Gloom branches in Emerald: Leaf Stone for A-Tier Vileplume or Sun Stone for Bellossom. Chlorophyll works well on sun teams either way.
Ability 1ChlorophyllAbility 1Doubles Speed during strong sunlight.
395HP60Attack65Defense70Speed40Sp.Def75Sp.Atk85
Oddish
Gloom
Vileplume
Bellossom
Weak to
Mixed
Trick Room
40Speed · Very Slow

Is Gloom Good in Emerald Playthrough?

Grass/Poison mid-stage with AbilityChlorophyll. Gloom can go Vileplume with a Leaf Stone or Bellossom with a Sun Stone. Both cover Juan and Wallace. Vileplume hits harder on the Special side. Bellossom has better Special Defense but less reason to pick it.

StrongGoodEvenToughBadSGEEEEETEGSSGEEEGGETGGRoxanneGym 1BrawlyGym 2WattsonGym 3OddishCatchableGloomEvolveFlanneryGym 4VileplumeBellossomEvolveNormanGym 5WinonaGym 6Tate & LizaGym 7JuanGym 8SidneyE4PhoebeE4GlaciaE4DrakeE4WallaceChamp*
Roxanne
Gym 1
Strong

Oddish resists most of Roxanne's coverage and hits back hard.

Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
Easy KO
Geodude
Lv 12
RockGround
Rock Head
TackleDefense CurlRock ThrowRock Tomb
You Win
Nosepass
Lv 15
Rock
Sturdy
BlockHardenTackleRock Tomb
Brawly
Gym 2
Good

Oddish has the type edge here and should clean up Brawly's team.

You Win
Machop
Lv 16
Fighting
Guts
Karate ChopLow KickSeismic TossBulk Up
Even
Meditite
Lv 16
FightingPsychic
Pure Power
Focus PunchLight ScreenReflectBulk Up
You Win
Makuhita
Lv 19
Fighting
Thick Fat
Arm ThrustVital ThrowReversalBulk Up
Wattson
Gym 3
Even

Oddish trades roughly evenly with Wattson's team.

Even
Voltorb
Lv 20
Electric
Soundproof
RolloutSparkSelf DestructShock Wave
You Win
Electrike
Lv 20
Electric
Static
Shock WaveLeerQuick AttackHowl
Risky
Magneton
Lv 22
ElectricSteel
Magnet Pull
SupersonicShock WaveThunder WaveSonic Boom
Even
Manectric
Lv 24
Electric
Static
Quick AttackThunder WaveShock WaveHowl
Flannery
Gym 4
Even

Gloom trades roughly evenly with Flannery's team.

Even
Numel
Lv 24
FireGround
Oblivious
OverheatTake DownMagnitudeSunny Day
Even
Slugma
Lv 24
Fire
Magma Armor
OverheatSmogLight ScreenSunny Day
Risky
Camerupt
Lv 26
FireGround
Magma Armor
OverheatTackleSunny DayAttract
Risky
Torkoal
Lv 29
Fire
White Smoke
OverheatSunny DayBody SlamAttract
Norman
Gym 5
Even

Vileplume trades roughly evenly with Norman's team.

You Win
Spinda
Lv 27
Normal
Own Tempo
Teeter DancePsybeamFacadeEncore
You Win
Vigoroth
Lv 27
Normal
Vital Spirit
SlashFacadeEncoreFeint Attack
Even
Linoone
Lv 29
Normal
Pickup
SlashBelly DrumFacadeHeadbutt
Even
Slaking
Lv 31
Normal
Truant
CounterYawnFacadeFeint Attack
Norman
Gym 5

Your evolution path matters here. Pick a branch to see how it fares against Norman:

Winona
Gym 6
Even

Vileplume trades roughly evenly with Winona's team.

