HeartGold & SoulSilver Battle Frontier

Battle Frontier in HeartGold & SoulSilver has no wild Pokemon encounters.

Battle Frontier is in Johto, with Olivine City to the south. In the story it comes after Route 24 and before Route 25.

BATTLE FRONTIER MAP

HeartGold & SoulSilver

Battle Frontier Walkthrough

0 trainers 1 item 0 species

Frontier Access

0 TRAINERS · 1 ITEM · 0 SPECIES
1
Come back once you have beaten the game, since until then a man camping in the south gatehouse blocks its north door.
  1. Step through that door into Frontier Access, a walled plaza with the Poke Mart east of the central path.
  2. Search the tree-lined pocket on the east side of the path, southeast of the Poke Mart, to pick up a hidden Rare CandyRare CandyMEDICINE · VITAMINA candy that is packed with energy. It raises the level of a single Pokemon by one.Frontier Access, southeast of the Poke Mart on the east side of the path (hidden).
  3. Follow the path north through the gatehouse into the Battle Frontier, where clerks north of the entrance trade the points you win for TMs and held items.
  4. Leave the way you came, south through the gatehouse, to head back toward Olivine City.
Rare Candy

Pokemon Encounters

No encounters on this map.
This location has no wild Pokemon encounters in the selected game.

ITEMS & SHOP

All field items and hidden pickups, Poke Mart stock, move tutors at Battle Frontier.

Source
Floor
Move tutor51
Air Cutter
Ancient Power
Aqua Tail
Block
Bounce
Bug Bite
Dive
Earth Power
Endeavor
Fire Punch
Fury Cutter
Gastro Acid
Gravity
Gunk Shot
Heal Bell
Heat Wave
Helping Hand
Ice Punch
Icy Wind
Iron Defense
Iron Head
Knock Off
Last Resort
Low Kick
Magic Coat
Magnet Rise
Mud-Slap
Ominous Wind
Outrage
Pain Split
Role Play
Rollout
Seed Bomb
Signal Beam
Sky Attack
Snore
Spite
String Shot
Sucker Punch
Super Fang
Superpower
Swift
Synthesis
Tailwind
Thunder Punch
Trick
Twister
Uproar
Vacuum Wave
Worry Seed
Zen Headbutt
Vitamin1
Rare Candy
Mart22
Air Mail
Left Counter
₱50
Dusk Ball
Left Counter
₱1,000
Net Ball
Left Counter
₱1,000
Antidote
Right Counter
₱100
Awakening
Right Counter
₱250
Burn Heal
Right Counter
₱250
Escape Rope
Right Counter
₱550
Full Heal
Right Counter
₱600
Full Restore
Right Counter
₱3,000
Great Ball
Right Counter
₱600
Hyper Potion
Right Counter
₱1,200
Ice Heal
Right Counter
₱250
Max Potion
Right Counter
₱2,500
Max Repel
Right Counter
₱700
Paralyze Heal
Right Counter
₱200
Poke Ball
Right Counter
₱200
Potion
Right Counter
₱300
Repel
Right Counter
₱350
Revive
Right Counter
₱1,500
Super Potion
Right Counter
₱700
Super Repel
Right Counter
₱500
Ultra Ball
Right Counter
₱1,200
MOVE TUTOR

Air Cutter

Move
Air CutterFlyingSpecial
Power
55
Accuracy
95%
PP
25

The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.

48 BP
Move tutor51
MOVE TUTOR

Air Cutter

Move
Air CutterFlyingSpecial
Power
55
Accuracy
95%
PP
25

The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.

48 BP
MOVE TUTOR

Ancient Power

Move
Ancient PowerRockSpecial
Power
60
Accuracy
100%
PP
5

The user attacks with a prehistoric power. It may also raise all the user’s stats at once.

40 BP
MOVE TUTOR

Aqua Tail

Move
Aqua TailWaterPhysical
Power
90
Accuracy
90%
PP
10

The user attacks by swinging its tail as if it were a vicious wave in a raging storm.

40 BP
MOVE TUTOR

Block

Move
BlockNormalStatus
Power
—
Accuracy
—
PP
5

The user blocks the foe’s way with arms spread wide to prevent escape.

