
Is Hariyama Good in Emerald Playthrough?
Fighting with AbilityThick Fat removing Fire and Ice as threats. Hariyama's Attack and HP are enormous. Handles Norman, Sidney, and contributes against Glacia. Emerald's dual villain storyline means Fighting coverage gets used against both teams through the whole story.
Makuhita has the type edge here and should clean up Roxanne's team.
Brawly's typing presses Makuhita's defenses.
Makuhita trades roughly evenly with Wattson's team.
Hariyama has the type edge here and should clean up Flannery's team.
Hariyama has the type edge here and should clean up Norman's team.
Hariyama trades roughly evenly with Winona's team.
Tate & Liza's team hits Hariyama's weaknesses hard.
Hariyama has the type edge here and should clean up Juan's team.
Hariyama resists most of Sidney's coverage and hits back hard.
Phoebe's team hits Hariyama's weaknesses hard.
Hariyama resists most of Glacia's coverage and hits back hard.
Hariyama trades roughly evenly with Drake's team.
Hariyama trades roughly evenly with Wallace's team.
Catch Makuhita
Catch Makuhita in Granite Cave (walking, Lv 6-10, common).
Recommended Moves
- LV 13FightingVital ThrowPower 105Accuracy 100%PP 10
- After Norman
- TM01FightingFocus PunchPower 225Accuracy 100%PP 20Route 115
- HM03WaterSurfPower 95Accuracy 100%PP 15Given by Wally's father at Wally's house in Petalburg City after you defeat Norman
- After Tate & Liza
- TM31FightingBrick BreakPower 113Accuracy 100%PP 15Sootopolis City
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- TM26GroundEarthquakePower 100Accuracy 100%PP 10Seafloor Cavern
- Post-Game
- TUTORNormalMega KickPower 120Accuracy 75%PP 5Battle Frontier
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORNormalMega PunchPower 80Accuracy 85%PP 20Battle Frontier
- TUTORFireFire PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORIceIce PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORRockRock SlidePower 75Accuracy 90%PP 10Battle Frontier
- TUTORElectricThunder PunchPower 75Accuracy 100%PP 15Battle Frontier
Evolve Makuhita to Hariyama
Makuhita evolves into Hariyama at Level 24. Your Makuhita should hit Level 24 before you reach Flannery, at typical leveling pace.
Recommended Moves
- STARTING (Lv 24)
- LV 24FightingVital ThrowPower 105Accuracy 100%PP 10
- After Norman
- TM01FightingFocus PunchPower 225Accuracy 100%PP 20Route 115
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Lilycove Department Store
- HM03WaterSurfPower 95Accuracy 100%PP 15Given by Wally's father at Wally's house in Petalburg City after you defeat Norman
- After Tate & Liza
- TM31FightingBrick BreakPower 113Accuracy 100%PP 15Sootopolis City
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- TM26GroundEarthquakePower 100Accuracy 100%PP 10Seafloor Cavern
- Post-Game
- TUTORNormalMega KickPower 120Accuracy 75%PP 5Battle Frontier
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORNormalMega PunchPower 80Accuracy 85%PP 20Battle Frontier
- TUTORFireFire PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORIceIce PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORRockRock SlidePower 75Accuracy 90%PP 10Battle Frontier
- TUTORElectricThunder PunchPower 75Accuracy 100%PP 15Battle Frontier
How to Get Hariyama in Emerald
Hariyama actually appears wild in Victory Road around levels 38 to 42, a rare chance to grab the evolved form near the end. Most players reach it sooner by evolving a Granite Cave Makuhita at level 24.
Wild Hariyama may be holding when caught:
1 location to catch Hariyama2 locations to catch Makuhita
Encountered via tall grass encounters
Encountered via tall grass encounters
Catch Makuhita at any of the 2 locations below, then level it up to 24 — it evolves into Hariyama.
Where To Catch Hariyama in E
Makuhita gets you Hariyama sooner: catch it (before Badge 2) and evolve it at Lv 24. Wild Hariyama first appears at Victory Road (after Badge 8).
Step 2Hariyama ✓or evolve from Makuhita (Step 1)
Not landing the catch? Calculate Hariyama catch rates for Emerald by ball, status, and HP.
How to Get Shiny Hariyama in Emerald
Hariyama looms through Victory Road at common odds, so push into the endgame cave and work the high-level floors, chaining encounters until the shiny heavyweight finally steps out. Compare Shiny Hariyama odds across every game
Emerald Shiny Hariyama Calculator
2 MethodsBoth methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 864-- | -- |
| 25%one in four | 2,357-- | -- |
| 50%coin flip | 5,678-- | -- |
| 90%very likely | 18,862-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Want exact numbers for your session? Calculate your shiny odds in Emerald with Hariyama preloaded.