You Win
Swablu
Lv 29
NormalFlying
Natural Cure
Perish SongMirror MoveSafeguardAerial Ace
You Win
Tropius
Lv 29
GrassFlying
Chlorophyll
Sunny DayAerial AceSolar BeamSynthesis
You Win
Pelipper
Lv 30
WaterFlying
Keen Eye
Water GunSupersonicProtectAerial Ace
Avoid
Skarmory
Lv 31
SteelFlying
Keen Eye
Sand AttackFury AttackSteel WingAerial Ace
Risky
Altaria
Lv 33
DragonFlying
Natural Cure
EarthquakeDragon BreathDragon DanceAerial Ace
Winona
Gym 6

Your evolution path matters here. Pick a branch to see how it fares against Winona:

Tate & Liza
Gym 7
Even

Vileplume trades roughly evenly with Tate & Liza's team.

You Win
Claydol
Lv 41
GroundPsychic
Levitate
EarthquakeAncient PowerPsychicLight Screen
Risky
Xatu
Lv 41
PsychicFlying
Synchronize
PsychicSunny DayConfuse RayCalm Mind
Even
Lunatone
Lv 42
RockPsychic
Levitate
Light ScreenPsychicHypnosisCalm Mind
You Win
Solrock
Lv 42
RockPsychic
Levitate
Sunny DaySolar BeamPsychicFlamethrower
Tate & Liza
Gym 7

Your evolution path matters here. Pick a branch to see how it fares against Tate & Liza:

Juan
Gym 8
Strong

Vileplume resists most of Juan's coverage and hits back hard.

Easy KO
Luvdisc
Lv 41
Water
Swift Swim
Water PulseAttractSweet KissFlail
Easy KO
Whiscash
Lv 41
WaterGround
Oblivious
Rain DanceWater PulseAmnesiaEarthquake
Easy KO
Sealeo
Lv 43
IceWater
Thick Fat
EncoreBody SlamAurora BeamWater Pulse
Easy KO
Crawdaunt
Lv 43
WaterDark
Hyper Cutter
Water PulseCrabhammerTauntLeer
Even
Kingdra
Lv 46
WaterDragon
Swift Swim
Water PulseDouble TeamIce BeamRest
Juan
Gym 8

Your evolution path matters here. Pick a branch to see how it fares against Juan:

Sidney
Elite Four
Good

Vileplume has the type edge here and should clean up Sidney's team.

Even
Mightyena
Lv 46
Dark
Intimidate
RoarDouble EdgeSand AttackCrunch
You Win
Shiftry
Lv 48
GrassDark
Chlorophyll
TormentDouble TeamSwaggerExtrasensory
You Win
Cacturne
Lv 46
GrassDark
Sand Veil
Leech SeedFeint AttackNeedle ArmCotton Spore
Easy KO
Crawdaunt
Lv 48
WaterDark
Hyper Cutter
SurfSwords DanceStrengthFacade
Even
Absol
Lv 49
Dark
Pressure
Aerial AceRock SlideSwords DanceSlash
Sidney
Elite Four

Your evolution path matters here. Pick a branch to see how it fares against Sidney:

Phoebe
Elite Four
Even

Vileplume trades roughly evenly with Phoebe's team.

Even
Dusclops
Lv 48
Ghost
Pressure
Shadow PunchConfuse RayCurseProtect
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallGrudgeWill O WispFeint Attack
Even
Sableye
Lv 50
DarkGhost
Keen Eye
Shadow BallDouble TeamNight ShadeFeint Attack
Even
Banette
Lv 49
Ghost
Insomnia
Shadow BallPsychicThunderboltFacade
Even
Dusclops
Lv 51
Ghost
Pressure
Shadow BallIce BeamRock SlideEarthquake
Phoebe
Elite Four

Your evolution path matters here. Pick a branch to see how it fares against Phoebe:

Glacia
Elite Four
Good

Vileplume has the type edge here and should clean up Glacia's team.

