Physical
Attacker
95Speed · Above Avg

Arcanine Best Moveset

AbilityIntimidate on entry drops the opponent's Attack, and 110 base Attack behind Fire TermStab hits hard on the physical side. Held ItemLeftovers with NatureJolly at 95 Speed keeps it healthy between pivots. Tera Normal turns MoveExtreme Speed into a priority nuke. The moveset balances offense and defensive utility through Intimidate cycling.

SABCDEFCAAAAABCDRed, Blue & YellowIRB/YGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMSword & Shield / BDSPVIIISS/BDSPScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen I — Red, Blue & YellowC

Fire-type with great physical stats but no way to use them in Gen I (Red & Blue). Fire moves were all Special, and Arcanine's 80 base Special was underwhelming.

Had a combined Special stat of 80
SRCMOVETYPECATPWRPOPROLE
Egg
Body Slam
Normal85COMMONCoverage
TM38
Fire Blast
Fire110COMMONSTAB
TM15
Hyper Beam
Normal150COMMONCoverage
Tutor
Agility
PsychicCOMMONSetup
TM35
Flamethrower
Fire90RARESTAB
TM44
Rest
PsychicRARERecovery
Xfer
Reflect
PsychicRAREUtility
Experimental
Utility
Ability
Unknown
Item
None
Best Nature for Arcanine
HardyNEUTRAL

Utility Moveset

  • Body Slam
  • Fire BlastSTAB
  • Hyper Beam
  • AgilitySetup
Gen II — Gold, Silver & CrystalA

Extremespeed arrived and the format slowed down in Gen II (Gold & Silver). Priority plus reliable bulk made Arcanine an effective late-game cleaner.

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 50
Extreme Speed
Normal80COMMONCoverage
TM38
Fire Blast
Fire110COMMONSTAB
Tutor
Flamethrower
Fire90COMMONSTAB
Egg
Crunch
Dark80COMMONCoverage
Egg
Body Slam
Normal85RARECoverage
Lv 1
Roar
NormalRAREUtility
TM3
Curse
GhostRARESetup

Best Build

Experimental
Utility
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Arcanine
HardyNEUTRAL

Utility Moveset

  • Extreme Speed
  • Fire BlastSTAB
  • FlamethrowerSTAB
  • CrunchCoverage

Recommended Teammates

Gen III — Ruby, Sapphire & EmeraldA

Intimidate dropped Attack on switch-in, giving Arcanine a defensive niche on top of its offensive one. Bulky pivot sets with Will-O-Wisp were effective in Gen III (Ruby & Sapphire).

Received Intimidate and Flash Fire
SRCMOVETYPECATPWRPOPROLE
Lv 49
Extreme Speed
Normal80COMMONCoverage
TM50
Overheat
Fire130COMMONSTAB
TM10
Hidden Power (Fighting)
Fighting60COMMONCoverage
TM6
Toxic
PoisonRAREUtility
TM38
Fire Blast
Fire110RARESTAB
TM35
Flamethrower
Fire90RARESTAB
Experimental
Physical Attacker
Ability
Intimidate
Item
LeftoversSUSTAIN
Best Nature for Arcanine
Lonely+ATK
EVs

Physical Attacker Moveset

  • Extreme Speed
  • OverheatSTAB
  • Hidden Power Fighting
  • ToxicUtility

Recommended Teammates

Gen IV — Diamond, Pearl & PlatinumA

The physical/special split finally gave Arcanine physical Fire STAB in Gen IV (Diamond & Pearl). Flare Blitz plus Extremespeed was the combo it waited four generations for.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Lv 39
Extreme Speed
Normal80COMMONCoverage
Egg
Flare Blitz
Fire120COMMONSTAB
Egg
Crunch
Dark80COMMONCoverage
Lv 1
Thunder Fang
Electric65RARECoverage
TM61
Will-O-Wisp
FireRARESTAB
Xfer
Morning Sun
NormalRAREUtility
Experimental
Physical Sweeper
Ability
Intimidate
Item
LeftoversSUSTAIN
Best Nature for Arcanine
Jolly+SPE
EVs

Physical Sweeper Moveset

  • Extreme Speed
  • Flare BlitzSTAB
  • CrunchCoverage
  • Thunder Fang
Gen V — Black & White / B2W2A

Flash Fire provided a second ability option. Switch into a Fire move, power up, and threaten with boosted Flare Blitz. A flexible teambuilding choice in Gen V (Black & White).

