Thick Fat or Guts are both excellent, and Hariyama's massive HP plus Fighting-type attacks make it Hoenn's best A-Tier physical fighter in Emerald.
Ability 1Thick FatAbility 1Halves damage from fire and ice moves.Ability 2GutsAbility 2Increases Attack to 1.5× with a major status ailment.
474HP144Attack120Defense60Speed50Sp.Def60Sp.Atk40
Makuhita
Hariyama
Weak to
Physical
Wallbreaker
50Speed · Slow

Is Hariyama Good in Emerald Playthrough?

Fighting with AbilityThick Fat removing Fire and Ice as threats. Hariyama's Attack and HP are enormous. Handles Norman, Sidney, and contributes against Glacia. Emerald's dual villain storyline means Fighting coverage gets used against both teams through the whole story.

StrongGoodEvenToughBadGTEGGETGSTSEERoxanneGym 1BrawlyGym 2MakuhitaCatchableWattsonGym 3HariyamaEvolveFlanneryGym 4NormanGym 5WinonaGym 6Tate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Good

Makuhita has the type edge here and should clean up Roxanne's team.

You Win
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Tough

Brawly's typing presses Makuhita's defenses.

Even
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Avoid
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
Even
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Makuhita trades roughly evenly with Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Even
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Even
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Risky
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Good

Hariyama has the type edge here and should clean up Flannery's team.

You Win
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
You Win
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
You Win
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Even
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Good

Hariyama has the type edge here and should clean up Norman's team.

Easy KO
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
Easy KO
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Easy KO
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
You Win
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Even

Hariyama trades roughly evenly with Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
Even
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Even
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Even
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Risky
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Tough

Tate & Liza's team hits Hariyama's weaknesses hard.

Risky
Claydol
Lv 41
GroundPsychic
LevitateImmune to Ground attacks
EarthquakeAncient PowerPsychicLight Screen
Avoid
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Risky
Lunatone
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Light ScreenPsychicHypnosisCalm Mind
Even
Solrock
Lv 42
RockPsychic
LevitateImmune to Ground attacks
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Hariyama has the type edge here and should clean up Juan's team.

You Win
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
You Win
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Easy KO
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Easy KO
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Even
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Strong

Hariyama resists most of Sidney's coverage and hits back hard.

Easy KO
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
You Win
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Easy KO
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Easy KO
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Tough

Phoebe's team hits Hariyama's weaknesses hard.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Risky
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Risky
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Risky
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Risky
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Strong

Hariyama resists most of Glacia's coverage and hits back hard.

Easy KO
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
Easy KO
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Easy KO
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
You Win
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
You Win
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Even

Hariyama trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Risky
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Even
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Even
Flygon
Lv 53
GroundDragon
LevitateImmune to Ground attacks
FlamethrowerCrunchDragon BreathEarthquake
Risky
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Even

Hariyama trades roughly evenly with Wallace's team.

Even
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Even
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
You Win
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
You Win
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Risky
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catch Makuhita

Available after Badge 2
Type
Fighting
Tier
E

Catch Makuhita in Granite Cave (walking, Lv 6-10, common).

View Makuhita locations

Evolve Makuhita to Hariyama

Level 24
Type
Fighting
Tier
A

Makuhita evolves into Hariyama at Level 24. Your Makuhita should hit Level 24 before you reach Flannery, at typical leveling pace.

View Hariyama locations

Recommended Moves

How to Get Hariyama in Emerald

Hariyama actually appears wild in Victory Road around levels 38 to 42, a rare chance to grab the evolved form near the end. Most players reach it sooner by evolving a Granite Cave Makuhita at level 24.

Wild Hariyama may be holding when caught:

Kings Rock (5% chance) A hold item that may cause flinching when the foe is hit.