Hariyama Weakness
Flying and Psychic moves hit Hariyama for super-effective damage. Its Fighting typing keeps the defensive matchups simple. Thick Fat reduces Fire/Ice damage, further improving the defensive spread. With 144 HP and balanced defenses, Hariyama can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Flying, Psychic |
| 0.5x (Resist) | Bug, Rock, Dark |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
What is Hariyama Weak Against
AvgBest Pokemon Against Hariyama
Deoxys Psychic | A | |
Obtain MethodBirth Island Interact Encounter Available Moves Moves
Damage vs Hariyama View Deoxys builds →Psycho Boost 2x153-180%KO Aerial Ace 2x44-52% | ||
Latios DragonPsychic | S | |
Obtain MethodRoaming Interact Encounter Available Moves Moves
Damage vs Hariyama View Latios builds →Psychic 2x87-103%KO Fly 2x34-40% | ||
Lugia Psychic | S | |
Obtain MethodNavel Rock Interact Encounter Available Moves Moves
Damage vs Hariyama View Lugia builds →Psychic 2x64-75% Fly 2x50-59% | ||
Latias DragonPsychic | S | |
Obtain MethodRoaming Interact Encounter Available Moves Moves
Damage vs Hariyama View Latias builds →Psychic 2x76-89% Fly 2x30-36% | ||
Gardevoir Psychic | B | |
Available Move Moves
Damage vs Hariyama View Gardevoir builds →Future Sight 2x112-132%KO | ||
Xatu Psychic | C | |
Available Moves Moves
Damage vs Hariyama View Xatu builds →Future Sight 2x89-105%KO Fly 2x44-51% | ||
Kadabra Psychic | C | |
Available Move Moves
Damage vs Hariyama View Kadabra builds →Future Sight 2x108-127%KO | ||
Rayquaza Dragon | S | |
Obtain MethodSky Pillar Interact Encounter | ||
Mew Psychic | B | |
Obtain MethodFaraway Island Interact Encounter Available Moves Moves
Damage vs Hariyama View Mew builds →Psychic 2x70-82% Fly 2x36-43% | ||
Ho-Oh Fire | S | |
Obtain MethodNavel Rock Interact Encounter Available Moves Moves
Damage vs Hariyama View Ho-Oh builds →Fly 2x68-80% Psychic 2x50-59% | ||
Altaria Dragon | C | |
Grumpig Psychic | C | |
Available Moves Moves
Damage vs Hariyama View Grumpig builds →Psychic 2x64-75% Bounce 2x24-28% | ||
Chimecho Psychic | C | |
Salamence Dragon | S | |
Hariyama Evolutions
Hariyama is the evolved form of Makuhita. Breeding produces Makuhita eggs, and they take an average time to hatch. Evolving from Makuhita gave Hariyama the biggest boost in HP (+72), bringing the total to 474 stats. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Hariyama to get Makuhita eggs easily using 28 partners from the Human-Like egg group. Notable egg moves include Counter, Cross Chop, Detect and 5 more.
E Hariyama Best Moveset
144 base HP and 120 Attack make Hariyama a bulky physical Fighting type that takes hits and swings back harder. The moveset runs MoveCross Chop as the primary TermStab while AbilityGuts punishes status attempts by turning them into raw power.
Best Build
Hariyama best EVs are Defense and Sp. Def
Bulky Support Moveset
- Knock Off
- Brick Break
- Rock Slide
- Focus Punch
Recommended Teammates
Moves List
Don't skip the egg moves. Hariyama picks up Counter and Cross Chop only through breeding, and both fill gaps the natural movepool can't. STAB runs through Focus Punch and Cross Chop while coverage across 8 types adds range.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 22 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
It has the habit of challenging others without hesitation to tests of strength. It’s been known to stand on train tracks and stop trains using forearm thrusts.
Hariyama Emerald Guide
Yes. Wild Hariyama in Emerald can hold Kings Rock (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Kings Rock.
In Emerald, use Hariyama as a wallbreaker. Physical side carries the damage. Not the fastest,
For Emerald, run Adamant on Hariyama. +Attack is what matters, and the -Sp. Atk cut doesn't hurt this set. Fits the wallbreaker role.
Game Availability
Hariyama first appeared in Ruby & Sapphire and has been available in 14 games across 7 generations. Obtainable through wild encounters in most titles where it appears.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RSDebut

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Hariyama.
