Physical
Support
35Speed · Very Slow

Quagsire Best Moveset

AbilityUnaware ignores every stat boost the opponent has, which shuts down setup-based strategies entirely. Water/Ground TermStab covers most matchups and only Grass hits super-effectively. Held ItemLeftovers with NatureImpish at 95 HP absorbs physical hits. The moveset checks things it has no business surviving because it pretends their boosts don't exist.

SABCDEFAACBCADBGold, Silver & CrystalIIGS/CPEAKRuby, Sapphire & EmeraldIIIRS/EDiamond, Pearl & PlatinumIVDP/PtBlack & White / B2W2VBW/B2W2X & Y / ORASVIXY/ORASSun & Moon / USUMVIISM/USUMTHE RISESword & Shield / BDSPVIIISS/BDSPTHE FALLScarlet & Violet / Legends Z-AIXSV/LZACURRENT
Gen II — Gold, Silver & CrystalA

Water/Ground with only Grass as a weakness in Gen II (Gold & Silver). Earthquake plus Surf covered most threats, and the typing was just excellent defensively.

Best Moves

SRCMOVETYPECATPWRPOPROLE
Lv 35
Earthquake
Ground100COMMONSTAB
TM44
Rest
PsychicCOMMONRecovery
Belly Drum
NormalCOMMONUtility
TM10
Hidden Power (Rock)
Rock60COMMONCoverage
HM3
Surf
Water90RARESTAB

Best Build

Experimental
Utility
Ability
Unknown
Item
LeftoversSUSTAIN
Best Nature for Quagsire
HardyNEUTRAL

Utility Moveset

  • EarthquakeSTAB
  • RestRecovery
  • Belly Drum
  • Hidden Power Rock
Gen III — Ruby, Sapphire & EmeraldA

Damp prevented Explosion, relevant in a Gen III (Ruby & Sapphire) format where Explosion was a common strategy. Water/Ground continued to be elite defensively.

Received Damp and Water Absorb
SRCMOVETYPECATPWRPOPROLE
Lv 42
Earthquake
Ground100COMMONSTAB
Egg
Curse
GhostCOMMONSetup
TM13
Ice Beam
Ice90RARECoverage
TM44
Rest
PsychicRARERecovery
Tutor
Counter
FightingRARECoverage
TM6
Toxic
PoisonRAREUtility
TM17
Protect
NormalRAREPriority
HM3
Surf
Water90RARESTAB
Experimental
Wall
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Quagsire
Impish+DEF
EVs

Wall Moveset

  • EarthquakeSTAB
  • CurseSetup
  • Ice Beam
  • RestRecovery
Gen IV — Diamond, Pearl & PlatinumC

Swampert did the Water/Ground job better with superior stats across the board in Gen IV (Diamond & Pearl). Quagsire was strictly outclassed.

Physical/Special split overhauled move damage
SRCMOVETYPECATPWRPOPROLE
Xfer
Recover
NormalCOMMONRecovery
Lv 36
Earthquake
Ground100COMMONSTAB
Egg
Encore
NormalRAREUtility
TM6
Toxic
PoisonRAREUtility
Tutor
Ice Punch
Ice75RARECoverage
Egg
Curse
GhostRARESetup
HM7
Waterfall
Water80RARESTAB
Experimental
Wall
Ability
Water Absorb
Item
LeftoversSUSTAIN
Best Nature for Quagsire
Impish+DEF
EVs

Wall Moveset

  • RecoverRecovery
  • EarthquakeSTAB
  • EncoreUtility
  • ToxicUtility

Recommended Teammates

Gen V — Black & White / B2W2B

Unaware arrived and gave Quagsire a real identity in Gen V (Black & White). Ignore all stat boosts. Swords Dance? Dragon Dance? Quagsire didn't care.

Gained Unaware as hidden abilityHidden Abilities became available
SRCMOVETYPECATPWRPOPROLE
Egg
Recover
NormalCOMMONRecovery
TM6
Toxic
PoisonCOMMONUtility
Lv 36
Earthquake
Ground100COMMONSTAB
Lv 48
Haze
IceRAREUtility
Egg
Counter
FightingRARECoverage
TM55
Scald
Water80RARESTAB
TM17
Protect
NormalRAREPriority
Experimental
Wall
Ability
Unaware
Item
LeftoversSUSTAIN
Best Nature for Quagsire
EVs

Wall Moveset

  • RecoverRecovery
  • ToxicUtility
  • EarthquakeSTAB
  • HazeUtility
Gen VI — X & Y / ORASC

Unaware was still useful in Gen VI (X & Y) but Quagsire's stats were genuinely low. It walled boosted threats, but unboosted Grass attackers destroyed it.