1 location to catch Hariyama

Encountered via tall grass encounters

Badge 8

Where To Catch Hariyama in E

Makuhita gets you Hariyama sooner: catch it (before Badge 2) and evolve it at Lv 24. Wild Hariyama first appears at Victory Road (after Badge 8).

Not landing the catch? Calculate Hariyama catch rates for Emerald by ball, status, and HP.

How to Get Shiny Hariyama in Emerald

Hariyama looms through Victory Road at common odds, so push into the endgame cave and work the high-level floors, chaining encounters until the shiny heavyweight finally steps out. Compare Shiny Hariyama odds across every game

Normal vs Shiny
Normal Hariyama in EmeraldNormal
Shiny Hariyama in Emerald Shiny
Color ShiftBrowntoPurple
Shiny TierD Tier Shiny

Shiny Hariyama Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Hariyama Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Want exact numbers for your session? Calculate your shiny odds in Emerald with Hariyama preloaded.

Hariyama Weakness

Flying and Psychic moves hit Hariyama for super-effective damage. Its Fighting typing keeps the defensive matchups simple. Thick Fat reduces Fire/Ice damage, further improving the defensive spread. With 144 HP and balanced defenses, Hariyama can afford to eat a neutral hit or two.

Hariyama Weakness and Resistance Chart
DamageTypes
2x (Weak)Flying, Psychic
0.5x (Resist)Bug, Rock, Dark
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Hariyama Weak Against

Avg
2Weak
3Resist
0Immune
Score-1
4xCritical
None
½xResist
¼xResist
None
0xImmune
None

What is Hariyama Strong Against

5Strong
4Resisted
1Immune
Score0

Best Pokemon Against Hariyama

Deoxys
Deoxys
Psychic
A
Latios
Latios
DragonPsychic
S
Lugia
Lugia
PsychicFlying
S
Latias
Latias
DragonPsychic
S
Gardevoir
Gardevoir
Psychic
B

Hariyama Evolutions

Hariyama is the evolved form of Makuhita. Breeding produces Makuhita eggs, and they take an average time to hatch. Evolving from Makuhita gave Hariyama the biggest boost in HP (+72), bringing the total to 474 stats. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Makuhita
Fighting
Hariyama
Fighting
HP
72
144+72
ATK
60
120+60
DEF
30
60+30
SP.ATK
20
40+20
SP.DEF
30
60+30
SPE
25
50+25
BST
237E-Tier
474A-Tier+237
ROLE
Balanced
Wallbreaker
TYPE
Physical
Physical

Breeding

Easy

Breed with Hariyama to get Makuhita eggs easily using 28 partners from the Human-Like egg group. Notable egg moves include Counter, Cross Chop, Detect and 5 more.

Egg Groups
Human-Like
Gender
♂75.0%♀25.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
8moves
Breed With (best first)
gardevoircacturnevolbeatillumisespindacacneakirliaraltsalakazammachamphypnokadabra

E Hariyama Best Moveset

144 base HP and 120 Attack make Hariyama a bulky physical Fighting type that takes hits and swings back harder. The moveset runs MoveCross Chop as the primary TermStab while AbilityGuts punishes status attempts by turning them into raw power.

Best Build

Experimental
Bulky Support
Ability
Guts
Item
LeftoversSUSTAIN
Best Nature for Hariyama

Hariyama best EVs are Defense and Sp. Def

EVs

Bulky Support Moveset

  • Knock Off
  • Brick BreakSTAB
  • Rock Slide
  • Focus PunchSTAB

Moves List

Don't skip the egg moves. Hariyama picks up Counter and Cross Chop only through breeding, and both fill gaps the natural movepool can't. STAB runs through Focus Punch and Cross Chop while coverage across 8 types adds range.