32 BP
MOVE TUTOR

Bounce

Move
BounceFlyingPhysical
Power
85
Accuracy
85%
PP
5

The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.

32 BP
MOVE TUTOR

Bug Bite

Move
Bug BiteBugPhysical
Power
60
Accuracy
100%
PP
20

The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.

32 BP
MOVE TUTOR

Dive

Move
DiveWaterPhysical
Power
80
Accuracy
100%
PP
10

A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.

40 BP
MOVE TUTOR

Earth Power

Move
Earth PowerGroundSpecial
Power
90
Accuracy
100%
PP
10

The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.

40 BP
MOVE TUTOR

Endeavor

Move
EndeavorNormalPhysical
Power
—
Accuracy
100%
PP
5

An attack move that cuts down the foe’s HP to equal the user’s HP.

64 BP
MOVE TUTOR

Fire Punch

Move
Fire PunchFirePhysical
Power
75
Accuracy
100%
PP
15

The foe is punched with a fiery fist. It may leave the target with a burn.

64 BP
MOVE TUTOR

Fury Cutter

Move
Fury CutterBugPhysical
Power
10
Accuracy
95%
PP
20

The foe is slashed with scythes or claws. Its power increases if it hits in succession.

32 BP
MOVE TUTOR

Gastro Acid

Move
Gastro AcidPoisonStatus
Power
—
Accuracy
100%
PP
10

The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.

32 BP
MOVE TUTOR

Gravity

Move
GravityPsychicStatus
Power
—
Accuracy
—
PP
5

Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.

32 BP
MOVE TUTOR

Gunk Shot

Move
Gunk ShotPoisonPhysical
Power
120
Accuracy
70%
PP
5

The user shoots filthy garbage at the foe to attack. It may also poison the target.

32 BP
MOVE TUTOR

Heal Bell

Move
Heal BellNormalStatus
Power
—
Accuracy
—
PP
5

The user makes a soothing bell chime to heal the status problems of all the party Pokémon.

48 BP
MOVE TUTOR

Heat Wave

Move
Heat WaveFireSpecial
Power
100
Accuracy
90%
PP
10

The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.

48 BP
MOVE TUTOR

Helping Hand

Move
Helping HandNormalStatus
Power
—
Accuracy
—
PP
20

A move that boosts the power of the ally’s attack in a Double Battle.

40 BP
MOVE TUTOR

Ice Punch

Move
Ice PunchIcePhysical
Power
75
Accuracy
100%
PP
15

The foe is punched with an icy fist. It may leave the target frozen.

64 BP
MOVE TUTOR

Icy Wind

Move
Icy WindIceSpecial
Power
55
Accuracy
95%
PP
15

The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.

48 BP
MOVE TUTOR

Iron Defense

Move
Iron DefenseSteelStatus
Power
—
Accuracy
—
PP
15

The user hardens its body’s surface like iron, sharply raising its Defense stat.

40 BP
MOVE TUTOR

Iron Head

Move
Iron HeadSteelPhysical
Power
80
Accuracy
100%
PP
15

The foe slams the target with its steel-hard head. It may also make the target flinch.

40 BP
MOVE TUTOR

Knock Off

Move
Knock OffDarkPhysical
Power
20
Accuracy
100%
PP
20

The user slaps down the foe’s held item, preventing the item from being used during the battle.

40 BP
MOVE TUTOR

Last Resort

Move
Last ResortNormalPhysical
Power
130
Accuracy
100%
PP
5

This move can be used only after the user has used all the other moves it knows in the battle.

48 BP
MOVE TUTOR

Low Kick

Move
Low KickFightingPhysical
Power
—
Accuracy
100%
PP
20

A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.

32 BP
MOVE TUTOR

Magic Coat

Move
Magic CoatPsychicStatus
Power
—
Accuracy
—
PP
15

A barrier reflects back to the foe moves like Leech Seed and moves that damage status.

32 BP
MOVE TUTOR

Magnet Rise

Move
Magnet RiseElectricStatus
Power
—
Accuracy
—
PP
10

The user levitates using electrically generated magnetism for five turns.

