
Is Gloom Good in Emerald Playthrough?
Grass/Poison mid-stage with AbilityChlorophyll. Gloom can go Vileplume with a Leaf Stone or Bellossom with a Sun Stone. Both cover Juan and Wallace. Vileplume hits harder on the Special side. Bellossom has better Special Defense but less reason to pick it.
Oddish resists most of Roxanne's coverage and hits back hard.
Oddish has the type edge here and should clean up Brawly's team.
Oddish trades roughly evenly with Wattson's team.
Gloom trades roughly evenly with Flannery's team.
Vileplume trades roughly evenly with Norman's team.
Your evolution path matters here. Pick a branch to see how it fares against Norman:
Vileplume trades roughly evenly with Winona's team.
Your evolution path matters here. Pick a branch to see how it fares against Winona:
Vileplume trades roughly evenly with Tate & Liza's team.
Your evolution path matters here. Pick a branch to see how it fares against Tate & Liza:
Vileplume resists most of Juan's coverage and hits back hard.
Your evolution path matters here. Pick a branch to see how it fares against Juan:
Vileplume has the type edge here and should clean up Sidney's team.
Your evolution path matters here. Pick a branch to see how it fares against Sidney:
Vileplume trades roughly evenly with Phoebe's team.
Your evolution path matters here. Pick a branch to see how it fares against Phoebe:
Vileplume has the type edge here and should clean up Glacia's team.
Your evolution path matters here. Pick a branch to see how it fares against Glacia:
Vileplume trades roughly evenly with Drake's team.
Your evolution path matters here. Pick a branch to see how it fares against Drake:
Vileplume has the type edge here and should clean up Wallace's team.
Your evolution path matters here. Pick a branch to see how it fares against Wallace:
Catch Oddish
Catch Oddish on Route 110 (walking, Lv 13, uncommon).
Recommended Moves
- LV 23PoisonAcidPower 60Accuracy 100%PP 30
- After Wattson
- TM43NormalSecret PowerPower 70Accuracy 100%PP 20Route 111
- After Norman
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Safari Zone
- TM36PoisonSludge BombPower 135Accuracy 100%PP 10Dewford Town
- TM19GrassGiga DrainPower 90Accuracy 100%PP 5Route 123
- TM42NormalFacadePower 70Accuracy 100%PP 20Prize for defeating Norman
- LV 39GrassPetal DancePower 105Accuracy 100%PP 20
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
Evolve Oddish to Gloom
Oddish evolves into Gloom at Level 21. Your Oddish should hit Level 21 before you reach Flannery, at typical leveling pace.
Recommended Moves
- STARTING (Lv 21)
- LV 21GrassStun SporePower —Accuracy 75%PP 30
- After Wattson
- TM43NormalSecret PowerPower 70Accuracy 100%PP 20Route 111
- After Norman
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Safari Zone
- TM36PoisonSludge BombPower 135Accuracy 100%PP 10Dewford Town
- TM19GrassGiga DrainPower 90Accuracy 100%PP 5Route 123
- TM42NormalFacadePower 70Accuracy 100%PP 20Prize for defeating Norman
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 44GrassPetal DancePower 105Accuracy 100%PP 20
Evolve Gloom to Vileplume
Gloom evolves into Vileplume with a Leaf Stone. You can pick up the Leaf Stone in Route 119.
Recommended Moves
- After Norman
- TM22GrassSolar BeamPower 180Accuracy 100%PP 10Safari Zone
- TM36PoisonSludge BombPower 135Accuracy 100%PP 10Dewford Town
- TM19GrassGiga DrainPower 90Accuracy 100%PP 5Route 123
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Lilycove Department Store
- TM42NormalFacadePower 70Accuracy 100%PP 20Prize for defeating Norman
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 44GrassPetal DancePower 105Accuracy 100%PP 20
- Post-Game
- TUTORNormalBody SlamPower 85Accuracy 100%PP 15Battle Frontier
Evolve Gloom to Bellossom
Gloom evolves into Bellossom with a Sun Stone. You can receive the Sun Stone from an NPC in Mossdeep City.
Recommended Moves
- STARTING (Lv 29)
- LV 29GrassMagical LeafPower 90Accuracy 100%PP 20
- LV 29GrassStun SporePower —Accuracy 75%PP 30
- After Norman
- TM19GrassGiga DrainPower 90Accuracy 100%PP 5Route 123
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Lilycove Department Store
- TM36PoisonSludge BombPower 90Accuracy 100%PP 10Dewford Town
- After Tate & Liza
- TUTORNormalDouble-EdgePower 120Accuracy 100%PP 15Sootopolis City
- LV 44GrassPetal DancePower 105Accuracy 100%PP 20
- LV 55GrassSolar BeamPower 180Accuracy 100%PP 10
How to Get Gloom in Emerald
Gloom shows up rarely on a couple of mid-game routes and in the Safari Zone, around levels 25 to 31. It is the scarcer wild stage of the Oddish line, so catching Oddish and evolving at level 21 is usually faster.
3 locations to catch Gloom7 locations to catch Oddish
Encountered via tall grass encounters
Encountered via tall grass encounters
Catch Oddish at any of the 7 locations below, then level it up to 21 — it evolves into Gloom.
