The Magnet Pokemon. Magnemite is wild in Emerald's New Mauville. Magnet Pull traps Steel types, and S-Tier Magneton makes this one of Hoenn's best catches.
Ability 1Magnet PullAbility 1Prevents steel opponents from fleeing or switching out.Ability 2SturdyAbility 2Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
325HP25Attack35Defense70Speed45Sp.Def55Sp.Atk95
Magnemite
Magneton
Weak to
Mixed
Balanced
45Speed · Slow

Is Magnemite Good in Emerald Playthrough?

New Mauville catch. Electric/Steel with AbilityMagnet Pull preventing Steel-types from switching out. Magnemite evolves into Magneton at 30. Handles Juan's gym and Wallace's Water Champion team with Electric coverage. The Steel typing resists most common attacks. One of the best native pickups.

StrongGoodEvenToughBadEGTTGSEGEGGTGRoxanneGym 1BrawlyGym 2WattsonGym 3FlanneryGym 4NormanGym 5MagnemiteCatchableMagnetonEvolveWinonaGym 6Tate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Even

Magnemite trades roughly evenly with Roxanne's team.

Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Even
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Good

Magnemite has the type edge here and should clean up Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
You Win
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Tough

Wattson's typing presses Magnemite's defenses.

Risky
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
Risky
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Risky
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Avoid
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Tough

Flannery's team hits Magnemite's weaknesses hard.

Risky
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Even
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Avoid
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Even
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Good

Magnemite has the type edge here and should clean up Norman's team.

You Win
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
You Win
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
You Win
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Even
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Winona
Gym 6
Strong

Magneton resists most of Winona's coverage and hits back hard.

Easy KO
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
You Win
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
Easy KO
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Easy KO
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Risky
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Tate & Liza
Gym 7
Even

Magneton trades roughly evenly with Tate & Liza's team.

Avoid
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Easy KO
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Even
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
Even
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Juan
Gym 8
Good

Magneton has the type edge here and should clean up Juan's team.

Easy KO
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Risky
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Easy KO
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Easy KO
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Even
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Sidney
Elite Four
Even

Magneton trades roughly evenly with Sidney's team.

You Win
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
Risky
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
Even
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Easy KO
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
You Win
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Phoebe
Elite Four
Good

Magneton has the type edge here and should clean up Phoebe's team.

You Win
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
You Win
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
You Win
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Glacia
Elite Four
Good

Magneton has the type edge here and should clean up Glacia's team.

Easy KO
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
You Win
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Easy KO
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
You Win
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Drake
Elite Four
Tough

Drake's team hits Magneton's weaknesses hard.

Risky
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Even
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Avoid
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Risky
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Wallace
Champion
Good

Magneton has the type edge here and should clean up Wallace's team.

Easy KO
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
You Win
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Even
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Risky
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
You Win
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
You Win
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic

Catchable

Available after Badge 5
Type
ElectricSteel
Tier
F

Catch Magnemite in New Mauville (walking, Lv 22-26, common).

View Magnemite locations

Evolve Magnemite to Magneton

Level 30
Type
ElectricSteel
Tier
S

Magnemite evolves into Magneton at Level 30. Your Magnemite should hit Level 30 before you reach Winona, at typical leveling pace.

View Magneton locations

Recommended Moves

How to Get Magnemite in Emerald

Magnemite lives inside New Mauville, common on foot at levels 22 to 26. That abandoned power plant is its single home, so the whole catch happens in one dim corridor crawl.

Wild Magnemite may be holding when caught:

Metal Coat (5% chance) A hold item that raises the power of STEEL-type moves.

1 location to catch Magnemite

Encountered via tall grass encounters

Badge 5

Where To Catch Magnemite in E

The line opens with Magnemite at Lv. 22-26 via walking encounters. 2 catchable stages total, with locations listed for each one below.

  1. Magneton
    Step 2Catch or Evolve into Magneton
    or evolve from Magnemite (Step 1)

Bring the right balls: check Magnemite catch odds in the Emerald Catch Rate Calculator before you throw.

How to Get Shiny Magnemite in Emerald

Magnemite hums through the darkened halls of New Mauville, common enough among the sleeping generators; sweep the corridors and reset each encounter, settling in for the same patient full-odds search until one gleams a strange new color. Compare Shiny Magnemite odds across every game

Normal vs Shiny
Normal Magnemite in EmeraldNormal
Shiny Magnemite in Emerald Shiny
Color ShiftGraytoYellow
Shiny TierD Tier Shiny

Shiny Magnemite Evolution

2 Forms
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Magnemite Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Planning a longer hunt? Set up Magnemite in the Emerald Shiny Odds Calculator to compare every method side by side.

