
Is Mr. Mime Good in HeartGold & SoulSilver Playthrough?
Kanto encounter on Route 21 or available through trade. Pure Psychic in Gen 4 with AbilityFilter reducing super-effective damage. Decent special Defense and Speed. The Kanto postgame timing means Mr. Mime arrives after the story is settled.
Mr. Mime trades roughly evenly with Falkner's team.
Bugsy's team hits Mr. Mime's weaknesses hard.
Mr. Mime has the type edge here and should clean up Whitney's team.
Mr. Mime trades roughly evenly with Morty's team.
Mr. Mime has the type edge here and should clean up Chuck's team.
Mr. Mime trades roughly evenly with Jasmine's team.
Mr. Mime has the type edge here and should clean up Pryce's team.
Mr. Mime has the type edge here and should clean up Clair's team.
Mr. Mime resists most of Brock's coverage and hits back hard.
Mr. Mime has the type edge here and should clean up Misty's team.
Mr. Mime has the type edge here and should clean up Lt. Surge's team.
Mr. Mime has the type edge here and should clean up Erika's team.
Mr. Mime resists most of Janine's coverage and hits back hard.
Mr. Mime trades roughly evenly with Sabrina's team.
Mr. Mime trades roughly evenly with Blaine's team.
Mr. Mime has the type edge here and should clean up Blue's team.
Mr. Mime trades roughly evenly with Will's team.
Mr. Mime has the type edge here and should clean up Koga's team.
Mr. Mime resists most of Bruno's coverage and hits back hard.
Mr. Mime has the type edge here and should clean up Karen's team.
Mr. Mime has the type edge here and should clean up Lance's team.
Catchable
Catch Mr Mime in the Safari Zone (walking, Lv 16-17, uncommon).
Recommended Moves
- After Bugsy
- TM15NormalHyper BeamPower 150Accuracy 90%PP 5Goldenrod Department Store
- TM52FightingFocus BlastPower 120Accuracy 70%PP 5Goldenrod Department Store
- TM22GrassSolar BeamPower 120Accuracy 100%PP 10Goldenrod Department Store
- TM25ElectricThunderPower 120Accuracy 70%PP 10Goldenrod Department Store
- TM24ElectricThunderboltPower 95Accuracy 100%PP 15Goldenrod Game Corner
- LV 25PsychicPsybeamPower 98Accuracy 100%PP 20
- After Chuck
- TM01FightingFocus PunchPower 150Accuracy 100%PP 20Prize for defeating Chuck
- LV 39PsychicPsychicPower 135Accuracy 100%PP 10
How to Get Mr. Mime in HeartGold & SoulSilver
Mr. Mime splits two ways. You can buy one for 3,333 Coins at the Celadon Game Corner, or hunt the wild ones that pop up at a few spots across different times of day. The prize version saves the grass-walking.
Wild Mr. Mime may be holding when caught:
3 locations to catch Mr. Mime
Encountered via tall grass encounters
Where To Catch Mr. Mime in HGSS
Step 1Breed Mime Jr. from Mr. MimeBreed from Mr. Mime at the Day Care.
Bring the right balls: check Mr. Mime catch odds in the HeartGold & SoulSilver Catch Rate Calculator before you throw.
How to Get Shiny Mr. Mime in HeartGold & SoulSilver
Mr. Mime turns up on Route 21 and in the Safari Zone, though breeding it Masuda-style is the fastest way to a shiny. Compare Shiny Mr. Mime odds across every game
HeartGold & SoulSilver Shiny Mr. Mime Calculator
3 MethodsThe best route is Masuda Method, about 1 in 1,639 on each try.
Masuda Method: Breed with a parent from a different-language game. Works on any breedable line.
Full Odds: Walk through grass, surf, or fish. Every encounter is its own independent shiny roll.
Soft Reset: Save in front of a static, gift, or legendary encounter, then reset until it sparkles.
How many you have done, or plan to do.
| Chance | Encounters | Time |
|---|---|---|
| 10%lucky few | 173-- | -- |
| 25%one in four | 472-- | -- |
| 50%coin flip | 1,136-- | -- |
| 90%very likely | 3,773-- | -- |
Time assumes -- at your pace and does not change your shiny odds.
How is this calculated?
