Gloom branches to Vileplume (Leaf Stone) or Bellossom (Sun Stone) in HeartGold and SoulSilver. Chlorophyll doubles Speed in sun, and both final forms sit at C-Tier.
Ability 1ChlorophyllAbility 1Doubles Speed during strong sunlight.
395HP60Attack65Defense70Speed40Sp.Def75Sp.Atk85
Oddish
Gloom
Vileplume
Bellossom
Weak to
Special
Trick Room
40Speed · Very Slow

Is Gloom Good in HeartGold & SoulSilver Playthrough?

Oddish evolves at level 21. AbilityChlorophyll still active. The fork to Vileplume (Leaf Stone) or Bellossom (Sun Stone) defines the Oddish line. Vileplume hits harder. Bellossom is the more defensive choice.

StrongGoodEvenToughBadEEGTTGGEESSEESSSSGGGEEEEEETEEGGETGGEEETFalknerGym 1OddishCatchableBugsyGym 2WhitneyGym 3VileplumeBellossomEvolveMortyGym 4ChuckGym 5JasmineGym 6PryceGym 7ClairGym 8BrockGym 9MistyGym 10SurgeGym 11ErikaGym 12JanineGym 13SabrinaGym 14BlaineGym 15BlueGym 16WillE4KogaE4BrunoE4KarenE4LanceChamp*
Falkner
Gym 1
Even

Oddish trades roughly evenly with Falkner's team.

Even
Pidgey
Lv 9
NormalFlying
Keen Eye
TackleSand Attack
Even
Pidgeotto
Lv 13
NormalFlying
Keen Eye
TackleRoostGust
Bugsy
Gym 2
Even

Oddish trades roughly evenly with Bugsy's team.

Risky
Scyther
Lv 17
BugFlying
Technician
Quick AttackLeerU TurnFocus Energy
Risky
Kakuna
Lv 15
BugPoison
Shed Skin
Poison Sting
You Win
Metapod
Lv 15
Bug
Shed Skin
Tackle
Whitney
Gym 3
Good

Oddish has the type edge here and should clean up Whitney's team.

You Win
Clefairy
Lv 17
Normal
Cute Charm
Double SlapMimicEncoreMetronome
Even
Miltank
Lv 19
Normal
Scrappy
RolloutAttractStompMilk Drink
Morty
Gym 4
Tough

Morty's team hits Vileplume's weaknesses hard.

Even
Gastly
Lv 21
GhostPoison
Levitate
LickSpiteMean LookCurse
Risky
Haunter
Lv 21
GhostPoison
Levitate
HypnosisDream EaterCurseNightmare
Risky
Gengar
Lv 25
GhostPoison
Levitate
HypnosisShadow BallMean LookSucker Punch
Even
Haunter
Lv 23
GhostPoison
Levitate
CurseMean LookSucker PunchNight Shade
Morty
Gym 4

Your evolution path matters here. Pick a branch to see how it fares against Morty:

Chuck
Gym 5
Good

Vileplume has the type edge here and should clean up Chuck's team.

You Win
Primeape
Lv 29
Fighting
Vital Spirit
LeerDouble TeamFocus PunchRock Slide
Easy KO
Poliwrath
Lv 31
WaterFighting
Water Absorb
HypnosisSurfFocus PunchBody Slam
Chuck
Gym 5

Your evolution path matters here. Pick a branch to see how it fares against Chuck:

Jasmine
Gym 6
Even

Vileplume trades roughly evenly with Jasmine's team.

Even
Magnemite
Lv 30
ElectricSteel
Magnet Pull
ThunderboltSupersonicSonic BoomThunder Wave
Even
Magnemite
Lv 30
ElectricSteel
Sturdy
ThunderboltSupersonicSonic BoomThunder Wave
Even
Steelix
Lv 35
SteelGround
Sturdy
ScreechSandstormRock ThrowIron Tail
Jasmine
Gym 6

Your evolution path matters here. Pick a branch to see how it fares against Jasmine:

Pryce
Gym 7
Strong

Vileplume resists most of Pryce's coverage and hits back hard.

Easy KO
Seel
Lv 30
Water
Thick Fat
SnoreHailIcy WindRest
Easy KO
Dewgong
Lv 32
WaterIce
Thick Fat
Sleep TalkIce ShardAurora BeamRest
You Win
Piloswine
Lv 34
IceGround
Snow Cloak
HailIce FangMud BombBlizzard
Pryce
Gym 7

Your evolution path matters here. Pick a branch to see how it fares against Pryce:

Clair
Gym 8
Even

Vileplume trades roughly evenly with Clair's team.