Magnemite Weakness

Ground, Fire, and Fighting moves hit Magnemite for super-effective damage. Ground hits land at 4x, so they're the biggest threat. The upside? Poison-type moves can't touch it at all. 12 resistances give it solid defensive coverage on top of that.

Magnemite Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Ghost, Dragon, Dark
0.25x (Resist)Flying, Steel
0x (Immune)Poison
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Magnemite Weak Against

Excellent
3Weak
12Resist
1Immune
Score+9

What is Magnemite Strong Against

4Strong
1Resisted
0Immune
Score+3
½xResisted
0xImmune
None

Best Pokemon Against Magnemite

Breloom
Breloom
GrassFighting
B
Hariyama
Hariyama
Fighting
B
Sandslash
Sandslash
Ground
A
Marshtomp
Marshtomp
WaterGround
C
Machoke
Machoke
Fighting
C

Magnemite Evolutions

Magnemite evolves into Magneton. It's a two-stage chain with the method shown below. No compatible partners for breeding via one egg group. Eggs take an average time to hatch. The evolved forms gain up to 140 total stats over Magnemite. View every chain in the Evolution Chart.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Magnemite
ElectricSteel
Magneton
ElectricSteel
HP
25
50+25
ATK
35
60+25
DEF
70
95+25
SP.ATK
95
120+25
SP.DEF
55
70+15
SPE
45
70+25
BST
325F-Tier
465S-Tier+140
ROLE
Balanced
Cannon
TYPE
Special
Special

Breeding

Challenging

Magnemite is genderless and can only breed with Ditto. Part of the Mineral egg group.

Egg Groups
Mineral
Gender
GenderlessDittoDitto only
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

E Magnemite Best Moveset

Even at pre-evolution stats, AbilityMagnet Pull prevents Steel-types from switching out, giving teammates a free matchup. The moveset chips with MoveThunderbolt while holding the trap. Magneton delivers the same role with real power.

Best Build

Experimental
Special Sweeper
Ability
Magnet Pull
Item
Salac BerryRECOVERY
Best Nature for Magnemite
Timid+SPE

Magnemite best EVs are Sp. Atk and Speed

EVs

Special Sweeper Moveset

  • ToxicUtility
  • Hidden Power Fire
  • ProtectFAST +4
  • ThunderboltSTAB

Moves List

Without TMs, Magnemite's movepool is bare bones. With them, you get Normal and Rock coverage on top of Zap Cannon and Thunder for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Metal Sound
——8540Steel
Lv 1
Tackle
D3510035Normal
Lv 6
Thunder Shock
—6010030Electric
Lv 11
Supersonic
——5520Normal
Lv 16
Sonic Boom
——9020Normal
Lv 21
Thunder Wave
C—10020Electric
Lv 26
Spark
D9710020Electric
Lv 32
Lock-On
——1005Normal
Lv 38
Swift
—60—20Normal
Lv 44
Screech
D—8540Normal
Lv 50
Zap Cannon
—150505Electric

TM Moves

All 16 TMs are obtainable before the Elite Four

TM
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05——7020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM17S——10Normal
TM18
Rain DanceAbandoned Shipnot until badge 7
C——5Water
TM33C——20Psychic
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM34C90—20Electric
TM11
Sunny DayScorched Slabbadge 5
C——5Fire
TM25C1807010Electric
TM24S14210015Electric
TM06
ToxicFiery Pathbadge 4
S—8510Poison

Egg Moves

Magnemite doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Double-Edge
D12010015Normal
Tutor
Endure+4
C——10Normal
Tutor
Mimic
D——10Normal
Tutor
Rollout
—309020Rock
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swift
—60—20Normal
Tutor
Thunder Wave
C—10020Electric

Base Stats

Base Stats
Avg
HP25
F
Attack35
F
Defense70
C
Sp. Atk95
B
Sp. Def55
D
Speed45
D
Total325
Details
Catch Rate
Easy190 / 255
Growth Rate
Medium Fast1M XP
Height0.3 m
Weight6.0 kg
Base XP65
Abilities
Magnet Pull
Prevents steel opponents from fleeing or switching out.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entry

The units at its sides are extremely powerful magnets. They generate enough magnetism to draw in iron objects from over 300 feet away.

Pokemon Emerald

Magnemite Emerald Guide

  • Yes. Wild Magnemite in Emerald can hold Metal Coat (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Metal Coat.

  • In Emerald, Magnemite does the job early-game if you need a Electric/Steel type on your team. Evolve it into Magneton before the later gyms and it holds up fine through the story.

Game Availability

Magnemite has been part of the series since Red & Blue, appearing in 21 titles across all 9 generations. As a Gen 1 original, it's one of the most consistently available Pokemon in the franchise.

Explore

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