The Ant Pit Pokemon. Trapinch is wild in Emerald's desert with Arena Trap preventing switches. 100 Attack at D-Tier is surprisingly strong for a first stage.
Ability 1Hyper CutterAbility 1Prevents Attack from being lowered by other Pokémon.Ability 2Arena TrapAbility 2Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
290HP45Attack100Defense45Speed10Sp.Def45Sp.Atk45
Trapinch
Vibrava
Flygon
Weak to
Physical
Attacker
10Speed · Very Slow

Is Trapinch Good in Emerald Playthrough?

Route 111 desert. AbilityArena Trap prevents opponents from switching on the ground. Vibrava at 35, then Flygon at 45. The grind is long but the payoff is one of Emerald's best Pokemon. Ground/Dragon with AbilityLevitate handles Wattson, Drake, and almost everything between.

StrongGoodEvenToughBadETEGETTGGGEGGRoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4TrapinchCatchableNormanGym 5WinonaGym 6VibravaEvolveTate & LizaGym 7JuanGym 8FlygonEvolveSidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Even

Trapinch trades roughly evenly with Roxanne's team.

Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Risky
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Tough

Brawly's typing presses Trapinch's defenses.

Risky
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Risky
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
Risky
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Trapinch trades roughly evenly with Wattson's team.

Risky
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Even
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Good

Trapinch has the type edge here and should clean up Flannery's team.

You Win
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
You Win
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
You Win
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Even
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Trapinch trades roughly evenly with Norman's team.

You Win
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Even
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
You Win
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Risky
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Tough

Winona's team hits Trapinch's weaknesses hard.

Even
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Risky
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Risky
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Avoid
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Risky
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Tough

Tate & Liza's typing presses Vibrava's defenses.

Risky
Claydol
Lv 41
GroundPsychic
LevitateImmune to Ground attacks
EarthquakeAncient PowerPsychicLight Screen
Risky
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Risky
Lunatone
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Light ScreenPsychicHypnosisCalm Mind
Even
Solrock
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Vibrava has the type edge here and should clean up Juan's team.

You Win
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Easy KO
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Even
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Even
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Even
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Good

Flygon has the type edge here and should clean up Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
You Win
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
You Win
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
You Win
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Good

Flygon has the type edge here and should clean up Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Even

Flygon trades roughly evenly with Glacia's team.

You Win
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
Even
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Even
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
Even
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Good

Flygon has the type edge here and should clean up Drake's team.

Easy KO
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
You Win
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
You Win
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
You Win
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathEarthquake
Even
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Good

Flygon has the type edge here and should clean up Wallace's team.

You Win
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
You Win
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Even
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Easy KO
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Even
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 4
Type
Ground
Tier
E

Catch Trapinch on Route 111 (walking, Lv 19-21, common).

View Trapinch locations

Evolve Trapinch to Vibrava

Level 35
Type
GroundDragon
Tier
E

Trapinch evolves into Vibrava at Level 35. Your Trapinch should hit Level 35 before you reach Tate & Liza, at typical leveling pace.

Recommended Moves

  • STARTING (Lv 35)
    • LV 35DragonDragon BreathPower 90Accuracy 100%PP 20
    • LV 35DarkCrunchPower 80Accuracy 100%PP 15
  • After Wattson
    • TM28GroundDigPower 90Accuracy 100%PP 10Route 114
  • After Norman
    • TM22GrassSolar BeamPower 120Accuracy 100%PP 10Safari Zone
  • After Tate & Liza
    • LV 57NormalHyper BeamPower 150Accuracy 90%PP 5
  • Post-Game

Evolve Vibrava to Flygon

Level 45
Type
GroundDragon
Tier
S

Vibrava evolves into Flygon at Level 45. Your Vibrava should hit Level 45 before you reach Sidney, at typical leveling pace.

Recommended Moves

How to Get Trapinch in Emerald

Trapinch digs into the desert sand, common on Route 111 and inside the Mirage Tower at levels 19 to 24. That sandy stretch is where the ant pit lurks, the first step of a long climb toward Flygon.

Wild Trapinch may be holding when caught:

Soft Sand (5% chance) A hold item that raises the power of GROUND-type moves.

2 locations to catch Trapinch

Encountered via tall grass encounters

Badge 3
Badge 4

Where To Catch Trapinch in E

Trapinch is the chain's first catch. You'll find walking encounters from Lv. 19-24 across 5 total spots in the chain.

  1. Vibrava
    Step 2Evolve into Vibrava
    BREEDING
    Available
    Leave Flygon with a compatible partner at the Pokemon Day Care to receive a Trapinch egg.
  2. Flygon
    Step 3Evolve into Flygon

Bring the right balls: check Trapinch catch odds in the Emerald Catch Rate Calculator before you throw.

How to Get Shiny Trapinch in Emerald

Trapinch lurks in the desert sand of Route 111 and inside Mirage Tower, both common finds, so patrol the dunes whenever the tower is visible and grind encounter after encounter toward the shiny. Compare Shiny Trapinch odds across every game

Normal vs Shiny
Normal Trapinch in EmeraldNormal
Shiny Trapinch in Emerald Shiny
Color ShiftBrowntoGreen
Shiny TierD Tier Shiny

Shiny Trapinch Evolution

3 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Trapinch Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Planning a longer hunt? Set up Trapinch in the Emerald Shiny Odds Calculator to compare every method side by side.

