HeartGold & SoulSilver Battle Frontier
Battle Frontier in HeartGold & SoulSilver has no wild Pokemon encounters.
Battle Frontier is in Johto, with Olivine City to the south. In the story it comes after Route 24 and before Route 25.
BATTLE FRONTIER MAP
Pokemon Encounters
ITEMS & SHOP
All field items and hidden pickups, Poke Mart stock, move tutors at Battle Frontier.
Air Cutter
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Air Cutter
The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
Ancient Power
The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
Aqua Tail
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
Block
The user blocks the foe’s way with arms spread wide to prevent escape.
Bounce
The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
Bug Bite
The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
Dive
A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
Earth Power
The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
Endeavor
An attack move that cuts down the foe’s HP to equal the user’s HP.
Fire Punch
The foe is punched with a fiery fist. It may leave the target with a burn.
Fury Cutter
The foe is slashed with scythes or claws. Its power increases if it hits in succession.
Gastro Acid
The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
Gravity
Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
Gunk Shot
The user shoots filthy garbage at the foe to attack. It may also poison the target.
Heal Bell
The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
Heat Wave
The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
Helping Hand
A move that boosts the power of the ally’s attack in a Double Battle.
Ice Punch
The foe is punched with an icy fist. It may leave the target frozen.
Icy Wind
The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
Iron Defense
The user hardens its body’s surface like iron, sharply raising its Defense stat.
Iron Head
The foe slams the target with its steel-hard head. It may also make the target flinch.
Knock Off
The user slaps down the foe’s held item, preventing the item from being used during the battle.
Last Resort
This move can be used only after the user has used all the other moves it knows in the battle.
Low Kick
A powerful low kick that makes the foe fall over. It inflicts greater damage on heavier foes.
Magic Coat
A barrier reflects back to the foe moves like Leech Seed and moves that damage status.
Magnet Rise
The user levitates using electrically generated magnetism for five turns.
Mud-Slap
The user hurls mud in the foe’s face to inflict damage and lower its accuracy.
Ominous Wind
The user creates a gust of repulsive wind. It may also raise all the user’s stats at once.
Outrage
The user rampages and attacks for two to three turns. However, it then becomes confused.
Pain Split
The user adds its HP to the foe’s HP, then equally shares the combined HP with the foe.
Role Play
The user mimics the foe completely, copying the foe’s natural ability.
Rollout
The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
Seed Bomb
The user slams a barrage of hard-shelled seeds down on the foe from above.
Signal Beam
The user attacks with a sinister beam of light. It may also confuse the target.
Sky Attack
A second-turn attack move with a high critical-hit ratio. It may also make the target flinch.
Snore
An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
Spite
The user looses its grudge on the move last used by the foe by cutting 4 PP from it.
String Shot
The foe is bound with silk blown from the user’s mouth. It reduces the target’s Speed stat.
Sucker Punch
This move enables the user to attack first. It fails if the foe is not readying an attack, however.
Super Fang
The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.
Superpower
The user attacks the foe with great power. However, it also lowers the user’s Attack and Defense.
Swift
Star-shaped rays are shot at the foe. This attack never misses.
Synthesis
The user restores its own HP. The amount of HP regained varies with the weather.
Tailwind
The user whips up a turbulent whirlwind that ups the Speed of all party Pokémon for three turns.
Thunder Punch
The foe is punched with an electrified fist. It may leave the target with paralysis.
Trick
The user catches the foe off guard and swaps the foe’s held item with its own.
Twister
The user whips up a vicious tornado to tear at the foe. It may also make the foe flinch.
Uproar
The user attacks in an uproar for two to five turns. Over that time, no one can fall asleep.
Vacuum Wave
The user whirls its fists to send a wave of pure vacuum at the foe. This move always goes first.
Worry Seed
A seed that causes worry is planted on the foe. It prevents sleep by making its ability Insomnia.
Zen Headbutt
The user focuses its willpower to its head and rams the foe. It may also make the target flinch.
Rare Candy
A candy that is packed with energy. It raises the level of a single Pokemon by one.
Air Mail
Stationery featuring a print of colorful letter sets. Let a Pokemon hold it for delivery.
Dusk Ball
A somewhat different Poke Ball that makes it easier to catch wild Pokemon at night or in dark places like caves.
Net Ball
A somewhat different Poke Ball that works especially well on Water- and Bug-type Pokemon.
Antidote
A spray-type medicine. It lifts the effect of poison from one Pokemon.
Awakening
A spray-type medicine. It awakens a Pokemon from the clutches of sleep.
Burn Heal
A spray-type medicine. It heals a single Pokemon that is suffering from a burn.
Escape Rope
A long, durable rope. Use it to escape instantly from a cave or a dungeon.
Full Heal
A spray-type medicine. It heals all the status problems of a single Pokemon.
Full Restore
A medicine that fully restores the HP and heals any status problems of a single Pokemon.
Great Ball
A good, high-performance Ball that provides a higher Pokemon catch rate than a standard Poke Ball.
Hyper Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by 200 points.
Ice Heal
A spray-type medicine. It defrosts a Pokemon that has been frozen solid.
Max Potion
A spray-type medicine for wounds. It completely restores the HP of a single Pokemon.
Max Repel
An item that prevents weak wild Pokemon from appearing for 250 steps after its use.
Paralyze Heal
A spray-type medicine. It eliminates paralysis from a single Pokemon.
Poke Ball
A device for catching wild Pokemon. It is thrown like a ball at the target. It is designed as a capsule system.
Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by just 20 points.
Repel
An item that prevents weak wild Pokemon from appearing for 100 steps after its use.
Revive
A medicine that revives a fainted Pokemon. It restores half the Pokemon's maximum HP.
Super Potion
A spray-type medicine for wounds. It restores the HP of one Pokemon by 50 points.
Super Repel
An item that prevents weak wild Pokemon from appearing for 200 steps after its use.
Ultra Ball
An ultra-performance Ball that provides a higher Pokemon catch rate than a Great Ball.
