Every encounter has the same shiny chance, the Shiny Odds Per Try shown above. Each one is a separate roll that does not care how many you have already done, so the more you hunt, the higher your overall chance of at least one shiny. The formula below turns your odds and your number of tries into that combined chance.
chance after N tries = 1 − (1 − p)^N, where p = 1 / odds per try
Example at 1 in 8,192 (classic full odds): about 864 encounters for a 10 percent chance, 5,678 for 50 percent, and 18,862 for 90 percent.
The table above flips that around: it shows how many encounters it takes to reach a 10, 25, 50, and 90 percent chance at your current odds. Turning on boosts like the Shiny Charm, sandwiches, or chains improves your odds, so the encounter numbers drop.
These are estimates, not promises. Most games have no pity counter, meaning no guaranteed shiny no matter how many you hunt, so even Very Likely is not guaranteed: some hunters find one early, others go well past that point.
Planning a longer hunt? Set up Mr. Mime in the HeartGold & SoulSilver Shiny Odds Calculator to compare every method side by side.
Mr. Mime Weakness
Type-wise, Mr. Mime takes extra damage from Bug, Ghost, and Dark. Filter reduces SE moves damage, further improving the defensive spread. Mr. Mime's special bulk (base 120 Sp.Def) helps absorb special-type weaknesses, though physical moves exploit the lower Defense.
| Damage | Types |
|---|---|
| 2x (Weak) | Bug, Ghost, Dark |
| 0.5x (Resist) | Fighting, Psychic |
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
What is Mr. Mime Weak Against
VulnerableBest Pokemon Against Mr. Mime
Absol Dark | C | |
Available Moves Moves
Damage vs Mr. Mime View Absol builds →Bite 2x105-124%KO Shadow Claw 2x81-96% | ||
Pinsir Bug | C | |
Scyther Bug | C | |
Available Moves Moves
Damage vs Mr. Mime View Scyther builds →U-turn 2x105-124%KO Pursuit 2x43-51% | ||
Haunter GhostPoison | C | |
Available Moves Moves
Damage vs Mr. Mime View Haunter builds →Shadow Ball 2x77-92% Sucker Punch 2x45-53% | ||
Ninjask Bug | C | |
Available Moves Moves
Damage vs Mr. Mime View Ninjask builds →U-turn 2x91-108%KO Shadow Ball 2x29-35% | ||
Kricketune Bug | C | |
Murkrow Dark | C | |
Available Moves Moves
Damage vs Mr. Mime View Murkrow builds →Shadow Ball 2x40-48% Assurance 2x64-76% | ||
Beedrill BugPoison | C | |
Available Moves Moves
Damage vs Mr. Mime View Beedrill builds →U-turn 2x91-108%KO Payback 2x45-53% | ||
Volbeat Bug | C | |
Available Moves Moves
Damage vs Mr. Mime View Volbeat builds →U-turn 2x77-92% Shadow Ball 2x27-32% | ||
Yanmega Bug | B | |
Available Moves Moves
Damage vs Mr. Mime View Yanmega builds →Silver Wind 2x60-72% Shadow Ball 2x52-61% Night Slash 2x53-64% | ||
Misdreavus Ghost | C | |
Available Moves Moves
Damage vs Mr. Mime View Misdreavus builds →Shadow Ball 2x60-72% Payback 2x33-40% | ||
Venomoth BugPoison | C | |
Beautifly Bug | C | |
Available Moves Moves
Damage vs Mr. Mime View Beautifly builds →Silver Wind 2x53-64% Shadow Ball 2x47-56% | ||
Vespiquen Bug | C | |
Available Moves Moves
Damage vs Mr. Mime View Vespiquen builds →U-turn 2x84-100%KO Pursuit 2x33-40% | ||
Mr. Mime Evolutions
Mr. Mime evolved from Mime Jr.'s chain by knowing a specific move. It's a non-standard trigger, so check the details below. Breed this form to get Mime Jr. eggs (average hatch time). The evolution from Mime Jr pushed Mr. Mime to 460 total stats. Sp.Atk saw the largest single gain at +30. View every chain in the Evolution Chart.
How to Evolve
Breeding
Breed with Mr. Mime to get Mime Jr eggs easily using 39 partners from the Human-Like egg group. Notable egg moves include Charm, Confuse Ray, Fake Out and 9 more.
HGSS Mr. Mime Best Moveset
100 Sp. Atk and 120 Sp. Def creating a special attacker that also absorbs special damage. AbilityFilter reduces super-effective damage by 25%. Fires special Psychic attacks and takes special hits. 40 HP and 65 Defense are the physical-side gap.