Even
Gyarados
Lv 38
WaterFlying
Intimidate
TwisterDragon RageBiteDragon Pulse
Even
Dragonair
Lv 38
Dragon
Shed Skin
Thunder WaveFire BlastSlamDragon Pulse
Even
Dragonair
Lv 38
Dragon
Shed Skin
Thunder WaveAqua TailSlamDragon Pulse
Even
Kingdra
Lv 41
WaterDragon
Sniper
SmokescreenHydro PumpHyper BeamDragon Pulse
Clair
Gym 8

Your evolution path matters here. Pick a branch to see how it fares against Clair:

Brock
Gym 9
Strong

Vileplume resists most of Brock's coverage and hits back hard.

Easy KO
Graveler
Lv 51
RockGround
Sturdy
Defense CurlRock SlideRolloutEarthquake
Easy KO
Rhyhorn
Lv 51
GroundRock
Rock Head
SandstormScary FaceEarthquakeHorn Drill
Easy KO
Omastar
Lv 53
RockWater
Shell Armor
Ancient PowerBrineProtectSpike Cannon
Easy KO
Onix
Lv 54
RockGround
Sturdy
Iron TailRock SlideScreechSandstorm
Easy KO
Kabutops
Lv 52
RockWater
Battle Armor
Rock SlideAqua JetEndureGiga Drain
Brock
Gym 9

Your evolution path matters here. Pick a branch to see how it fares against Brock:

Misty
Gym 10
Strong

Vileplume resists most of Misty's coverage and hits back hard.

Easy KO
Golduck
Lv 49
Water
Damp
Water PulseDisablePsych UpPsychic
Easy KO
Quagsire
Lv 49
WaterGround
Water Absorb
Water PulseAmnesiaEarthquakeRain Dance
Easy KO
Lapras
Lv 52
WaterIce
Shell Armor
Water PulseSingIce BeamBody Slam
You Win
Starmie
Lv 54
WaterPsychic
Natural Cure
Water PulseConfuse RayRecoverIce Beam
Misty
Gym 10

Your evolution path matters here. Pick a branch to see how it fares against Misty:

Lt. Surge
Gym 11
Good

Vileplume has the type edge here and should clean up Lt. Surge's team.

You Win
Raichu
Lv 51
Electric
Static
Thunder WaveQuick AttackShock WaveDouble Team
You Win
Electrode
Lv 47
Electric
Static
Thunder WaveDouble TeamShock WaveLight Screen
Even
Magneton
Lv 47
ElectricSteel
Sturdy
SupersonicDouble TeamShock WaveMirror Shot
You Win
Electrode
Lv 47
Electric
Static
ScreechDouble TeamSelf DestructCharge Beam
You Win
Electabuzz
Lv 53
Electric
Static
Quick AttackShock WaveLight ScreenLow Kick
Lt. Surge
Gym 11

Your evolution path matters here. Pick a branch to see how it fares against Lt. Surge:

Erika
Gym 12
Good

Vileplume has the type edge here and should clean up Erika's team.

You Win
Jumpluff
Lv 51
GrassFlying
Chlorophyll
U TurnLeech SeedSunny DayGiga Drain
Easy KO
Tangela
Lv 52
Grass
Chlorophyll
Ancient PowerWring OutGiga DrainSleep Powder
You Win
Victreebel
Lv 56
GrassPoison
Chlorophyll
Sunny DaySynthesisGrass KnotLeaf Storm
You Win
Bellossom
Lv 56
Grass
Chlorophyll
Sunny DaySynthesisGiga DrainSolar Beam
Erika
Gym 12

Your evolution path matters here. Pick a branch to see how it fares against Erika:

Janine
Gym 13
Even

Vileplume trades roughly evenly with Janine's team.

Risky
Crobat
Lv 47
PoisonFlying
Inner Focus
ScreechSupersonicConfuse RayWing Attack
Risky
Weezing
Lv 44
Poison
Levitate
Double HitSludge BombToxicExplosion
Even
Ariados
Lv 47
BugPoison
Insomnia
Scary FacePoison JabPin MissilePsychic
Even
Ariados
Lv 47
BugPoison
Insomnia
Pin MissilePoison JabSwaggerNight Shade
Risky
Venomoth
Lv 50
BugPoison
Tinted Lens
Sludge BombDouble TeamSignal BeamPsychic
Janine
Gym 13

Your evolution path matters here. Pick a branch to see how it fares against Janine:

Sabrina
Gym 14
Even

Vileplume trades roughly evenly with Sabrina's team.

