Special
Balanced
325Low
45Very Slow
DTier

Mid-stage Pokemon like Magnemite rarely see competitive play outside of special formats. It's a waypoint on the road to Magnezone, which is where the real potential kicks in. Been around since Gen 1. Poison moves can't touch it, and only 3 types hit it super-effectively.

Magnemite's spread isn't flashy. Sp. Atk leads, HP trails, 1 stats clear the bar. Common in the wild and worth 1 Sp. Atk EV, on a medium-fast 1M XP curve.

Base Stats
325Avg
HP25
F
Attack35
F
Defense70
C
Sp. Atk95
B
Sp. Def55
D
Speed45
D
Total325
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Magnemite yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch190EasyMedium Fast1M XP0.3m / 1'00"6kg / 13.2 lbs65Base XP
Pokedex Entries

It is attracted by electromagnetic waves. It may approach trainers if they are using their POKéGEAR.

Gold

The units at the sides of its body generate antigravity energy to keep it aloft in the air.

Silver

Magnemite Weakness

Excellent

Ground, Fire, and Fighting-type moves hit Magnemite for super-effective damage. Ground hits land at 4x, so they're the biggest threat. The upside? Poison-type moves can't touch it at all. 12 resistances give it solid defensive coverage on top of that.

Gen II Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move
  • Special stat split into Sp.Atk and Sp.Def
3Weak
12Resist
1Immune
Scorei+9
SpikesGrounded — up to 25%
4x Ground — Earthquake, Earth Power, Scorching Sands
Abilities
Magnet PullPrevents steel opponents from fleeing or switching out.
SturdyPrevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
AnalyticHAStrengthens moves to 1.3× their power when moving last.

Magnemite is the start of a three-stage chain. It evolves into Magneton first, then eventually reaches Magnezone. For breeding, average hatch time with a small partner pool via one egg group. The evolved forms gain up to 210 total stats over Magnemite.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
HP
25
50+25
ATK
35
60+25
DEF
70
95+25
SP.ATK
95
120+25
SP.DEF
55
70+15
SPE
45
70+25
BST
325C-Tier
465B-Tier+140
ROLE
Balanced
Cannon
TYPE
Special
Special
Breeding
Challenging

Breed Magnemite (with patience) with 12 breeding partners from the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
porygon2golemelectrodemagnetonsudowoodogravelerporygonmagnemitevoltorbgeodudesteelixonix

Best Build

Gen 2 build content has limited support (no abilities).

Try selecting a different game/generation filter, or check back later.

Without TMs, Magnemite's movepool is bare bones. With them, you get Normal and Rock coverage on top of Zap Cannon and Thunder for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Tackle
3510035Normal
Lv 6
Thunder Shock
4010030Electric
Lv 11
Supersonic
5520Normal
Lv 16
Sonic Boom
9020Normal
Lv 21
Thunder Wave
10020Electric
Lv 27
Lock-On
1005Normal
Lv 33
Swift
6020Normal
Lv 39
Screech
8540Normal
Lv 45
Zap Cannon
100505Electric

TM Moves

Src
TM03
Curse
10Ghost
TM32
Double Team
15Normal
TM20
Endure+4
10Normal
HM05
Flash
7020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM17
Protect+4
10Normal
TM18
Rain Dance
5Water
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM04
Rollout
309020Rock
TM35
Sleep Talk
10Normal
TM13
Snore
4010015Normal
TM34
Swagger
8515Normal
TM39
Swift
6020Normal
TM25
Thunder
1207010Electric
TM06
Toxic
8510Poison
TM07
Zap Cannon
100505Electric

Egg Moves

Magnemite doesn't have any Egg moves

Tutor Moves

Magnemite can't learn any Tutor moves

decent spawn rates across 10 locations for Magnemite in early-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Best Locations

walking encounters for Magnemite across 10 spots at Lv. 15-16. The catch is that Gold and Silver don't share every location, so compare what's available in your version.

Route 11
GoldGrassLv.15UncommonEarlyRoute
EASY
Route 11
SilverGrassLv.15UncommonEarlyRoute
EASY
Route 6
GoldGrassLv.15UncommonEarlyRoute
EASY
Route 6
SilverGrassLv.15UncommonEarlyRoute
EASY
Route 38
SilverGrassLv.16UncommonMidRouteSwarm active
EASY
Route 38
SilverGrassLv.16UncommonMidRoute
EASY
Route 38
GoldGrassLv.16UncommonMidRouteSwarm active
EASY
Route 38
GoldGrassLv.16UncommonMidRoute
EASY
Route 39
SilverGrassLv.16UncommonMidRoute
EASY
Route 39
GoldGrassLv.16UncommonMidRoute
EASY
  • Magnemite isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Magneton to unlock its full potential. At 325 BST, it's a stepping stone rather than a team anchor.

  • Watch for Rhydon (Ground), Arcanine (Fire), and Machamp (Fighting) when using Magnemite. They all hit it super-effectively with STAB. Rhydon is the most dangerous since Ground moves deal 4x damage.

  • Magnemite evolves into Magneton at level 30. Magnemite is the base form in a 3-stage evolutionary line.

  • Magnemite fills the balanced role. It's a special attacker with base 95 Sp. Atk. Base 45 Speed is low. Priority moves or Trick Room are the way to go. And it's fragile — can't afford to take many hits.

  • Magnemite appears in 21 games, including Yellow, Red & Blue, and Gold & Silver.

Magnemite has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.