Easy KO
Sealeo
Lv 50
IceWater
Thick Fat
EncoreBody SlamHailIce Ball
Even
Glalie
Lv 50
Ice
Inner Focus
Light ScreenCrunchIcy WindIce Beam
Easy KO
Sealeo
Lv 52
IceWater
Thick Fat
AttractDouble EdgeHailBlizzard
Even
Glalie
Lv 52
Ice
Inner Focus
Shadow BallExplosionHailIce Beam
You Win
Walrein
Lv 53
IceWater
Thick Fat
SurfBody SlamIce BeamSheer Cold
Glacia
Elite Four

Your evolution path matters here. Pick a branch to see how it fares against Glacia:

Drake
Elite Four
Even

Vileplume trades roughly evenly with Drake's team.

Even
Shelgon
Lv 52
Dragon
Rock Head
Rock TombDragon ClawProtectDouble Edge
Even
Altaria
Lv 54
DragonFlying
Natural Cure
Double EdgeDragon BreathDragon DanceAerial Ace
Even
Kingdra
Lv 53
WaterDragon
Swift Swim
SmokescreenDragon DanceSurfBody Slam
Risky
Flygon
Lv 53
GroundDragon
Levitate
FlamethrowerCrunchDragon BreathEarthquake
Risky
Salamence
Lv 55
DragonFlying
Intimidate
FlamethrowerDragon ClawRock SlideCrunch
Drake
Elite Four

Your evolution path matters here. Pick a branch to see how it fares against Drake:

Wallace
Champion
Good

Vileplume has the type edge here and should clean up Wallace's team.

Easy KO
Wailord
Lv 57
Water
Water Veil
Rain DanceWater SpoutDouble EdgeBlizzard
Risky
Tentacruel
Lv 55
WaterPoison
Clear Body
ToxicHydro PumpSludge BombIce Beam
Easy KO
Ludicolo
Lv 56
WaterGrass
Swift Swim
Giga DrainSurfLeech SeedDouble Team
Easy KO
Whiscash
Lv 56
WaterGround
Oblivious
EarthquakeSurfAmnesiaHyper Beam
Even
Gyarados
Lv 56
WaterFlying
Intimidate
Dragon DanceEarthquakeHyper BeamSurf
Even
Milotic
Lv 58
Water
Marvel Scale
RecoverSurfIce BeamToxic
Wallace
Champion

Your evolution path matters here. Pick a branch to see how it fares against Wallace:

Catch Oddish

Available after Badge 3
Type
GrassPoison
Tier
F

Catch Oddish on Route 110 (walking, Lv 13, uncommon).

View Oddish locations

Evolve Oddish to Gloom

Level 21
Type
GrassPoison
Tier
E

Oddish evolves into Gloom at Level 21. Your Oddish should hit Level 21 before you reach Flannery, at typical leveling pace.

View Gloom locations

Recommended Moves

  • STARTING (Lv 21)
    • LV 21GrassStun SporePower —Accuracy 75%PP 30
  • After Wattson
    • TM43NormalSecret PowerPower 70Accuracy 100%PP 20Route 111
  • After Norman
  • After Tate & Liza
    • LV 44GrassPetal DancePower 105Accuracy 100%PP 20

Evolve Gloom to Vileplume

Use Leaf Stone
Type
GrassPoison
Tier
A

Gloom evolves into Vileplume with a Leaf Stone. You can pick up the Leaf Stone in Route 119.

Recommended Moves

Evolve Gloom to Bellossom

Use Sun Stone
Type
Grass
Tier
C

Gloom evolves into Bellossom with a Sun Stone. You can receive the Sun Stone from an NPC in Mossdeep City.

Recommended Moves

  • STARTING (Lv 29)
    • LV 29GrassMagical LeafPower 90Accuracy 100%PP 20
    • LV 29GrassStun SporePower —Accuracy 75%PP 30
  • After Norman
  • After Tate & Liza
    • LV 44GrassPetal DancePower 105Accuracy 100%PP 20
    • LV 55GrassSolar BeamPower 180Accuracy 100%PP 10

How to Get Gloom in Emerald

Gloom shows up rarely on a couple of mid-game routes and in the Safari Zone, around levels 25 to 31. It is the scarcer wild stage of the Oddish line, so catching Oddish and evolving at level 21 is usually faster.