Gained Justified as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Egg
Flare Blitz
Fire120COMMONSTAB
Egg
Morning Sun
NormalCOMMONUtility
Lv 34
Extreme Speed
Normal80COMMONCoverage
Egg
Close Combat
Fighting120COMMONCoverage
TM93
Wild Charge
Electric90COMMONCoverage
TM78
Bulldoze
Ground60RARECoverage
Experimental
Bulky Support
Ability
Flash Fire
Item
LeftoversSUSTAIN
Best Nature for Arcanine
EVs

Bulky Support Moveset

  • Flare BlitzSTAB
  • Morning Sun
  • Extreme Speed
  • Close Combat
Gen VI — X & Y / ORASA

Six gens of consistent relevance. Intimidate cycling, Flare Blitz pressure, and Extremespeed priority made Arcanine the definition of a reliable team player.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Lv 34
Extreme Speed
Normal80COMMONCoverage
TM61
Will-O-Wisp
FireCOMMONSTAB
Egg
Flare Blitz
Fire120COMMONSTAB
Egg
Morning Sun
NormalCOMMONUtility
Egg
Close Combat
Fighting120RARECoverage
TM93
Wild Charge
Electric90RARECoverage
Experimental
Physical Attacker
Ability
Intimidate
Item
LeftoversSUSTAIN
Best Nature for Arcanine
Jolly+SPE
EVs

Physical Attacker Moveset

  • Extreme Speed
  • Will O WispSTAB
  • Flare BlitzSTAB
  • Morning Sun
Gen VII — Sun & Moon / USUMB

Z-Moves let it fire off a massive Z-Flare Blitz, but the format's power level in Gen VII (Sun & Moon) was climbing faster than Arcanine's tools could keep up.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Egg
Flare Blitz
Fire120COMMONSTAB
Lv 34
Extreme Speed
Normal80COMMONCoverage
Egg
Close Combat
Fighting120COMMONCoverage
TM93
Wild Charge
Electric90COMMONCoverage
Egg
Morning Sun
NormalRAREUtility
TM61
Will-O-Wisp
FireRARESTAB
Experimental
Physical Sweeper
Ability
Intimidate
Item
Life OrbPOWER
Best Nature for Arcanine
EVs

Physical Sweeper Moveset

  • Flare BlitzSTAB
  • Extreme Speed
  • Close Combat
  • Wild Charge
Gen VIII — Sword & Shield / BDSPC

Intimidate was still good but 90/80/80 defenses weren't bulky enough for Gen VIII (Sword & Shield), where Dynamaxed threats hit at doubled power.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Lv 1
Extreme Speed
Normal80COMMONCoverage
Lv 1
Flare Blitz
Fire120COMMONSTAB
Egg
Morning Sun
NormalRAREUtility
Lv 1
Flamethrower
Fire90RARESTAB
TM38
Will-O-Wisp
FireRARESTAB
TR53
Close Combat
Fighting120RARECoverage
TR86
Wild Charge
Electric90RARECoverage
Experimental
Physical Sweeper
Ability
Intimidate
Item
Rocky HelmetPUNISH
Best Nature for Arcanine
Hasty+SPE
EVs

Physical Sweeper Moveset

  • Extreme Speed
  • Flare BlitzSTAB
  • Morning Sun
  • FlamethrowerSTAB
Gen IX — Scarlet & Violet / Legends Z-AD

Hisuian Arcanine existed as a Rock/Fire alternative in Gen IX (Scarlet & Violet). Regular Arcanine got squeezed out by both its regional form and newer Fire-types.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Lv 1
Extreme Speed
Normal80COMMONCoverage
Lv 1
Flare Blitz
Fire120COMMONSTAB
Egg
Morning Sun
NormalRAREUtility
TM107
Will-O-Wisp
FireRARESTAB
TM167
Close Combat
Fighting120RARECoverage
TM147
Wild Charge
Electric90RARECoverage
Experimental
Physical Attacker
Ability
Intimidate
Item
LeftoversSUSTAIN
Best Nature for Arcanine
Jolly+SPE
EVs

Physical Attacker Moveset

  • Extreme Speed
  • Flare BlitzSTAB
  • Morning Sun
  • Will O WispSTAB

Arcanine Weakness

Arcanine's Fire typing leaves it vulnerable to Water, Ground, and Rock. It resists 6 types, so it can switch into a lot of moves safely. Flash Fire grants an additional Fire immunity, reshaping the matchup chart. With 90 HP and balanced defenses, Arcanine can afford to eat a neutral hit or two.

Arcanine Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Ground, Rock
0.5x (Resist)Fire, Grass, Ice, Bug, Steel, Fairy

What is Arcanine Weak Against

Avg
3Weak
6Resist
1Immune
Score0
4xCritical
None
¼xResist
None
0xImmune

What is Arcanine Strong Against

4Strong
4Resisted
0Immune
Score0
0xImmune
None

Best Pokemon Against Arcanine

Rillaboom's Knock Off hits Arcanine for 42-50%. Meowscarada deals 36-42% with Knock Off.