Trapinch Weakness

Trapinch is weak to Water, Grass, and Ice. On the flip side, it's immune to Electric-type moves entirely. Standard number of weaknesses for the Ground typing.

Trapinch Weakness and Resistance Chart
DamageTypes
2x (Weak)Water, Grass, Ice
0.5x (Resist)Poison, Rock
0x (Immune)Electric
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Trapinch Weak Against

Avg
3Weak
2Resist
1Immune
Score-1
4xCritical
None
½xResist
¼xResist
None
0xImmune

What is Trapinch Strong Against

5Strong
2Resisted
1Immune
Score+2

Best Pokemon Against Trapinch

Pelipper
Pelipper
WaterFlying
C
Grovyle
Grovyle
Grass
C
Lombre
Lombre
WaterGrass
C
Marshtomp
Marshtomp
WaterGround
C
C

Trapinch Evolutions

Three stages ahead. Trapinch grows into Vibrava, then pushes on to Flygon. Check the evolution methods below. For breeding, average hatch time with a decent partner pool via two egg groups. Evolving adds up to 230 stat points total. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Trapinch
Ground
Vibrava
GroundDragon
Flygon
GroundDragon
HP
45
50+5
80+30
ATK
100
70-30
100+30
DEF
45
50+5
80+30
SP.ATK
45
50+5
80+30
SP.DEF
45
50+5
80+30
SPE
10
70+60
100+30
BST
290E-Tier
340E-Tier+50
520S-Tier+180
ROLE
Attacker
Balanced
Sweeper
TYPE
Physical
Physical
Physical

Breeding

Very Easy

Breed Trapinch easily with 37 breeding partners from the Bug and Dragon egg groups. Pass egg moves like Focus Energy, Gust, Quick Attack to offspring.

Egg Groups
BugDragon
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
3moves
Breed With (best first)
gyaradosflygoncharizardkingdrasceptilemiloticaltariamasquerainarbokseadrasevipervolbeat

E Trapinch Best Moveset

AbilityArena Trap prevents grounded Pokemon from switching out, and 100 base Attack is surprisingly high for a first-stage Pokemon. The moveset runs physical Ground TermStab to trap and KO weakened targets, though 10 base Speed means it takes a hit before attacking.

Best Build

Experimental
Physical Wallbreaker
Ability
Arena Trap
Item
Choice BandPOWER
Best Nature for Trapinch

Trapinch best EVs are HP and Attack

EVs

Physical Wallbreaker Moveset

  • EarthquakeSTAB
  • Rock Slide
  • Hidden Power Bug
  • Sunny Day

Moves List

Breeding opens up real options for Trapinch. Focus Energy and Gust come exclusively from egg moves, and they're worth the effort. The rest of the kit covers basics through Earthquake and Dig and Dark and Normal coverage and more.

Level-Up Moves

Lv 1
Bite
C6010025Dark
Lv 9
Sand Attack
D—10015Ground
Lv 17
Feint Attack
—60—20Dark
Lv 25
Sand Tomb
—528515Ground
Lv 33
Crunch
C8010015Dark
Lv 41
Dig
B9010010Ground
Lv 49
Sandstorm
D——10Rock
Lv 57
Hyper Beam
C150905Normal

TM Moves

All 20 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM28
DigRoute 114badge 3
B9010010Ground
TM32
Double TeamRoute 113badge 2
———15Normal
TM26
EarthquakeSeafloor Cavernnot until badge 7
B15010010Ground
TM42C7010020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM19
Giga DrainRoute 123badge 5
D751005Grass
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM15
Hyper BeamLilycove Department Storebadge 5
C150905Normal
TM17C——10Normal
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
HM06D2010015Fighting
TM39D609510Rock
TM37
SandstormRoute 111badge 4
D——10Rock
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM22
Solar BeamSafari Zonebadge 5
D12010010Grass
HM04—8010015Normal
TM11
Sunny DayScorched Slabbadge 5
A——5Fire
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Egg
Egg
Focus Energy
D——30Normal
Egg
Gust
D4010035Flying
Egg
Quick Attack+1
D4010030Normal

Tutor Moves

Tut
Tutor
Body Slam
C8510015Normal
Tutor
Double-Edge
A12010015Normal
Tutor
Endure+4
C——10Normal
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D3010010Ground
Tutor
Rock Slide
B759010Rock
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal

Base Stats

Base Stats
Below
HP45
D
Attack100
B
Defense45
D
Sp. Atk45
D
Sp. Def45
D
Speed10
F
Total290
Details
Catch Rate
Guaranteed255 / 255
Growth Rate
Medium Slow1.06M XP
Height0.7 m
Weight15.0 kg
Base XP58
Abilities
Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Arena Trap
Prevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
EV Yield
HPAtk+1DefSpASpDSpe
Attack training source
Pokedex Entry

Its big jaws crunch through boulders. Because its head is so big, it has a hard time getting back upright if it tips over onto its back.

Pokemon Emerald

Trapinch Emerald Guide

  • Yes. Wild Trapinch in Emerald can hold Soft Sand (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Soft Sand.

  • For Emerald, you can run Trapinch through the first few routes without issues. 290 BST won't carry you far though. Get it to Vibrava as fast as you can.

Game Availability

Available in 15 titles since its debut in Ruby & Sapphire, Trapinch spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.

Explore

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