
Is Grumpig Good in Emerald Playthrough?
AbilityThick Fat removes Fire and Ice as concerns. Grumpig has solid Special Attack and Defense for a Psychic. Handles Brawly and contributes through the E4. Gardevoir outpaces it on power, but Grumpig's Thick Fat and easier availability make it the safer Psychic choice.
Spoink has the type edge here and should clean up Roxanne's team.
Spoink resists most of Brawly's coverage and hits back hard.
Spoink trades roughly evenly with Wattson's team.
Spoink has the type edge here and should clean up Flannery's team.
Spoink trades roughly evenly with Norman's team.
Spoink trades roughly evenly with Winona's team.
Grumpig trades roughly evenly with Tate & Liza's team.
Grumpig has the type edge here and should clean up Juan's team.
Grumpig trades roughly evenly with Sidney's team.
Grumpig trades roughly evenly with Phoebe's team.
Grumpig has the type edge here and should clean up Glacia's team.
Grumpig trades roughly evenly with Drake's team.
Grumpig has the type edge here and should clean up Wallace's team.
Catch Spoink
Catch Spoink on Jagged Pass (walking, Lv 20-22, uncommon).
Recommended Moves
- STARTING (Lv 20)
- LV 20PsychicPsybeamPower 98Accuracy 100%PP 20
- After Norman
- TM30GhostShadow BallPower 80Accuracy 100%PP 15Mt. Pyre
- LV 34PsychicPsychicPower 135Accuracy 100%PP 10
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 43FlyingBouncePower 85Accuracy 85%PP 5
- After Juan
- TM23SteelIron TailPower 100Accuracy 75%PP 15Meteor Falls
- Post-Game
- TUTORPsychicDream EaterPower 150Accuracy 100%PP 15Battle Frontier
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORNormalSwiftPower 60Accuracy 100%PP 20Battle Frontier
Evolve Spoink to Grumpig
Spoink evolves into Grumpig at Level 32. Your Spoink should hit Level 32 before you reach Tate & Liza, at typical leveling pace.
Recommended Moves
- STARTING (Lv 32)
- LV 32PsychicPsybeamPower 98Accuracy 100%PP 20
- After Norman
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Route 115
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Lilycove Department Store
- LV 37PsychicPsychicPower 135Accuracy 100%PP 10
- After Tate & Liza
- TM04PsychicCalm MindPower —Accuracy 100%PP 20Prize for defeating Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- Post-Game
- TUTORPsychicDream EaterPower 150Accuracy 100%PP 15Battle Frontier
- TUTORNormalMega KickPower 120Accuracy 75%PP 5Battle Frontier
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
- TUTORNormalMega PunchPower 80Accuracy 85%PP 20Battle Frontier
- TUTORFireFire PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORIceIce PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORElectricThunder PunchPower 75Accuracy 100%PP 15Battle Frontier
- TUTORNormalSwiftPower 60Accuracy 100%PP 20Battle Frontier
How to Get Grumpig in Emerald
Raise the Jagged Pass Spoink to level 32 and it grows into Grumpig, which never spawns on its own. That mountain catch is what carries the line to its evolved form, since the wild offers nothing here.
Catch Spoink at any of these 1 spot to eventually evolve into Grumpig.
Encountered via tall grass encounters
- 1Catch Spoink
- 2Evolve Grumpigat Lv.32
How to Obtain Grumpig in E
Step 1Catch Spoink
Step 2Grumpig ✓BREEDINGAvailableLeave a compatible parent at the Pokemon Day Care to receive a Spoink egg.
How to Get Shiny Grumpig in Emerald
Grumpig springs from evolving Spoink, so track down a shiny Spoink in the tall grass of Jagged Pass, then raise it to level 32 and the recolor carries straight through the change into Grumpig. Compare Shiny Grumpig odds across every game
Emerald Shiny Grumpig Calculator
2 MethodsBoth methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 864-- | -- |
| 25%one in four | 2,357-- | -- |
| 50%coin flip | 5,678-- | -- |
| 90%very likely | 18,862-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Curious how fast a hunt could go? Work out your Emerald shiny odds for Grumpig.
Grumpig Weakness
Type-wise, Grumpig takes extra damage from Bug, Ghost, and Dark. Thick Fat reduces Fire/Ice damage, further improving the defensive spread. Grumpig's special bulk (base 110 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 2x (Weak) | Bug, Ghost, Dark |
| 0.5x (Resist) | Fighting, Psychic |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
What is Grumpig Weak Against
VulnerableBest Pokemon Against Grumpig
Volbeat Bug | C | |
Available Moves Moves
Damage vs Grumpig View Volbeat builds →Signal Beam 2x61-72% Thief 2x11-14% | ||
Mightyena Dark | C | |
Sableye DarkGhost | C | |
Available Moves Moves
Damage vs Grumpig View Sableye builds →Feint Attack 2x33-39% Astonish 2x28-33% | ||
Nuzleaf GrassDark | C | |
Ninjask Bug | B | |
Available Moves Moves
Damage vs Grumpig View Ninjask builds →Leech Life 2x22-27% Thief 2x13-16% | ||
Beautifly Bug | C | |
Illumise Bug | C | |
Anorith RockBug | C | |
Obtain MethodRustboro City Gift | ||
Grumpig Evolutions
Grumpig is what Spoink becomes. Breed it for Spoink eggs (average hatch time). A massive partner pool for breeding via one egg group. Eggs take an average time to hatch. The evolution from Spoink pushed Grumpig to 470 total stats. Defense saw the largest single gain at +30. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Grumpig to get Spoink eggs easily using 102 partners from the Field egg group. Notable egg moves include Extrasensory, Future Sight, Substitute and 1 more.
E Grumpig Best Moveset
110 base Sp. Def and AbilityThick Fat halving Fire and Ice damage make Grumpig a reliable special tank on teams that need a Psychic type. The moveset runs MoveCalm Mind to boost offenses while the natural special bulk absorbs hits that would KO frailer Psychic attackers.
Best Build
Grumpig best EVs are HP and Speed
Bulky Support Moveset
- Psychic
- Fire Punch
- Calm Mind
- Trick
Recommended Teammates
Moves List
Stall teams hate this. Grumpig can spread damage across 10 types, with Normal and Flying punishing common defensive pivots. STAB from Future Sight and Dream Eater keeps the pressure honest on everything else.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
26 of 27 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
It stores power in the black pearls on its forehead. When it uses psychic power, it performs an odd dance step. Its style of dancing became hugely popular overseas.
Grumpig Emerald Guide
In Emerald, Grumpig plays as a balanced. Speed is middling, so pick your spots carefully. Psychic is the primary attack.
In Emerald, Hasty is the go-to nature for Grumpig. That's +Speed / -Defense. Pair it with 252 HP / 4 Atk / 252 Spe EVs. Fits the balanced role.
Game Availability
Debuting in Ruby & Sapphire, Grumpig appears in 15 games across 7 generations. A reliable presence in most mainline games, typically found through wild encounters.
Click a game to view version-specific details
- Gen 1RB

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RSDebut

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Grumpig.