40 BP
MOVE TUTOR

Mud-Slap

Move
Mud-SlapGroundSpecial
Power
20
Accuracy
100%
PP
10

The user hurls mud in the foe’s face to inflict damage and lower its accuracy.

32 BP
MOVE TUTOR

Ominous Wind

Move
Ominous WindGhostSpecial
Power
60
Accuracy
100%
PP
5

The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.

48 BP
MOVE TUTOR

Outrage

Move
OutrageDragonPhysical
Power
120
Accuracy
100%
PP
15

The user rampages and attacks for two to three turns. However, it then becomes confused.

48 BP
MOVE TUTOR

Pain Split

Move
Pain SplitNormalStatus
Power
—
Accuracy
—
PP
20

The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe.

64 BP
MOVE TUTOR

Role Play

Move
Role PlayPsychicStatus
Power
—
Accuracy
—
PP
10

The user mimics the foe completely, copying the foe’s natural ability.

48 BP
MOVE TUTOR

Rollout

Move
RolloutRockPhysical
Power
30
Accuracy
90%
PP
20

The user continually rolls into the foe over five turns. It becomes stronger each time it hits.

32 BP
MOVE TUTOR

Seed Bomb

Move
Seed BombGrassPhysical
Power
80
Accuracy
100%
PP
15

The user slams a barrage of hard-shelled seeds down on the foe from above.

40 BP
MOVE TUTOR

Signal Beam

Move
Signal BeamBugSpecial
Power
75
Accuracy
100%
PP
15

The user attacks with a sinister beam of light. It may also confuse the target.

40 BP
MOVE TUTOR

Sky Attack

Move
Sky AttackFlyingPhysical
Power
140
Accuracy
90%
PP
5

A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.

64 BP
MOVE TUTOR

Snore

Move
SnoreNormalSpecial
Power
40
Accuracy
100%
PP
15

An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.

32 BP
MOVE TUTOR

Spite

Move
SpiteGhostStatus
Power
—
Accuracy
100%
PP
10

The user looses its grudge on the move last used by the foe by cutting 4 PP from it.

40 BP
MOVE TUTOR

String Shot

Move
String ShotBugStatus
Power
—
Accuracy
95%
PP
40

The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.

32 BP
MOVE TUTOR

Sucker Punch

Move
Sucker PunchDarkPhysical
Power
80
Accuracy
100%
PP
5

This move enables the user to attack first. It fails if the foe is not readying an attack, however.

40 BP
MOVE TUTOR

Super Fang

Move
Super FangNormalPhysical
Power
—
Accuracy
90%
PP
10

The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.

40 BP
MOVE TUTOR

Superpower

Move
SuperpowerFightingPhysical
Power
120
Accuracy
100%
PP
5

The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.

48 BP
MOVE TUTOR

Swift

Move
SwiftNormalSpecial
Power
60
Accuracy
—
PP
20

Star-shaped rays are shot at the foe. This attack never misses.

40 BP
MOVE TUTOR

Synthesis

Move
SynthesisGrassStatus
Power
—
Accuracy
—
PP
5

The user restores its own HP. The amount of HP regained varies with the weather.

40 BP
MOVE TUTOR

Tailwind

Move
TailwindFlyingStatus
Power
—
Accuracy
—
PP
30

The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.

48 BP
MOVE TUTOR

Thunder Punch

Move
Thunder PunchElectricPhysical
Power
75
Accuracy
100%
PP
15

The foe is punched with an electrified fist. It may leave the target with paralysis.

64 BP
MOVE TUTOR

Trick

Move
TrickPsychicStatus
Power
—
Accuracy
100%
PP
10

The user catches the foe off guard and swaps the foe’s held item with its own.

48 BP
MOVE TUTOR

Twister

Move
TwisterDragonSpecial
Power
40
Accuracy
100%
PP
20

The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.

40 BP
MOVE TUTOR

Uproar

Move
UproarNormalSpecial
Power
50
Accuracy
100%
PP
10

The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.

48 BP
MOVE TUTOR

Vacuum Wave

Move
Vacuum WaveFightingSpecial
Power
40
Accuracy
100%
PP
30

The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.