3 locations to catch Gloom

Encountered via tall grass encounters

Badge 6

Where To Catch Gloom in E

Oddish gets you Gloom sooner: catch it (before Badge 3) and evolve it at Lv 21. Wild Gloom first appears at Safari Zone (after Badge 6).

Want the exact numbers? Work out your catch odds in Emerald for Gloom.

How to Get Shiny Gloom in Emerald

Gloom turns up rarely in the grass of Route 121 and Route 123, and a touch more often in the Safari Zone, so keep resetting until the shiny bloom appears. Compare Shiny Gloom odds across every game

Normal vs Shiny
Normal Gloom in EmeraldNormal
Shiny Gloom in Emerald Shiny
Color ShiftBluetoGreen
Shiny TierD Tier Shiny

Shiny Gloom Evolution

Multi-Path
Showing shiny artworkView Full Evolution Chart

Emerald Shiny Gloom Calculator

2 Methods
Shiny Odds

Both methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.

Step 1 · Encounter Method2 in Emerald

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 8,192Full Odds
Chance By Now50.0%at 5,678 encountersAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few864----
25%one in four2,357----
50%coin flip5,678----
90%very likely18,862----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your Emerald shiny odds for Gloom.

Gloom Weakness

Gloom is weak to Fire, Ice, Flying, and Psychic. The Grass/Poison typing picks up 4 resistances to work with. Not too many gaps in the chart, 4 weaknesses to account for.

Gloom Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Ice, Flying, Psychic
0.5x (Resist)Water, Electric, Fighting
0.25x (Resist)Grass
Gen III Type Chart
  • Dark and Steel types added — Fairy does not exist yet
  • Moves are Physical or Special based on type, not per move

What is Gloom Weak Against

Vulnerable
4Weak
4Resist
0Immune
Score-3
4xCritical
None
¼xResist
0xImmune
None

What is Gloom Strong Against

4Strong
2Resisted
0Immune
Score+2
½xResisted
0xImmune
None

Best Pokemon Against Gloom

Blaziken
Blaziken
FireFighting
B
Kadabra
Kadabra
Psychic
C
Gardevoir
Gardevoir
Psychic
B
C
Xatu
Xatu
PsychicFlying
C

Gloom Evolutions

Gloom can evolve into Vileplume and Bellossom. Gloom sits before the split, so check the evolution methods below to pick your path. HP has grown the most so far (+15), but there's still another 95 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

4 Forms
Stat Comparison 4 Stages
Oddish
GrassPoison
Gloom
GrassPoison
Vileplume
GrassPoison
HP
45
60+15
75+15
75+15
ATK
50
65+15
80+15
80+15
DEF
55
70+15
85+15
95+25
SP.ATK
75
85+10
110+25
90+5
SP.DEF
65
75+10
90+15
100+25
SPE
30
40+10
50+10
50+10
BST
320F-Tier
395E-Tier+75
490A-Tier+95
490C-Tier+95
ROLE
Balanced
Trick Room
Attacker
Balanced
TYPE
Special
Special
Special
Mixed

Breeding

Very Easy

Breed with Gloom to get Oddish eggs easily using 35 partners from the Grass egg group. Notable egg moves include Charm, Flail, Ingrain and 3 more.

Egg Groups
Grass
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
6moves
Breed With (best first)
venusaurmeganiumludicoloshiftryjumpluffbreloomcacturneivysaurparasectbayleefroseliaskiploom

E Gloom Best Moveset

Middle stage with AbilityChlorophyll. 85 Sp. Atk improving. One evolution from Vileplume or Bellossom, both Grass attackers that need sun for speed.

Best Build

Experimental
Support
Ability
Chlorophyll
Item
LeftoversSUSTAIN
Best Nature for Gloom
Modest+SPA

Gloom best EVs are Sp. Atk and Speed

EVs

Support Moveset

  • Giga DrainSTAB
  • Stun SporeSTAB
  • Leech SeedSTAB
  • Hidden Power GrassSTAB

Moves List

Egg moves make a real difference. Gloom gets Charm and Flail exclusively through breeding, filling gaps that TMs and level-up can't touch. Normal coverage rounds out the picture alongside Petal Dance and Solar Beam.

