Utility
Balanced
325Low
45Very Slow
DTier

Mid-stage Pokemon like Magnemite rarely see competitive play outside of special formats. It's a waypoint on the road to Magnezone, which is where the real potential kicks in. Been around since Gen 1. Poison moves can't touch it, and only 3 types hit it super-effectively.

Magnemite's spread isn't flashy. Sp. Atk leads, HP trails, 1 stats clear the bar. Common in the wild and worth 1 Sp. Atk EV, on a medium-fast 1M XP curve.

Base Stats
325Avg
HP25
F
Attack35
F
Defense70
C
Sp. Atk95
B
Sp. Def55
D
Speed45
D
Total325
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Magnemite yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch190EasyMedium Fast1M XP0.3m / 1'00"6kg / 13.2 lbs65Base XP
Pokedex Entries

A bizarre Pokémon with but a single eye embedded in an iron sphere. I suspect this creature levitates due to the magnetism it emits from its arms, which resemble horseshoe-shaped magnets.

Legends Arceus

Magnemite Weakness

Excellent

Ground, Fire, and Fighting-type moves hit Magnemite for super-effective damage. Ground hits land at 4x, so they're the biggest threat. The upside? Poison-type moves can't touch it at all. 11 resistances give it solid defensive coverage on top of that.

3Weak
11Resist
1Immune
Scorei+8
SpikesGrounded — up to 25%
4x Ground — Earthquake, Earth Power, Scorching Sands
Abilities
Magnet PullPrevents steel opponents from fleeing or switching out.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHAStrengthens moves to 1.3× their power when moving last.

Magnemite is the start of a three-stage chain. It evolves into Magneton first, then eventually reaches Magnezone. For breeding, average hatch time with a decent partner pool via one egg group. The evolved forms gain up to 210 total stats over Magnemite.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
Magnezone
ElectricSteel
HP
25
50+25
70+20
ATK
35
60+25
70+10
DEF
70
95+25
115+20
SP.ATK
95
120+25
130+10
SP.DEF
55
70+15
90+20
SPE
45
70+25
60-10
BST
325C-Tier
465B-Tier+140
535B-Tier+70
ROLE
Balanced
Cannon
Wallbreaker
TYPE
Special
Special
Special
Breeding
Challenging

Breed Magnemite (with patience) with 23 breeding partners from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
avaluggglaliefroslasssnoruntbergmiteporygon2bronzongmagnezoneporygon-zprobopassgolemelectrode

This is a pure walling set. Berryjuice provides extra utility so Magnemite sticks around, and the Bold nature reinforces physical wall. The moveset handles sustain while Sturdy does work passively.

Best Build

Legends: Arceus uses different battle mechanics.

Competitive build content is not applicable for this game. Select a main series game for builds.

Magnemite's options are limited here. You've got Steel Beam and Thunder for STAB damage, but there isn't much beyond Electric and Steel hitting power. TMs help fill gaps, though the kit stays tight.

Level-Up Moves

Lv 1
Thunder Shock
4010030Electric
Lv 6
Tackle
4010035Normal
Lv 11
Thunder Wave
9020Electric
Lv 18
Spark
6510020Electric
Lv 25
Flash Cannon
8010010Steel
Lv 34
Thunderbolt
9010015Electric
Lv 43
Thunder
1107010Electric

TM Moves

Magnemite can't learn any TM moves

Egg Moves

Magnemite doesn't have any Egg moves

Tutor Moves

Src
Tutor
Charge Beam
509010Electric
Tutor
Flash Cannon
8010010Steel
Tutor
Rest
10Psychic
Tutor
Steel Beam
140955Steel
Tutor
Swift
6020Normal
Tutor
Thunderbolt
9010015Electric
Tutor
Wild Charge
9010015Electric

decent spawn rates for Magnemite across 1 locations in mid-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.

Best Locations

Space-Time Distortion - Cobalt Coastlands
GrassUncommonDistortion
EASY
  • Magnemite isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Magneton to unlock its full potential. At 325 BST, it's a stepping stone rather than a team anchor.

  • Watch for Rhydon (Ground), Arcanine (Fire), and Machamp (Fighting) when using Magnemite. They all hit it super-effectively with STAB. Rhydon is the most dangerous since Ground moves deal 4x damage.

  • Magnemite evolves into Magneton at level 30. Magnemite is the base form in a 3-stage evolutionary line.

  • Magnet Pull prevents steel opponents from fleeing or switching out — that's the one you want on Magnemite. Analytic is the hidden ability. Niche, but it has its uses. Sturdy works too if your team needs something different.

  • Magnemite fills the balanced role. It's leaning toward the special side (base 95 Sp. Atk). Base 45 Speed is low. Priority moves or Trick Room are the way to go. And it's fragile — can't afford to take many hits.

  • Magnemite appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Magnemite has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.