48 BP
MOVE TUTOR

Worry Seed

Move
Worry SeedGrassStatus
Power
—
Accuracy
100%
PP
10

A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.

32 BP
MOVE TUTOR

Zen Headbutt

Move
Zen HeadbuttPsychicPhysical
Power
80
Accuracy
90%
PP
15

The user focuses its willpower to its head and rams the foe. It may also make the target flinch.

64 BP
Vitamin1
VITAMIN

Rare Candy

Frontier Access, southeast of the Poke Mart on the east side of the path (hidden)
Effect

A candy that is packed with energy. It raises the level of a single Pokemon by one.

Mart22
MART

Air Mail

Found on Left Counter
For sale₱50

Stationery featuring a print of colorful letter sets. Let a Pokemon hold it for delivery.

MART

Dusk Ball

Found on Left Counter
For sale₱1,000

A somewhat different Poke Ball that makes it easier to catch wild Pokemon at night or in dark places like caves.

MART

Net Ball

Found on Left Counter
For sale₱1,000

A somewhat different Poke Ball that works especially well on Water- and Bug-type Pokemon.

MART

Antidote

Found on Right Counter
For sale₱100

A spray-type medicine. It lifts the effect of poison from one Pokemon.

MART

Awakening

Found on Right Counter
For sale₱250

A spray-type medicine. It awakens a Pokemon from the clutches of sleep.

Requires: Badge 1
MART

Burn Heal

Found on Right Counter
For sale₱250

A spray-type medicine. It heals a single Pokemon that is suffering from a burn.

Requires: Badge 1
MART

Escape Rope

Found on Right Counter
For sale₱550

A long, durable rope. Use it to escape instantly from a cave or a dungeon.

Requires: Badge 1
MART

Full Heal

Found on Right Counter
For sale₱600

A spray-type medicine. It heals all the status problems of a single Pokemon.

Requires: Badge 5
MART

Full Restore

Found on Right Counter
For sale₱3,000

A medicine that fully restores the HP and heals any status problems of a single Pokemon.

Requires: Badge 8
MART

Great Ball

Found on Right Counter
For sale₱600

A good, high-performance Ball that provides a higher Pokemon catch rate than a standard Poke Ball.

Requires: Badge 3
MART

Hyper Potion

Found on Right Counter
For sale₱1,200

A spray-type medicine for wounds. It restores the HP of one Pokemon by 200 points.

Requires: Badge 5
MART

Ice Heal

Found on Right Counter
For sale₱250

A spray-type medicine. It defrosts a Pokemon that has been frozen solid.

Requires: Badge 1
MART

Max Potion

Found on Right Counter
For sale₱2,500

A spray-type medicine for wounds. It completely restores the HP of a single Pokemon.

Requires: Badge 7
MART

Max Repel

Found on Right Counter
For sale₱700

An item that prevents weak wild Pokemon from appearing for 250 steps after its use.

Requires: Badge 5
MART

Paralyze Heal

Found on Right Counter
For sale₱200

A spray-type medicine. It eliminates paralysis from a single Pokemon.

MART

Poke Ball

Found on Right Counter
For sale₱200

A device for catching wild Pokemon. It is thrown like a ball at the target. It is designed as a capsule system.

MART

Potion

Found on Right Counter
For sale₱300

A spray-type medicine for wounds. It restores the HP of one Pokemon by just 20 points.

MART

Repel

Found on Right Counter
For sale₱350

An item that prevents weak wild Pokemon from appearing for 100 steps after its use.

Requires: Badge 1
MART

Revive

Found on Right Counter
For sale₱1,500

A medicine that revives a fainted Pokemon. It restores half the Pokemon's maximum HP.

Requires: Badge 3
MART

Super Potion

Found on Right Counter
For sale₱700

A spray-type medicine for wounds. It restores the HP of one Pokemon by 50 points.

Requires: Badge 1
MART

Super Repel

Found on Right Counter
For sale₱500

An item that prevents weak wild Pokemon from appearing for 200 steps after its use.

Requires: Badge 3
MART

Ultra Ball

Found on Right Counter
For sale₱1,200

An ultra-performance Ball that provides a higher Pokemon catch rate than a Great Ball.

Requires: Badge 5
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