Level-Up Moves

Lv 1
Absorb
D3010020Grass
Lv 1
Poison Powder
D—7535Poison
Lv 1
Sweet Scent
——10020Normal
Lv 7
Sweet Scent
——10020Normal
Lv 14
Poison Powder
D—7535Poison
Lv 16
Stun Spore
B—7530Grass
Lv 18
Sleep Powder
C—7515Grass
Lv 24
Acid
D6010030Poison
Lv 35
Moonlight
D——5Normal
Lv 44
Petal Dance
—18010020Grass

TM Moves

All 17 TMs are obtainable before the Elite Four

TM
TM45
AttractVerdanturf Townbadge 2
——10015Normal
TM09
Bullet SeedRoute 104
D1510030Grass
TM32
Double TeamRoute 113badge 2
———15Normal
TM42D7010020Normal
HM05——7020Normal
TM21
FrustrationPacifidlog Townbadge 5
D—10020Normal
TM19
Giga DrainRoute 123badge 5
B1121005Grass
TM10
Hidden PowerFortree Citybadge 3
—6010015Normal
TM17C——10Normal
TM44
RestLilycove Citybadge 5
C——10Psychic
TM27
ReturnFallarbor Townbadge 3
D—10020Normal
TM43
Secret PowerRoute 111badge 3
—7010020Normal
TM36
Sludge BombDewford Townbadge 5
A13510010Poison
TM22
Solar BeamSafari Zonebadge 5
A18010010Grass
TM11
Sunny DayScorched Slabbadge 5
A——5Fire
TM06
ToxicFiery Pathbadge 4
C—8510Poison

Egg Moves

Egg
Egg
Charm
D—10020Normal
Egg
Flail
D—10015Normal
Egg
Ingrain
———20Grass
Egg
Razor Leaf
D829525Grass
Egg
Swords Dance
C——30Normal
Egg
Synthesis
D——5Grass

Tutor Moves

Tut
Tutor
Double-Edge
C12010015Normal
Tutor
Endure+4
C——10Normal
Tutor
Mimic
D——10Normal
Tutor
Sleep Talk
D——10Normal
Tutor
Snore
—4010015Normal
Tutor
Substitute
C——10Normal
Tutor
Swagger
D—9015Normal
Tutor
Swords Dance
C——30Normal

Base Stats

Base Stats
Avg
HP60
C
Attack65
C
Defense70
C
Sp. Atk85
C
Sp. Def75
C
Speed40
D
Total395
Details
Catch Rate
Moderate120 / 255
Growth Rate
Medium Slow1.06M XP
Height0.8 m
Weight8.6 kg
Base XP138
Abilities
Chlorophyll
Doubles Speed during strong sunlight.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entry

A horribly noxious honey drools from its mouth. One whiff of the honey can result in memory loss. Some fans are said to enjoy this overwhelming stink, however.

Pokemon Emerald

Gloom Emerald Guide

  • How do I catch Gloom in the Emerald Safari Zone?

    See the Locations section above for where to find Gloom in Emerald.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Gloom from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Gloom easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.
  • In Emerald, for a casual playthrough, Gloom works as a placeholder. Grass/Poison coverage is useful early. The real payoff is Vileplume. That's where the stats start mattering.

  • In Emerald, Gloom plays as a trick room. It's slow, so Trick Room or priority moves are key. so pick your spots carefully.

  • In Emerald, Modest is the go-to nature for Gloom. That's +Sp. Atk / -Attack. Pair it with 252 SpA / 4 SpD / 252 Spe EVs. Fits the trick room role.

  • In Emerald, Gloom pairs best with Arbok, Gastly, and Koffing. Arbok has Good synergy and covers what Gloom can't handle on its own.

Game Availability

Present since Red & Blue, Gloom appears in 20 games spanning 9 generations. Gen 1 originals like Gloom have the longest track record of availability in the series.

Explore

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