Level-Up Moves

Lv 1
Arm Thrust
—2210020Fighting
Lv 1
Focus Energy
D——30Normal
Lv 1
Sand Attack
D—10015Ground
Lv 1
Tackle
D3510035Normal
Lv 4
Sand Attack
D—10015Ground
Lv 10
Arm Thrust
—2210020Fighting
Lv 13
Vital Throw-1
—105—10Fighting
Lv 19
Fake Out+3
D4010010Normal
Lv 22
Whirlwind-6
A——20Normal
Lv 29
Knock Off
B6510020Dark
Lv 33
Smelling Salts
C7010010Normal
Lv 40
Belly Drum
C——10Normal
Lv 44
Endure+4
C——10Normal
Lv 51
Seismic Toss
D—10020Fighting
Lv 55
Reversal
D—10015Fighting

TM Moves

All 22 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM31
Brick BreakSootopolis Citynot until badge 7
B11210015Fighting
TM08C——20Fighting
TM28
DigRoute 114badge 3
C6010010Ground
TM32
Double TeamRoute 113badge 2
———15Normal
TM26
EarthquakeSeafloor Cavernnot until badge 7
B10010010Ground
TM42C7010020Normal
TM01
Focus Punch-3Route 115badge 5
A22510020Fighting
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM15
Hyper BeamLilycove Department Storebadge 5
D150905Normal
TM17C——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
HM06C3010015Fighting
TM39C609510Rock
TM43
Secret PowerRoute 111badge 3
—7010020Normal
HM04—8010015Normal
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Egg
Egg
Counter-5
D—10020Fighting
Egg
Cross Chop
A150805Fighting
Egg
Detect+4
———5Fighting
Egg
Dynamic Punch
C150505Fighting
Egg
Feint Attack
—60—20Dark
Egg
Foresight
——10040Normal
Egg
Helping Hand+5
———20Normal
Egg
Revenge-4
—9010010Fighting

Tutor Moves

Tut
Tutor
Body Slam
C8510015Normal
Tutor
Counter-5
D—10020Fighting
Tutor
Double-Edge
B12010015Normal
Tutor
Dynamic Punch
C150505Fighting
Tutor
Endure+4
C——10Normal
Tutor
Fire Punch
C7510015Fire
Tutor
Ice Punch
C7510015Ice
Tutor
Mega Kick
C120755Normal
Tutor
Mega Punch
—808520Normal
Tutor
Metronome
D——10Normal
Tutor
Mimic
D——10Normal
Tutor
Mud-Slap
D2010010Ground
Tutor
Rock Slide
B759010Rock
Tutor
Seismic Toss
D—10020Fighting
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Thunder Punch
C7510015Electric

Base Stats

Base Stats
Above
HP144
A
Attack120
A
Defense60
C
Sp. Atk40
D
Sp. Def60
C
Speed50
D
Total474
Details
Catch Rate
Easy200 / 255
Growth Rate
Fluctuating1.64M XP
Height2.3 m
Weight253.8 kg
Base XP166
Abilities
Thick Fat
Halves damage from fire and ice moves.
Guts
Increases Attack to 1.5× with a major status ailment.
Thick Fat reduces Fire/Ice to ½x
EV Yield
HP+2AtkDefSpASpDSpe
HP training target
Pokedex Entry

It has the habit of challenging others without hesitation to tests of strength. It’s been known to stand on train tracks and stop trains using forearm thrusts.

Pokemon Emerald

Hariyama Emerald Guide

  • Yes. Wild Hariyama in Emerald can hold Kings Rock (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Kings Rock.

  • In Emerald, use Hariyama as a wallbreaker. Physical side carries the damage. Not the fastest,

  • For Emerald, build your team around Starmie, Salamence, and Blissey. These have the highest co-usage rates with Hariyama in competitive formats. They cover each other's weaknesses.

  • For Emerald, run Adamant on Hariyama. +Attack is what matters, and the -Sp. Atk cut doesn't hurt this set. Fits the wallbreaker role.

Game Availability

Hariyama first appeared in Ruby & Sapphire and has been available in 14 games across 7 generations. Obtainable through wild encounters in most titles where it appears.

Explore

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