Fairy type added to the gameMega Evolution became available
SRCMOVETYPECATPWRPOPROLE
Egg
Recover
NormalCOMMONRecovery
TM55
Scald
Water80COMMONSTAB
TM6
Toxic
PoisonCOMMONUtility
Lv 36
Earthquake
Ground100COMMONSTAB
Lv 48
Haze
IceRAREUtility
Experimental
Wall
Ability
Unaware
Item
LeftoversSUSTAIN
Best Nature for Quagsire
EVs

Wall Moveset

  • RecoverRecovery
  • ScaldSTAB
  • ToxicUtility
  • EarthquakeSTAB

Recommended Teammates

Gen VII — Sun & Moon / USUMA

Unaware became more valuable in Gen VII (Sun & Moon) as Z-Moves and setup sweepers dominated. Quagsire was one of the few reliable answers to boosted threats.

Z-Moves became available
SRCMOVETYPECATPWRPOPROLE
Egg
Recover
NormalCOMMONRecovery
TM6
Toxic
PoisonCOMMONUtility
TM55
Scald
Water80COMMONSTAB
Lv 36
Earthquake
Ground100COMMONSTAB
Experimental
Wall
Ability
Unaware
Item
LeftoversSUSTAIN
Best Nature for Quagsire
EVs

Wall Moveset

  • RecoverRecovery
  • ToxicUtility
  • ScaldSTAB
  • EarthquakeSTAB
Gen VIII — Sword & Shield / BDSPD

Dynamax made even unboosted attacks hit at doubled power in Gen VIII (Sword & Shield), partially bypassing Unaware's benefit. Less effective than before.

Gigantamax became availableDynamax became available
SRCMOVETYPECATPWRPOPROLE
Egg
Recover
NormalCOMMONRecovery
Lv 52
Earthquake
Ground100COMMONSTAB
Lv 46
Toxic
PoisonCOMMONUtility
TR84
Scald
Water80COMMONSTAB
Experimental
Wall
Ability
Unaware
Item
LeftoversSUSTAIN
Best Nature for Quagsire
EVs

Wall Moveset

  • RecoverRecovery
  • EarthquakeSTAB
  • ToxicUtility
  • ScaldSTAB
Gen IX — Scarlet & Violet / Legends Z-AB

Unaware stayed relevant in Gen IX (Scarlet & Violet). The metagame always had setup sweepers, and Quagsire was always there to ignore them.

Terastallization became available
SRCMOVETYPECATPWRPOPROLE
Egg
Recover
NormalCOMMONRecovery
Lv 52
Earthquake
Ground100COMMONSTAB
Lv 46
Toxic
PoisonCOMMONUtility
TM116
Stealth Rock
RockRAREUtility
Experimental
Wall
Ability
Unaware
Item
LeftoversSUSTAIN
Best Nature for Quagsire
Impish+DEF
EVs

Wall Moveset

  • RecoverRecovery
  • EarthquakeSTAB
  • ToxicUtility
  • Stealth Rock

Quagsire Weakness

Quagsire's Water/Ground typing leaves it vulnerable to Grass. Grass hits land at 4x, so they're the biggest threat. It shrugs off Electric-type attacks completely. It resists 4 types, giving it decent defensive coverage. Water Absorb grants an additional Water immunity, reshaping the matchup chart. With 95 HP and balanced defenses, Quagsire can afford to eat a neutral hit or two.

Quagsire Weakness and Resistance Chart
DamageTypes
4x (Critical)Grass
0.5x (Resist)Fire, Poison, Rock, Steel
0x (Immune)Electric

What is Quagsire Weak Against

Good
1Weak
4Resist
2Immune
Score+3
4xCritical
2xWeak
None
¼xResist
None

What is Quagsire Strong Against

6Strong
1Resisted
0Immune
Score+5
½xResisted
0xImmune
None

Best Pokemon Against Quagsire

Evolution

Out of 2 evolutions from Wooper, Quagsire comes from the level-up path. The method you use determines which form you end up with. Breed through Wooper to get eggs. Both Quagsire and Clodsire hit 430 total stats from Wooper. The difference is how those stats are split. View every chain in the Evolution Chart.

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Wooper
WaterGround
Quagsire
WaterGround
Clodsire
PoisonGround
HP
55
95+40
130+75
ATK
45
85+40
75+30
DEF
45
85+40
60+15
SP.ATK
25
65+40
45+20
SP.DEF
25
65+40
100+75
SPE
15
35+20
20+5
BST
210D-Tier
430C-Tier+220
430B-Tier+220
ROLE
Balanced
Trick Room
Wall
TYPE
Physical
Physical
Physical

Breeding

Very Easy

Breed with Quagsire to get Wooper eggs easily using 278 partners from the Ground and Water1 egg groups.