Even
Espeon
Lv 53
Psychic
Synchronize
Shadow BallSkill SwapCalm MindPsychic
Even
Mr Mime
Lv 53
Psychic
Filter
MimicLight ScreenSkill SwapPsychic
Even
Alakazam
Lv 55
Psychic
Inner Focus
Skill SwapPsychicEnergy BallReflect
Sabrina
Gym 14

Your evolution path matters here. Pick a branch to see how it fares against Sabrina:

Blaine
Gym 15
Even

Vileplume trades roughly evenly with Blaine's team.

Even
Magcargo
Lv 54
FireRock
Flame Body
Sunny DaySmogOverheatRock Slide
Risky
Magmar
Lv 54
Fire
Flame Body
Thunder PunchOverheatSunny DayConfuse Ray
Risky
Rapidash
Lv 59
Fire
Flash Fire
Quick AttackFlare BlitzBounceOverheat
Blaine
Gym 15

Your evolution path matters here. Pick a branch to see how it fares against Blaine:

Blue
Gym 16
Even

Vileplume trades roughly evenly with Blue's team.

You Win
Exeggutor
Lv 55
GrassPsychic
Chlorophyll
Leaf StormPsychicHypnosisTrick Room
Risky
Arcanine
Lv 58
Fire
Intimidate
RoarDragon PulseFlare BlitzExtreme Speed
Easy KO
Rhydon
Lv 58
GroundRock
Rock Head
MegahornStone EdgeThunder FangEarthquake
Even
Gyarados
Lv 52
WaterFlying
Intimidate
Ice FangWaterfallDragon DanceReturn
Even
Machamp
Lv 56
Fighting
No Guard
Dynamic PunchEarthquakeStone EdgeThunder Punch
Even
Pidgeot
Lv 60
NormalFlying
Tangled Feet
ReturnWhirlwindAir SlashMirror Move
Blue
Gym 16

Your evolution path matters here. Pick a branch to see how it fares against Blue:

Will
Elite Four
Good

Vileplume has the type edge here and should clean up Will's team.

Even
Xatu
Lv 40
PsychicFlying
Synchronize
U TurnMe FirstConfuse RayPsychic
Even
Jynx
Lv 41
IcePsychic
Oblivious
Double SlapLovely KissIce PunchPsychic
You Win
Exeggutor
Lv 41
GrassPsychic
Chlorophyll
ReflectHypnosisEgg BombPsychic
Easy KO
Slowbro
Lv 41
WaterPsychic
Own Tempo
CurseAmnesiaWater PulsePsychic
Even
Xatu
Lv 42
PsychicFlying
Early Bird
Aerial AceOminous WindConfuse RayPsychic
Will
Elite Four

Your evolution path matters here. Pick a branch to see how it fares against Will:

Koga
Elite Four
Even

Vileplume trades roughly evenly with Koga's team.

Even
Ariados
Lv 40
BugPoison
Insomnia
Poison JabSpider WebBaton PassGiga Drain
Risky
Venomoth
Lv 41
BugPoison
Tinted Lens
SupersonicGustPsychicToxic
Risky
Forretress
Lv 43
BugSteel
Sturdy
ProtectSwiftExplosionToxic Spikes
Even
Muk
Lv 42
Poison
Sticky Hold
MinimizeScreechGunk ShotToxic
Risky
Crobat
Lv 44
PoisonFlying
Inner Focus
Double TeamQuick AttackWing AttackPoison Fang
Koga
Elite Four

Your evolution path matters here. Pick a branch to see how it fares against Koga:

Bruno
Elite Four
Good

Vileplume has the type edge here and should clean up Bruno's team.

You Win
Hitmontop
Lv 42
Fighting
Technician
CounterQuick AttackDigTriple Kick
Even
Hitmonlee
Lv 42
Fighting
Reckless
SwaggerFocus EnergyHigh Jump KickBlaze Kick
Even
Hitmonchan
Lv 42
Fighting
Iron Fist
Thunder PunchIce PunchFire PunchBullet Punch
Easy KO
Onix
Lv 43
RockGround
Sturdy
Dragon BreathEarthquakeSandstormRock Slide
You Win
Machamp
Lv 46
Fighting
No Guard
Rock SlideForesightRevengeCross Chop
Bruno
Elite Four

Your evolution path matters here. Pick a branch to see how it fares against Bruno:

Karen
Elite Four
Even

Vileplume trades roughly evenly with Karen's team.