Best Build
Mr. Mime best EVs are HP and Attack
Physical Tank Moveset
- Psychic
- Psybeam
- Confusion
- Hyper Beam
Recommended Teammates
Moves List
Hard to wall, honestly. Mr. Mime threatens 11 types beyond its own STAB, with Grass and Normal standing out. Pair that with Future Sight and Psychic and switchins need to think twice.
How to Read the Moves Table
Tabs
- Level-Up
- Learned by leveling up.
- TM
- Taught by a Technical Machine.
- Egg
- Inherited via breeding.
- Tutor
- NPC tutor (cost: items, BP, money).
- Reminder
- An NPC reteaches any move this Pokemon could have learned by leveling up.
- Transfer
- Carried over from an older game using Pokemon HOME.
- Event
- Given out through Mystery Gift events.
Visual Signals
CAT (Category)
How the move deals damage and which stats it uses.
A small dot on the icon's corner marks the move as contact. That triggers abilities like Static, Flame Body, Rough Skin, or Iron Barbs, plus items like Rocky Helmet and Sticky Barb.
Tier (S to D)
Each move's competitive rank in RankedBoost's system. TM, Egg, and Tutor sort by tier by default (best first). On Level-Up, click the Tier header to do the same.
PWR (Power)
Base damage. Numbers shown in a type color include STAB (base × 1.5). Hover any colored number to see the math.
— means no power (status moves) or variable power.
Sorting & Filter
Click any column header to sort. Level-Up opens with Lv 1 at the top. TM, Egg, and Tutor open with the highest-tier moves at the top.
Search filters by move name or type. The Filter button limits the list to STAB, Physical, Special, or Status moves.
Level-Up Moves
TM Moves
All 30 TMs are obtainable before the Elite Four
Egg Moves
Tutor Moves
Reminder Moves
Base Stats
A skilled mime from birth, it gains the ability to create invisible objects as it matures.
Its fingertips emit a peculiar force field that hardens air to create an actual wall.
Mr. Mime HeartGold & SoulSilver Guide
- How do I catch Mr. Mime in the HeartGold & SoulSilver Safari Zone?
See the Locations section above for where to find Mr. Mime in HeartGold & SoulSilver.
Safari rules: You can only use Safari Balls. No battling. Two tactical items shift the catch/flee trade-off:
- Throw bait to keep Mr. Mime from fleeing (flee rate cut to 1/4) but it becomes harder to catch (catch factor halved).
- Throw a rock to make Mr. Mime easier to catch (catch factor doubled) but it flees twice as often.
- Each effect lasts 2-6 random turns; throwing one cancels the other.
Yes. Wild Mr. Mime in HeartGold & SoulSilver can hold Leppa Berry (5%). Use Thief (TM46) or Covet to swipe the held item without affecting your catch chance. Quickest way to farm rare items like Leppa Berry.
Mr. Mime costs 3,333 Coins in HeartGold. Mr. Mime costs 3,333 Coins in SoulSilver. Earn coins by playing the slot machines on the Game Corner floor or buying them at the counter (1,000 coins for ₽10,000).
In HeartGold & SoulSilver, Mr. Mime plays as a attacker. Speed is middling, so pick your spots carefully. Psychic is the primary attack.
Game Availability
Available since Red & Blue, Mr. Mime appears in 21 games spanning 9 generations. Beyond its original form, it gained a Galarian form in Generation 8.
Click a game to view version-specific details
- Gen 1RBDebut

Red & Blue - Gen 1Y
Yellow - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3E
Emerald - Gen 3FRLG

FireRed & LeafGreen - Gen 4DP

Diamond & Pearl - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7SM

Sun & Moon - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7Let's Go

Let's Go Pikachu & Eevee - Gen 8SwShGalarian

Sword & Shield - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 8PLA
Legends: Arceus - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves
Explore