Egg Groups
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichuazumarillpikachunidokinggolduckampharosblastoiseferaligatrkingdraswampertrhydonslowbro

How to Get Quagsire

All 17 games

moderate rates across 14 locations for Quagsire in mid-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Where To Catch Quagsire in SV

The path to Quagsire starts with Wooper at Lv. 5-60 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Wooper
    Step 1Catch Wooper
    South Province (Area Five) - Swamp
    Lv.5-24Overworld
    Rate 48%
    South Province (Area Five) - Lake
    Lv.5-24Overworld
    Rate 36%
    South Province (Area Four) - Lake
    Lv.5-24Overworld
    Rate 36%
    South Province (Area One) - Lake
    Lv.5-24Overworld
    Rate 36%
    Chilling Waterhead
    Lv.7-60Overworld
    Fellhorn Gorge
    Lv.7-60Overworld
    Kitakami Road
    Lv.7-60Overworld
    Kitakami Wilds
    Lv.7-60Overworld
    Mossfell Confluence
    Lv.7-60Overworld
    Oni Mountain
    Lv.7-60Overworld
    Onis Maw
    Lv.7-60Overworld
    Revelers Road
    Lv.7-60Overworld
    Timeless Woods
    Lv.7-60Overworld
    Casseroya Lake - Lake
    Lv.22-47Overworld
    Rate 15%
    East Province (Area Three) - Lake
    Lv.22-47Overworld
    Rate 15%
    Glaseado Mountain
    Lv.22-47Overworld
    Rate 15%
    North Province (Area One) - Lake
    Lv.22-47Overworld
    Rate 15%
    North Province (Area Two) - Lake
    Lv.22-47Overworld
    Rate 15%
    South Province (Area Six) - Lake
    Lv.22-47Overworld
    Rate 15%
    Tagtree Thicket - Lake
    Lv.22-47Overworld
    Rate 15%
    West Province (Area Three) - Lake
    Lv.22-47Overworld
    Rate 15%
  2. Quagsire
    Step 2Quagsire
    Chilling Waterhead
    Lv.20-60Overworld
    Fellhorn Gorge
    Lv.20-60Overworld
    Infernal Pass
    Lv.20-60Overworld
    Kitakami Wilds
    Lv.20-60Overworld
    Mossfell Confluence
    Lv.20-60Overworld
    Oni Mountain
    Lv.20-60Overworld
    Timeless Woods
    Lv.20-60Overworld
    or evolve from Wooper (Step 1)

Base Stats

Quagsire's spread favors physical bulk over offense. HP leads the defensive side, Speed eats the cost. Yields 2 HP EVs per defeat. Medium-fast 1M XP curve to level.

Base Stats
Above
HP95
B
Attack85
C
Defense85
C
Sp. Atk65
C
Sp. Def65
C
Speed35
F
Total430
Details
Catch Rate
Challenging90 / 255
Growth Rate
Medium Fast1M XP
Height1.4 m
Weight75.0 kg
Base XP151
Abilities
Damp
Prevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Water Absorb
Absorbs water moves, healing for 1/4 max HP.
UnawareHidden Ability
Ignores other Pokémon's stat modifiers for damage and accuracy calculation.
Water Absorb grants Water immunity
EV Yield
HP+2AtkDefSpASpDSpe
HP training target
Pokedex Entry

It has an easygoing nature. It doesn’t care if it bumps its head on boats and boulders while swimming.

Pokemon Legends: Z-A

Quagsire Guide

  • Watch for Exeggutor (Grass) when using Quagsire. They all hit it super-effectively with STAB. Exeggutor is the most dangerous since Grass moves deal 4x damage. Only 1 weakness means fewer dedicated counters to worry about. At base 35 Speed, Quagsire won't outrun any of these threats so switching to a resist is usually the safer play.

  • It depends on your team. Quagsire at 430 BST isn't a powerhouse, but the Water/Ground coverage might be exactly what you're missing.

  • Don't let Quagsire's 430 base stat total fool you. Unaware is what makes it tick. It punches way above its weight class. We rate it C-Tier as a support.

  • Run Unaware on Quagsire. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Quagsire also gets Damp and Water Absorb, but they don't compare.

  • Quagsire's hidden ability is Unaware. Ignores other Pokémon's stat modifiers for damage and accuracy calculation. Better than the standard options for competitive play.

Game Availability

Quagsire first appeared in Gold & Silver and has been available in 17 games across 9 generations. Obtainable through wild encounters in most titles where it appears.

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