You Win
Umbreon
Lv 42
Dark
Synchronize
Double TeamConfuse RayFeint AttackPayback
You Win
Vileplume
Lv 42
GrassPoison
Chlorophyll
Stun SporeAcidMoonlightPetal Dance
Risky
Gengar
Lv 45
GhostPoison
Levitate
LickSpiteFocus BlastDestiny Bond
Even
Murkrow
Lv 44
DarkFlying
Super Luck
PluckWhirlwindSucker PunchFeint Attack
Even
Houndoom
Lv 47
DarkFire
Flash Fire
Nasty PlotDark PulseFlamethrowerCrunch
Karen
Elite Four

Your evolution path matters here. Pick a branch to see how it fares against Karen:

Lance
Champion
Even

Vileplume trades roughly evenly with Lance's team.

Even
Gyarados
Lv 46
WaterFlying
Intimidate
FlailDragon PulseWaterfallIce Fang
Even
Dragonite
Lv 49
DragonFlying
Inner Focus
Thunder WaveDragon RushThunderHyper Beam
Even
Dragonite
Lv 49
DragonFlying
Inner Focus
Thunder WaveDragon RushBlizzardHyper Beam
Even
Aerodactyl
Lv 48
RockFlying
Pressure
Aerial AceCrunchRock SlideThunder Fang
Even
Charizard
Lv 48
FireFlying
Blaze
Shadow ClawAir SlashDragon ClawFire Fang
Risky
Dragonite
Lv 50
DragonFlying
Inner Focus
Fire BlastSafeguardOutrageHyper Beam
Lance
Champion

Your evolution path matters here. Pick a branch to see how it fares against Lance:

Catch Oddish

Available after Badge 1
Type
GrassPoison
Tier
E

Catch Oddish in Ilex Forest (walking, Lv 5-6, common).

View Oddish locations

Evolve Oddish to Vileplume

Use Leaf Stone
Type
GrassPoison
Tier
C

Gloom evolves into Vileplume with a Leaf Stone. You can receive the Leaf Stone from an NPC in Route 34. 2 other locations are also available.

Recommended Moves

  • STARTING (Lv 19)
    • LV 19GrassMega DrainPower 60Accuracy 100%PP 15
  • After Bugsy
  • After Whitney
    • TM60FightingDrain PunchPower 60Accuracy 100%PP 5Route 39
  • After Jasmine
    • TM36PoisonSludge BombPower 135Accuracy 100%PP 10Route 43
    • TM43NormalSecret PowerPower 70Accuracy 100%PP 20Lake of Rage
    • TM10NormalHidden PowerPower 60Accuracy 100%PP 15Lake of Rage
    • LV 53GrassPetal DancePower 135Accuracy 100%PP 20
    • LV 65GrassSolar BeamPower 180Accuracy 100%PP 10

Evolve Oddish to Bellossom

Use Sun Stone
Type
Grass
Tier
C

Gloom evolves into Bellossom with a Sun Stone. You can usually obtain this item before you reach Morty.

Recommended Moves

  • STARTING (Lv 19)
    • LV 19GrassLeaf BladePower 135Accuracy 100%PP 15
  • After Bugsy
  • After Whitney
    • TM60FightingDrain PunchPower 60Accuracy 100%PP 5Route 39
    • LV 23GrassMagical LeafPower 90Accuracy 100%PP 20
  • After Jasmine
    • TM36PoisonSludge BombPower 90Accuracy 100%PP 10Route 43
    • TM43NormalSecret PowerPower 70Accuracy 100%PP 20Lake of Rage
    • LV 53GrassLeaf StormPower 210Accuracy 90%PP 5

How to Get Gloom in HeartGold & SoulSilver

Gloom also favors the night, thinly scattered on a few routes from the mid-teens to the low 30s. You can catch the middle stage after dark or evolve an Oddish at level 21, then branch it with a stone later.

4 locations to catch Gloom

Encountered via tall grass encounters

Badge 6
Badge 7
Badge 8
Post-Game

Where To Catch Gloom in HGSS

Oddish gets you Gloom sooner: catch it (before Badge 2) and evolve it at Lv 21. Wild Gloom first appears at Route 48 (after Badge 4).