Where To Catch Gloom in E
Oddish gets you Gloom sooner: catch it (before Badge 3) and evolve it at Lv 21. Wild Gloom first appears at Safari Zone (after Badge 6).
Step 2Gloom ✓Safari Zone - NortheastLv.29-31FloorRate 15%Safari Zone: 500 entry fee, 30 Safari BallsSafari Zone - NorthwestLv.29-31FloorRate 15%Safari Zone: 500 entry fee, 30 Safari BallsSafari Zone - SoutheastLv.25FloorRate 5%Safari Zone: 500 entry fee, 30 Safari BallsSafari Zone - SouthwestLv.25FloorRate 5%Safari Zone: 500 entry fee, 30 Safari Ballsor evolve from Oddish (Step 1)Available in-game· 2 pathsPick one
Want the exact numbers? Work out your catch odds in Emerald for Gloom.
How to Get Shiny Gloom in Emerald
Gloom turns up rarely in the grass of Route 121 and Route 123, and a touch more often in the Safari Zone, so keep resetting until the shiny bloom appears. Compare Shiny Gloom odds across every game
Emerald Shiny Gloom Calculator
2 MethodsBoth methods here share the same odds, about 1 in 8,192 on each try. Pick whichever fits how you play.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Breeding: Hatch eggs of this line; each egg rolls at the base shiny rate (no Masuda before Gen IV).
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 864-- | -- |
| 25%one in four | 2,357-- | -- |
| 50%coin flip | 5,678-- | -- |
| 90%very likely | 18,862-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Curious how fast a hunt could go? Work out your Emerald shiny odds for Gloom.
Gloom Weakness
Gloom is weak to Fire, Ice, Flying, and Psychic. The Grass/Poison typing picks up 4 resistances to work with. Not too many gaps in the chart, 4 weaknesses to account for.
| Damage | Types |
|---|---|
| 2x (Weak) | Fire, Ice, Flying, Psychic |
| 0.5x (Resist) | Water, Electric, Fighting |
| 0.25x (Resist) | Grass |
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
What is Gloom Weak Against
VulnerableBest Pokemon Against Gloom
Blaziken FireFighting | B | |
Obtain MethodEvolve Torchic (Route 101 Gift) Available Moves Moves
Damage vs Gloom View Blaziken builds →Overheat 2x162-191%KO Aerial Ace 2x54-64% | ||
Kadabra Psychic | C | |
Gardevoir Psychic | B | |
Typhlosion Fire | C | |
Obtain MethodEvolve Cyndaquil (Littleroot Town Gift) Available Moves Moves
Damage vs Gloom View Typhlosion builds →Overheat 2x162-191%KO Aerial Ace 2x40-47% | ||
Xatu Psychic | C | |
Available Moves Moves
Damage vs Gloom View Xatu builds →Future Sight 2x125-147%KO Fly 2x65-76% | ||
Houndoom DarkFire | B | |
Skarmory Steel | A | |
Grumpig Psychic | C | |
Camerupt FireGround | C | |
Chimecho Psychic | C | |
Regice Ice | B | |
Obtain MethodRoute 105 Interact Encounter | ||
Ninetales Fire | C | |
Torkoal Fire | C | |
Girafarig NormalPsychic | C | |
Gloom Evolutions
Gloom can evolve into Vileplume and Bellossom. Gloom sits before the split, so check the evolution methods below to pick your path. HP has grown the most so far (+15), but there's still another 95 stats to gain in the final evolution. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Gloom to get Oddish eggs easily using 35 partners from the Grass egg group. Notable egg moves include Charm, Flail, Ingrain and 3 more.
E Gloom Best Moveset
Middle stage with AbilityChlorophyll. 85 Sp. Atk improving. One evolution from Vileplume or Bellossom, both Grass attackers that need sun for speed.
Best Build
Gloom best EVs are Sp. Atk and Speed
Support Moveset
- Giga Drain
- Stun Spore
- Leech Seed
- Hidden Power Grass
Recommended Teammates
Moves List
Egg moves make a real difference. Gloom gets Charm and Flail exclusively through breeding, filling gaps that TMs and level-up can't touch. Normal coverage rounds out the picture alongside Petal Dance and Solar Beam.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 17 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Base Stats
A horribly noxious honey drools from its mouth. One whiff of the honey can result in memory loss. Some fans are said to enjoy this overwhelming stink, however.
Gloom Emerald Guide
- How do I catch Gloom in the Emerald Safari Zone?
See the Locations section above for where to find Gloom in Emerald.
Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:
- Throw bait to keep Gloom from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
- Throw a rock to make Gloom easier to catch (catch factor doubled) but it flees twice as often.
- Each effect lasts 2-6 random turns; throwing one cancels the other.
In Emerald, for a casual playthrough, Gloom works as a placeholder. Grass/Poison coverage is useful early. The real payoff is Vileplume. That's where the stats start mattering.
In Emerald, Gloom plays as a trick room. It's slow, so Trick Room or priority moves are key. so pick your spots carefully.
In Emerald, Modest is the go-to nature for Gloom. That's +Sp. Atk / -Attack. Pair it with 252 SpA / 4 SpD / 252 Spe EVs. Fits the trick room role.
Game Availability
Present since Red & Blue, Gloom appears in 20 games spanning 9 generations. Gen 1 originals like Gloom have the longest track record of availability in the series.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwSh

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
Where to go next after Gloom.
