Electric moves don't affect Golem at all — that's the advantage of Rock/Ground typing. It works well under Trick Room. An original Gen 1 pick. Known as the Megaton Pokemon.
Defense leads and Speed gets almost nothing. That's Golem's stat line in a nutshell. 3 stats sit in respectable range, but the spread is brutal. Tough to catch and yields 3 Defense EVs.
It uses magnetism to accelerate and fire off rocks tinged with electricity. Even if it doesn’t score a direct hit, the jolt of electricity will do the job.
Golem Weakness
FragileGolem is weak to Water, Grass, Ice, Fighting, Ground, and Steel-type moves. Watch out for Water and Grass attacks, those deal 4x damage. On the flip side, it's immune to Electric-type moves entirely. 5 resistances help offset the weaknesses. Golem's physical bulk (base 130 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.
Getting Golem requires a trade, not just grinding levels. The chain starts at Geodude. Breed this form to get Geodude eggs (quick to hatch). HP grew the most through evolution (+40 over Geodude), and Golem peaks at 495 total stats.
How to Evolve
Breed with Golem to get Geodude eggs easily from the Mineral egg group.
For a hazard lead, Golem wants max Attack and Speed EVs and Custapberry. The Adamant nature tilts toward physical duty, and Sturdy contributes without taking a move slot.
Best Build
Let's Go Pikachu & Eevee uses different battle mechanics.
Competitive build content is not applicable for this game. Select a main series game for builds.
Leveling does the heavy lifting. Golem picks up Take Down and Self-Destruct along the way, building toward a complete offensive set. TMs add Normal and Fighting coverage and more, but the foundation's already strong by then.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
The chain to Golem requires a trade evolution through a trade. Catch Geodude at solid rates and level through the stages, but line up the trade first. The rest of the chain runs on levels alone.
How to Obtain Golem in Let's Go Pikachu & Eevee
To get Golem, start by catching Geodude through walking and trade encounters at Lv. 5-56. The chain covers 2 catchable stages before reaching the final form.
Step 1Catch GeodudeEFFORTLESSMt. Moon - 1FLet's Go EeveeGrassLv.5-1040%EarlyCaveEFFORTLESSMt. Moon - 1FLet's Go PikachuGrassLv.5-1040%EarlyCaveEFFORTLESSMt. Moon - B1FLet's Go EeveeGrassLv.5-1034%EarlyCaveEFFORTLESSMt. Moon - B1FLet's Go PikachuGrassLv.5-1034%EarlyCaveEASYRock Tunnel - B1FLet's Go EeveeGrassLv.18-2320%MidCaveEASYRock Tunnel - B1FLet's Go PikachuGrassLv.18-2320%MidCaveVermilion City - CityLet's Go EeveeIn-game tradeLv.16MidCityTrade for (give Geodude)Vermilion City - CityLet's Go PikachuIn-game tradeLv.16MidCityTrade for (give Geodude)MODERATERock Tunnel - 1FLet's Go EeveeGrassLv.18-2310%MidCaveMODERATERock Tunnel - 1FLet's Go PikachuGrassLv.18-2310%MidCaveMODERATEVictory Road - 1F-3FLet's Go EeveeGrassLv.41-4610%LateCaveMODERATEVictory Road - 1F-3FLet's Go PikachuGrassLv.41-4610%LateCaveMODERATECerulean Cave - 1FLet's Go EeveeGrassLv.51-5610%PostCaveMODERATECerulean Cave - 1FLet's Go PikachuGrassLv.51-5610%PostCaveMODERATECerulean Cave - B1FLet's Go PikachuGrassLv.51-5610%PostCaveMODERATECerulean Cave - B1FLet's Go EeveeGrassLv.51-5610%PostCaveCHALLENGINGCerulean Cave - 2FLet's Go EeveeGrassLv.51-565%PostCaveCHALLENGINGCerulean Cave - 2FLet's Go PikachuGrassLv.51-565%PostCave
Step 2Catch or Evolve GravelerEASYRock Tunnel - 1FLet's Go PikachuGrassLv.18-2320%MidCaveEASYRock Tunnel - 1FLet's Go EeveeGrassLv.18-2320%MidCaveMODERATERock Tunnel - B1FLet's Go PikachuGrassLv.18-2310%MidCaveMODERATERock Tunnel - B1FLet's Go EeveeGrassLv.18-2310%MidCaveEASYVictory Road - 1F-3FLet's Go PikachuGrassLv.41-4615%LateCaveEASYVictory Road - 1F-3FLet's Go EeveeGrassLv.41-4615%LateCaveEASYCerulean Cave - 2FLet's Go EeveeGrassLv.51-5620%PostCaveEASYCerulean Cave - 2FLet's Go PikachuGrassLv.51-5620%PostCaveEASYCerulean Cave - 1FLet's Go EeveeGrassLv.51-5615%PostCaveEASYCerulean Cave - 1FLet's Go PikachuGrassLv.51-5615%PostCaveEASYCerulean Cave - B1FLet's Go PikachuGrassLv.51-5615%PostCaveEASYCerulean Cave - B1FLet's Go EeveeGrassLv.51-5615%PostCaveor evolve from Geodude (Step 1)
Step 3Golem ✓
We rate Golem C-Tier — a situational pick that fills a niche. At 495 BST, it fits the wallbreaker role. Base 130 Defense stands out.
Golem's biggest threats include Gyarados (Water), Venusaur (Grass), and Lapras (Ice), all carrying super-effective STAB moves. Gyarados is the most dangerous since Water moves deal 4x damage. Fighting, Ground, and Steel-type attackers are also a problem. With 6 weakness types, most competitive teams carry at least one counter.
Rock Head is the go-to ability for Golem. It protects against recoil damage. Its hidden ability Sand Veil can work in specific setups. Sturdy is the other option — pick based on what your team needs.
Base 45 Speed is low. Priority moves or Trick Room are the way to go. On offense, Golem is a physical attacker with base 120 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.
Golem appears in 20 games, including Yellow, Red & Blue, and Gold & Silver.
Since debuting in Red & Blue, Golem has appeared in 20 titles over 9 generations. Along the way, it received an Alolan form in Generation 7, keeping it relevant across different competitive metas.
- Gen IY
Yellow - Gen IRBDebut

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISMAlolan

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A