Want the exact numbers? Work out your catch odds in HeartGold & SoulSilver for Gloom.

How to Get Shiny Gloom in HeartGold & SoulSilver

Gloom lingers on Route 47 and Route 48, but a shiny comes faster from Masuda breeding with a foreign parent. Compare Shiny Gloom odds across every game

Normal vs Shiny
Normal Gloom in HeartGold & SoulSilverNormal
Shiny Gloom in HeartGold & SoulSilver Shiny
Color ShiftBluetoGreen
Shiny TierD Tier Shiny

Shiny Gloom Evolution

Multi-Path
Showing shiny artworkView Full Evolution Chart

HeartGold & SoulSilver Shiny Gloom Calculator

2 Methods
Fastest Path

The best route is Masuda Method, about 1 in 1,639 on each try.

Step 1 · Encounter Method2 in HeartGold & SoulSilver

Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.

Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.

How many you have done, or plan to do.

120,000
Shiny Odds Per Try1 / 1,639Masuda Method
Chance By Now50.0%at 1,136 eggs hatchedAbout 5 in 10 hunters have one by now
What To Expect
ChanceEncountersTime
10%lucky few173----
25%one in four472----
50%coin flip1,136----
90%very likely3,773----
How is this calculated?

Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.

chance after N tries = 1 − (1 − p)^N,  where  p = 1 / odds per try

Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.

The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.

These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.

Where these shiny odds come from: Read our full methodology

Curious how fast a hunt could go? Work out your HeartGold & SoulSilver shiny odds for Gloom.

Gloom Weakness

Gloom is weak to Fire, Ice, Flying, and Psychic. The Grass/Poison typing picks up 4 resistances to work with. Not too many gaps in the chart, 4 weaknesses to account for.

Gloom Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Ice, Flying, Psychic
0.5x (Resist)Water, Electric, Fighting
0.25x (Resist)Grass
Gen IV Type Chart
  • Fairy type does not exist — Dragon has fewer checks
  • Physical / Special split now per-move (introduced Gen IV)

What is Gloom Weak Against

Vulnerable
4Weak
4Resist
0Immune
Score-3
4xCritical
None
¼xResist
0xImmune
None

What is Gloom Strong Against

4Strong
2Resisted
0Immune
Score+2
½xResisted
0xImmune
None

Best Pokemon Against Gloom

C
B
B
Magmar
Magmar
Fire
C
Gardevoir
Gardevoir
Psychic
B

Gloom Evolutions

Gloom can evolve into Vileplume and Bellossom. Gloom sits before the split, so check the evolution methods below to pick your path. HP has grown the most so far (+15), but there's still another 95 stats to gain in the final evolution. View every chain in the Evolution Chart.

How to Evolve

4 Forms
Stat Comparison 4 Stages
Oddish
GrassPoison
Gloom
GrassPoison
Vileplume
GrassPoison
HP
45
60+15
75+15
75+15
ATK
50
65+15
80+15
80+15
DEF
55
70+15
85+15
95+25
SP.ATK
75
85+10
110+25
90+5
SP.DEF
65
75+10
90+15
100+25
SPE
30
40+10
50+10
50+10
BST
320E-Tier
395E-Tier+75
490C-Tier+95
490C-Tier+95
ROLE
Balanced
Trick Room
Attacker
Balanced
TYPE
Special
Special
Special
Mixed

Breeding

Very Easy

Breed with Gloom to get Oddish eggs easily using 45 partners from the Grass egg group. Notable egg moves include Charm, Flail, Ingrain and 5 more.

Egg Groups
Grass
Gender
♂50.0%♀50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
8moves
Breed With (best first)
venusaurmeganiumtorterraroseradeludicoloshiftryabomasnowjumpluffbreloomcacturnecherrimivysaur

HGSS Gloom Best Moveset

Transition stage between Oddish and the final evolution. 85 Sp. Atk fires reasonable special Grass attacks, and AbilityChlorophyll in sun doubles the 40 Speed. Without weather support, the moveset is too slow to contribute. Vileplume or Bellossom each fix what Gloom can't do alone.

Best Build

Experimental
Support
Ability
Chlorophyll
Item
Black SludgeSUSTAIN
Best Nature for Gloom
Modest+SPA

Gloom best EVs are Sp. Atk and Speed

EVs

Support Moveset

  • Sludge BombSTAB
  • Sleep PowderSTAB
  • Energy BallSTAB
  • SynthesisRecovery

Moves List

Egg moves make a real difference. Gloom gets Charm and Flail exclusively through breeding, filling gaps that TMs and level-up can't touch. Normal and Fighting coverage rounds out the picture alongside Petal Dance and Solar Beam.

