemite (with patience) from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

The recommended build leans into Magnemite's strengths as an attacker. Berryjuice provides extra utility, and flexible EVs EVs back that up. Sturdy rounds out the package.

Best Build

Utility
Ability
Sturdy
Item
BerryjuiceRECOVERY
Nature
Hardy

Best Magnemite Moveset

  • RecycleUtility
  • ProtectFAST +4
  • Thunder WaveSTAB
  • ToxicUtility

Recommended Teammates

Magnemite develops a solid moveset just through leveling. Zap Cannon and Explosion show up naturally, and the progression handles both STAB and utility without leaning on TMs for the core attacks.

Level-Up Moves

Lv 1
Tackle
5010035Normal
Lv 4
Supersonic
5520Normal
Lv 7
Thunder Shock
4010030Electric
Lv 11
Sonic Boom
9020Normal
Lv 15
Thunder Wave
10020Electric
Lv 18
Magnet Bomb
6020Steel
Lv 21
Spark
6510020Electric
Lv 25
Mirror Shot
658510Steel
Lv 29
Metal Sound
8540Steel
Lv 32
Electro Ball
10010Electric
Lv 35
Flash Cannon
8010010Steel
Lv 39
Screech
8540Normal
Lv 43
Discharge
8010015Electric
Lv 46
Lock-On
5Normal
Lv 49
Magnet Rise
10Electric
Lv 53
Gyro Ball
1005Steel
Lv 57
Zap Cannon
120505Electric

TM Moves

Src
TM57
Charge Beam
509010Electric
TM100
Confide
20Normal
TM32
Double Team
15Normal
TM64
Explosion
2501005Normal
TM42
Facade
7010020Normal
TM70
Flash
10020Normal
TM91
Flash Cannon
8010010Steel
TM21
Frustration
10020Normal
TM74
Gyro Ball
1005Steel
TM10
Hidden Power
6010015Normal
TM16
Light Screen
30Psychic
TM17
Protect+4
10Normal
TM77
Psych Up
10Normal
TM18
Rain Dance
5Water
TM33
Reflect
20Psychic
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM48
Round
6010015Normal
TM88
Sleep Talk
10Normal
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM25
Thunder
1107010Electric
TM73
Thunder Wave
10020Electric
TM24
Thunderbolt
9010015Electric
TM06
Toxic
9010Poison
TM72
Volt Switch
7010020Electric
TM93
Wild Charge
9010015Electric

Egg Moves

Magnemite doesn't have any Egg moves

Tutor Moves

Magnemite can't learn any Tutor moves

Transfer Moves

Src
Gen 3
Double-Edge
12010015Normal
Gen 4
Endure+4
10Normal
Gen 3
Mimic
10Normal
Gen 4
Natural Gift
10015Normal
Gen 4
Rollout
309020Rock
Gen 4
Swift
6020Normal

Magnemite can't be caught in X & Y. Bring it over from Red, Yellow, or Omega Ruby instead. The encounter info below covers the source games.

Magnemite is not available as a wild encounter in this game.

Catch in the wild in:

Then trade to X & Y.

Also found in:

  • Magnemite isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Magneton to unlock its full potential. At 325 BST, it's a stepping stone rather than a team anchor.

  • Watch for Rhydon (Ground), Arcanine (Fire), and Machamp (Fighting) when using Magnemite. They all hit it super-effectively with STAB. Rhydon is the most dangerous since Ground moves deal 4x damage.

  • Magnemite evolves into Magneton at level 30. Magnemite is the base form in a 3-stage evolutionary line.

  • Magnet Pull prevents steel opponents from fleeing or switching out — that's the one you want on Magnemite. Analytic is the hidden ability. Niche, but it has its uses. Sturdy works too if your team needs something different.

  • Magnemite fills the balanced role. It's leaning toward the special side (base 95 Sp. Atk). Base 45 Speed is low. Priority moves or Trick Room are the way to go. And it's fragile — can't afford to take many hits.

  • Magnemite appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Magnemite has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.