Evolution

Arcanine evolved from Growlithe's chain using an evolution item. It's a non-standard trigger, so check the details below. Breed this form to get Growlithe eggs (average hatch time). The evolution from Growlithe pushed Arcanine to 555 total stats. Attack saw the largest single gain at +40. View every chain in the Evolution Chart.

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Arcanine
Fire
HP
55
90+35
90+35
ATK
70
110+40
110+40
DEF
45
80+35
80+35
SP.ATK
70
100+30
100+30
SP.DEF
50
80+30
80+30
SPE
60
95+35
95+35
BST
350D-Tier
555B-Tier+205
555C-Tier+205
ROLE
Balanced
Attacker
Attacker
TYPE
Mixed
Mixed
Mixed

Breeding

Easy

Breed with Arcanine to get Growlithe eggs easily using 278 partners from the Ground egg group.

Egg Groups
Gender
75.0%25.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosrhydondewgongarbokquagsirenidorinofarfetchdflaaffy

How to Get Arcanine

All 21 games

Arcanine tops out at low spawn rates across 4 locations in endgame routes. The encounters below are sorted by rate so you can see exactly what you're working with.

Where To Catch Arcanine in SV

To get Arcanine, start by catching Growlithe through walking encounters at Lv. 7-65. The chain covers 2 catchable stages before reaching the final form.

  1. Growlithe
    Step 1Catch Growlithe
    Apple Hills
    Lv.7-60Overworld
    Crystal Pool
    Lv.7-60Overworld
    Infernal Pass
    Lv.7-60Overworld
    Kitakami Wilds
    Lv.7-60Overworld
    Mossfell Confluence
    Lv.7-60Overworld
    Oni Mountain
    Lv.7-60Overworld
    Onis Maw
    Lv.7-60Overworld
    Paradise Barrens
    Lv.7-60Overworld
    Revelers Road
    Lv.7-60Overworld
    Timeless Woods
    Lv.7-60Overworld
    East Province (Area Three) - Rocky
    Lv.17-23Overworld
    Rate 12%
    South Province (Area Three) - Rocky
    Lv.17-23Overworld
    Rate 12%
    East Province (Area Three) - Mine
    Lv.17-23Overworld
    Rate 6%
    North Province (Area Two) - Bamboo Forest
    Lv.47-65Overworld
    Rate 1%
    North Province (Area Two) - Rocky
    Lv.47-65Overworld
    Rate 1%
  2. Arcanine
    Step 2Arcanine
    North Province (Area Two) - Bamboo Forest
    Lv.47-65Overworld
    Rate 1%
    North Province (Area Two) - Rocky
    Lv.47-65Overworld
    Rate 1%
    or evolve from Growlithe (Step 1)

Base Stats

Everything pushes toward mixed damage here. Arcanine's Attack does the work, Defense pays the price. But you're still getting 2 Attack EVs per KO. Moderately hard to find, on a slow 1.25M XP grind.

Base Stats
High
HP90
B
Attack110
B
Defense80
C
Sp. Atk100
B
Sp. Def80
C
Speed95
B
Total555
Details
Catch Rate
Challenging75 / 255
Growth Rate
Slow1.25M XP
Height1.9 m
Weight155.0 kg
Base XP194
Abilities
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Flash Fire
Protects against fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
JustifiedHidden Ability
Raises Attack one stage upon taking damage from a dark move.
Flash Fire grants Fire immunity
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entry

An ancient picture scroll shows that people were captivated by its movement as it ran through prairies.

Pokemon Legends: Z-A

Arcanine Guide

  • Arcanine already has 555 BST going for it, and Intimidate pushes the competitive value even higher. B-Tier attacker on our tier list.

  • Watch for Starmie (Water), Golem (Ground), and Aerodactyl (Rock) when using Arcanine. They all hit it super-effectively with STAB.

  • Arcanine gets Intimidate, Flash Fire, and Justified. But Intimidate is the one that matters. It's the centerpiece of every viable set. Build around that.

  • Arcanine is a physical attacker with base 110 Attack. Enough bulk to take a hit or two, too. Speed tells the real story. Base 95 Speed is workable. Faster than some, slower than many. Fits the attacker role.

  • Run Extreme Speed, Flare Blitz, Morningsun, and Will O Wisp on Arcanine. Extreme Speed is the most common pick at 0% usage. This set covers the attacker role with a mix of damage and utility.

Game Availability

Available since Red & Blue, Arcanine appears in 21 games spanning 10 generations. Beyond its original form, it gained a Hisuian form in Generation 8.

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