Level-Up Moves

Lv 1
Absorb
D3010025Grass
Lv 1
Acid
—6010030Poison
Lv 1
Sweet Scent
——10020Normal
Lv 5
Sweet Scent
——10020Normal
Lv 9
Acid
—6010030Poison
Lv 13
Poison Powder
——7535Poison
Lv 15
Stun Spore
C—7530Grass
Lv 17
Sleep Powder
B—7515Grass
Lv 23
Mega Drain
—6010015Grass
Lv 29
Lucky Chant
———30Normal
Lv 35
Natural Gift
D—10015Normal
Lv 41
Moonlight
D——5Normal
Lv 47
Giga Drain
C9010010Grass
Lv 53
Petal Dance
—18010020Grass

TM Moves

All 19 TMs are obtainable before the Elite Four

TM
TM45——10015Normal
TM09
Bullet SeedRoute 32badge 1
D1510030Grass
TM60
Drain PunchRoute 39badge 3
D751005Fighting
TM21
FrustrationCeladon Department Storebadge 2
D—10020Normal
TM10
Hidden PowerLake of Ragebadge 6
D6010015Normal
TM83
Natural GiftGoldenrod Department Storebadge 2
D—10015Normal
TM17C——10Normal
TM44
RestRoute 31badge 2
C——10Psychic
TM43
Secret PowerLake of Ragebadge 6
—7010020Normal
TM36
Sludge BombRoute 43badge 6
B13510010Poison
TM22B18010010Grass
TM90
SubstituteGoldenrod Game Cornerbadge 2
C——10Normal
TM87
SwaggerOlivine Lighthousebadge 4
——9015Normal
TM75
Swords DanceGoldenrod Game Cornerbadge 2
C——30Normal

Egg Moves

Egg
Egg
Charm
——10020Normal
Egg
Flail
D—10015Normal
Egg
Ingrain
———20Grass
Egg
Razor Leaf
—829525Grass
Egg
Swords Dance
C——30Normal
Egg
Synthesis
B——5Grass
Egg
Teeter Dance
——10020Normal
Egg
Tickle
——10020Normal

Tutor Moves

Tut
Tutor
Gastro Acid
——10010Poison
Tutor
Seed Bomb
C12010015Grass
Tutor
Snore
D4010015Normal
Tutor
Synthesis
B——5Grass
Tutor
Worry Seed
——10010Grass

Base Stats

Base Stats
Avg
HP60
C
Attack65
C
Defense70
C
Sp. Atk85
C
Sp. Def75
C
Speed40
D
Total395
Details
Catch Rate
Moderate120 / 255
Growth Rate
Medium Slow1.06M XP
Height0.8 m
Weight8.6 kg
Base XP138
Abilities
Chlorophyll
Doubles Speed during strong sunlight.
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entry

What appears to be drool is actually sweet honey. It is very sticky and clings stubbornly if touched.

It secretes a sticky, drool-like honey. Although sweet, it smells too repulsive to get very close.

Gloom HeartGold & SoulSilver Guide

  • How do I catch Gloom in the HeartGold & SoulSilver Safari Zone?

    See the Locations section above for where to find Gloom in HeartGold & SoulSilver.

    Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:

    • Throw bait to keep Gloom from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
    • Throw a rock to make Gloom easier to catch (catch factor doubled) but it flees twice as often.
    • Each effect lasts 2-6 random turns; throwing one cancels the other.
  • In HeartGold & SoulSilver, for a casual playthrough, Gloom works as a placeholder. Grass/Poison coverage is useful early. The real payoff is Vileplume. That's where the stats start mattering.

  • In HeartGold & SoulSilver, Gloom plays as a trick room. It's slow, so Trick Room or priority moves are key. so pick your spots carefully.

  • In HeartGold & SoulSilver, Modest is the go-to nature for Gloom. That's +Sp. Atk / -Attack. Pair it with 252 SpA / 4 SpD / 252 Spe EVs. Fits the trick room role.

  • In HeartGold & SoulSilver, Gloom pairs best with Persian, Whiscash, and Omanyte. Persian has Decent synergy and covers what Gloom can't handle on its own.

Game Availability

Present since Red & Blue, Gloom appears in 20 games spanning 9 generations. Gen 1 originals like Gloom have the longest track record of availability in the series.

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